Winter landscape using monotype technique. Monotype

UDC 37.025

FORMATION OF CREATIVITY IN PRESCHOOL CHILDREN (4-7 YEARS OLD)

, graduate student,

FGOUVPO "Russian State University tourism and service",

Moscow

The article reveals the relevance of developing creativity in children preschool age, the significance of creation certain conditions, contributing to the disclosure and implementation creative potential child. When considering some theoretical aspects problems, the tasks that need to be solved in the process of forming creativity are formulated, and ways to solve these problems are outlined.

Keywords: creativity, imagination, creative activity, developmental environment, combinatorial skills.

Socio-economic transformations in society dictate the need to form a creatively active personality with the ability to effectively and innovatively solve new life problems. In modern pedagogy and psychology, the principle of humanization in the education, upbringing and development of each child is increasingly being declared, with priority being given to the development of the child’s personality, talents, creativity and abilities. The Convention on the Rights of the Child formulates the importance of realizing the individuality of the developing personality. It is possible to ensure that a child’s individual characteristics are taken into account in the process of learning and upbringing through a differentiated approach and the use of developmental programs addressed to different groups of children. Originating in Lately The contradiction between society’s social order for a creative personality and the insufficient development of practical applications for the development of giftedness stimulates the growth of interest in the problem of creativity in childhood.

Considering creativity as the ability to create, the ability to think outside the box, informally and act accordingly, one should pay attention to the problem of developing imagination. This mental process is an integral component of any creative activity of a person, his behavior in general and his mental development.

As studies by D., B. Elkonina and others have shown, imagination is not only a prerequisite for the effective assimilation of new knowledge, but also a condition for the creative transformation of children’s existing knowledge and contributes to the self-development of the individual.

Research aimed at studying the conditions conducive to the disclosure and realization of a child’s creative potential, starting from the very beginning, is becoming relevant. early age. Preschool age represents greatest interest in research on the development of creativity (A. M. Matyushkin).

Most currently existing programs and models of child learning and development are focused primarily on cognitive and intellectual development. And the prevailing previous years The practice of public education of preschool children did not at all provide for the possibility of developing the child’s creative abilities as a special task. It is possible to solve this problem by considering creativity as a significant factor in a child’s personal development. A number of studies by domestic psychologists, revealing significant patterns of mental and personal development, allow us to outline ways to solve this problem. Thus, it is necessary to indicate works, works, and others that develop the activity approach, works, etc., in which the mechanisms of developmental educational activities are revealed in detail; research on giftedness in the works of A. M. Matyushkin, B. S. Yurkevich.

All this determines the relevance of studying the conditions and ways of developing creativity in preschool children.

Enriching sensory experience and expanding the child’s memory capacity is necessary to create a sufficiently strong foundation for his creative activity. The more a child has heard, seen, experienced, the more he knows and has learned, the more elements of reality he has in his experience, the more significant and productive, other things being equal, will be the activity of his imagination and the manifestation of creativity in various types of activities, for example, game or solving a didactic problem.

However, for the development of creativity, it is not the environment itself that is important, but how it is perceived by the child, how it is presented to him. The subject environment should be considered not only from the perspective of diversity, but also the special provision of space that gives children the opportunity to imagine, invent, and create. The latter plays a decisive role in the formation creative thinking and can be achieved by introducing into the environment items that are little known and non-specific, which can be used in different ways depending on the circumstances. Non-specific objects can easily be included in children’s play when they need to guess, imagine, or complement something.

Speech is essential in the development of creativity. Speech frees the child from the power of immediate impressions and allows him to go beyond their limits. The child can express in words what does not coincide with the exact combinations of real objects or corresponding ideas. This gives him the opportunity to freely address the sphere of objective relations and give them a personal meaning and a generalized character.

Thanks to the development of speech, and in connection with this the development of conceptual thinking, the imagination of children undergoes a significant change; it is freed from purely concrete, figurative components and acquires a number of elements of abstract thinking.

Children’s verbal communication skills with each other are formed in play, which at this stage is the leading activity. Play is a form of a child’s creative reflection of reality, because in it, according to (1971), “reality and fiction are intertwined in amazing combinations, the desire for an accurate reproduction of reality with the most free violations of this reality.” A role-playing game, which involves the child taking on a certain role, modeling his behavior with it in various possible situations, and using substitute objects that are adequate to the accepted role, acts as a necessary condition for the formation of creativity in a preschooler.

Analysis of domestic and foreign psychological and pedagogical literature allowed us to identify the following main criteria of creativity:

· originality, which manifests itself in the ability to propose a new idea for the game;

· flexibility - the ability to propose a new use for a known object;

· speed – the ability to quickly adapt in a difficult situation;

The desire for independent creativity, according to general psychology, appears in children aged 5-6 years. At this age, having already mastered the basic patterns of behavior and activity, the child can operate with them relatively freely, deviating from the learned standards, combining them when constructing products of the imagination. However, in general, despite their clarity, preschoolers’ imaginations are still not sufficiently manageable and controlled.

The task of educational psychologists is to help the child develop this mental process (imagination), give impetus to the development of creative potential and, as a consequence, the ability to make creative decisions in any situation. life situations. The development of imagination is not the reason, but the result of mastering playful, constructive, visual and other types of activities.

From the point of view of domestic psychologists, all mental functions arise and develop in the process of basic types of activity - play, work, learning and communication, i.e. activity is the main way of existence of the psyche (,). That's why a necessary condition formation and improvement of any mental process is the inclusion of the subject in active forms of activity and, above all, substantive and practical.

Drawing, designing, modeling, modeling, as well as such types of children's activities as games and dramatization can be successfully used in developing creativity in preschoolers.

Thus, when developing creative thinking, it is necessary to solve the following particular problems:

1. Enrich the emotional and sensory experience of children, increasing the volume of their ideas about the surrounding reality, expanding their horizons.

2. Develop children’s speech, figurative expressions, and enrich their vocabulary.

3. Develop in children the ability to reconstruct and combine elements of experience (i.e., combinatorial skills). Special attention One should pay attention to the formation in children of such an operation as reconstruction based on “inclusion”, which allows one and the same element to be used variably to create different images.

4. Arrange in a certain way development environment. Create conditions for the formation of combinatorial mechanisms of imagination: problem situations, productions logical problems having ambiguous solutions.

Solving the assigned tasks in the process of developing creativity in preschoolers, we used various techniques, tested various programs.

In our preschool educational institution educational institution) an emotionally rich atmosphere is created in the learning process, teachers fill the content of classes and other forms of teaching with fairy-tale and game plots and characters, their own improvisations, frontal forms are combined with subgroup and individual forms working with children. This allows us to solve the problems of developing children's creativity.
In recent years, we have tested several programs for the education and training of preschoolers of the new generation, among which we should highlight programs that most holistically and fully express the ideas of developing the creativity of preschool children. These include, in our opinion, such programs as “Development” (ed.), “Rainbow” (ed.), “Childhood” (ed.), “Golden Key” (ed.), “Record – Start” (developed by the team of the Institute of Preschool Education and family education RAO under guidance), etc. They differ in the nature of the content presented in them; what these programs have in common is that achieving the educational goals stated in them is possible only if the teacher of a preschool educational institution is capable of person-oriented interaction with the child in process of training and education.

You can clearly trace the step-by-step development of a child’s creative imagination and, as a result, the formation of creative thinking by considering a set of tasks for planar design.

Students perform tasks that can only be solved by the action of “switching on” (the test figure is not the basis of the composition, but "turns on" as a minor secondary task).

Children must build a certain figure from the construction kit parts according to the drawing, and then another figure from the remaining parts. The tasks are composed in such a way that when constructing the second object, the child does not have enough parts, therefore, he must take (isolate) them from the originally constructed structure and reuse them in his work. Thus, the same part is used twice to create different figures (Fig. 1).

As students master the ability to independently identify details in objects and freely operate with them, including them in other designs, they can move on to another type

Rice. 1.Example of a design task tasks.

Construction based on the type of didactic games “Pythagoras”, “Columbus Egg”, “Magic Mosaic”, etc.

It also provides for constructive activities using a specific set of parts for each task.

The following sets of parts can be used as structural materials:

1) two sets of cardboard parts obtained by cutting squares;

2) a set of cardboard semicircles of various sizes;

3) a set of parts, including elements of the two previous sets.

