Competitions for February 23 at school. Strong, fast, dexterous

Competitions for February 23 for boys 6-18 years old: 24 ideas for original games and competitions for schoolchildren

February 23 is marked by the celebration of Defender of the Fatherland Day. On this day, it is customary to congratulate not only the military, but absolutely all men. Such an event does not go unnoticed in kindergartens and schools, where interesting and unusual contests, competitions, fun relay races, and quizzes are held for boys - future defenders of the fatherland - in which they demonstrate their strength, dexterity, ingenuity and resourcefulness.

There are a great many competitions and games that can be used as part of such an event. When organizing a celebration for children on the occasion of February 23rd, it is important to remember that the gaming part is exactly what children are looking forward to.

Competitions for boys of primary school and grades 5-6 should be distinguished by their simplicity and unambiguity; it is worth excluding tasks that may not be understandable to children, but in any case, special attention should be paid to explaining what exactly needs to be done in the competition, how they will be calculated points. You can also provide for joint competitions between boys and dads.

Digging trenches

Small boxes of the same size are quite suitable as trenches. Spoons can serve as shovels, and finely chopped paper confetti can serve as soil. The participants' task is to dig a trench as quickly as possible, that is, scoop confetti out of the box with a spoon.

Message from the signalman

A good memory is essential for any soldier. A message has been received from the communications operator. Each team takes turns reading their words, and after some time the participants must remember and reproduce them. The words can be anything, preferably related to the theme of the evening, but there should be no more than 10 of them.

Saboteurs

The saboteurs were caught on the territory of the headquarters. It is necessary to interrogate them. To do this, one participant is invited from each team, who carefully examine each other for a minute. After this, the guys stand with their backs to each other. The presenter takes turns asking everyone questions regarding the appearance of the opponent. For example, what color shirt is your opponent wearing? What are you wearing on your feet? How many buttons, etc. Whoever gives the most correct answers becomes the winner of the competition.

Preparing the equipment

A very fun competition. One participant from each team is called up. They will have to use a marker on a sheet attached to the board to draw as quickly as possible with their non-working hand (if the child is right-handed, then he draws with his left hand, and vice versa) the object that the leader will quietly whisper to them. The team that is the first to guess what exactly their participant is drawing wins. You can draw military equipment(plane, tank, ship, missile carrier, etc.).

Watch

Our observation post is located in a swamp, we need to be extremely careful. There was a single, very small hummock (a thick sheet of paper or cardboard) on which the participants would have to stand on one leg. The one who stumbles will “drown in the swamp” and is eliminated from the game. Either one person from a team or several can participate.

Mined field

Participants will have to pass through a mined field and not get blown up. Blindfolded players must walk around 8 mins (pins or plastic bottles). The team whose guys hit the fewest mines wins.

Prisoners under guard!

Prisoners have been detained and need to be put in prison. But this is not so easy to do.

Two people from each team participate in the competition. A circle is drawn on the floor. Participants stand outside the circle at the border and join hands. At the leader’s command, they must drag the opponent into the circle, but not get there themselves. The one who crosses the border of the circle is eliminated.

Military backpack

Each team needs to prepare in 5 minutes a list of items that they will definitely have to take on a military campaign.

Games and competitions for children 11-13 years old

Teenagers in grades 7-8 are quite inquisitive, so you can come up with competitions for erudition. Children also greet with great delight funny original competitions with an unexpected task (for example, “gather your will”).

Encryption

The children are given sheets of encrypted texts. A computer keyboard will help you decipher them. The texts are written on sheets of paper in English letters. To decrypt, you need to find this letter on the keyboard and see which Russian letter it corresponds to.

Gather your will into a fist

Children are informed in advance that in the next competition they will need to muster their will. After this, each participant is given a large sheet of paper on which the word “will” is written in large letters. You need to crumple this sheet into a fist with one hand. The first one to complete the task wins.

Nurse

At the front, you constantly have to provide assistance to the wounded, and the speed of the medical service. personnel often depends on human life. For the competition you will need gauze bandages. Players need to rewind the bandage back into the roll as quickly as possible.

Difficult position

Soldiers often have to find themselves in difficult situations and get out of them. A player from each team has his hands tied behind his back. A box of matches is poured onto the floor in front of each person. The participants' task is to collect matches as quickly as possible.

There is strength...

Soldiers must have a certain strength. The goal of the competition is to squeeze as much juice as possible out of half a lemon with one hand. The winner is the one with the most juice.

Site plan

Each team is shown a map of the area with schematic signs marked on it for one minute. After this, the teams are given exactly the same card, only without the signs. The participants’ task is to place the same signs from memory on an empty map in one minute. The most attentive ones will win.

Defuse the grenade

Each participant receives a knife, an apron, a ripe pomegranate and a container. Players need to peel the pomegranate and extract the seeds. Whoever completes the task faster than others wins.

Air bomb

A three-liter jar is placed opposite each team. The guys take turns, at the command of the leader, run with a coin clamped between their knees (buttons can be used) and try to “drop a bomb” into a jar without using their hands. Whichever team had more coins in the bank won.

Games and competitions for children 14-17 years old

Competitions for February 23, in the words of high school students themselves, should be fun and original - after years of studying at school, they are most likely already tired of jumping in bags and carrying water in a spoon. Competitions with unexpected tasks, tasks to demonstrate creativity, and multi-level tasks are perfect.

Desperate snipers

A hoop is placed in the middle of the hall. Each participant has five plastic bottle caps. It is necessary to hit the hoop with the cork from a distance so that it does not pop out. This is not so easy to do. The one with the most corks left in the hoop wins.

Army cuisine

You need to put a knife and potatoes on the table. Participants will decide that they will need to peel potatoes at speed. However, as soon as those interested come out, you need to ask them to take turns naming dishes that contain potatoes. A fairly funny competition that evokes a storm of emotions among both the participants and the support group.

Scout

Participants in the competition have a rope tied around their waists, at the end of which a potato is attached, located at knee level. A box of matches is placed on the floor. You need to move the box to the finish line, pushing it with potatoes.

Well-deserved award

The players are given pins and round paper blanks. Children need to depict on blanks some merit of theirs that no one knows about. There are a lot of options, just use your wits and use your sense of humor. For example, “For victory in the battle with naughty shoelaces” or “For a modest appetite in the dining room.” The author of the most interesting and creative contribution wins.

Epaulettes

Shoulder straps or epaulettes are pre-cut from thick paper. The participants’ task is to put their epaulets on their shoulders, run to the commander, salute him and return back.

News from the front

Each team receives a piece of paper with the phrase “Hello, Mom!” written on top. The sheet is wrapped so that the phrase is not visible. The next participant writes his completed phrase, wraps the piece of paper and passes it on. When all players have taken part, the sheet is unfolded and the received letter is read out. The team whose news from the front is funnier and more original wins.

Dispatch

One balloon is tied to both legs of the participants. At the leader’s signal, the children run to the designated line and return back to the headquarters. The task of each participant is to save their dispatches and be the first to reach headquarters.

Combat wound

Each participant must hit the ball into a basket or bucket. But before that, they draw out a card on which it is written which part of the body was wounded in battle. This could be “right hand”, “left foot”, “left eye”, etc. The injured part must not be used. The winning team is determined by the number of hits.

Children of different ages love games, so they will be happy to take part and get a lot of pleasure from the competitions held on February 23 at school, from holiday program. Funny and interesting competitions will make any event unforgettable.

The festive event dedicated to February 23 must include original program with competitions. In cool competitions, men and boys will be able to show their resourcefulness, ingenuity or strength. You need to select funny and interesting competitions for February 23 based on the characteristics of communication in the team and the age of the participants. For example, boys and students from the same class can be offered fun competitions. But for dads who attended an extracurricular event in kindergarten, it is better to choose simple competitions. At a corporate event in the office, you should have plenty of fun, taking a break from your usual routine. Children's competitions should be quite interesting and unusual.

