Digital painting paintings. Digital painting programs

Surely many artists have repeatedly wondered how to create digital illustrations, and not just of a satisfactory level, but high-quality works that will take the breath away of any sophisticated viewer. This, like any craft, requires constant attention and time.

First, you need to understand the process of creating digital painting, which can develop in several directions. The article will tell you about these options, among which you can choose the one that suits you.

Creating an illustration from a photograph

The main advantage of this method is that it is suitable for everyone, without exception, giving an opportunity to those who cannot boast of the ability to draw well. The principle of such sketching is as follows: the original photograph serves as the basis for the drawing until the artist feels comfortable continuing to work without it.

If, for example, you work in Adobe Photoshop, then by reducing the transparency of the photo and creating a new layer, you can safely create an illustration, stroke by stroke, repeating all the lines and folds of objects. This can be done either with a mouse or using a special tablet with a stylus - an accessory in the form of a small thin pen for controlling a device with a touch interface.

Below is a video showing this method creating illustrations like this:

Creating an illustration from a scanned drawing

This method is already for people who actively practice creating high-quality illustrations, that is, who know how to draw.

So, the finished (or partially finished) work is scanned and opened in the appropriate program on the computer for further application of strokes on top of the drawing.

The following videos will demonstrate this method in practice:

https://youtu.be/UVGxAJL7dSQ

Create an illustration directly on your computer

As the name suggests, this is the most difficult level, which is actively used by professionals in this field.

Relevant videos are attached:

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Now let's think about artistic style. It just so happened that the time has come to decide what exactly and how I want to portray. I think I'm starting to understand what I want. Here are the works of my favorite digital artists. I hope they inspire you and help you catch your wave. Next come my judgments, based purely on my preferences - we are talking about how I would like to draw, and whether someone draws poorly. In addition, the works presented here belong to an artist of such a serious level that, in principle, I have no right to judge them.

So, let's start with my eternal favorite in terms of technique, mood and plots - you_interestno .

My favorite technique of pronounced strokes:

Clouds are drawn as normal:

Light abrasions - good:

From what I found on the web:


(I couldn’t find the author, unfortunately)

Here I would work on the face properly:

Something crazy:

This kind of thing pisses me off, but I’d be too lazy to work it out myself, so I’d generalize:

Not enough detail:

Great:

I really like this kind of detailing with careless brush strokes. But you can’t work through all your work this way! From which we conclude that I want more centralized compositions. And in principle, landscapes are not for me - unless with some kind of main object, so that in the end the surroundings are only outlined, focusing attention on the main object.

Gorgeous, but the eye wanders too much. I would have concentrated my attention more strongly on this mechanical thing and the girl, and even cut off part of the environment. I really like how neatly the girl is drawn.

But here, in my opinion, there are two main objects - so I would also draw the animal more carefully. Well, the surroundings are still more careful) And yes, I understand that it’s concept art, that’s all, that maybe the task was different - but that doesn’t stop me from thinking as if this is an independent illustration.

Okay, but I don't like such an obvious use of textures in the works. Not mine, apparently.

Not enough detail =(The muzzle could have been done really well, the fur, the highlights, everything...

Super, but again, the girl would have been more detailed... Especially her elongated leg.

But here it’s very interesting to see the mixture of styles. I like the neat strokes on the towers, but not the textures and cartoon characters. But it was done in an interesting way, yes.

I also found a cool GIF on this artist’s page:

(very unusual artist Gloom82)

Very interesting work with portraits, in addition to the pronounced strokes - like it.

My favorite Windrunner is a character from Dota:

Traxex, from the same game:

Strokes, shape - like:

It works just great with the characters. So, it seems that I have found someone to focus on. I think he's gorgeous.

He has cool clouds (the cat shits on the tablet, and I circle it, yeah):

And I still couldn’t understand the logic of his strokes. For example, try drawing a scarf like this:

In general, the works are very emotional. There's a lot to see.

Also in terms of emotionality and impetuosity, I like leventep. His lines are chaotic (as it seems), and his strokes are often out of shape. He does more matte painting than drawing - but he draws well and combines everything perfectly. I advise you to study it.

Again in Dota (only in the first one), I noticed the work of kunkka, who drew illustrations for each map update. He draws well, but in terms of composition for a long time came out a mess:

Now he has leveled up, and he has something to look at:

And here it feels as if the detail is expressed through line drawing. Also interesting to watch (Kerem Beyit):

(artist
Without textures:

And amazing in contrast to the rest of the works are these stylized things:

(in general, please love and favor, artist DavidRapozaArt)

There are also works based on 3D models, with the addition of textures and all sorts of effects. These works are very clean, but this is not for me.