Children are asked to put together certain figures from individual elements according to verbal instructions, i.e. there is no model. The child must imagine a future object, subject it to analysis, comparing it with a set of existing parts, and determine which part can act as a substitute for individual parts of the created object. Only after this can he begin to synthesize the elements into a holistic objective image. Such tasks not only develop in children the ability to freely operate with spatial images, but also contribute to imaginative anticipation (foresight) of intermediate and final results of action, which is of great importance for the development of imagination. For each specific task, a certain combination of elements of the first and second sets is provided.

All objects proposed for recreation should be well known to children. They put together images of 15 objects, starting with simple ones (mushroom, boat, house) and ending with more complex ones (insects, animals, people, etc.).

All options are consolidated in constructive activity, that is, children gradually develop the ability, which is very important for the development of creative imagination, to include an object in various contexts, to build detailed compositions in accordance with an imaginary plot based on the use of individual elements (“plot construction”). And if at first plot compositions are created by children with the help of leading questions, then in the future the need for such questions does not arise. Having understood this method of construction, children begin to independently carry out the proposed tasks, which results in many interesting original images.

After children gain experience in organizing constructive and visual arts, in the work of children one can notice the emergence of ease of manipulation of constructive material, the development plot compositions, image of objects in dynamics. In addition, search activity increases. Having constructed one object, children try to find various options its execution: they change the spatial arrangement of parts, replace some elements with others that differ in shape and size, i.e. they try to choose a solution that is more consistent with their ideas about the structure of the object, its characteristic features and functional purpose. In fact, in such repeated changes in the elements of a structure, the combining activity of the imagination is manifested.

Children’s success in completing constructive tasks at the objective-action level allows them to move on to more complex tasks, for example, tasks at the figurative level. Children are offered tasks based on D. Guilford's creativity tests (modified by V. M. Sorokin), which model the activity of the imagination mainly at the figurative level. The essence of the tasks is as follows.

Graphic images of four geometric shapes (circle, square, triangle, trapezoid) are given. Using them repeatedly, changing the size and spatial position, you need to compose and draw 10 objects from them (ship, rocket, plane, etc.). Learning to solve problems of this kind helps children develop the ability to carry out all operations to restructure elements internally, and not at the level of objective manipulations.

When performing tasks of this type, children also have to carry out complex analytical and synthetic activities:

Rice. 2. Examples of task completion

initial analysis of the object to be recreated; correlation of its structural elements with a set of given figures; identifying possible options for using them as parts of a future object and, finally, synthesizing them into a holistic image. At the same time, work continues on the formation of combinatorial mechanisms of imagination in children, the operation of inclusion, which is carried out here at the level of the internal image, because external supports are reduced to a minimum (graphic images). Operating with images in the internal plane allows you to create various combinations of them, find many solutions, which is expressed in the creation by students of several images of each of the proposed objects (Fig. 2). Moreover, geometric figures each time appear in a new functional meaning, replacing different parts of the same object.

In the process of solving such tasks, children demonstrate established skills in plot construction, and in any subject environment, that is, there is a transfer of skills developed in previous classes to new conditions. This is an important indicator of the development of children's operational components of imagination, increasing its plasticity, flexibility, and development of creativity.

In subsequent lessons, children are asked to create any objects they wish from given geometric shapes. They draw not only objects that are well known to them from previous classes, but also completely new objects, both real and fantastic. Thus, in the process of special education, all students develop general principles for solving creative constructive problems and develop creative thinking skills.

Literature

1. Petrovsky and reality. M., 1968.

2. , Dyachenko and exercises for the development of mental abilities in preschool children. M., 1989.

3. Vygotsky and creativity in childhood. M., 1954.

4. Vygotsky’s age periodization of child development // Questions of psychology. 1972. No. 2.

5. Davydov of developmental education. M., 1986.

6. On the main directions of development of imagination in children // Questions of psychology. 1988. No. 6.

7. Can Kirillov be made from a square? // Questions of psychology. 1981. No. 6.

8., On some features of the development of imagination in preschool children // Questions of psychology. 1987. No. 1.

9. Kirillov’s forms of creative imagination in children // Preschool education. 1971. No. 2.

10. Leites manifestations of giftedness // Questions of psychology. 1988. No. 4

11. Manuylenko, imagination in preschool children in play // Preschool education. 1953. No. 7.

12. , Soshina creative imagination of primary schoolchildren in conditions of normal and impaired hearing. M., 1999.

13. Elkonin games. M., 1978.

Department of Education and Science of the Administration of the Municipal District

"Alekseevsky district and the city of Alekseevka"

Belgorod region

Development of creativity

through the use problematic methods in a role-playing game.
Author of the experience: Korotkova Valentina Andreevna ,

municipal teacher

preschool educational institution

combined kindergarten No. 12

Alekseevka, Belgorod region

2011


Content

1. Information section

2. Theoretical basis of experience.

3. Experience technology.


  1. The effectiveness of the experience.

  2. Bibliographic list.

  3. Applications to experience.

1. Information section

1.1 Conditions for the emergence and development of experience.

Kindergarten No. 12 is a municipal preschool educational institution of a combined type with 140 places. On the basis of the kindergarten there are 1 group of young children, 5 groups of preschool age, 1 of which is speech therapy. The preschool is located in the city center. In his microdistrict there are: a school, a library, a schoolchildren's room, and other preschool institutions.

Fundamental changes in the social and economic life of our state put forward new tasks for the education of a comprehensively developed personality. A person who is able to quickly adapt to changing conditions and actively influence the course of social, economic and cultural processes. The development of an individual's creative abilities is a key requirement of a personality-oriented educational paradigm.

Recent decades have been characterized by a significant increase in attention to the development of the creative abilities of preschoolers, which undoubtedly affected the intensification of pedagogical searches. But in practice, in preschool pedagogy, there is often a “skew” in the educational programs of preschool institutions towards subject preparation for school, which does not ensure the formation of those personality qualities that help the child live a full life.

Having analyzed pedagogical activity, we came to the conclusion that it is necessary to use more effective methods and techniques for developing children's creative abilities. And we turned to the role-playing game. After all, play is undoubtedly the leading activity of a preschooler. It is through play that a child learns about the world and prepares for adult life. At the same time, the game is the basis creative development child, developing the ability to correlate creative skills and real life. Play, due to its characteristics, is the best way to achieve the development of a child’s creative abilities without using coercive methods.

For further work, we conducted diagnostic studies.

To assess children's playful manifestations, criteria for the development of creativity developed by Torrance and Guilford were used:





To determine the level of creativity in the game, the children were offered the following tasks:

Task No. 1

Task No. 2

As a result of the study at the initial stage (Appendix 3), it was found that only 15-20% of children are characterized by high level creativity. They can come up with various new ideas; quickly adapt to the game task; can offer more than one plot option; are able to use known objects and objects in a new way. The majority of children (59%) are not ready to solve problems that require the manifestation of creative abilities. Their interest in a game task decreases without the support of an adult, and some find themselves unable to solve a new problem.


The results of observations, analysis of the results of work with children, questioning of teachers and parents showed that in modern kindergarten there is a “displacement” of play by educational activities, studio and club work. Children's games, especially role-playing games, are poor in content and theme; they feature multiple repetitions of plots and a predominance of manipulation over figurative representation of reality. Not always in modern families Due attention is paid to the development of children’s creative potential (they don’t know how to do it, they don’t have enough time). And educators often do not know how to develop a child’s creativity in play. They rely on their intuition, their experience and are not immune to mistakes.

Based on the importance and necessity of developing the creative abilities of preschool children and the problem of how to solve this issue, we have identified areas of work that include creating conditions that promote the development of creativity in preschool children in role-playing games. Because we consider role-playing games as a means of developing creativity.


1.2 Justification of the relevance and prospects of the experience, its

practical significance for improving quality

educational process in preschool educational institutions.

The relevance of the experience is explained by the fact that the formation of a creatively active personality, with the ability to effectively and creatively solve life problems, is laid down in childhood and is a condition for the subsequent development of a person’s personality and his successful creative activity. In this regard, before children educational institutions An important task arises in developing the creative potential of the younger generation. One of the areas of a child’s mental development is the development of various aspects of the personality, focused primarily on the development of creativity.

Preschool childhood is the first stage in the mental development of a child, his preparation for participation in the life of society. According to domestic psychologists, the main activity in which the comprehensive development of preschool children occurs is play.

The educational value of the game is diverse. It contributes to the child’s knowledge of the world around him, to the development of his thinking, feelings, will, to the formation of relationships with peers, the formation of self-esteem and self-awareness.