Cool competitions for boys and boys on February 23rd for the class at school and kindergarten


Entertaining and cool competitions for February 23 can be either thematic or simply interesting. For example, competitions for February 23 at school may concern the behavior of boys and their help to loved ones in normal conditions. This way, they will be able to be smart and demonstrate how important men they are to their mothers, grandmothers or sisters. When choosing cool competitions for children on February 23, you should have simplified tasks: boys should be really interested in them. Therefore, entertaining children's competitions for February 23 are more suitable for kindergartens. Among the examples below, you can choose good competitions for both schoolchildren and kids.

Competition for boys and boys “Tell about girls” for school and kindergarten on Defender of the Fatherland Day

Teams of children are selected (2 or 3 is enough) and prepare to talk about what a girl should be like. For example, that she should be able to cook, how she should behave. One boy from the team takes turns conveying the thoughts of the rest of the participants. The speakers are constantly changing. The team that can tell the most about the girls wins.

Competition for kids in kindergarten “Real Sailor” on February 23

The group is divided into two teams (both boys and girls can participate). The teacher gives the commands “Forward”, “Right on board”, “Left on board”, “Storm warning”, and each team must play it as if the children were really on the ship. Those participants who can correctly execute the commands and please the teacher-captain will win.

Competition for boys “Slay the Dragon” on February 23 for a class at school or kindergarten

A dragon is drawn on a large Whatman paper. Small red balls are attached to its paws, tail and mouth. They will depict flames. The boys need to take turns running up to the Whatman paper, tearing off the flame and “extinguishing” it by bursting the ball. Such a competition can be held both for the entertainment of the entire group or class, and for the competition of several children's teams.

Funny and interesting competitions for men on February 23 in the office


Original performances and competitions help diversify the usual office gatherings. Therefore, by February 23, you need to prepare a program that will include a variety of entertainment. You need to select competitions for men on February 23 based on the characteristics of the relationship between colleagues. For example, for employees who communicate exclusively on work issues, you should find simple and harmless competitions. Cool and funny entertainment is more suitable for a close-knit team. Competitions for February 23rd for male colleagues should be included in the program, alternating with other numbers and breaks for snacks and coffee. This will help the stronger sex take a breath between competitions.

A cool competition for men in the office on February 23, “Our Brave Security”

The competition is suitable not only for entertaining security guards, but also for asserting their positions with their superiors or one of the managers. It is he who will become the guard of the prisoner. A male captive is selected from the rest of those present. His guards must be firmly tied to a chair (without fanaticism), and someone must blindfold the guards themselves with a handkerchief or scarf. From the remaining colleagues, 2-3 more people are selected. They must free the prisoner, while the guards must “drive away” his friends from him. If the prisoner is not released within the allotted time (5 minutes is enough), the guards receive a prize. Otherwise, both the prisoner and his friends receive incentives.

Cool competition for male colleagues “Help from nurses”

Both men and women take part in the competition. They are divided into pairs: each nurse is assigned her own soldier. The presenter gives the men cards that describe their “injuries.” It could be like real descriptions(wrist wound) and fictitious injuries (for example, a triple heel fracture of the 6th degree). At the signal, men must tell the nurses their wounds, and they, in turn, wrap them with bandages. sore spot. The team that completes the task correctly and quickly will win. To increase interest, it is recommended to support couples or, conversely, disturb them with loud shouts.

Original and cool competitions for February 23rd for a corporate party at work


A corporate party in the office can be made both memorable and very interesting for men. Cool and funny competitions on February 23, allowing you to reflect and spend time actively. You can select interesting competitions for men in the office based on their preferences. For example, hold separate competitions between fishermen and separately between amateurs virtual games. Among the proposed options, you can choose cool and kind competitions for February 23rd for a corporate party, which will definitely appeal to all male colleagues.

An unusual competition for adults for a corporate event “Real Fishing”

Place metal objects (for example, staples, paper clips) into boxes and carefully distribute them so that there is enough space between the individual elements. Each of the male fishermen is given a fishing rod made from a pen or pencil with thread and a magnet. They must quickly run to each box and catch one item. The man who collects all the items faster than the others is given a prize.

Cool competition “Getting ready for a hike” for men for a corporate event

The competition for speed and quality of collection is perfect for February 23rd. You need to select several men (3-6 people) who will be given lists for collection. This could be a stationery or small office decor. If necessary, you can rearrange items in different places, so that men would look for them and not take them from their jobs. At the signal, each of the participants begins to prepare for the hike and “stocks up” with the necessary items. The fastest tourist wins.

What funny competitions can you choose for men and boys on February 23?


Holding a holiday dedicated to February 23 at a school or kindergarten requires the selection of competitions for both boys and their fathers. It’s better for dads to choose simple tasks that won’t require much effort from them. After all, men came to enjoy the event, and not run around the entire hall. Children should be offered more playful and fun competitions. Therefore, when choosing competitions for boys on February 23, it is recommended to pay attention to tasks that both children and teenagers can cope with. But cool competitions for dads on February 23 should be drawn up taking into account the comfort and convenience of their implementation by adult men.

Funny competition for boys for February 23 “Pirate Adventures”

The host takes the adventurers aside. At this time, his assistant lays out (hides) treasures in the hall or classroom. Each of the pirate boys must find the items indicated by the leader. The more things he can find, the higher the probability of winning. The competition can be held in several stages if the boys find an equal number of objects. The game is repeated until a winner is determined.

Cool children's competition "March of Soldiers" for boys

The boys line up in a column one after another. On command, the music is turned on, and the leader begins to either march or dance. Children must completely repeat his movements. After the music ends, the boy who is out of order or repeating the movements incorrectly is expelled from the group. The competition continues until there is only one child left.

Funny contest for dads for February 23 “Duel battles”

Grown men are usually reluctant to speak in front of strangers. But the competition involving dueling battles will definitely appeal to all guests children's party. The facilitator's task is to distribute gloves with little or no weight to all dads. Standing near the highlighted line (you can use a rope or tape for this purpose), dads try to throw the gauntlet as far as possible. The dad whose gauntlet was thrown farthest from everyone else receives a reward from the children or the presenter.

Original and cool competitions for guys on February 23rd - for school and university


If men are more demanding about entertainment during the holidays, then boys just need to arouse interest and attract them to participate in a cool competition. For example, include feasible competitions for schoolchildren on February 23, related to searching for objects, active running, or time trials. Children studying in junior classes, dance or song competitions are also good. Games and competitions on February 23 can be held in the classroom or in the assembly hall. But you need to take into account that teenage boys will prefer to spend the holiday in a classroom. As for the students, they will be happy to take part in competitions in the hall and will delight all guests with their brilliant performance of tasks.

A cool competition for guys at school “Is it weak?”

Two people with equal dancing abilities must take part in the competition (do not pair a dancer and an athlete). To the music, one of them begins to show certain movements. And the second one must skillfully “answer” the dance challenge. At the end of the boys’ performance, you can give gifts to not one, but two boys at once.

Interesting competitions for guys on February 23 “Who is faster and more gentle?”

This competition is suitable for students. You need to choose two guys and place them in front of the column of girls. Each participant must move all the girls from one end of the audience to the other. However, you need to transfer them different ways: in the arms, on the shoulder. The winner will be the participant who not only quickly completes the task, but also does it really neatly and beautifully.

Original competition for boys “Non-Children's Race” for February 23

To participate, you will need 2-3 boys who will wear racing helmets (or any other). While “driving” along the track, they must not only avoid knocking down the placed obstacles and get around them beautifully, but also collect the objects scattered by the leader along the way. The boy who knocks down the fewest obstacles and collects the most things will win. In such competitions, both a special jury and guests of the event can determine the winner based on the performance they watched.