I analyzed it for myself various styles and decided on what I want. Perhaps it helped you with this too.
Here I have presented the works of those artists whom I have been eyeing for the last year and a half. This is my collection =)
I look forward to your links, your views on styles and your preferences. I'm really interested.

Digital painting- the creation of electronic images, carried out not by rendering computer models, but through the use of computer simulations by humans traditional instruments artist.

Encyclopedic YouTube

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    Creating a drawing/painting from start to finish on a computer is a relatively new direction in fine arts. The exact date There is no point in establishing the creation of the first computer drawing (you can get bogged down in determining what is artistic and serious enough for a drawing as such); however, the approximate date for the widespread appearance of impressive and colorful works, made on a PC - 1995-1996 (this date marks the appearance and widespread distribution of relatively affordable SVGA monitors and video cards capable of displaying 16.7 million colors). In digital painting, a computer is the same tool as a brush and easel. In order to draw well on a computer, you also need to know and be able to apply all the knowledge and experience accumulated by generations of artists (laws of perspective, color theory, glare, reflexes, etc.).

    Hybrid technologies are also used in the fine arts (in addition to cosmetic corrections or improvements to the manual original). Two main directions: first, a hand-made image is made, which is not completed (mostly limited to drawing), and the work is completed on the computer; modification of a completed hand-drawn image using a computer editor. In the latter case, the range of processing depth is very wide: from changing only the setting (through color scheme) through modification of the image until the original image is completely changed - beyond recognition.

    Progress of digital painting

    At the end of XX - beginning of XXI centuries digital painting is rapidly developing and has a strong position in book/poster design and dominates the industry computer games And modern cinema, popular in amateur art. Reasons for the rapid displacement of previous funds from these areas:

    Availability

    In order to create digital works of any level, you need to purchase/have a personal computer of sufficient power, a graphics tablet and several programs for computer painting. All this will cost ~$1,500 in the initial version (professionals buy more expensive computers, monitors and tablets that increase the convenience of work).

    High speed

    Specialized programs for CG artists (for example Painter) contain a large number of tools that speed up work. Choosing the right color is a matter of seconds (unlike traditional painting, where you need to mix paints to get the desired color - requires experience and time), choosing the right brush/tool ​​is also an almost instantaneous operation. The ability to cancel your actions, as well as the ability to save at any point in your work and return to it later and again big list opportunities and advantages - all this makes the work of a professional artist several times faster with the same quality. Besides, computer work immediately ready for use in digital technologies of cinema, games, layout - work done on the material with paints must first be transferred to digital form.

    Unique tools

    Unlike traditional painting, digital painting has progressive and high-tech functions and super-developed artistic possibilities such as: working with layers or applying textures from photographs to the areas of the painting you need; generation of noise of a given type; various brush effects; HDR pictures; various filters, transformations and corrections; great amount shades of colors and textures; various line structures.

    Prospects

    Traditional art practically reached its limit in terms of perfection of technology and means back in the 18th century. Since then, almost nothing new has been added - the artist still has paints, pigment, oil (or a ready-made mixture of them), canvas and brushes. Modern computer painting is already far from the best paintings of the geniuses of the past in terms of quality and scale of work - and it has room to develop further. The resolution of displays is growing, the quality of color rendering is improving, the power of computers is increasing, programs for digital painting are changing and improving, there is a fundamental possibility of creating new methods and devices for working with color/outputting color (projectors or holography).

    Availability of training and work

    If the user knows how to work on a computer and has drawing skills or has art education- it will not be difficult for him to understand the interface of computer painting programs - it is the same as that of most Windows programs, and has a completely logical digital artist’s toolkit. Video tutorials on working in a particular program are available on the Internet, containing a recording of all stages of the artist’s work on a digital painting.

    Disadvantages of Digital Painting

    Difficulty of mastering

    On this moment There are very few schools or more serious educational institutions teaching in this specialty - mainly the most energetic and curious people and especially children who can learn and find information on their own; designers and printers (with experience working with graphics on a PC); most famous digital artists have graduated educational establishments in traditional painting and only then independently switched to CG art. Also, a modern digital artist is unthinkable without the Internet (communication with colleagues, employers, searching for new programs or drawing methods, etc.) - and again, not everyone has it. There are practically no books on creating drawings on a computer, but the situation is gradually improving.