A special character is the game that children create themselves, reproducing in it what is close and interesting to them. Such games are called creative, story-based. A story-based game is a stand-alone game. In it, the game plot is determined by the players; there is no set program for children’s behavior and no open rules; the child’s actions in an imaginary situation come to the fore.

Recently, educators and psychologists have noted a decrease in the level of role-playing games in preschoolers. Children play less than 20-30 years ago; their role-playing games are more primitive and monotonous. This is apparently due to the fact that children are increasingly moving away from adults, they do not see or understand the activities of adults, and are poorly acquainted with their work and personal relationships. As a result, despite the abundance of toys, they have nothing to play with.

Observations of the organization of children's play activities showed that children's role-playing actions are not always coordinated, and the logic of creative recreation of life-motivated connections is often violated. There is a frequent overlap between role and real relationships children playing, they express their disagreement, dissatisfaction with their partners, are distracted from the goal of the game and do not fully implement the plan.

The plot-role-playing game of preschool children is characterized by low level development. This delays plot development as a promising level of game development. The game theme is monotonous. The role-playing behavior of game participants is characterized by a lack of novelty and variability. Children solve game problems in familiar ways.

In children, role-playing dialogue is not always successful. In the games of preschoolers, there are rare role-playing dialogues that involve children communicating from their role.

In the process of questioning teachers (Appendix 1), it was found that educators do not always understand the importance of this work, and even if they understand, there are not always opportunities for special development of creativity in the process of role-playing games, i.e. educators do not have knowledge of methods for developing creativity in the game and beyond.

The above outlined the problem: what methods and techniques of organizing and directing role-playing games will ensure the development of creativity in preschool children?

Thus, the main contradiction, which is the need to develop creativity, as one of the leading conditions for the harmonious development of the individual, and insufficient use of the possibilities of role-playing games to solve this problem.

Consequently, there is a need to create pedagogical conditions that promote the development of creativity in the process of role-playing games. We tried to resolve this contradiction and turned to creating systems for developing creativity in preschool children using problem-based methods in role-playing games.

1.3 The leading pedagogical idea of ​​experience.

The pedagogical idea of ​​the experience is to develop the creative abilities of preschoolers in role-playing games through the use of problematic methods and techniques that contribute to the formation of their independence, creative activity, as well as the acquisition by children of knowledge and skills that are conducive to their formation.

1.4 Duration of work on the experiment.

The work was carried out over 3 years and was divided into several stages.

Stage I – initial (ascertaining) – September - October 2007.

Stage II – main (formative) – October 2007 – April 2010.

Stage III – final (control) – May 2010.

Initial period involves the study and analysis of psychological and pedagogical sources. The methodological and theoretical foundations of the experiment were determined, the problem was discovered, and the goal was set. Theoretical analysis of the literature was combined with a practical study of the state of the problem. At this stage, diagnostic tasks were developed.

Main period - was to solve the problems of our problem by creating pedagogical conditions, and involved the use of special techniques aimed at developing creativity in preschool children when conducting role-playing games.

Final part checked the success of the work methods we had chosen to resolve the contradiction that had arisen. An analysis was carried out, the results were summarized and the experimental materials were compiled.

1.5 Range of experience

The range of our experience covers all participants in the educational process in kindergarten and extends to the play activities of preschoolers.

Experience technology includes development pedagogical techniques, stimulating and developing creativity in preschoolers in the process of role-playing games.

The implementation of the content of work experience involves the activity of a teacher with children of middle and senior preschool age for three years.

2. Theoretical basis of experience.

In psychological and pedagogical literature, the concept of creativity is most often associated with the concept of creativity and is considered as personal characteristic. Many researchers define creativity through personality traits and abilities.

Creativity is understood as the ability that reflects the deep-seated ability of individuals to create original values ​​and make non-standard decisions. Psychologists, when characterizing creativity, point to the problem of abilities and most often consider creativity as a general creative ability, a process of transforming knowledge. At the same time, they argue that creativity is associated with the development of imagination, fantasy, and the generation of hypotheses (Vygotsky L. S., Davydov V. V., Ponomarev Ya. A., Shmelev A. G.).

An analysis of psychological and pedagogical literature allows us to conclude that a significant number of works have been devoted to the study of creativity in preschool children. R. I. Zhukovskaya, A. V. Zaporozhets, A. N. Leontyev, D. V. Mendzheritskaya, A. P. Usova, D. B. Elkonin and others studied creativity and the role of role-playing games in the development of creativity in preschool children. ..

The development of creativity is considered by researchers as the main direction of personality development. Creativity in the game is associated with the ability to conceive and implement it; with the creation of the plot, its implementation in the role; combination (L. S. Vygotsky).

Researchers emphasize the possibility of pedagogical guidance of play activities in order to develop the child’s creativity (R. I. Zhukovskaya, E. V. Zvorygina, D. V. Mendzheritskaya, I. Ya. Mikhailenko, N. N. Podyakov, Ya. A. Ponomarev, etc. .). For this purpose, the methods of R. I. Zhukovskaya, D. V. Mendzheritskaya, S. L. Novoselova and others have been developed in the psychological and pedagogical literature.

The analysis of the views of various researchers on the problem of creativity allowed us to find out that creativity is the ability to create. IN in this case creativity is understood broadly, from the perspective of a personal approach, which allows us to interpret creativity as a developing phenomenon and creativity develops accordingly. Research by psychologists and teachers allows us to connect creativity with the development of personality and intellect, with the development of imagination, which has a special form and appearance in a preschool child, which means that the creativity of a preschooler also has a special form. Based on the research of L. S. Vygotsky, it can be argued that the central component of a preschooler’s creativity is his ability to imagine.

Based on studies of domestic and foreign authors creativity, as well as the ability for it, expressed by the concept of creativity, develops. Development occurs along with the development of personality and intellect. In this regard, consideration of creativity in childhood is the most important task. The development of creativity is closely related, as shown above, to the development of the child’s imagination.

Thus, turning to the characteristics of creativity, researchers characterize it as a creative ability, the manifestation and development of which is associated with the development of imagination and fantasy.

Analysis of domestic and foreign psychological and pedagogical literature made it possible to identify the following main criteria of creativity:


  • originality, which is manifested in the ability to propose a new idea for the game;

  • speed – the ability to quickly adapt in a difficult situation;

  • flexibility - the ability to propose a new use for a known object;

  • variability – the ability to offer different ideas in a given situation.
In the psychological and pedagogical literature, preference is given to organizing a democratic learning style in order to develop creativity in older preschoolers. And although the problem of creativity in role-playing games was developed in psychological and pedagogical research (L. S. Vygotsky, D. V. Mendzheritskaya, N. Ya. Mikhailenko, N. N. Podyakov, D. B. Elkonin and others), At the same time, the issue of the peculiarities of pedagogical guidance in plot-role-playing games in order to develop creativity requires further study. Many authors point out the practical significance of this issue, stating that in a preschool institution the game is either left to chance or is unacceptably regulated (T. A. Markova, N. Ya. Mikhailenko and others).

Thus, the domestic psychological and pedagogical literature (A.P. Bochkareva, D.V. Mendzheritskaya, D.B. Elkonin) says that the development of creativity in preschool children in role-playing games is possible if the following conditions are created : an emotionally prosperous atmosphere, developing children’s initiative in play, providing preschoolers with freedom and independence.


Novelty of experience

The novelty of the experience lies in the special organization of the role-playing game, which provides a developmental effect and creative nature play activity in preschool children.

Tested pedagogical methods and techniques (the method of creating brainstorming situations, the method of garlands and associations) that stimulate and develop creativity in preschoolers in the process of role-playing games.
3. Experience technology.

3.1 Goals and objectives of teaching activities.

Home purpose experience is development of children's creativity preschool age in role-playing games.

In accordance with the goal, the main tasks experience:


    create a psychologically comfortable environment and an atmosphere of emotional acceptance of the child during play interaction;


  • develop role-playing dialogue and plotting in children in the process of organizing role-playing games;

  • organize play activities for preschool children, taking into account a differentiated approach to children;

  • ensure independence and freedom of choice in play for older preschoolers;

  • to increase the competence of teachers on the development of creativity in preschool children in the process of organizing role-playing games;

  • activate the pedagogical potential of the family in matters of developing children's creativity V role-playing game through development use innovative forms working with parents.
To achieve this goal, we planned our work in the following areas:

  1. work with children. It included the use of problematic methods in children's play activities.

  2. working with teachers - assistance in organizing games.

  3. work with parents - consultation.
3.2 Organization of the educational process

The first direction is working with children.