A variety of competitions for February 23 will help make the holiday at the office, school or kindergarten truly unforgettable. Interesting and fun competitions will help men and boys show their talents and show the public their skills. You can select competitions for February 23 that are both funny and amusing. They will help lift the spirits of everyone present. For example, for dads you should choose competitions that will help them show courage, imagination and logic. But boys in the class can be offered competitions with humor. When holding a corporate party in the office, you can create a program with competitions that allow employees to have carefree fun and celebrate February 23 in an original way with their colleagues.

February 23 special holiday, both for females and males. On this day, we congratulate the present and future defenders who protect the state and people. Even schoolchildren from a very young age should understand and realize the importance of the celebrated event.

"Intellectuals"

The competition can be used both for a team competition and for a game, where each participant has his own individual right to win. The presenter reads to the boys excerpts from works that they have been learning throughout school year, and the children must name the author of the lines they heard.

"Force"

This competition is based on the rules of arm wrestling. It can be included in a team competition, for example, as a competition for captains, or it can be held in the form of a competition for individual participants.

"Airplanes"

The competition is perfect for individual competition. The boys are given sheets of paper from which they must make airplanes for themselves as quickly as possible. The competition begins at the command of the leader. The winner is the boy(s) whose airplane turns out to be the most perfect and of the highest quality.

There is also the opportunity to hold a whole range of competitions with airplanes. For example, in the first, ask the boys to make them, in the second, to decorate them, in the third, to let them fly, in the fourth, to go through obstacles with the airplane, etc.

"Automobile"

Competition for team play. Two boys are invited to participate; their task is to take turns naming the car brands they know. The one who has better knowledge in this area wins.

"Mini basketball"

The competition is suitable for both individual and team competition. To conduct it, all team members are asked to stand in a column. Each participant, when it is his turn, is given two nuts. There is a bucket two meters opposite the first participant. The first participant starts the game, everyone’s task is to get their nuts into the bucket. After the first team has completed its attempts, the second team is invited to the competition. As a result, for each hit the team receives 1 point.

"Puzzle"

For the competition, teams or individual participants are provided with small puzzles (large or small, and their number depends on age). Whoever completed the puzzle correctly in a shorter time won the competition.

Using the methodology of this game, you can hold competitions similar to this. For example, take apart ballpoint pens and ask the boys to fold them at speed. Also in the competition you can use a construction set or other objects that can be quickly laid out and then folded. It will be good if music plays during execution.

There are different competitions for February 23rd. They may have a cheerful, funny character, require intellectual knowledge or demonstrate the valiant skills of schoolchildren. Many children especially like funny competitions on February 23rd.

"Nature Lover"

Each boy pulls out an envelope in which he finds a card with the name of the animal. The task is to name what kind of animal it is, its main characteristics and place of residence. The most complete and thorough answer receives first place.

"Gentlemen"

Every gentleman should be able to give compliments. Two girls and two boys are invited to the competition. Little men should take turns saying beautiful compliments to their ladies. The more gallant and eloquent gentleman wins.

"Tug of War"

The competition requires a long and thick rope. A red ribbon is tied in the middle. A line is drawn between the two teams, as well as another line at a distance of 1 meter from the main one on each side. Participants stand on their sides and take the rope in their hands. The teams' task is to pull the middle of the rope to their side so that the opponent crosses the center line.

"Plan map"

Team assignment. Participants must find the item using maps and clues. Schoolchildren receive the first clue card from the presenter, all subsequent ones are obtained thanks to their own intelligence and ingenuity. Tasks can be in the form of riddles, area plans, where the next clue or hidden object will be marked with a circle or cross.

"Artists"

Boys are provided with pencils and sheets of paper. Each of them must draw one of their classmates on the sheets of paper. After completing the task, all the portraits are placed along the board and the audience must guess who exactly is depicted in each of the drawings.

"Bag Jumping"

If the competition is held for individual participants, each of them is given a bag in which, after the start signal, he must gallop to the specified line as quickly as possible. If the game is a team game, each player is given one bag.

The first participants, at a signal, jump into the bag and jump to the indicated line and back (you can go around the ball), passing the baton to the next player. The team that covers the distance first wins.

Cheerful tankers

Team competition. In front of each team there is a stand with whatman paper. The participants’ task is to take turns drawing a tank on whatman paper with their eyes closed. Each person can only complete one element. Participants are blindfolded immediately before leaving. Whoever has the most accurate drawing wins the competition.

"Eat an apple"

Two participants are invited for the competition. The girls stand on a chair and hold apples at arm's length, suspended from a stick on a string. The boys' task is to quickly eat the hanging apple.

Cool competitions for February 23rd can be suggested to the children themselves, as creative work. As a result, we can note the most interesting options and include them in competitive program school competitions men's holiday.

When organizing a competition program, you need to take everything into account age characteristics children. Children love competitions and games, so by choosing competitions for schoolchildren with different themes, you can be sure that children will enjoy the event.

Which boy doesn’t want to prove to other boys: only he is the strongest, dexterous and incredibly skillful! February 23 is a wonderful opportunity to test your acumen, intelligence and reaction speed. Competitions for boys organized at school on Defender of the Fatherland Day will reveal the most agile, savvy and cheerful boy in the class. It is desirable that the competitions be diverse: for the most cheerful, the most quick-witted, the fastest, the most accurate, etc. The funnier the competition, the happier both the boys and their fans will be.

Both teachers, parents, and classmates always begin to think in advance about how they can congratulate the boys on February 23rd. For junior schoolchildren, as a rule, they put on funny concerts with funny numbers and comic songs. For high school students, costume performances and evenings in the KVN style are prepared, or they simply organize a solemn celebration that smoothly transitions into school themed disco. But none of the events, regardless age category participants cannot do without competitions. They add pleasant variety to the program, giving the kids the opportunity to compete and demonstrate flexibility of mind, ingenuity and ingenuity. We bring to your attention a selection of fun and cool competitions for boys at school on February 23rd.

Fun competitions for the most accurate and accurate boy on February 23 - “Sniper” in primary and secondary school

Boys love to shoot. In courtyards you will often see boys aiming with slingshots at banks, branches, and constructed targets. On February 23rd, organize a competition for the boys in your class to determine who is the most accurate – “Sniper”. Of course, the guys will have to forget the slingshots at home, or even throw them away altogether. To conduct the competition you will need a transparent plastic bucket, a glass and coins. Place a glass at the bottom of the bucket in a container filled to the brim (bucket, large box). Each participant in the competition must take turns throwing coins, trying to hit only the glass.

The one with the most hits wins. The winner will take home coins as a prize. A variation of this competition could be shooting with plastic bullets from toy pistols. Any cool drawing can be a target.

Funny competitions for boys on February 23 at school - Cool competitions for middle school students

A man, as he should be, is always strong and dexterous. However, he must be able to protect the family and even take care of children. The funny competition “Caring Dad” will amuse everyone from the heart. To conduct the competition, each of its participants is given a large rubber baby doll, diaper, diapers and clothing for the baby. The boy’s task is to swaddle and dress the newborn not only faster, but also more correctly than others. After this test, you can offer the “Healthy Oatmeal” competition. Here the boys, with their hands tied behind their backs, eat from a plate oatmeal. Who can handle it is a matter of dexterity. The fans will laugh heartily!

Easy and funny competitions for February 23rd for boys at school (primary classes from 7 to 10 years old)

You need to think through competition scenarios for the youngest schoolchildren especially carefully. They should be very simple and easy to understand for every child in the class. It is advisable to structure the program for February 23 so that all the kids can take direct part in the competition and will definitely receive small nice prizes at the end. You can invite first-graders to blow up balloons at speed, which are then used to decorate the classroom. Or ask the guys blindfolded to walk through a “minefield” (a fenced-off area on which skittles or plastic bottles are placed). Fits very harmoniously into the program team games, where for successful completion of tasks points will be awarded to the game account. At the end the winning side will receive overall prize- for example, a basket with sweets, cookies and fruit.