    As of 2007, the situation is in a fairly good position - at this moment Quite a lot of different educational resources are being made to train future art teachers to work with digital devices. They are intensively mastering techniques for working on a computer with graphic tablet and various programs that allow you to engage in media drawing. In the near future, similar courses will be launched in the main pedagogical universities of the country, which in turn will subsequently have a positive effect on schools and other universities when recruiting new teaching staff who have good experience in working with media drawing and digital painting.

    The current limit of computer technology

    Modern monitors still do not work at resolutions close to the resolution of our eyes. That is, the monitor is not capable of displaying the amount of detail that can provide live observation of a section of canvas of the same size classical painting. You can print your painting on a printer - but this gives rise to the third problem of CG art:

    Problem with outputting a computer image to a tangible medium

    Most monitors operate in the RGB color model with the sRGB color space, the color boundaries of which are not the same as those of a typical CMYK printer, which has its own color gamut limitations. As a result, some colors visible on the monitor are not printed on paper, and at the same time, the full potential of the printer in terms of coverage is not used. To solve this problem, professional monitors are used with the ARGB color space (Adobe RGB), specially designed to accommodate almost all the colors available for the printer, and color profiles are used to best match the images on the monitor and the print medium. However, 100% coincidence cannot be achieved, because Even the worst sRGB space is wider in some color areas than many CMYK spaces. Another problem is that monitors that can show all the colors of a picture (and have brightness, contrast, color settings) usually have too low a resolution that does not allow them to show all the details of the picture (they don’t show it in full size without interpolation - a regular monitor cannot simultaneously display more than 1-2 megapixels; special and quite expensive LCD monitors can show about 8 megapixels).

    Copyright issue

    Whoever has the original (source) file of the drawing is the owner of the drawing. But, like any digital information, the file can be copied and replicated in unlimited quantities without any significant costs. The simplest example protecting your drawing - posting a reduced copy on the Internet (usually professional artists draw in high resolution- 6000×10000 pixels and even more - it’s convenient to draw details, and they post it on the Internet small option- 1600×1200 or less; or even a fragment). In this case, whoever has a large version of the drawing is its author and owner. The copyright on a digital drawing is easy to change and real help Only well-known artists can feel its presence.

    Digital painting programs

    Free Software

    • GIMP is a raster graphics editor, also suitable for drawing.
    • MyPaint is a drawing program, an endless canvas, many brushes and a minimum of functions.

    Hi all! There are different types of collectors: some love stamps and coins, others love bottles from distant countries, but I became pretty hooked on the work of digital artists/simply artists/photographers n number of years ago. Therefore, in this first blog test post, I bring to your attention a selection of the most interesting (in my opinion) digital artists. Let's go!

    Marek Okon- Polish illustrator with an amazing sense of detail and his own very special drawing style. He is incredibly talented in the field of digital “painting” and digital art. He currently works primarily as a conceptual artist, video game and literary designer. A large number of his works circulate on the Internet and his works are often used as desktop wallpaper.

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    Daniel Conway- he is 23 years old and currently lives in the UK. Daniel has a degree from the University of Dundee (Scotland), where he spent three fantastic year(as he himself states) by studying both traditional and digital animation. As can be seen from his personal portfolio, Daniel works a lot in digital painting, having been practicing creating paintings for the past four years. Daniel Conway's artwork is instantly recognizable. His works are filled with vibrant colors, and fantastic scenes simply incomparable. They immerse us in a world where man and technology live in colorful harmony. Daniel's dedication to his craft is clearly visible in his galleries with many the most beautiful drawings, which decorate the whole world. In recognition of his talent, Daniel Conway is rightfully considered one of the most successful artists in the deviantART community, whose leadership in October 2008 decided to award him a monthly honorary prize.

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    Martha Dahlig(Marta Dahlig) is one of the contemporary artists who creates in the style of digital art. Marta Dahlig was born on December 23, 1985 in Warsaw. As a child, I was fascinated by the works of Tadeusz Micinski and Boleslaw Lesmian, who created a wonderful galaxy of fairy tales about magical creatures, about princesses and sorcerers.
    Now Marta is a 4th year student (although the information may be outdated) at the University of Krakow at the Faculty of Management. These modest data are all that is officially known about the artist for now, simply because she filled out a profile on the website where she posts her works.

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    Franz Steiner- advertising photographer, 3D designer and art director of her own studio. The studio specializes in photo retouching and creating 3D images. The studio's employees are fluent in professional retouching tools, collaborating with large and well-known fashion magazines, studios and agencies. The works of this studio are always distinguished by their special brilliance and charm. Their works shine, play with reflections and undoubtedly attract the eye. Such high-quality work helped attract such clients as: Apple, Microsoft, Mercedes-Benz, Renault, Braun, Volkswagen.