In pedagogy, there are methods that are specifically aimed at developing creativity in preschoolers.

What is interesting for us is the analysis of the complex method of managing the game, developed and tested in the research of a group of authors (E.V. Zvarygina, N.F. Komarova, S.L. Novoselova). The central idea of ​​this method is the need systematic approach to the formation of play, taking into account the child’s age and the characteristics of his play activity. The content of the complex method consists of the following components:

1. Systematic enrichment life experience children.

2. Joint (educational) games between the teacher and children, aimed at imparting gaming experience to them.

3. Timely change of the subject-play environment, taking into account the enriching life and play experience of children.

4. Activating communication between an adult and children, aimed at encouraging them to independently apply new knowledge in the game, ways to solve game problems, facilitating children to interact with each other.

These components largely correspond to the traditional division between direct and indirect methods of game management. We give preference to indirect methods, arguing that play is organized from the very beginning as an independent activity of children. We attach particular importance to the method of setting a game task (associated with the development of the ability to update the child’s experience, gained both in play and in non-play activities), when children practice coming up with a new idea, role behavior of new characters, etc.

A. Strauning highlights method of creating brainstorming situations, which involves a joint discussion with children of a problem that has arisen in the game by asking adults questions that allow them to control creative solutions to the problems children face. Interest in this method arose in connection with the need to activate the child’s creative potential.

G.Y.Bush proposes method of garlands and associations. Garlands of analogies are formed in the form of a list of words. These can be all parts of speech, as well as combinations of words. The chain of words can end arbitrarily or with the word from which the garland was “pulled.” This method is used to stimulate the creative expression of children and has a “rocking” meaning.

First of all, in the process of organizing role-playing games, we tried to ensure personality-oriented interaction between an adult and a child, creating a special atmosphere that will allow each child to realize their creative activity.

To achieve this, we tried to make the necessary changes to educational process. Refuse direct instructions and place greater emphasis on indirect influences through the organization joint activities, game, playful communication, use of literature and art; in direct communication, pay great attention to the development of moral qualities.



Participate in children's games as a partner. In a role-playing game, take on one of the roles (not necessarily the main one) and perform game actions in accordance with it.

Do not impose your opinion on the development of the plot and the behavior of the characters on children, but take part in the discussion and planning of the further course of the game.

During the development of experience, we involved inactive children in the game, who prefer to remain silent and adhere to the fact that in the proposed tasks there is not one solution and different answers, sometimes not similar to each other, may turn out to be correct. Encourage as many diverse responses as possible, but above all, encourage original, creative solutions.

When working with these children, one should identify their characteristics and try to bring them out of a state of inactivity by organizing joint play activities with the teacher. The main condition for the development of creativity in preschoolers was the guidance of the game by the teacher and

This is providing children with freedom and independence in play. During this activity, a significant place was occupied by individual work with children, in which they tried to show their goodwill and interest in each and every child, such work was of particular importance for low-active, often conflicting children, withdrawn children who could not satisfy the need for “acceptance” by their children and adults.


For example, it took a lot of effort to establish contact with Vova V., who practically did not take part in joint activities with other children. For the purpose of emancipation, he was offered to play with a set of pebbles and toys from Kinder Surprise. The adult himself unobtrusively entered into the game; Vadim and I often looked at the illustrations of books available in the group (a boy’s usual activity); offered to discuss the content of the illustrations; I tried to find out in conversation the reasons for the child’s desire for solitude. It turned out that other children do not accept Vadim in their classes, and he “doesn’t know” why. We began to more often offer the boy instructions to help an adult or children, bring something, ask someone a question, and involve children in activities. In the joint activity of older preschoolers with an adult, they spoke about Vadim’s merits, turned to him when discussing the plan, and demonstrated his achievements. After some time, the boy began to be more active in communicating with other children and began to independently join in joint activities, although he preferred those activities in which an adult participated.

We specifically demonstrated our emotionally positive attitude both in individual communication and in relation to various children's groups (united, for example, by joint activities).

In order to relieve emotional stress, an atmosphere of resolution was created among older preschoolers. For this we used brainstorming method and garland method

Before the beginning "brainstorming" We set the task of starting the expression of ideas with the most silent, most inactive children, so that fear of authority does not weigh down. The leader was the last to speak. At the same time, criticism (verbal, gestural, facial) is prohibited and any idea is encouraged, even humorous or obviously ridiculous. Brainstorming can be carried out unplanned: when solving any problem (everyday or fairy-tale), during a game, when discussing any action, incident or event from a work of fiction.


The children themselves, as they discuss, will correct the ideas expressed, analyze them (what is good and what is bad about them, which idea can be implemented most quickly, easily...). At such moments, observing the children, one could note their more attentive attitude towards each other in conditions of joint activity, which is associated with the emergence of interest in their peer partner as a carrier of something new.

Garlands of analogies formed in the form of a list of words. These could be all parts of speech, as well as combinations of words. Starting from the original word, the children formed a chain that could end arbitrarily or with the word from which the garland was “pulled.”

We played individually or with two to three children, as in large group children tend to pick up the statements of their comrades, distracted from their own associations.

The garland method allowed preschoolers to think creatively, draw parallels between objects, not be distracted from their associations, and identify similarities between objects based on some properties or relationships. Interest in joint activities pushed them to discuss associations. As a result of the work carried out at the formative stage, it was found that conflict between children was reduced, the child’s internal potential was activated, and emotional stress was relieved.

To develop role-playing dialogue, in addition to its traditional construction (Appendix 4), “telephone” conversations between characters were introduced. Seeing that the game was dying out, the adult took on the role of a doctor or grandmother and called the players on one issue or another. As a result, the game took a different turn, developed, and other characters were involved. The children rejoiced at the interesting turn of events and were carried away by the joint activities.


To develop plot development, we played an inventive game with children of senior preschool age. At the same time, the following question was posed: “What and how to invent?”

In playing together with children, they were gradually transferred to increasingly complex transformations of a familiar plot, and then to jointly inventing a new one.

They offered to “remember” a famous fairy tale together. The retelling took place in a free environment, without assessing the quality of the child’s speech and requirements for the completeness of the story. It is important that the child conveyed general meaning next event. After presenting it, they offered to pass the “move” to another child. The same children were offered new game. “Let’s play in a new way. Together we will come up with a common fairy tale, about Ivan Tsarevich and the Gray Wolf, but a little different.”

The game of inventing each time took no more than ten to fifteen minutes. The participants were seated so that they could see each other. Gradually up to 3 children were included in the game. A larger number of participants is not advisable, because children cannot wait long for their turn to speak, they lose the thread of the plot, and as a result, their interest drops.

As they mastered the skills of combining various events together, they stimulated children to combine plotting with role-playing interaction. For this purpose, children were included in a game where participants were offered roles belonging to different semantic spheres - different contextual roles (Pinocchio and the teacher, the princess and the policeman, Baba Yaga and the salesman...). In order not to “cover” with objective actions creative work to combine these roles into general plot, the game was carried out in the form of “telephone” conversations between the characters.

In the future, they were asked to come up with real stories. At the same time, they relied on children’s interests, but at the same time encouraged participants to use the knowledge that they receive in classes, excursions, from books and films. Inventing stories was carried out in groups of four to five people. Having discussed the initial episode of the story with the children (the choice of the hero, the situation in which he found himself, the goal, etc.), they subsequently reduced their contribution to the game.

During these tasks, the children were focused on listening to each other and continuing their partner’s story. As a result, preschoolers were able to realize their creative possibilities and act in concert. Children learned to build new sequences of events and, at the same time, focus on their peers: indicate for them (explain) what event he would like to unfold at the next moment of the game, listen to the opinions of partners (after all, they can suggest other events); the ability to combine events proposed by the child himself and other participants in the overall plot of the game.

The emotional behavior of an adult, his passion, ability to improvise, and respond flexibly to any suggestions from children largely influenced the joy of co-creation, partnerships, and cooperation.

The following changes were noticed in the behavior of children: the emergence of trust in adults, greater self-confidence in the process of participating in joint activities.

The second direction is working with teachers.

To solve this problem, we have developed a system of work to improve the pedagogical skills of educators and their creative search in relation to the organization and conduct of role-playing games.

The main form of work to enrich role-playing games is consultation, since they provide the opportunity to “reach” each teacher, taking into account his individuality, to provide assistance in overcoming the difficulties that have arisen, in understanding and rethinking professional attitudes, stereotypes, value orientations, in increasing the level of professionalism (L. V. Pozdnyak, I. L. Parshukova, V. P. Dubrova, etc.).