Download competitions for February 23rd for junior school You can (downloads: 1680).

Educational competitions on February 23 for boys at school (grades 5-6)

Students high school They are playful and inquisitive at the same time, so they should be offered both outdoor games and erudition competitions. A very good idea would be to alternate tasks in which you need to use dexterity, speed and physical strength with “thinking” quizzes, songs or original riddles. You can start the program for celebrating February 23 with simple competitions (for example, winding up a bandage at speed or collecting matches scattered on the floor with tied hands) and gradually move on to more complex ones. Some tasks will require special equipment, which must be prepared in advance. Best participants You should definitely reward them with postcards, memorable souvenirs or improvised medals that classmates will make with their own hands. The award ceremony will add a special solemnity to the holiday and will greatly please not only the participants, but also the guests.

You can download competitions for February 23 for high school (downloads: 1331)

Comic competitions for February 23rd for high school boys (14-17 years old)

For teenagers you need to come up with original competitions with unexpected plot and an interesting ending. Adult schoolchildren are no longer interested in simply jumping in bags around the hall to the laughter of guests or carrying water in a spoon. You will have to show remarkable imagination in order to truly interest high school students and make them want to not sit out. back desk or in the last row of the assembly hall, and take an active part in what is happening.

Ideal for guys are multi-level tasks for February 23, in which you will need to use both Creative skills, and erudition, and ingenuity, and dexterity. Children can be divided into pairs or put together in teams, thus inflaming the competitive spirit. If at the same time classmates act as a support group and learn several chants or ditties corresponding to the theme of the event, the holiday will turn into a bright, unforgettable event and will be remembered for a long time.

You can download competitions for February 23 for high school students (downloads: 2002).

Collective games for boys on February 23

Team competitions, in which absolutely all boys in the class can take part, are very relevant for events dedicated to the Day Defender of the Fatherland. They delicately “dilute” the seriously solemn atmosphere, create a relaxed atmosphere and help children completely relax.

You can download collective games for February 23 for boys of all ages (downloads: 1222).

Of course, no holiday can do without fun games and competitions.

Everyone plays, regardless of age. All players are a combat crew of at least eight fighters (players). Every game can be a competition, every competition should be a game. In a competition, someone is a winner, which means there are also losers. But our army does not know defeat. And everyone should feel like first... among equals. And if it is decided to reward the winner with a chocolate medal on a silk ribbon, then the loser can be cheered up with a chocolate bar, which in weight equivalent is greater than the medal. The entire game program is given the code name “Young Fighter Course”. It is expected to play both in “headquarters” and “field” conditions.

Logbook

At the beginning of combat, i.e. gaming, actions, everyone receives a common notebook and pen. And after each game, when everyone is taking a rest,

everyone writes down in a notebook what they consider necessary to say about this game, its results, with their comments. There is no need to write a lot. Just the name of the game, its short description, result. And when the entire game program is exhausted, everyone will have a well-filled logbook, and it will be possible to hold another competition in the categories “Shortest entries”, “Most clear entries”, “Most interesting”, and the owner of this logbook will be awarded the title of military correspondent. Everyone keeps this notebook as a memory from the game, and it will be a good incentive for organizing similar games next year.

War trophies

War trophies in our game are funny and clever aphorisms, phrases, anecdotes that must be selected long before the start of the game from different sources, for example, periodicals, just carefully cut out or rewrite. And during the game these leaves will play the role of ordinary forfeits. Such pieces of paper are received by all players of the winning team, the player who answered the question correctly, etc. And at the end game actions Each player will have a certain number of them. Everyone will stick them in their “Logbook”. These are his “spoils of war.” Whoever has more of these “trophies” is the most dexterous and brave. You can reward him with a good portion of chocolate.

There are few of us, but we are wearing vests!

All players are divided into teams. And each team receives a combat task - to paint their vest. To do this, two completely identical vests are drawn in advance on two sheets of whatman paper; the number of stripes must be the same so that everyone is on equal terms. Vests should be as large as possible, and there should be as little free space on whatman paper as possible. Of course, do not paint over the stripes in advance, as this is what the players will do during this combat mission. The number of players in a team should not exceed six people, otherwise it will be crowded. Each team receives a jar of gouache and a brush.

If during coloring there are blots on the vests from too close cooperation, then this is just nothing, it means that the vest has been “tested” in combat. It is important that the lines are straight and the coloring speed is high. The team whose players do this faster wins and receives forfeits - war trophies. Both vests (both fully painted and not yet fully painted) are solemnly hung somewhere higher for everyone to see.

Yes, we will throw our hats at them!

So let's throw our hats into the distance. All players are divided into two teams. Each team must have a hat or any headgear. Each team draws a line, measures a few steps forward from this line, and draws another line. There you need to put an object on which it will be convenient to throw a hat. A plastic bottle filled with sand for stability is suitable for this purpose. So, each team puts its bottle on the line, and at the other line everyone lines up in a chain. The first player of the team has a hat in his hands. He throws it, if he hits it, he goes to the end of the chain. If he misses, he has the right to two more throws. But after them he still goes to the end of the chain. And the next one throws his hat.

This task can be varied. When all players complete the task, a new milestone can be set. To do this, you should carry out new line and move, for example, one step further. Of course, the distance for both teams should be the same.

The number of hits must be counted! The winner is the team with larger number direct hits. She also receives the spoils of war in full force. One more question: who returns the cap to the team every time after a throw? At the beginning of the game, you need to determine the player who will do this. You can resort to a rhyme, for example, like this: “An apple rolled through the garden and fell straight into the water - gurgle.”

Secret combat mission

This game should be played on the court, weather permitting, of course.

Of course, in conditions of extreme secrecy, a combat mission is written on a piece of paper and the envelope is sealed. This package is received by a fighter - any player. All other players scatter across a fairly large area. The number of players must be at least eight. From this number they choose one catcher. And he begins to catch up with the one who has the envelope. Seeing that he is about to be caught up, the runner can pass the envelope to another player. Finally, the catcher manages to catch someone. He opens the envelope and reads the secret letter. Anything can be written there. For example, crawl on your bellies, perform a song or win a prize.

Boatswain

The boatswain differs from all others in that he is allowed to whistle! And the boatswain also distributes task orders. The game starts like this: according to the counting, they choose the Bosun, give him a whistle, and they all run off in different directions. The boatswain pretends that he doesn't care. But suddenly, at the most inopportune moment for the players, the Bosun blows his whistle. And all players must freeze in those places and in those positions in which this whistle caught them. And they must stand or sit without moving. The boatswain is keeping a watchful eye on them. Whoever can’t stand it and moves or somehow reveals himself, the Bosun will offer him an outfit, for example, to peel potatoes or whatever he comes up with. The player must show with gestures how he does this, but in such a way that it is similar, recognizable. If the player succeeds, the game continues. If he fails, then the boatswain can come up with another outfit for him. And after that the game continues. You can play until more players receive their tasks, and then, according to the counting, you need to choose a new Boatswain.

Captured partisan

You can play “partisan” in a room, even a very small one. All players choose who will be the prisoner - the “partisan”. He must stand in the center of the circle that the rest of the players form. They can ask him different questions, try to make him laugh, but he must remain silent, like a real “partisan.” If the players, resorting to cunning, still force him to utter at least a word, the prisoner is eliminated from the game. A new “partisan” is chosen to replace him according to a counting rhyme, or the player who asked the previous “partisan” becomes a “partisan” tricky question. This is how the players agree in advance. But it may happen that the “partisan” turns out to be such a tough nut to crack that he won’t talk, and the other players will get tired of asking him questions. Then the “partisan” is rewarded with a “war trophy” and instructed to choose a new “captive partisan” from among the players. This game can be played in teams. From each team, a player goes to the other team, and the players of the opposing team ask him questions. And this continues until all the players are captured in turn. The team whose “partisans” turned out to be taciturn wins and receives “spoils of war.”

