Home tournaments: how much to pay for entry and how to distribute the prize fund? How is the prize fund distributed? Prize fund distribution structure.

Material from the site, a free encyclopedia on poker.

CIS(English) SnG or Sit"n"Go) - one of the types of poker tournaments held in online poker rooms. Registration for these tournaments is open around the clock, and the tournament itself will begin when a certain number of players, previously stated in the tournament conditions, register for participation. All players are required to pay an entry fee along with an additional amount - a tournament fee to the house, which usually varies from 7% to 20% of the entry fee.

Features of CIS tournaments

SNG tournaments at a certain level of player's play are very in a good way earnings in the field of online poker:

  • Very favorable risk to reward ratio. By investing $10 in a tournament you can win $60 or more depending on the number of participants. Thus, the player is given the opportunity to choose whether to take risks or not, because in a tournament with 6 participants there are more chances to win Grand Prize than in a tournament with 90 participants.
  • The great popularity of such tournaments always provides a very wide choose those types of poker in which the player will perform best.
  • Flexibility in choosing the time a player can spend on an individual tournament. By participating in tournaments with an accelerated blind structure, a player can play more tournaments in one session, thereby earning more.

Types of SNG tournaments

There are several varieties of this type of tournament, which differ structurally, differ in the way the prize fund is distributed and the number of players taking part in them:

  • Classic SNG tournament(English) SnG) - in the classical form usually involved a large number of players, accordingly the tournament is held at more than one table. It has a classic slow blind growth structure, and it is very rare for antes to appear in the later stages of the tournament. The prize fund distribution structure is classic look, however, has several variations depending on the number of players taking part in the tournament. When playing a classic SNG tournament, you should adhere to the basic rules in choosing tactics for all stages of the tournament.
  • Turbo SNG tournament(English) SnG Turbo) - in terms of the number of players participating and the structure of the distribution of the prize fund, it repeats classic variety. However, it has an accelerated blind growth structure, and very often the appearance of antes both in the later stages of the tournament and from the very beginning. Thus, in such tournaments the factor of luck is strengthened, because a player can lose his stack without waiting for a good hand to arrive, due to the accelerated growth of blinds and antes. Therefore, the range of hands played in this tournament should be expanded.
  • CIS "Double or nothing" or CIS Don(English) SnG Double or Nothing) - a type of SNG, in which a relatively small number of participants take part (usually 1 table - 6 or 8 people). The structure of blind growth is no different from classic SNGs. The main difference is that exactly half of the players taking part in this tournament receive prizes (so, if the tournament is for 6 players, then three will receive prize money). The size of the prizes is the same for all prize places and is equal to double the entry fee paid at the beginning of the tournament. Hence the name of this tournament - the player either doubles his entry fee or loses it. On the one hand, it seems that this is very easy way earnings, however, in such tournaments they usually value every chip, so it is advisable to play in a tighter style.
  • SNG tournaments with a limited number of participants are SNG tournaments that are limited to only 1 gaming table. In terms of the structure of blind growth, they are no different from classic SNGs. However, due to the fact that the number of players is limited, the number of prize places and the prize fund itself is reduced. So in the “CIS 1 of 4” tournament there is only one prize place and the winner takes the whole prize fund. Below we will present the prize fund distribution structures for several types of SNGs with differences in the number of players (see below).
  • CIS Heads up(English) HeadsUp) is a SNG tournament in which only two players participate, the winner takes the entire prize fund. Can be presented with both a classic blind growth structure and an accelerated structure.

Blind Growth Structure

A very important component of tournaments is the blind growth structure used in them. It is the growth of the blinds and the presence or absence of an ante that sets the pace of the tournament, and it is from this structure that one should start when choosing a line of tactics. There are two main types of blind growth: classic slow growth and accelerated blind growth, used in turbo tournaments.