Working with teachers, we determined the conditions for the effectiveness of counseling:


  • use of consultations, as in traditional form carrying out, so in combination with various forms and methods of work (discussion, business game, training);

  • build work on the basis of an individually differentiated approach to educators, depending on their pedagogical skills and interests;

  • provide active position teacher when organizing counseling (create an opportunity to participate in the role of a consultant, demonstrate creativity, master practical techniques);

  • to introduce educators to innovative developments on the problem of organizing role-playing games in different age groups.
In connection with the identified stages of work, the following consultations were held “ Role-playing game– leading activity of a preschooler”, “Object-based play environment as a condition for the development of independent play activity of children in a preschool institution”, “Development of role-playing play in preschool age”. (Appendix 5), recommendations have been developed for educators on how to guide children’s games (Appendix 6).

The consultations helped to reveal the psychological and pedagogical aspects of the influence of story-based play on the development of a child’s personality, the stages and conditions of the development of story-based role-playing games throughout preschool age.

At the next stage of work, the task was to introduce educators to innovative research on the problem of organizing role-playing games. For this purpose, a consultation was organized in the form of a workshop seminar (Appendix 7), during which educators could not only become familiar with the methodology, but also acquire practical skills in using these methods and techniques. Educators were asked to familiarize themselves with the use of problematic methods and methods for activating creative thinking (introducing a game task, the method of garlands and associations, the brainstorming method) in the role-playing game of preschoolers.

Training was conducted. Conducting joint invention games with teachers (joint retelling of a well-known fairy tale; partial transformation of a well-known fairy tale; inventing a new fairy tale with a combination of fairy-tale and realistic elements; unfolding a new plot with different contextual roles in the process " telephone conversations"; inventing new stories based on realistic events).

As a result of the methodological work done on the problem of enriching the content of role-playing games for preschool children, educators received specific theoretical knowledge and consolidated it in practical activities. Teachers' interest in methodological literature and new knowledge has increased.
The third direction is working with parents.

Together with the parents of the pupils, the “Book of Games” was created, which provided great assistance in developing the plot of the games. The advantage of the created book is that the pages of the homemade book contain illustrations on various subjects: “Family”, “Hospital”, “Atelier”, “Fishing Trawler”, etc. In parallel with the children, a conversation was held based on the illustrations and stories were written in given topic children. Such work contributed to the enrichment of the game plot, the inclusion of new roles in the game, and the development of game dialogue.

Various remote controls and panels with buttons, arrows, indicators have appeared in the gaming corners, that is, those with which you can act: press buttons, rotate the timer knob, etc. Such equipment was successfully used by both boys (control panels, monitors) and girls (cash register, computer keyboard, etc.).

How much imagination is required to sometimes decide what trip to go on, what ship or plane to build, what equipment to choose! And soft play modules helped us with this. Children happily built cities, steamships and airplanes, vehicles and theaters from them - everything they had enough imagination for. The children used each piece in different ways (the cube was turned into a stool, a table, a car seat, a stove or a drum). In the game, children acted as playwrights, prop makers, decorators, and actors. However, they did not hatch their plan, did not prepare as actors: they played for themselves, expressing their dreams and aspirations, thoughts and feelings that possessed them at the moment.

Together with parents of senior groups, a round table on the topic: “The place of role-playing games in the life of a preschooler.”
4. Effectiveness of work experience.
The effectiveness of the experiment was monitored for 3 years with children of middle and senior preschool age through initial (ascertaining) and final (control) diagnostics.

To assess children's playful manifestations, criteria for the development of creativity developed by Torrance and Guilford were used:


  • Originality, which is manifested in the ability to come up with a new idea for the game;

  • Speed, as the ability to quickly adapt to the current situation;

  • Flexibility, as the ability to propose a new use for a known object;

  • Variability, i.e. the ability to offer different ideas in a given situation.
For analytical processing of the research results and obtaining quantitative indicators, three levels of development of creativity in a preschooler in the game were identified:

Low level: the child cannot come up with a new idea, he wants to play according to a known idea. Has difficulty accepting a gaming task (difficulty adapting to a new gaming task). Uses known variant plot.

Average level: the child proposes an idea from a well-known fairy tale, cartoon, is not always ready to accept a new idea, change the plot, strictly acts in accordance with the first version of the plot. Finds it difficult to suggest new uses for objects.

High level: the child can offer various new ideas, can quickly adapt to a game task, a new idea. Can offer more than one version of the plot, is able to suggest new uses for known objects and objects

To determine the level of creativity in the game, the children were offered the following tasks:

Task No. 1"The ability to play with a toy in an original way." (Appendix 2).

Task No. 2. “Come up with a plot according to the conditions” (Appendix 2).

The assessment of the levels of playing with the toy and coming up with a plot was carried out according to the criteria for the development of creativity described above.

To summarize the research results, all material was presented in table form. The table recorded assessments of children’s ability to express themselves creatively. For this, a three-point system was chosen: a low level of creativity was assessed with one point, an average level with two points, and a high level with three points. (Appendix 2)

As a result of the study at the initial stage (Appendix 3), it was found that only 15-20% of children are characterized by a high level of creativity. They can come up with various new ideas; quickly adapt to the game task; can offer more than one plot option; are able to use known objects and objects in a new way. The majority of children (59%) are not ready to solve problems that require the manifestation of creative abilities. Their interest in a gaming task decreases without the support of an adult, and some find themselves unable to solve a new problem.

To test the effectiveness of the technology we use, a control examination of children was conducted at the end of the year in the middle, senior and preparatory groups. The methodology of the control survey coincided with the methodology of the ascertaining survey of the development of creativity in preschool children in role-playing games.

Diagnostic data (Appendix 3) show that the creation of an emotionally positive environment and a system of working with children over three years made it possible to improve creativity indicators (Diagram 4). Data Comparison initial stage with data obtained at the final stage (Appendix 8) shows that the number of children with a low level of creativity decreased by 7 times, the number of children who had average level development of creativity. By reducing the number of children with a low level of creativity, the number of children who showed a high level of creativity increased by 39%.

Overall, this proves that the content and techniques of the formative phase of the experience were chosen correctly and were effective in increasing the level of creativity in children.

The control stage of the experiment allowed us to come to the conclusion that in role-playing games for older preschoolers it is necessary to use problem-based methods and methods for activating creative thinking (introducing a game task, the method of garlands and associations, the brainstorming method) to develop creativity.


Bibliography

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Applications


  1. Appendix No. 1 – Questionnaire for teachers and parents

  2. Appendix No. 2 – Diagnostic techniques and
criteria for determining the level of development of creativity in

preschool children .


  1. Appendix No. 3 – Results of diagnostics of the level of development
creativity of preschoolers

  1. Applications No. 4 – Construction of role-playing dialogue in a role-playing game
  2. Appendix No. 5Consultations for educators “Role play -

leading the activity of a preschooler"

  1. Appendix No. 7 – Seminar-workshop “Plot-role-playing games”.

  2. Table of initial diagnostic results

  3. Appendix No. 8 - Diagram of comparative diagnostic results

Annex 1

Questionnaire for teachers and parents



Questions

Answers

1. Do you consider play important for mental and physical development child?

  • Yes, sure.

  • Don't know

2. What methods do you prefer in guiding children’s games? (direct, indirect)

  • Direct

  • Indirect

3. What steps do you take to develop role-playing play?

  • I create a subject environment

  • I play by myself

  • I enrich game plots.

4. Do you think creativity should be developed in preschool children through play?

  • Don't know

5. Do you think important development creativity in the game?

  • Don't know

6.What contributes to the development of a child’s imagination?

  • The environment surrounding the child

  • certain types of activities,

  • cases from life,

  • fiction,

  • cartoons, fairy tales...

7. What methods and techniques do you use in your work to develop creativity in children?

We often hear that the key competency that adults and children should develop is creativity and creative approach. Why is it so important today (and will be even more important tomorrow), why look for several answers to one question and how to learn all this - read in our article.

What is the use of creativity?