About myself - everything, about the commander - not a word

This and famous saying, and a modification of the game “Captive Partisan”. The only difference is that the “partisan” can answer questions asked to him, but inappropriately. Say whatever you want, but only so as not to repeat a single word from the question asked. This is a game of attentiveness. For example, they will ask him how many pies he ate for breakfast. If the player answers that he had buns for breakfast, he loses because his answer contained the word “breakfast”, which was in the question. So in this game both the “partisan” and the players who want to confuse him must be very careful.

If the “partisan” makes a mistake, he changes places with the player who asked him this question. If the “partisan” turns out to be smarter, then he is rewarded with a “trophy of war”, and a new “partisan” is chosen to replace him according to the counting.

Hourly

Every pre-conscript knows that a sentry at a post cannot be distracted by anything extraneous, and every sentry knows that he should not be distracted at a post by anything extraneous. So let him try. The “sentinel” is chosen by all players from their ranks according to a counting rhyme. They put him near the wall and, sitting in front of him, try to make him laugh. The combat task of the “sentinel” is to stand like a sentry at his post, without moving, without talking, without laughing, but the players, on the contrary, contribute to this. They can turn to him with questions, they can, without paying any attention to him, ask questions to each other, they can tell each other something funny, show each other with gestures in order to make him laugh or stir him up. If the "sentinel" reacts with a word or gesture, he loses. He goes to the laughing players, who choose a new “sentry” according to a counting rhyme. If it was not possible to make him laugh or stir him up, then he is given a military trophy and a new “sentry” is chosen according to a counting rhyme.

The game can be diversified, for example, by giving a plate with a ball into the hands of the “sentinel,” and if his laughter or movement causes the ball to fly off, it will be a loss.

Scouts

All players choose two people according to the counting, these will be the “scouts”. They must step aside for a while, but before that, everyone takes for themselves some distinctive object, for example a ball, a button, a piece of paper. The remaining players are divided into two teams, and the players of each team take some items that distinguish them from the other team. Items must be prepared in advance. For example, these could be small pieces of paper of two different colors. When the players have sorted out their pieces of paper, they themselves position themselves on the court and call the “scouts”. They come and must find their own among the players and form their team. For example, if a scout has a yellow piece of paper, then he must find those players who also have yellow pieces of paper. The team that gets together faster wins. And receives “spoils of war.”

Ship's role

The ship's role is a document where those coming to the crew are entered. If someone leaves the team, they are written off from the role. In the game, a piece of paper can play the role of a ship. A player is selected from the total number. This is "platoon". He takes a piece of paper and a pen, the rest of the players line up. The last one comes out in front of the line. The “platoon leader” walks along the line and asks everyone whether to “sign in or write off.” And if the player answers “write in,” then the “platoon leader” puts a plus, if the player answers “write off,” then the “platoon leader” puts a minus. After the survey, they calculate which turned out to be more - pros or cons. And if there are more pluses, then the player who comes forward goes in one direction. If there are more minuses, then go to another one. (These sides must be marked somehow, for example, by drawing a circle.) Then the next player leaves, and the rest of the players determine whether he should be included or written off. And when the “platoon leader” rewrites everyone, they count who was more - decommissioned or included. Those who won, they receive their “spoils of war.”

Battle for the Banner

This is an old game. Many peoples knew it and played it at different times. But, of course, every time new modification. And, of course, our holiday “young fighter course” cannot do without such a game. The essence of the game is that half the players try to capture the banner, the other half of the players try to prevent this.

All players are divided into two teams. They draw two identical squares - these are their territories, but small, in proportion to the number of participants.

Each team chooses one player from among its number, he will represent the banner. In this game, the “banner” is not passive, it can “influence” its capture. The “banner” of each team is located on its own territory. In the center of it you also need to draw a small circle in which the “banner” cannot be touched. But in his free time from being captured, the “banner” can also walk around its territory, like other players.

Players of the opposing team try to run over to the territory of the other team and capture the “banner,” that is, touch the player depicting the banner with their hand and insult him. But their players defend him and, in turn, try to upset the attackers. If the attacking player is hit, he is eliminated from the game. The number of players on his team is reduced, and, accordingly, the chances of capturing the “banner” are reduced.

Teams play in turns: one attacks, the other defends. If it was not possible to capture the “banner,” they change roles, and the previously defending players themselves attack their opponents, running across to their territory.

The game, agile and fast, proceeds in such dashes. The team whose players manage to capture the “banner” wins.

A variation of this game could be this: they choose one player - this is the “banner”, and choose three more - these are his defenders. The rest are forwards. The “Banner” is located in a circle. The defenders are around. When the attackers approach, the defenders try to insult him, but not allow the “banner” to be captured. If you succeed, the attacker becomes a defender, and thus the number of defenders increases.

It may even be that gradually all the attackers will become defenders, but the “banner” will never be reached. If the attackers manage to insult the “banner,” then they choose a new “banner” and three of its defenders from among their number, and the game continues.

You can diversify the game like this: instead of getting dirty, try to hit the “banner” with the ball. And the defenders will try to hit the attackers with the ball. This way the game will be even more dynamic and fun.

Find the banner

This game is similar to the old famous game “Hot and Cold”, in which the driver tells the searching players with these words where the object they are looking for is hidden. You can play this game in a small room.

In this game, on the contrary, one player searches, the rest hide. All players, according to the counting, choose the seeker, and he goes aside, because he should not see where the “banner” is hidden. The “Banner” is hidden like this: each player takes a small container, for example an empty box, and places it in front of him. The object that represents the banner is hidden in one of the boxes. Players are arranged in a chain or in a circle. The seeker must guess which box contains the “banner”. But you can help him. For example, clap your hands harder if he approaches the player who hid the “banner”, and weaker if he moves away from him.

If the seeker does not guess correctly the first time, he can try two more times. A total of three attempts are given. If he guesses correctly the first time, he receives three “war trophies”, if on the second, then two trophies, and on the third, then one. But if he doesn’t guess right at all, he gets nothing and joins the rest of the players. They choose a new seeker.

Pathfinders

Pathfinders are all players. They are looking for one whom they have chosen from their own ranks. It is better to play outside or in a very large room. Several paper arrows are prepared in advance to indicate the direction. The hiding player takes these arrows and marks his path. But since he is alone, and there are many seekers, he has the right to arrange the arrows as he pleases, even trying to show the wrong direction in order to confuse the seekers.

First, the tracker players leave so as not to see how the arrows will be laid out and where the player will hide. When he has everything ready, he gives a signal, and the rangers go looking. But not the whole group, one at a time. One will pass, finding the arrows, but not finding the one they are looking for behind the cover where the arrow pointed, and the tracker returns. Another one follows.

If all the trackers pass, but still do not find the hidden player, he is given the nickname “Fox” and three “war trophies” are presented at once. If one of the pathfinders finds a fox player, then the entire team of pathfinders receives “spoils of war.”

Crawl on your bellies

All players choose one person to crawl first. The remaining players form pairs and sit on the floor opposite each other, with their hands resting on the floor behind them, their legs raised forward and their feet resting against each other, forming a kind of “tunnel”. The player who is assigned to crawl passes this “corridor” on his face. But the “corridor” is both narrow and low. If the player crawls successfully, he receives a war trophy and takes a place in the last pair instead of any player of his choice. The player he chose goes to the end of the “corridor” and crawls through it too. If a player touches the “corridor,” that is, one of the players representing him, then he takes his place, and the touched player prepares to crawl on his belly.

This continues until it gets boring or until all the players crawl through.

One warning: it is difficult to sit in this position all the time, so players in pairs raise their legs when the player approaches them, giving him the opportunity to crawl, and lower them when he moves away. This will require dexterity and endurance from them. They should help, not hinder, the crawling player.