  • Classic blind growth structure- the time for changing blind levels varies from 6 to 10 minutes. Ante in this structure does not occur or occurs very rarely in the very later stages of the tournament.
Level Blinds SB/BB Ante Time
1 15/30 absent 6-10 minutes
2 20/40 -/- 6-10 minutes
3 25/50 -/- 6-10 minutes
4 30/60 -/- 6-10 minutes
5 40/80 -/- 6-10 minutes
6 50/100 -/- 6-10 minutes
7 60/120 -/- 6-10 minutes
8 80/160 -/- 6-10 minutes
9 100/200 -/- 6-10 minutes
10 120/140 -/- 6-10 minutes
11 150/300 -/- 6-10 minutes
12 200/400 -/- 6-10 minutes
13 250/500 -/- 6-12 minutes
14 300/600 -/- 6-12 minutes
15 400/800 -/- 6-12 minutes
16 500/1000 -/- 6-12 minutes
17 600/1200 -/- 6-12 minutes
18 800/1600 -/- 6-12 minutes
19 1000/2000 -/- 6-12 minutes
20 1200/2400 -/- 6-12 minutes
21 1500/3000 -/- 6-12 minutes
22 2000/4000 -/- 6-12 minutes
23 2500/5000 -/- 6-12 minutes
24 3000/6000 -/- 6-12 minutes
25 4000/8000 -/- 6-12 minutes
26 5000/10000 -/- 6-12 minutes
27 6000/12.000 -/- 6-12 minutes
28 8000/16.000 -/- 6-12 minutes
29 10.000/20.000 -/- 6-12 minutes
30 12000/24000 -/- 6-15 minutes
31 15.000/30.000 -/- 6-15 minutes
32 20.000/40.000 -/- 6-15 minutes
  • Accelerated blind growth structure or Turbo structure - usually the blinds increase time varies from 3 to 5 minutes, and an ante is required. There is a variant of enhanced turbo tournaments, when the ante is introduced from the very first hand, usually in such tournaments special accruals are introduced - for a player who drops out of the tournament, 0.1% -0.2% of the prize fund is awarded. Typically, in a structure with a blind refresh rate of 3 minutes, there is no ante at all.
Level Blinds SB/BB Ante Time
1 15/30 absent 3-5 minutes
2 20/40 -/- 3-5 minutes
3 25/50 -/- 3-5 minutes
4 30/60 -/- 3-5 minutes
5 40/80 -/- 3-5 minutes
6 50/100 -/- 3-5 minutes
7 60/120 -/- 3-5 minutes
8 80/160 -/- 3-5 minutes
9 100/200 -/- 3-5 minutes
10 120/140 25 3-5 minutes
11 150/300 25 3-5 minutes
12 200/400 50 3-5 minutes
13 250/500 50 3-5 minutes
14 300/600 75 3-5 minutes
15 400/800 100 3-5 minutes
16 500/1000 125 3-5 minutes
17 600/1200 150 3-5 minutes
18 800/1600 200 3-5 minutes
19 1000/2000 250 3-5 minutes
20 1200/2400 300 3-5 minutes
21 1500/3000 400 3-5 minutes
22 2000/4000 500 3-5 minutes
23 2500/5000 600 3-5 minutes
24 3000/6000 750 3-5 minutes
25 4000/8000 1000 3-5 minutes
26 5000/10.000 1000 3-5 minutes
27 6000/12.000 1500 3-5 minutes
28 8000/16.000 2000 3-5 minutes
29 10.000/20.000 2500 3-5 minutes
30 12.000/24.000 3000 3-5 minutes
31 15.000/30.000 4000 3-5 minutes
32 20.000/40.000 5000 3-5 minutes
33 25.000/50.000 6.000 3-5 minutes
34 30.000/60.000 7.500 3-5 minutes
35 40.000/80.000 10.000 3-5 minutes
36 50.000/100.000 10.000 3-5 minutes
37 60.000/120.000 15.000 3-5 minutes
38 80.000/160.000 20.000 3-5 minutes
39 100.000/200.000 25.000 3-5 minutes
40 120.000/240.000 30.000 3-5 minutes
41 150.000/300.000 40.000 3-5 minutes
42 200.000/400.000 50.000 3-5 minutes

Prize fund distribution structure

The prize fund of any tournament is formed from the entry fees of the players taking part in it; accordingly, the size of the prize fund and the structure by which it will be divided depends on the number of players taking part in the tournament.

SNG tournaments limited to 1 gaming table.