Creative child? What for? - someone will say. Let him be educated, well-mannered, in touch with himself - isn’t this enough for a happy and successful life? But futurists and educators are increasingly saying that creativity will be a valuable tool in society when our children grow up. After all, the world is changing: future generations will have to seriously face the problems of hunger, overpopulation and migration, ecology, depletion of oil reserves and the transition to other energy sources - and the world will inevitably change, in most areas. This means that the value of such people who know how to find successful and atypical solutions to complex problems - large and small, bypassing stereotypes and ossified logic - will increase cosmically. That is, creative people will be needed. And if we usually attribute creativity to the sphere of art and inspiration, then creativity is more like a craft; it helps to solve everyday problems.

creative person can save or earn huge amounts of money: for example, Peter Ueberrouth, during the preparation of the Olympic Games in Los Angeles in 1984, proposed a number of new ideas, and the city earned $ 250 million from the games, although organizers usually spend millions of dollars on the Olympics. A creative person can make life easier for hundreds and thousands of people: let’s say, David Kelly and his company IDEO once invented a computer mouse commissioned by Steve Jobs, and now they create humane control systems for hospitals, hotels and large companies. Creatives touch our hearts, lift our spirits and make us look at the world differently - at least when they create commercials and slogans. And in general, people with a pumped-up creative streak not only receive a decent income, but also live more fun than others, because they know how to escape from inconvenient schemes and pressured situations. IN Hard time they will not get stuck in the position of a victim, but will find the strength and means for good and correct actions.

Another argument in favor of developing creativity: today the very approach to education is changing. Thanks to gadgets and information networks, we have quick access to almost any data. This means that it is important not just to learn a topic, but to learn how to quickly and flexibly work with information, to develop those qualities that technology cannot take away from us: leadership, empathy and, of course, creativity.

Simple remedies for every day

“Okay, you convinced me! - a caring parent will say. “Let my son or daughter grow up creative and conquer everyone, what is needed for this?” There are general recommendations in this regard that help create an atmosphere, nutritious soil for children creativity so that it heads and grows stronger year after year. And there are specific methods that help raise creativity to the level of skill: after all, we teach children to eat with a spoon and fork, we teach them to write in calligraphic handwriting, to speak polite words on autopilot - and in the same way you can teach a child to turn on creativity. But let's start with simple things.

* Let your children's imagination run wild. Children are able to see Living being in a stick or a bag of cereal, they “entertain” adults with crazy ideas for global projects - how to build a pipeline from cocktail straws between two apartments in order to transfer juice to each other in the morning, they are able to create something out of nothing. Do not criticize children for their “unrealistic” fantasies; on the contrary, support them.

* Let the child draw. Make sure that your son or daughter always has enough paper and convenient colored pencils or markers for drawing, so that they can always draw their fantasies and ideas (and, ideally, hang them on the wall). Capturing creative ideas in images is an important habit; it organizes consciousness and strengthens the connection with reality.

* Give your child space to implement their projects. Let him have the right to build castles out of pillows, stick road markings on the floor with tape, and build them on bedside tables and shelves. paper cities for toys and stretch a “monorail” made of sewing thread between the closet and the bed. At least within the confines of her room or play corner - let the child make her wishes come true.

* Instead of “right” - say “great”, “interesting”,“curious”, “excellent”. Instead of “wrong” - “why?”, “maybe”, “let’s look at it this way”... Teach your child to defend his position, argue, and lead a discussion.

* Show your child that learning is fun and interesting. Good picture books can help with this - with poems and fairy tales, about science and history. Movies, cartoons and science shows that are currently available. Your joint trips, walks and conversations. Let the child learn even before school, with its organizing and disciplinary approach, that acquiring knowledge and getting to know the world can be an exciting adventure.

* Introduce your child to different foreign languages and cultures. Show him a cartoon in German, play a video where kids his age speak English or Japanese. If you eat rolls together in a “Japanese” restaurant or pasta in an “Italian” cafe, draw your child’s attention to this, tell him a little about the traditions of these countries so that he can see the world as a weave of multi-colored threads, and not a strange vinaigrette.

* Provide children with cultural background. Play good music and talk about composers, show reproductions of paintings, photographs architectural masterpieces, go with your child to theaters and museums. One thing is important: that the child is interested, so try to captivate and hook him, and if something bores the child, leave it. Many adults remember with longing how in childhood they were “stuffed” with the Philharmonic and galleries, and this did not serve them well.

* Encourage humor. Jokes, irony, humor are special processes, very close creative approach. They also allow us to move away from stereotypes and serious, frowning patterns, give a new perspective on the world, revive emotions and nourish spontaneity. Therefore, make jokes yourself, encourage your child to do so, read funny and paradoxical poems and fairy tales - Yunna Moritz, “Mother Goose”, Zakhoder, Kharms.

Methods for developing creativity

And now - about special means for the development of creativity. Many techniques have already appeared in the world that help adults and children tune in to the creative wave and find creative solutions to a variety of problems. Today, these techniques are actively used in business, politics, advertising, management and, of course, education. Let's talk about three popular systems that you can easily familiarize yourself with from books and introduce them into your communication with your child, and use some tools in family life.

Design Thinking

The term “design thinking” was born in Silicon Valley in the 60s of the last century, then honed at Stanford University and then came to the masses. Design thinking looks at the world as a complex mechanism, the work of which can always be improved, given a more convenient design, and convenience for humans is key moment. In design thinking, when solving any problem, we first look at the people for whom we are looking for a solution, try to understand their values ​​and needs, observe them “with open eyes”, without preconceived schemes. So empathy is one of the pillars of design thinking. Another pillar is collective creativity: a group of people is smarter than each individual participant, so it is important to pick up and develop each other’s ideas and collaborate. So design thinking is always about teams. And these teams always think visually, putting their ideas down with pencil on paper, creating model solutions out of Lego to test how it will work.

So design thinking techniques can be very attractive for a child and the whole family, as if they are inviting them to participate in creative play. And the goal of the game is to improve something in the life of the family or come up with something new interesting solution tasks. What to give your grandmother for her anniversary, how to relieve your mother of housework, how to help your brother do his homework and not forget about sections and clubs? Such creative work is a very inspiring experience; it gives a lot of pleasure from joint searches and takes away the fear of coming up with something new.

For example: Mom gets tired of working in the kitchen, she lacks the gratitude of her household and time for various nice things, she dramatically announces to the family that she can’t do this anymore. The family looks at the mother with curiosity and tries to solve the problem in a designer way. The first stage is empathy, we try to understand the mother, what does she want? - tasty and healthy food for everyone, a clean and cozy kitchen, she is not ready to give up on unwashed dishes and flatly refuses to feed her family with semi-finished products. The second stage is to focus on the problem: how can we help mom, and start generating ideas. We listen and write down everything, especially the children’s suggestions: buy a dishwasher (yes!), hire a housekeeper (no!), cook only porridge and pasta (dad does not agree), everyone cooks for themselves (mom rolls her eyes), prepare food for the week ahead , growing food in pots, and what can each family member do in the kitchen? my daughter wants to decorate dishes with chocolate - the flow of ideas is becoming more and more fun and fantastic. When the flow dries up, we select from the list those ideas that everyone liked and can be implemented, draw a diagram: for breakfast, mom prepares porridge (omelet, croutons), dad lays out plates, spoons and pours tea, daughter washes fruit and decorates plates with chocolate. Children can make the scheme using Lego. The next morning we test the solution.

"Think like a designer." Zhanna Liedtka and Tim Ogilvy. http://www.mann-ivanov-ferber.ru/books/dizain_myshlenie_dlya_menegerov/

Theory of solving inventive problems

This theory began to be developed in the 40s of the last century by Heinrich Altshuller, a Soviet inventor and science fiction writer. He examined more than 40 thousand patents and identified 40 standard methods that inventors use. After this, Altshuller created an algorithm for solving inventive problems and formulated the main laws of development of technical systems. Today the method has become widespread in many countries of the world, the technique is adapted for the education of children of all ages, it is used in higher education, in business consulting and solving problems in the economic and social sphere. Theoretical TRIZ is quite heavy and difficult to understand; it contains a lot of technical terms and diagrams. But if you use practical aids For children, classes become fun and interesting. And although truly effective classes can only be taught by a trained TRIZ teacher, tasks from TRIZ collections can still greatly advance the creativity of both the child and the parent.

The TRIZ methodology says that there is no need to give children ready-made explanatory schemes, but rather to encourage the child to independently look for connections and patterns of phenomena. A child should not rely on stereotypes; in TRIZ he is taught to look at events, analyze them and establish a system of guidelines for finding solutions himself. First, the child learns to find and distinguish the contradictions that surround him everywhere: what is common between a flower and a tree, between a picture and a door? Then the child is encouraged to fantasize, to invent: to come up with a new comfortable chair, to find a way to survive on a desert island where there are only boxes of candy. Then comes the solution of fairytale problems and inventing different fairy tales using TRIZ techniques. As a result, the child learns to find a way out of any situation, uses non-standard, original solutions problems.