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    Matt Allsopp- an illustrator with an amazing sense of detail and his own very special drawing style. He specializes in illustration, character design, and concept art. His updated portfolio features work for Killzone 2 (a series of illustrations created for Sony and Guerrilla), character designs for Fight Night (EA Sports), as well as dozens more stunning illustrations created for clients such as Microsoft, Fujitsu and the BBC .

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    Reid Southen- a young and talented illustrator from Michigan, often working under a pseudonym Rahll. He is a freelance illustrator, collaborating with video game and film production companies. His style differs from most ordinary artists - the absence of unnecessary details, thorough drawing, ideological nature and scale. His portfolio is a combination of personal creative work and commercial assignments. To understand the extent of her enormous talent, you just need to look at his amazing website.

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    Radojavor- Slovak illustrator with excellent command of graphics. His updated portfolio is a combination of personal creative works and commercial assignments. Amazing patience and perseverance do not dry out the works - they remain alive and picturesque (if one can say so about his illustrations). The artist's works are drawn characters, ships and planes. They live in his illustrations own life. Therefore, I propose to move directly from the texts, closer to his masterpieces.

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    Graphic designer, creator and illustrator Pirosca Marce l from Romania, who draws completely unusual objects and objects. He creates websites and enjoys photography and design. Most of his works can be viewed on the studioul website. In general, Pirosca Marcel is a completely mysterious young man who, apparently, is so absorbed in his work that he has no time left for anything else.

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    Alex Broeckel - talented artist from Germany. He has been a professional 3D artist for over 12 years. Spent most time as a designer, digital artist in the entertainment industry. Worked on TD coverage for films such as Harry Potter and the Prisoner of Azkaban, as well as Roman Polanski's Oliver Twist. His portfolio includes: fantastic ships, stations, planes, military bases and battles. In general there is something to see.

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    Digital artist from New Zealand Stefan Morrell creates authentic futuristic illustrations in best traditions genre. To do this, he uses his drawing skills, as well as his 3D skills. In his portfolio, Stefan briefly describes how this or that work was completed and how long it took him.

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    Chase Stone, also known as Chase-SC2, is a 21-year-old illustrator from the United States who, according to him, in my own words has been drawing all his adult life. He also trained as an illustrator at the Fashion Institute of Technology in New York and believes that classical drawing techniques are very important even in digital illustration, in which he will gain glory.

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    Talented 3D designer Max Chelyadnikov works in several areas at once: modeling, visualization and animation. The use of 3D in design makes it possible to turn any customer’s idea into reality. And the experience and skill of such professionals as Maxim allows us to guarantee high quality work. He provides services for creating high-quality photorealistic 3D visualizations for use in advertising, presentations and technical documentation. Makes advertising effective, turns ideas into reality, creating professional advertising videos and presentation videos.

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    Incredibly high quality! That's the only way to describe it professional level works of Turkish 3D designer Morteza Najafi. The main directions of its activities are: graphic design, 3D modeling and animation. His page presents a relatively small list of works, but it is from these works that one can trace the designer’s development in a professional direction. Morteza Najafi was able to develop his own unique style and today he is a successful and sought-after specialist in the field of 3D modeling.

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    Octane Render is a combination of architectural and design abilities, a sense of style with 3D graphics and 3D modeling technologies in the hands of professional designers. Octane Render creates architectural visualizations, 3D design and animation, as well as video creation. The portfolio is divided into categories: product design, architecture, jewelry, automotive design, fantasy & characters, nature & abstract art.

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    Max Kostenko- talented Russian illustrator. Engaged in the creation and development of characters, as well as different types illustration. Max collaborates with many Russian studios and agencies around the world such as: Kotetkat (France), lemonade (UK), Lebedev Studio (Russia). Recently I completely changed my web design, which I don’t regret. Now he draws funny, and not only, little people for his own pleasure and gets a lot out of it great pleasure, and sometimes even money.

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    Dan LuVisi is a digital artist working in the field of cinematography and video game creation. His boundless talent was recognized while he was still in school. His career began at DC Comics, where he drew various superheroes. Subsequently he worked for the benefit of Hasbro, Fox, Universal and Microsoft. He developed his own style, his works are recognizable and unique. In addition to being a talented illustrator, Dan LuVisi is also a costume designer, enjoys painting, storyboarding, and drawing posters and packaging.