  • Tournament 9max or 8max- 9 or 8 participants respectively, the prize fund is divided as follows:
  • Tournament 4max just like in the tournament HeadsUp, there is one prize place and the winner takes 100% of the prize fund.
  • CIS "Double or nothing" or CIS Don. As mentioned above, half of the players take double the entry fee, so the distribution of the prize fund will look like this (tournament for 8 people):
Place Prize
1 25%
1 25%
1 25%
1 25%

The structure of the distribution of the prize fund for tournaments with a large number of players, and therefore tables, depends on the tournament itself, on how many players will take part in it; the most popular ones will be considered below:

  • Tournament for 180 people. Prize places will be 18 and the prize fund will be distributed as follows:
Place Prize
1 27%
2 17%
3 12.75%
4 10%
5 7.5%
6 5.5%
7 3.75%
8 3%
9 2.25%
10-12 1.5%
13-15 1.25%
15-18 1%
  • Tournament for 90 people. The prize fund will be distributed as follows:
  • Tournament for 27 people. There will be 5 prize places and the prize fund will be distributed as follows:

The Moscow Dota 2 tournament EPICENTER: Moscow will go down in the history of e-sports with intense matches, a beautiful show, bright scenery and one more important detail. June 11 at the VTB Arena Ice Palace"The winner of the championship - the European Team Liquid - was presented with a check for 250 thousand dollars, after which the total amount of prize money in this discipline exceeded 100 million dollars, and this is over the seven years of the game's existence. In total, last year, e-sportsmen enriched themselves by 95 million. For everything While the total amount of prize money in all disciplines is 317 million (or 19 billion rubles), we suggest studying where so much money came from and in whose pockets it ended up.

Discipline Prize money Players Tournaments
Dota 2 100.586 million 1953 748
League of Legends 41,47 4739 1869
CS:GO 34,66 7561 2398
StarCraft II 22.98 1658 4313
Counter-Strike 10,78 2593 574
Heroes of the Storm 9 840 364
Hearthstone 8,3 1231 593
StarCraft: Brood War 7,1 590 462
Smite 6,85 451 79
WarCraft III 4,69 407 884

A LITTLE HISTORY

At the dawn of the development of eSports, more than 20 years ago, the disciplines of Quake and Starcraft dominated. While the first computers were just appearing on the tables of Russian residents, in Korea and North America The first eSports players were already fighting for decent prize money. According to the esportsearnings portal: in 1998, about 111 thousand dollars were played, 94 and 16 thousand each in Quake and Starcraft, respectively. It is noteworthy that the organizer of the first championships was the Romanian company PGL, which now has an almost complete monopoly in holding Major category tournaments.

The following year, esports players became richer by 253 thousand dollars, and two years later by another 672. In the early 2000s, new project from a little-known Valve company called Counter-Strike. This game will be destined to take computer sports to a new level. In 2005, more than a million dollars will be won in CS alone, with a total figure for all disciplines of 3.8 million.

The psychological mark of 10 million dollars was surpassed in 2011 - the year of the release of Dota 2 from the same company Valve. The debut world championship in this discipline set a new bar. The International 2011 was the first tournament whose prize pool exceeded one million dollars (1.6 million). The large figure attracted the attention of not only the public, but also investors. In subsequent years, a budget race began between game developers, which is only gaining momentum.

BIG PLAYERS

Who writes checks to the winners of the competition, and why does the amount grow exponentially? To answer that question, you need to understand the system for forming the prize fund of the largest tournaments. First of all, these include the Dota 2 and League of Legends world championships. It is LoL from Riot Games that is Valve's closest pursuer in terms of prize money, with $41 million over eight years. It is noteworthy that in the top five, only these projects are free, while players cannot strengthen their characters for money. This is precisely where, paradoxically, the answer lies.

Both projects use a model for forming a prize fund, in which the lion's share of it is collected through a percentage of in-game sales, the so-called " battle pass"worth about $10. A ticket that gives cosmetic improvements to characters for interacting with the tournament in the game client: predictions, voting, polls. These improvements, or “skins,” can then not only be put on your favorite hero, but also sold, and for quite a bit a significant amount (from one dollar to several thousand).

High quality, interesting, and free game guaranteed to be massive. For example, the number of LoL players exceeded 100 million last year. One by one, this is how these astronomical amounts of prize money are accumulated in tournaments from developers. And the figure will grow as the number of players, their involvement and purchasing power increases. The prize fund of the upcoming Dota 2 world championship - The International 2017 - has already exceeded the mark of 18 million dollars, Valve initially contributed only 1.6 of them.

MODEL - COUNTER-STRIKE

The paid game from Valve, Counter-Strike: Global Offensive, closes the top three. Its figure is more than 34 million in 5 years. Although the developer is the same, the models are completely different. There are no world championships or “battle passes,” and Valve itself allocates a million dollars for Major tournaments, but nothing more. The first fiddle here is played by large esports organizations and their business approach.