For example: We give the child a research task from the TRIZ collection. When the mother bear goes hunting, she leaves the cubs alone, but when she returns, the cubs behave very strangely - as soon as they see their mother, they climb onto thin trees, and only when she comes very close do they go down to her. Why do they behave this way? - We give the child the opportunity to express ideas and gradually guide him. Do the cubs want to see their mother better from above? Do they want to surprise her? Maybe they are afraid? Do you not immediately recognize your mother from afar? Why then on thin trees? A thin tree will support a small bear cub, but a large bear will not be able to climb it and will remain below. Perhaps the cubs hide like this just in case? After all, suddenly it’s not mom, but someone else’s angry bear - so we found the correct answer. At the same time, it is not so much the answer that is important as the child’s research path to it; this is what teaches him to look for connections, try different approaches, and choose the best solution.

Books.“Denis is an inventor. A book for developing the inventive abilities of children of primary and secondary school." Gennady Ivanov. http://www.ozon.ru/context/detail/id/19962312/

"TRIZ classes in kindergarten." Svetlana Gin. http://rutracker.org/forum/viewtopic.php?t=3364912

“150 creative tasks about what surrounds us.” Alexander Gin, Irina Andrzheevskaya. http://www.labirint.ru/books/228479/

Lateral thinking

The term “lateral thinking” was proposed in the late 60s by Edward de Bono, today he is one of the world’s most authoritative experts in the field of creativity, a “management guru.” The term was so successful that it was included in the Oxford English Dictionary. “Lateral” means “lateral”, it is opposed to the usual “vertical” logical thinking and seeks to solve difficult problems using unusual “lateral” methods or elements that are usually ignored by logical thinking. We all remember the funny puzzles that children use to entertain each other: “Why is the tram moving?” - “Because he has a plan?” - "No! On the rails! I asked “where does the tram go?” And this is a kind of lateral thinking, when consciousness is slightly restructured and learns to see non-standard patterns in familiar reality.

Lateral thinking has the same basis as insight or humor, but it can be learned as a skill and used intentionally. Already familiar to us, Peter Ueberrouth, who helped Los Angeles earn money at the Olympics, admitted that he used lateral thinking methods when developing his concepts. It is believed that lateral thinking involves restructuring the patterns in which our experience and memory are organized, helping to change stereotypes, move away from constraining patterns and create new ones. And to do this, you need to abandon logical solutions lying on the surface, trust insights, doubt assumptions, grasp new ideas, find new entry points into the problem.

For example: One of the ways to enable lateral thinking is to draw up the so-called “PLUMIN” - a map of your attitude to the situation, in which the PROS, CONS and simply INTERESTING points will be noted. Only after this there is no need to compare whether there are more pros or cons, there is no need to analyze them logically. The point is that already during this simple work we turn on unused reserves and assess the situation broadly. During the preparation of “PLUMIN”, children and adults often change their attitude towards the situation, find unexpected decision, and the brain learns special concentration and extra-logical search for solutions. Let's say a boy doesn't know whether he should continue going to yoga, something pushes him away and confuses him. He sits down at the table, divides the sheet into three zones and fills them out: pros - classes are held close to home, they are led by an interesting trainer, he likes the sensations of some asanas, it is good for health; cons - you need to get up early on Sunday and go to class, some children in the gym behave stupidly, the coach jokes about the state of mind and karma; It’s interesting to get to know new people, to feel your body... My head suddenly becomes clear: “Yes, I’ll probably continue going to yoga!” - this is how, in the process of work, new angles of the situation and new lines of development open up. If the child is not writing yet, he can quickly draw the pros and cons.

Books.“I'm right - you're wrong,” Edward de Bono. http://www.labirint.ru/books/110653/

"Six Thinking Hats" by Edward de Bono. http://www.labirint.ru/books/97575/

Creativity is an important skill for most different areas life. In work and study, it helps to see solutions to complex problems. In communicating with close and distant people, it helps to better understand them and find approaches to them. In love, creativity, in the life of the soul - it also allows you to notice and realize new perspectives and valuable opportunities. Develop Creative skills not difficult - don’t be afraid to experiment, and you will definitely discover new talents of your child and see new facets of his personality!

Svetlana Voronina

Monotype. Drawing on a theme« winter tree» .

Monotype- This graphic technique. Translated from Greek language monotype - one print.

This is a simple but amazing technique painting with paints(watercolor, gouache, etc.). It consists in the fact that a design is applied on one side of the surface and imprinted on the other. Monotype Children really like it. It helps them develop fantasy, imagination, and spatial thinking. This is a fun and interesting activity.

I offer a photo report on drawing.

Subject: « winter tree» .

Target: introduce children to unconventional techniques drawing - monotype. Continue to teach children to work with gouache, develop creative imagination, thinking, fantasy. Cultivate an interest in creativity.

The children independently chose the background for their work; for some it was night, for others it was evening, for others it was day. To begin, the children folded the sheet in half vertically and only half of the tree was painted. The drawing was made at the fold line. After which the sheet was closed and ironed with the palm. Having opened it, the children were delighted with what they had achieved. Admire our works. Be happy for us. We succeeded.

"Hello, forest, wonderful forest, full of fairy tales and miracles!"


Publications on the topic:

Nothing brings children such joy as creating a miracle with their own hands. I was convinced of this by introducing the children to drawing techniques.

Goals: introduce children to new things (for them) natural phenomenon- snow. Tasks: fix the season (winter); introduce the poem.

Summary of GCD for drawing in non-traditional techniques in the senior group “Winter Tree” Tasks; Educational area (artistic and aesthetic development): - teach children to create independently in a certain sequence.

Summary of an open lesson in preparatory group on the topic “Sleeping winter forest”. Drawing using landscape monotype.

Summary of an open lesson in senior group on the topic “Winter tree”. (non-traditional drawing technique). Tasks: Continue introducing children.

Summary of a lesson on artistic and aesthetic development in the middle group “Winter Tree” Goal: to consolidate children’s ideas about winter and trees in winter. Objectives: Educational: teach children to use non-traditional appliqué techniques;

We will make the winter tree using the mosaic applique technique. To complete the work we will need: - blue cardboard (background) - a barrel made of...

Lesson objectives:

  • create a landscape using the monotype technique;
  • create conditions for the development of a full perception of the surrounding world through the connection of all sensory channels, for the formation of research actions, the development of an emotional and aesthetic attitude towards the subject or phenomenon under study.

1) develop skills in working in the “monotype” technique;
2) teach techniques of the “monotype” technique, depicting nature;
3) develop children’s creative activity and creative abilities by creating quick and effective work;
4) cultivate interest and love for art.

Lesson type: combined.

Type of lesson: drawing from an idea.

Method: explanatory and illustrative.

Techniques: pedagogical demonstration, comparison.

Equipment: computer, projector.

Materials: A3 paper, oil paints, low-smelling solvent, plexiglass, brushes, napkins, roller.

During the classes

I. Organizational moment

II. Introductory conversation

The topic of our lesson: “Landscape using monotype technique.”

What is monotype?

Monotype is a unique non-circulation technique that combines the qualities of printmaking and painting. Monotype: two words: “mono” and “type”. Monotype (from “mono” - one and the Greek “typos” - imprint, imprint, touch, image...) is a type of printed graphics.

Works made using the monotype technique are characterized by subtlety of color relationships, smoothness and softness of the outlines of forms, which outwardly brings monotype closer to watercolor.

The monotype technique has been known since the 17th century, but it became widespread only from the end of the 19th century. Among the most famous masters: Italian Giovanni Castiglione (1616-1670), Englishman William Blake (1757-1828), Frenchman Edgar Degas (1834-1917), who combined monotype with tempera (“Concert at the Ambassador Café”). Slide 3

The appearance of monotype in Russia is associated with the name of Elizaveta Sergeevna Kruglikova, who re-discovered this technique at the beginning of the 20th century and created her own school. At the beginning of the twentieth century, the Russian artist Elizaveta Kruglikova, who was working on color etching, independently “discovered” monotype. Lyrical, contemplative, calm landscapes, bouquets of roses, daisies, and daisies are immediately remembered when the artist’s name is mentioned. Slide 4

The main difference between monotype is the uniqueness of the work, and a large element of chance in the final result. Using monotype it is easier to create an abstract image than a figurative one. However, even in the creation of visual images, monotype has great potential for entertainment and surprise.