Sea battle

This is also a very famous game. Two people play it. Everyone draws cells on a sheet of paper and places random crosses in them to represent ships. Each player must have the same number of crosses. In turn, each player names the coordinates of any cell, and if his opponent has a cross in this cell, he crosses it out and says out loud “Hit.” You cannot look at your opponent's sheet.

But we have teams playing, it’s more interesting. Therefore, it is better to take a sheet of paper instead chessboard. Each team must have its own board. Use checkers instead of crosses. Each team must have the same number of checkers. But you can place them on the board arbitrarily, by agreeing that two checkers, standing nearby, denote a small ship, three or four in a row - big ship. In turn, each team names the coordinates; when a checker hits, the checker is removed from the board. To avoid confusion, teams need to choose a captain who will call out the coordinates. But the team must work together to decide which square to choose.

The start of the game will be determined by lot. The team that is the first to knock out all the opponents' checkers wins and receives the "spoils of war."

Emergency

Emergency - everyone is scooping water out of the hold! The hold in the game is replaced by a large container, and the bailer by a small container. Each player must have one large container and one small one. If a basin has a large capacity, then, perhaps, there will not be enough basins for everyone who wants to play. You can take some plastic jars from dairy products. Only in this case you will have to scoop it out with a teaspoon. Each player takes a cup and a spoon and, at a signal, begins to scoop: whoever finishes the fastest is the winner, the “war trophy” is his! In addition, you will need a third container into which everyone will drain the bailed water.

Another version of this game is team play. Two teams play, each with the same number of participants. Each player receives a bailer and as a team they scoop water from one large container. This is where the largest basin will do. The game starts at the signal.

The number of team members should not be more than four so that they do not interfere with each other. If there are many applicants, then the number of teams will be three or four.

Boarding battle

Two teams play, each with the same number of players. They draw a line and place empty plastic bottles on it in a row, no more than ten pieces. A few steps from this line, another is drawn. Both teams approach it in a chain one after another. A bat-stick 50-70 cm long is thrown from this line. Players of one team throw first. These are the attackers. The player's task is to knock down as many bottles as possible with one throw. After each throw, you need to collect and put the bottles back in place. This is done by the other team - the defenders. After the players of one team have made all the throws, the teams change roles. Which team starts first is decided by lot. They play by count: how many bottles are knocked out, the team gets so many points. Then the points are summed up. They play in turns, for example, each team three times in attack, three times in defense. The team with the most points wins and receives “spoils of war.”

Fight in the fortress

Two teams play. Each has the same number of participants, but no more than three. Each team draws a square a short distance from each other. These are fortresses. Each team has its own fortress. The size of the fortress is approximately such that team players can move freely in it. Empty plastic bottles are placed on the sides of the squares. These are “fortress walls”. Players occupy their “fortresses” and begin the battle. They throw a small ball at each other, as in normal game for knocking out. But in a normal game, when an opposing player is hit by the ball, he is eliminated from the game and the number of players on the team is reduced. This game has a different condition: when the ball hits the player, he remains in the fortress, but one bottle is removed “from the wall.” This is how teams play by throwing the ball from fortress to fortress, trying to hit the opposing players. After each hit, the “walls” of the fortress become smaller. The team that knocks out the opponents' fortress first wins. And she receives the “spoils of war.”

Forced march

Of course, there must definitely be a game with such a name. You can play in different conditions, for example in the field. In this version, a group of participants gathers and decides how many kilometers they will walk. Of course,

should depend on physical capabilities. They should be approximately equal. Then the route and direction are determined. All participants in the “hike” gather at an appointed place and go to their destination. For example, you can go to visit one of your friends, where, of course, everyone will have a camp lunch.

But if the weather conditions are not conducive to the “field” option, then you can play in the room. The distance that will need to be covered can be equal to the length of the corridor. Since this is not very much, the task can be complicated. For example, walk holding a ball in your hands with a small ball on it, but so as not to drop it during a marching step, or carry a cup of water so as not to spill it.

All participants stand in a chain one after another and walk in turns. The one who successfully passes receives a “war trophy”. Anyone who fails and drops the ball has the right to try two more times.

Battle on the Kalinov Bridge

Everyone knows this fairy tale. In the game, the bridge will be represented by stripes drawn on the floor. The distance between them should be such that you can stand with both feet. Two players stand on this lane and throw the ball at each other, trying to hit and knock out the opponent. Of course, they will dodge the ball flying at them, and someone will “step off the bridge.” You can't do this in the game. If you quit three times, you're out of the game. The opponent is considered the winner and receives his “military trophy”.

If there are many people who want to play, then all the players are divided into two teams and one player is nominated. Whichever team has more winning players wins.

If desired, and if the area allows, several pairs can play at once.

Collect weapons

Every fighter must be able to assemble his weapon. In the game, weapons are replaced, for example, by a box, which each player must fill with the same items, but in a meaningful way. Don’t just throw things in handfuls into a pile, but so that each item has a corresponding specific place. To do this, it is better to take a flat box, stick a sheet of paper on its bottom, divided into cells, and a number should be written in each cell. It is best to fill the box with cubes; each cube should also have a number on it. And the cube must be placed strictly in its place, each cube corresponds to a cell with a number on the bottom of the box. For this game, everything can be prepared in advance, specially made boxes and cubes with numbers. But of course, big number there is no need to do them. Two identical boxes and two sets of dice are enough for two players to play.

Everyone takes a box and a set of cubes. They begin to fill the boxes when given a signal. Whoever is faster wins, but there should be no mistakes; if someone added faster, but made a mistake, then his winnings are not counted and victory is awarded to his opponent. If they play in teams, then a player comes out from each team. The player who puts all the cubes into the box faster and more accurately gets a point for his team. The team whose players score the most points wins, and the entire team receives the “spoils of war.”

Get the prize

This is an ancient soldier's competition. The prize was placed on top of a high pole, and it was necessary to get it. We'll change the game conditions a little: you won't have to climb the pole, but you'll still have to get the prize. First you need to build a stool pyramid - place three or four stools on top of each other. On the topmost stool you need to put, for example, a small ball. You will need to hit him with another ball. A knocked down ball is the right to receive a prize. A prize, for example, chocolate and, of course, a “war trophy”. All players throw the ball in turn, each player is given the right to throw three times.

Outpost, to the gun!

At this signal, players must get dressed as quickly as possible. You can play this game in the morning holiday, when all the fighters-players are still in their cribs and get dressed according to this signal: whoever overtakes everyone wins. But you need to not only get dressed, but also make sure that all the buttons are fastened correctly. Otherwise, the victory does not count.

This game can also be played during festive gaming events. And make the whole process of dressing symbolic: for example, putting on and lacing up sneakers. All players sit on the floor in a circle, and each player has his sneakers in front of him and a pair of laces in his hands. Everyone starts at the signal fighting simultaneously. Everyone has their own tactics. Someone will first insert the laces, then put on the sneakers and tie the laces, someone, deciding that this will be faster, will first put on the sneakers and then try to get the lace into the hole. This is already everyone's right. The one who puts on his shoes faster and more correctly wins.

Who's wearing a helmet?

In this game, the helmet will be represented by a hat made from an ordinary newspaper. All players stand in a circle, as if playing a round dance, and choose one leader. He stands in the center of the circle. This is the commander. He holds a helmet in his hands. The game begins, the commander gives a “helmet” to any of the players, he puts it on, and the circle begins to move. Everyone follows each other. The “helmet” also begins to move, it is passed along the chain to each other. The commander stands in the center of the circle and suddenly asks: “Who’s wearing the helmet?” - and claps his hands. At the moment of the clap, the circle stops, but one player did not have time to take off his newspaper hat and pass it to the other. The commander says: “That’s who’s wearing the helmet!” And this player gives the hat to his neighbor and goes to the center of the circle, stands near the commander. Gradually, the number of players walking in a circle decreases, the number of players standing near the driver in the center of the circle increases. The last player remaining in the chain is considered the winner and must be awarded a “war trophy.” If you want to continue the game, then this player can become a commander in the new round.