Professional players have no time to breathe. Over five years, more than two thousand tournaments have been held in this discipline, 73 of them with a prize fund of more than 100 thousand dollars. A subsidiary of the Alibaba holding - Alisports, the American ELEAGUE, which grew out of the Turner Sports conglomerate, has already entered the race. Between them, these companies wrote checks to CS:GO players for more than seven million.

In Europe, it is worth highlighting one of the oldest organizations, the German ESL and the Russian Epic Events. The latter is part of the Esforce holding of businessman Alisher Usmanov and has already established itself with high-quality tournaments in the EPICENTER: Moscow series with a total prize fund of $1.5 million, as well as advertising contracts with a number of large Russian companies.

BLIZZARD IS IN THE RACE TOO

Two new projects from Blizzard quickly burst into the top ten, which, a little later than its main competitor, Valve, realized the importance of developing e-sports to increase the number of ordinary players. In just three years, the amount of prize money card game Hearthstone and Heroes of the Storm strategy totaled $17 million.

Blizzard also has an ace card up its sleeve - Overwatch. More than 20 million users around the world have purchased a “shooter” that costs about $50. An impressive figure, considering that the release took place only in September last year. Company representatives have already announced the Overwatch League, in which teams will represent various cities around the world. According to foreign media reports, the cost of a slot in this league ranges from 3 to 25 million dollars, depending on the popularity of e-sports in the region.

CONCLUSIONS

Amazing numbers? Yes, if you compare computer sports with traditional sports. No, if you compare it with business. Project - investment - profit: the commercial approach has already demonstrated its suitability. All research suggests that soon all numbers in this article will need to be added zeros. Number of active players and their average age growing from year to year. And it’s quite logical - people want to compete in what they play. And the developers will be happy to provide such an opportunity, and they themselves will not be offended.

The International 5 prize pool is growing by leaps and bounds, but literally every second, rapidly approaching a new record. What records were set before? We offer you the top 10 eSports tournaments with the most impressive prize money.

10th place: Call of Duty Championship 2013, Call of Duty Championship 2014, Call of Duty Championship 2015, Call of Duty XP – $1,000,000

The top 10 opens with 4 Call of Duty tournaments, each of which awarded $1 million.

Despite its near absence from the European scene, Call of Duty is one of the most popular esports titles today. It is actively promoted by both the developers themselves and the large streamer platform MLG-tv, whose resources are mainly aimed at viewers on the American continent.

The competitive component of this series of games reached a particularly large scale during the Call of Duty Experience event, held in September 2011. There, among other entertainment, visitors were offered a tournament between the best teams in the world, at which participants competed for $1 million. The winner received $400,000 ($100,000 for each of the four team members). From that moment on, a glorious tradition began - to hold a million-dollar world tournament every year.



The Call of Duty series entered the top ten, unlike CS:GO...

There was no tournament held in 2012: not much time had passed since the CoD XP exhibition. But in subsequent years (including this one), at the end of March - beginning of April, the established seven-figure amount is consistently drawn. With prize money of this size, the Call of Duty world championships occupy tenth place in this ranking.

8-9 places: The International and The International 2 – $1,600,000

The International series tournaments need no introduction. But if anyone doesn’t know, let’s say briefly: these are the largest and most prestigious competitions in the Dota 2 discipline. Traditionally, they limit the playing seasons in professional Dota.



The first The International - championships that gave birth to the modern Dota 2 scene

In your time The International made a lot of noise. Not only because the winner of the tournament was a team from the CIS - Natus Vincere, but also by the very fact that first place was awarded a million dollars. The total prize money for TI and TI2 was $1,600,000 each. Thanks to Valve's generosity, the prize pools for these tournaments were record highs at the time. And on this moment The first Internationals share 8th-9th place in the list of record holders in terms of prize money.

7th place: League of Legends Season 2 World Championship – $1,970,000

In October 2012, Riot Games demonstrated the seriousness of their eSports intentions. At the beginning of 2012, they announced that they would allocate $5 million a year to hold League of Legends tournaments. The enchanting finale of the season was the world championship in this discipline.