The main difficulty when performing fine art with flowing paints is to anticipate and control the behavior of the paint after separation of the matrix and paper.
The element of unpredictability, uniqueness, ease of implementation, and wealth of possibilities well characterize monotype as a graphic technique.

Monotype as a graphic technique

The method of performing monotype can be described simply - any coloring substance is applied to any smooth or textured hard surface, then printing is done by pressing the target surface of the print onto the matrix.

With this type of graphics, one print (mono) is obtained on paper from glass (copper sheet, etc.) on which paints are applied. Place a sheet of paper on top and press it to the surface. An impression is formed on the paper with unusual patterns that cannot be repeated by the artist. The image on the print is random (stokha) in nature. After printing, the artist selects those prints that satisfy him in terms of aesthetic appeal and subject matter. Of the many prints, only a few are selected.

Let's move on to a more detailed consideration of the material part of this technology.
Let's start with colors. This technique is omnivorous in relation to paints! “Watercolor, gouache, tempera, acrylic, oil paints, etching, typographic, for complete tearing you can also use construction types of paints. Paints are used both with thinners and pure form- depending on the tasks. The choice of surfaces from which impressions can be made is also wide and varied: paper, different kinds cardboard, plastic of different thicknesses, plates of different metals: zinc-copper-steel-brass. And also glass, hardboard and plywood! Canvas and wood, stone! The main thing is that the surface texture corresponds to the artist’s tasks and goals.”

Regarding the types of paints, it should be noted that depending on the purpose, the artist must vary the thickness and fluidity of the paint according to the goals of his work. With high fluidity, the paint forms characteristic fractal formations, and with high density or, conversely, with strong dilution and a thin layer of application, textures similar to dotted or formed small spots. These textures are uniform when the paint is thinned and repeat the movements and texture of the brush (like a semi-dry ink brush) when the paint is thick. However, a final generalization cannot be made here - it all depends on the type of paint material chosen by the author. For example, when working with oil, fractal formations will most likely be in the area of ​​the volumetric texture of one color spot.

As for the surface, any choice will determine the type of work. The wettability of the matrix surface and its ability to absorb ink and solvent (water or other) should be taken into account as factors important to the creation of the work. In particular, for example, with watercolor monotype, if the surface absorbs the dye strongly and high transparency is required, then white spots should be expected. With monotype, for example, gouache, if the surface strongly absorbs the solvent, then we can assume that the paint density will be higher, etc.

Thus, with the help of the ink material, the surface of the matrix and the surface on which the print is made, the final result can be indirectly controlled.
Paint is also applied to the surface using various tools: the artist’s hand and fingers, brushes, palette knives, various spatulas, including curly ones. Rollers with different textures are also used. And finally, whatever comes to your creative mind.
Etching machines are used to make prints from sheets of plastic and metal sheets. To make a print from a lithographic stone, a lithographic printing press is used.
To remove paint from the printing surface, they use everything from simple fabric to all sorts of specific materials: matches, steel sponge for cleaning dishes, cotton swabs...

Methods for creating a monotype

The first method, one of the simplest, is also called - “fractal monotype”.

Take the selected hard surface, in a creative impulse apply paint with the tool you need, lay paper on top, press it on top with your hands or a rubber roller. Smoothly remove the sheet. Examine the resulting impression. As a rule, this method is quite difficult to manage. Especially if you use water-based paints: watercolor, gouache, acrylic, tempera. Then many artists, peering at the resulting print, try to see some image, landscape, composition and slightly modify the print, trying to enhance and reveal what they saw in the monotype.”

It should be noted that the creation of the image and the location of fractal patterns can be controlled. This is done by placing more fluid paint where fractal patterns should appear. The important thing is that the patterns begin to appear when the surface tension film is broken, which happens when the work is separated from the matrix. Thus, the direction of branching of fractals can be controlled using the direction of separation of the work. That is, if you tear the work from top to bottom, that is, by the top edge, then the fractals will most likely branch in the opposite direction.

Second way. Slide 6

When paint is applied to plates of metal or plastic, paper is placed on top and an impression is made using an etching or lithographic press. In this technique, as a rule, oil and etching paints are more often used. This method allows you to accurately control the creative process and accurately predict the desired creative result. Here you can create almost picturesque realistic works. To prevent ink oil from sticking to the paper, it is moistened with water before printing!

Third way. Slide 7

You paint a work of art with oil paints on canvas or cardboard. Then you apply paper, fabric or the same canvas - carefully, but maybe not very carefully. It all depends on your temperament. You press the paper, also using various pressing techniques. As experience shows, you can make up to three prints, and none of them will repeat the previous one. The result is very subtle paintings that can be finished on top of the monotype. But it will already be mixed media.

Fourth way. Slide 8

This method requires the artist to draw with firm confidence, since corrections are impossible.

Take plastic or glass. Use a roller to apply an even layer of paint to the desired area or the entire surface of the sheet, having previously removed excess oil from paint, laying it out on newspaper for a while. If you are not sure that you can immediately draw and compose the work on a sheet of paper, then, before you put it on the paint, with light movements of a simple pencil you can outline the main composition and after that, without pressing, lower the sheet onto the surface rolled with paint . And then you begin to draw what you have outlined, working with a pencil, a simple pen, or a brush handle - it all depends on the thickness of the line you want to get.

It is advisable not to rest your hands on the paper. After completing your exercises on paper, carefully remove the sheet.

Like any type of monotype, it can be modified and completed.

Fifth way. Slide 9

Pour water into the photo tray. Take printing inks, dilute them in different jars until liquid with gasoline or a special solvent. Then you take brushes and, depending on the internal painting state, splash paint onto the water, adjusting which color you need more or less of. And then the fun begins: by mixing the paints with the handle of the brush, you can see the unique pattern that you think is necessary.

You need to work quickly, but carefully: place a sheet of paper on the water (one edge, and then only, as if in an arc, the second edge). And it must be removed in the same way: first one, and then the second one in an arc. Mixing in water, the colors create amazing picturesque combinations, like in a kaleidoscope.

Sixth method - mixed technique Slide 10

When the created monotype is taken as a base and then modified with various other materials: oil pastel, dry pastel, acrylic, oil, tempera, textured pastes, and so on.

The very beauty of monotype is that there is unpredictability in it, which brings this amazing feeling of expectation of a miracle to monotype! Albeit a small one, but still a miracle that makes the artist’s heart tremble with joy. The monotype process is probably the most exciting of all the activities! Slides 11-23

III. Formulation of the practical work assignment

Exercise. Draw a landscape using the monotype technique.

Before moving on to practical work, let's remember what “landscape” is?

A genre in which the main subject of the image is nature, wild or transformed by man, is called landscape(from the French paygag - nature).

The diversity of nature has given rise to various types of landscape genres in the fine arts.

In the work of landscape artists, what is interesting is not the fact of a realistic depiction of nature, but rather the reflection of a subjective, individual view of it. Yours emotional condition people often associate with the state of nature. Landscapes are able to express people’s feelings, as in them artists creatively reproduce views of nature. It appears to them colored by emotions, for example, “joyful” or “gloomy,” although these states are not at all inherent in nature.

IV. Briefing

First stage:

For work we will need material:

  • A3 paper;
  • oil paints;
  • roller;
  • brushes;
  • a cloth or napkins for wiping paint from brushes and from the surface;
  • plexiglass;
  • a jar of solvent;
  • palette for mixing colors;
  • newspaper.

Third stage:

Selecting a topic color range(depending on the emotional coloring of the landscape motif). The work is carried out in the same way as you paint from life or fantasize, come up with your own color combinations colors. Try to take the color clean, bright, saturated. The shades of color are noble and pleasant to the eye.

You can correct the pattern on the glass using a spatula or cotton swabs. Spray with solvent.

Fourth stage:

After we have completed the sketch in color, we take a sheet of paper, previously moistened with water, so that the oil does not stick to the paper, and apply it to the painted surface.

Fifth stage:

The next step is that you need to carefully press down the sheet and roll it with a roller. On top, depending on the idea, you can draw details with the handle of the brush.

Sixth stage:

Next, you carefully remove the sheet of paper from the plexiglass. Please note that the drawing must be removed by holding a corner of the sheet and slowly lifting the second corner of the sheet so that the sheet does not move when removed from the surface.

Seventh stage:

Then the resulting print can be finalized by clarifying the details of the drawing.

V. Practical work

During work, the music of Vivaldi “The Seasons” and sounds of nature are played.