AWOL

This game is for attention. All players choose one driver - the commander. He sits opposite them. Everyone sits next to him, in different poses. The commander looks at everyone carefully, he must remember very well who is sitting where and how. The players themselves must also remember very well both their places and their movements. When the commander believes that enough time has passed for memorization, he gives a signal, for example, clapping his hands and turning away or leaving completely. All players begin to move, walk, run, jump. After a while, when the commander decides that everyone has run enough, he gives a signal - he claps his hands again and, after a little hesitation, turns around or, if he was leaving, approaches the players and looks at them carefully. It is very possible that someone mixed up the seats or sat a little differently. But the commander, if he is attentive, will notice this change and say: “Aha, that’s who went AWOL!” This player goes out in front of everyone and must complete a penalty task that the commander will come up with for him. But tasks should be fun and harmless. If the commander did not notice the change that had taken place, then he joins the players, and the driver becomes the one who indicated what the change in position was.

Collar collars

Sewing collar collars is the responsibility of all soldiers of all nations and times. And this, of course, in our “Young Fighter Course” (albeit a game one) cannot be ignored. But what if the participants in the game are wearing sweaters or T-shirts? What to sew and to what? To do this, you need to prepare both collars and collar pads in advance. Or rather, they are simply identical figures in size and shape. You need to cut them out of thick cardboard and make identical holes along the edges, for example, with a hole punch. By the beginning of the game, each participant receives two of these pseudo-collars and a box of paper clips. At the signal, you need to connect both figures with paper clips, but not haphazardly, but into holes specially made at the edges, without missing a single one. The one who does this faster than others wins and earns another “military trophy.”

You can also play in teams. A player from each team comes out, and the one who completes it faster receives, in addition to the “war trophy,” a point for his team. The team with more points wins.

Put up a tent

Each player is given a combat mission to set up a tent as quickly as possible, which will be a newspaper! It is clear to everyone that the newspaper will not just stand there, no matter what you call it. Therefore, each player must come up with and fold some kind of three-dimensional figure from a newspaper, or even a box, as long as it stands stable. The form doesn't matter, even the funniest one. The winner is the one who folds the newspaper the fastest and who has it standing steadily.

Border guards

All players form a circle and join hands - these are border guards. But first, they choose two from their number by counting - these are violators. At the start of the game, the “offenders” are outside the circle. Their task is to penetrate the circle. The task of the “border guards” is to prevent this. The game begins - the circle moves in a round dance. Two players try to get inside the circle, either by bending down, or running under the players’ closed hands, or jumping over them, or simply breaking the chain of players with a running start. But the “border guards” are vigilantly watching and do not allow this. But in the end, one of the “violators” manages to do this. Now he must help his friend do this. He tries to somehow distract the attention of the “border guards”, and when he succeeds, his comrade also penetrates into the circle. But now the task of these two is to get out of the circle in the same way. The “border guards” are doing their best to prevent this. But in the end, both “violators” manage to escape from the circle. Then they have the right to choose any two players from the circle to replace them for the new round of the game.

Ambush

This game must be played on a platform where you can run and hide. All players are divided into two teams: one team is the attackers, the other is the “ambush”. The game begins with the players pretending to be an ambush and going to hide. The attackers should not peek; it is better for them to move away and turn away. When the “ambush” is well hidden, they give a signal, and the attackers begin to dash across the site. It must be agreed in advance that, for example, they need to run from one end of the site to the other. And when they find themselves close enough to the shelter where the players pretending to be an ambush are hiding, they run out and begin to catch the attackers. To catch means to show off, to touch with your hand. Whoever is caught is taken to the “outpost”. This place needs to be marked somehow: draw a circle or square.

By prior agreement, the game continues until all the attackers are caught, if total number There are not many participants in the game, or if there are more players, then it is necessary to agree in advance that a certain number of people need to be caught. After this, the detainees are given some funny tasks, this is a punishment order. And when they complete them, they are released.

In the next round, the groups of participants switch roles. Former players The “ambushers” become attackers, the former attackers go to hide.

Watchmen

Watchmen are sailors who have been relieved from their watch. At the first signal they come to the aid of the watchmen. All participants in the game choose one driver - this is the “boatswain”. The rest stand in a circle in pairs. Pairs are formed randomly, but you need to stand one after the other, both facing in a circle. The player who stands in front is the “watchman”, the one who stands in a pair behind him is the “watchman”. The “watchman” must remember very well who he is behind. The "boatswain" stands in the center of the circle. He gives a signal - whistles. And according to this signal, the players who stood behind in pairs - “watchmen” - can run from place to place and generally move. The watchmen remain in their places. After some time, the “boatswain” gives the signal again, and all the running players must stand behind their own “watchmen”, without getting confused, a few seconds are given for this, and the “boatswain” whistles again. This whistle means that everyone should already be in place. Those who did not have time to take their place or got confused, forgot who they were standing behind, approach the “boatswain”, and he assigns them penal tasks. These are fun but easy activities. When the players complete them, they go to take their places and in the new round of the game they change roles: “watchmen” become “watchmen”, former “watchmen” become “watchmen”.

After several rounds of play, those players who have never been penalized or made a mistake can be rewarded with “spoils of war.” It is advisable that 20 people play this game, otherwise it’s not interesting.

Yes sir!

Every pre-conscript knows that a real soldier must always answer clearly and clearly: “That’s right!” They start playing like this. They choose one according to the counting rhyme. He will answer questions. Everyone stands in a circle. The respondent stands in the center of the circle. They begin to ask him questions in a circle, first one, then another, the questions can be very different, but the one answering them must always answer only “That’s right!” regardless of the question.

This game is for attention. If he never misses, he is the winner and receives a “war trophy” and has the right to choose any player from the circle to replace him for the next round of the game. But if he was mistaken and instead of answering “That’s right!” - said something else, he is asked to complete a penalty task, and he changes places with the one who asked him this question. And the game continues. You can play like this until all the players in the circle have answered or until you get tired of it.

Password

This game is similar to a telephone game. All players stand or sit in a chain. But first, they choose one according to the counting rhyme. He thinks of a password word, approaches the chain of players and quietly, so that others do not hear, says this word to the first player. He must just as quietly communicate it to his neighbor, and he must communicate it to his neighbor, and further down the chain. The last person to hear the word must pronounce it so loudly that everyone, including the player who came up with it, can hear it. If the word is reproduced accurately, it means that it was transmitted along the chain without errors.

But the word may arrive in a distorted form. In this case, the driver must name the word that he has in mind and offer to find the one who incorrectly conveyed this word. Everyone says the word they heard and passed on until they reach the one who made the mistake. The violator is given a penalty. And in the next round of the game he goes to the very end of the chain.

Signalmen

All players are divided into two teams. This game is played in a room. Two identical squares are drawn on the floor with chalk. The same number of small objects are randomly placed in them. A player comes out from each team. These are signalmen. And everyone must make a “connection” on the site, that is, draw a line with chalk from one object to another. But so that the lines do not intersect anywhere and that not a single object is left aside. The one who does it faster and more accurately wins. The winner receives a “war trophy” and a point for his team.

The chalk lines are erased, and each team again has a player who must do the same thing. But, of course, it is not necessary to repeat the previous line exactly, and no one remembered it. You just need to follow the terms of the game.

They play until all the players of both teams are in the signalmen. For correctly laid connections, teams receive a point. The team with the most of them wins.

Who is considered the winner if the one who went the distance quickly made a mistake? In this case, the victory and a point for the team are awarded to the one who was second, if he had no mistakes. But if both made a mistake, then such a pass does not count, and two new players come out from each team.