Riot Games gave players a real holiday

Riot Games has always taken a responsible approach to its events. Therefore, the second League of Legends World Championship not only went off with a bang, but also set several significant records. So, at that time it became an eSports tournament from the very large audience, attracting 8 million total viewers and 1.1 million concurrent viewers. And, of course, a new record was recorded in the “prize fund” category: the participants in the finals divided $1,970,000 among themselves, with a million, as at TI, going to the winners. To this day, the tournament’s prize fund remains firmly in the top ten, currently occupying seventh place.

6th place: League of Legends Season 3 World Championship – $2,050,000

In 2013, Riot Games decided to up the ante and announced $8 million in prize money for the upcoming League of Legends season. It was logical to assume that World Championship No. 3 would significantly surpass its predecessor.

For the most part, the third World Cup lived up to expectations. Several new records were set. The largest number of spectators in the history of esports was the number of spectators present at live matches (finals at the Staples Center, Los Angeles). The total audience for the finals was also a record, surpassing even that year's NBA Finals and baseball World Series.



The League of Legends World Championship is a spectacle that even the laziest players cannot miss

However, the prize pool only slightly exceeded last year’s and amounted to “only” $2,050,000. At that time, this was not even a new record: more was awarded at TI3. However, this amount is enough for the tournament to still stand out for its generous payouts and occupy sixth place in our ranking.

5th place: League of Legends Season 4 World Championship – $2,130,000

On next year The situation with the League of Legends world championship repeated itself: the increase in the prize fund turned out to be insignificant. However, the final tournament of the fourth gaming season became the largest in esports history and gave us many other interesting numbers and events.

2014 Season World Championship swept across Asia, filling out arenas in major esports centers on the mainland. The final match of the tournament took place at the stadium that hosted the FIFA World Cup, and brought together 40,000 League fans in the stands. The total audience of the tournament was 27 million viewers (11 million simultaneously). 1.5% of the population watched the final South Korea. And after honoring the champions, she performed on stage famous group imagine Dragons.



Not only the teams but also Imagine Dragons were noted for their performance at the championship!

The prize fund of the finals was also a “local” record. $2,130,000 – the most large sum prize money ever awarded in a League of Legends tournament. In the overall rating, these figures were awarded fifth place.

4th place: Smite World Championship 2014 – $2,612,260

An unexpected participant in the ranking was the largest tournament in the history of another MOBA game – Smite. Despite the fact that the development of Hi-Rez Studios is much inferior to the leaders, thanks to their devoted audience they were able to organize a very worthy world championship.



Few people expected to see Smite in fourth place - right?

Sales of the Odyssey, a special in-game set of items, helped to collect a record prize fund. Part of the money received as a result of the player's purchase of the set replenished the tournament fund. This system is similar to DotaTV tickets and Compendiums. By the end of the tournament, the prize money was fixed at $2,612,260, which corresponds to fourth place in the list of the largest.

3rd place: The International 3 - $2,874,400

The top three winners are opened by The International 3. It also owes its place in the ranking to its dedicated gaming audience.

The base prize fund of the tournament was the traditional $1,600,000. However, a few months before the start of the tournament, a “Compendium” appeared in the in-game store, the owners of which received not only additional features when watching the tournament, but also several special rewards for achieving a certain number of sales. 25% of the amount received for these virtual books was used to increase the prize money.


The audience grew, and so did The International’s prize fund.

The final prize pool for TI3 was $2,874,400. It's easy to calculate that $1,274,400 of that "belongs" to the fans. But no matter how the money is raised, this amount is the third largest prize pool in the history of esports.

2nd place: Dota 2 Asia Chamionships – $3,057,500

Increasing the prize fund through the sale of DotaTV tickets and compendiums has become an integral part of any Dota 2 tournament. Whether this is good or bad, we cannot say. What is certain is that this system allows record sums of money to be played between teams.

Until recently, “Compendium” was a signature attribute exclusively of The International series tournaments. The organizers dared to break this tradition Dota 2 Asia Championships, announcing their tournament with a holding system almost similar to TI. And, of course, with its own compendium.



The event turned out to be so large-scale that it received popular name"The International 4.5"

The event was so large-scale that it received the popular name “The International 4.5”. As in the largest tournaments of the season, it was attended by best teams from all over the world. Slots for the tournament were awarded at numerous regional qualifiers. Thanks to all this, the tournament attracted a huge audience, which, through the purchase of compendiums, helped form an impressive prize fund - $3,057,500. Today it is second in size to only one tournament.

1st place: The International 4 – $10,931,100

Without exaggeration, we can say: this tournament is a legend that will forever remain in the history of e-sports, no matter how large the upcoming tournaments may be.

In the dossier The International 4- solid records. But the most remarkable achievement of the tournament was the prize pool, which amounted to a mind-blowing $10,931,100. That's almost double what was awarded for all four League of Legends World Championships combined. The winners of the tournament, a team from China Newbee, took home more than $5 million. As you can see from our rating, not a single tournament held has even come close in terms of prize money to TI4... until it does.



Will Valve be able to surpass last year's championship?

It is worth noting that the fifth tournament of the series The International has every chance to surpass the incredible achievement of its predecessor. Less than two weeks after the release of Compendium, the tournament's prize fund is approaching $8,000,000. The tournament's prize fund goals are set to reach $15,000,000. Will Valve's expectations be met? Considering the achievements of The International 4 and the high start of the new tournament in the series, we can expect that by the end of summer the ranking will have a new leader.

1. Introduction

Poker tournament calls great amount emotions and brings indescribable pleasure when, on the one hand, you can win something, and on the other hand, there is something to lose. This is starting to get on my nerves. Of course, you shouldn't set a huge buy-in (entry fee) right away. From this article you will learn several basic rules that will help you make the optimal buy-in.

Another important question that will be answered in this article is: who will win how much? In the second chapter you will learn how to properly distribute the prize fund between different places.

2. What should the entrance fee be?

The buy-in size is influenced by two main factors:

  • It should be small enough that every player can afford to lose this money and not worry too much about it.
  • It should be large enough so that every player has a desire to take first place, i.e., so that everyone plays seriously, normal poker, and not fool around.

If the buy-in is too high, players will stop enjoying the game, as they will be under pressure and will be afraid of being eliminated. And if the buy-in is too small, some players may not take the tournament seriously. All of the above means that the optimal buy-in size depends on the financial capabilities of the so-called “average” participant. If you are playing with schoolchildren or students, you should buy in less than if you were playing with successful businessmen.

What is especially important is how experienced the tournament participants are. Absolute beginners, naturally, will not want to pay 50 € to enter the tournament, so it is better to play with them for small amounts. A experienced players, who may already be playing relatively high limits on the Internet, on the contrary, they will be interested in playing for several a large amount money, so you should increase your buy-in.

In addition, you should have an idea of ​​how many tournaments you will play in an evening. If you plan to play only one big tournament, then the buy-in can be made larger. If, on the contrary, you want to play several short tournaments, then, accordingly, the buy-in for each of them should be smaller.

3. How is the prize fund distributed?

For regular single-table tournaments, you can stick to the same payout structure as online poker. So, for a tournament for 8-10 people:

  • 50% of the prize fund - 1st place;
  • 30% of the prize fund - 2nd place;
  • 20% of the prize fund - 3rd place.

With 5-7 participants, only the first 2 places should be paid:

  • 60% - 1st place;
  • 40% - 2nd place.

Alternatively, you can use another structure:

  • 70% - 1st place;
  • 30% - 2nd place.

An increase in the number of participants must necessarily be reflected in the payment structure. If you are playing a 2-table tournament with no more than 20 players, then at least 4 seats must be paid. The following structure is recommended:

  • 1st place - 50%;
  • 2nd place - 25%;
  • 3rd place - 15%;
  • 4th place - 10%.

In 3-6 table tournaments, it is desirable that at least 3/4 of the participants who reach the final table receive prizes. The payout structure in such tournaments can be very different. The main thing is that the amount of additional prize money increases as you move from place to place, i.e., that the difference in prize money between, for example, 6th and 7th place is greater than between 7th and 8th place.

In larger tournaments the payout structure is much more complex. As a guide, keep in mind that at least 10% of participants should win prizes. You can study the payout structure of some poker room, for example: PartyPoker:

4. Conclusion

As a summary, we can say the following: the size of the buy-in should depend on the experience of the participants and their “monetary comfort” point. On the one hand, the buy-in should be large enough to create an incentive to fight for 1st place, on the other hand, it should be small enough so that participants can play comfortably and enjoy the process, and not tremble with fear of losing .

The payout structure always depends on the number of participants. You can focus either on the option proposed in this article or on the payout structures in online poker rooms.