Secret information

All players are divided into two teams. They sit in a chain, one chain opposite the other. The first players in the chain take a sheet of paper and a pen and write secret information on the sheet (by prior agreement, these can be the names of cities, countries, rivers, etc.). The first player writes one such name on a sheet of paper and passes it to the other along the chain, etc. However, this cannot be discussed out loud. They start writing both chains at the same time, but the one that writes faster wins. But you need to check that there are no identical words. If this happens, the result is not counted and the victory is given to the opposing team. Each time after a winning result, the team receives a point. The team with the most points at the end of the game wins. Then all its players receive “spoils of war.” The number of players in this game in each team should not exceed eight people. If there are more players, then it would be better to have more teams.

Observer

One driver is selected or appointed. He has to formulate a task for everyone, so he has a great responsibility. The point of the game is that you need to remember the location of several objects, their quantity and characteristics and write about it accurately. Items can be very different: boxes, balls, toys, dishes, vegetables, shoes, tools. All players sit in a chain or in two rows, as is more convenient for them. At a short distance from them, the driver places objects, but not in a line, but forming a still life from them. You can place items on a tray or stand. There should be no more than fifteen such items in total. The driver places the objects and invites all players to look carefully and remember everything. When everyone has looked, the driver covers the still life with a cloth and invites all players to describe as accurately as possible everything they saw and remember (how many objects they saw, what color, what kind of objects they were), name them, describe how they were located. The players must write all this on a piece of paper, so everyone must have a piece of paper and a pen in their hands. This game is for attention. Everyone is given the same time, and after the signal everyone starts recording. Speed ​​does not matter here, the main thing is accuracy and detail. Those who wrote hand over their pieces of paper to the driver. After this, the driver opens the items and reads the notes. The one who gave the most exact description, is considered the winner and receives a “war trophy”. And in the new round of the game he will form objects.

If desired, this task can be complicated or varied. Let there be very few objects, but you need to remember and describe some of their not very noticeable features. You can also play in teams. First, one team forms the objects, the players of the other team observe and describe, then the teams change roles. But the number of players in a team should not be more than seven people.

Tanks

They play on a court that must be divided equally. Draw two identical squares on the floor with chalk and place the same number of objects in each; empty plastic bottles are best suited. The size of the squares should be large - this is the playing field.

All players are divided into two teams, and each team lines up in pairs near its part of the field. Two players approach the edge of the field, holding hands - this is how they represent tanks. At the signal, each pair must simultaneously run through their part of the field, holding hands, and at the same time scatter as many plastic bottles as possible. The pair of players who run faster and scatter more objects gets a point for their team. After everyone has run, the points are counted. The team with the most points wins and all its players receive "spoils of war."

If desired, the game can be varied. You can, for example, not scatter objects, but, on the contrary, try to run without touching them. Or, instead of bottles, use inflated balloons, which you simply place on the runway. The movement of the players will make them take off and jump, adding to the general fun. In this case, you can give additional task: When running in pairs, collect as many balls as possible. If you consider that you have to hold hands, the task will be very fun.

Hay - straw

There is a legend that soldiers used to not know where right was and where left was. And during drill training they were confused when it was necessary to turn right or left. But they knew well what hay was and what straw was. And so they tied hay to their hands on one side and straw on the other. And when the commander shouted “Hay!”, this meant that he had to turn to the right when “Straw!” sounded. - that means to the left. That's all.

But nowadays everyone knows well where the right is and where the left is, but, perhaps, they have never seen real straw. But our commander will not shout “to the right” or “to the left,” and especially not “hay” or “straw.” He will pronounce various phrases, but with the condition that if the phrase is correct, then all fighters turn to the right, if it is wrong, then to the left. For example, the driver-commander will say: “Sugar is sweet.” This is true, and everyone must turn to the right as one. The commander will say: “The chickens are swimming.” This means everyone should turn left. Whoever makes a mistake must complete a comic penalty task.

You can also play in teams, which are divided into two ranks. Simultaneously, both ranks perform turns. The team that has fewer mistakes at the end of the game wins.

Tug of War

This is also a favorite soldier's competition. But our game will feature humorous tug-of-war. All players are divided into two teams. The players on each team stand up one after the other and place their hands on each other's shoulders. The first players of both teams stand opposite each other, with their hands they must take hold of a ring tied from a rope, so that a large balloon. At the signal, both first players begin to pull the rope ring towards themselves, the remaining players pull the shoulders of those in front, and from this universal zeal the ball will jump out of the ring.

Depending on which team it bounces towards, that team wins. Instead of a rope ring, you can pull a shallow container by the edges, into which several small balls can be placed instead of one ball. How many balls jump out during the jerk, the team gets so many points.

Marine teasing

As you know, sailors are very funny people. This game is based on humor. All players are divided into two teams. And from each team a player comes out, one player listens to what the other says. He can say anything, any incredible thing. His task is to surprise, to infuriate his opponent. He should listen calmly and just assent, making it clear that he agrees with everything; nothing will surprise him. And suddenly the speaker will suddenly say: “Do you know that someone poured water into your sneakers?” The listener will immediately take it at face value: who, where? He will forget that this is a game. So he got caught. He is assigned a penal task, and the speaker is awarded a “trophy of war.” And a point for the team. The team that collects more points wins.

Cook and cook

In this game, all participants choose two people - these are drivers: one is a cook, the other is a cook (a cook is a cook in the navy, a cook is a cook in the infantry). Only all other players should not know which one is which. It's a big galley secret. The two drivers move away from everyone and agree on which of them will be who. The rest line up in a column in pairs. The game begins.

The first couple goes and approaches the place where the cook and cook are located. They find out who wants soldier's porridge and who wants naval pasta. One player wants porridge, another wants pasta, and they report this. All these conversations should not be heard by other players. Then the second pair comes up, then the third, and so on until everyone has decided. But what if in a pair both players want, for example, porridge. But the game is designed so that by the end of the game the number of pasta and porridge lovers will be different. When all the players have decided on their taste preferences, it is necessary to count the number of porridge lovers for the cook, and pasta for the cook. Those who have more win.

Eh, potatoes!

As we determined from the previous game, the infantry loves porridge, the sailors love naval pasta, but everyone loves potatoes! If you love to eat potatoes, love to peel them. This game is a competition to see who can peel the potatoes the fastest.

Each player should be given the same number of potatoes of approximately the same size, so that everyone has equal starting conditions. All players sit in a circle and, at a signal, begin to clean. The one who does it faster and better wins.

You can add another nomination: for the longest potato peel. Both winners are awarded "spoils of war".

Maritime law

Everyone knows the law of the sea: the last one washes the dishes. But we don’t have the latter in our play area, so everyone washes the dishes.

Task: who can wash the label off a plastic bottle faster and more cleanly? Competition props: a plastic bottle, a cup of water and some kind of scraper. Each fighter player receives this competitive set, everyone sits in a circle and starts at the signal. The one who does it well and the fastest should be well rewarded. In addition to the “war trophy”, he should be given a plastic bottle with his favorite juice.

Our porridge

This is a real task for real fighters. I need to eat porridge! The real one! And even faster than others! All players sit in a circle, depicting fighters at a halt. In the center of the circle there is a large saucepan, representing a field kitchen. Each player receives a spoon and a bowl of this wonderful porridge. And at the signal, everyone starts eating. The winner is the one who eats the fastest. He is rewarded with a large bar of chocolate.

For the competition, you need to take small bowls and warn the players not to rush too much. Haste and speed are two very different things. The person who finishes his “competition task” last should be offered another portion, a supplement, so to speak, so that he can gain strength. And at the bottom of the bowl you should also put some kind of consolation prize for him, for example, a small chocolate bar, so that everyone will be in a festive mood on the holiday.