Collection of psychological games and exercises. Psychological trust games for younger schoolchildren

Psychological game

for 3rd grade students “Me and my friends”

Target: creating a friendly atmosphere of mutual assistance, trust, friendly and open communication between children.

Progress of the lesson:

(children sit in a circle on chairs)

Greetings: Hello guys! Look what a beautiful day it is today. I am glad to welcome you to our lesson. Let's give each other a good mood and smile at our neighbor.

Exercise “Give a smile”

Participants stand in a circle and hold hands. Everyone takes turns giving a smile to their neighbors on the left and right, it is important to look into each other’s eyes.

Educational psychologist: Guys, please answer, what feelings did you experience when you smiled at your classmates? How did you feel when your classmates smiled at you?

Students share their impressions.

Educational psychologist: You all were pleased when you smiled at you too. So remember the sensations you experienced now. After all, a smile is the best antidote that nature could create for all troubles.

Exercise"Switch places"

Participants sit on chairs in a circle. The driver goes to the middle of the circle and says the phrase:

Swap places, those who know how to fry eggs,

Swap places those who came to school on foot,

Swap places, those who love ice cream,

Swap places, those who were born in the summer,

Swap places, those who have many friends,

Swap places those who like to spend time with friends,

Swap places those who can dance;

Swap places with those who have pets;

Swap places those who know how to play computer games;

Swap places those who love their parents.

The task of those who have this skill or trait is to change places. The presenter’s task is to have time to sit in any vacant seat. The one who did not have time to sit down becomes the new driver.

Exercise Friendship is...

Guys, do you know what friendship, friends, friendships are? How can you become a good friend? (children's answers). Well done, all your answers are valuable. Now let's look at the dictionary:

Friendship- this is a feeling, first of all, of trust in a person, complete confidence in him, a coincidence of many interests, various hobbies, habits, common experiences, a coincidence of opinions on the most unexpected occasion, in a word, long-term, kind-hearted, pure relationships between people who are in every way support each other.

Friendship- selfless personal relationships between people based on love, trust, sincerity, mutual sympathy, common interests and hobbies. Mandatory signs of friendship are reciprocity, trust and patience. People connected by friendship are called friends.

Friend - This is a person who supports you, can understand, help in a difficult situation, who shares with you all your joys and sorrows.

Educational psychologist: What qualities do you think a true friend should have? Children's answers.

But we must take into account that friendship between people is possible only if they follow certain rules of friendship. The most important of these rules is respect for each other's rights, and not least important is tolerance towards the other person. Come on in Here we will try to derive the rules of friendship.

Rules of friendship:

Don't quarrel

Give in

Don't be afraid to ask for forgiveness if you've offended a friend

To be polite

Don't get angry

Help a friend

To be honest

Be careful

Educational psychologist. Thank you, you are so great.There are many more rules of friendship, but these are the most basic. And if you follow them, you can become true friends to anyone.One of the rules listed above is to be attentive to your friend, but what do you think this means? Children give their explanations.

Educational psychologist. That's right, being attentive to your friend means, first of all, seeing what mood your friend is in.

And now we will check how attentive you are to each other.

"Drawing on the back"

Description of the exercise

Participants are randomly divided into three teams and lined up in three columns in parallel. Each participant looks at the back of his comrade. The exercise is performed without words. The presenter draws some simple picture and hides it. Then the same picture is drawn with a finger on the back of each last team member. The task is to feel and convey this drawing as accurately as possible further. At the end, those standing first in the teams draw what they felt on sheets of paper and show it to everyone. The presenter takes out his picture and compares it.

Participants are invited to discuss in teams the errors and discoveries that were made during the exercise. Draw conclusions, then, taking these conclusions into account, repeat the exercise. In this case, the first and last team members change places.

Discussion

Educational psychologist. What helped you understand and convey sensations? How did the first and last team members feel in the first and second cases? What prevented you from doing the exercise? Thank you for your responses.

You've probably heard something about conjoined twins? Yes, that’s right, these are people who are fused with some parts of their body from birth. I invite you to become these Siamese twins for a few minutes:

“joined” legs - walk around the room (2 pairs)

“fused” with hands - draw a flower, insert a thread into a needle, tie a bow, leaf through a book.

Educational psychologist: What, in your opinion, was the difficulty in completing the task? Children's answers.

Exercise “The Blind and the Guide”

Children are divided into pairs. One is blindfolded. His task is to go through a certain path along which there are obstacles.

Discussion

Educational psychologist. What helped you complete the task? Children's answers.

Educational psychologist. It seems to me that in the process of playing, you have become closer, learned to understand each other, and your friendships may even have strengthened. Well done! Children, do you have many friends? What are they? (children's answers). The exercises helped us learn more about each other, who likes what, what they are interested in. Do you think this information is enough to start friendships? (children's answers).

Educational psychologist. You know so much about friendship. Therefore, we invite you to take a trip to Friendly country!

Exercise “Map of a Friendly Country”

Equipment: Whatman paper, figuratively cut into puzzles according to the number of participants; pencils, felt-tip pens; scotch.

Progress

Each participant receives a piece of whatman paper, a puzzle, on which (on the back) a number is written in pencil to make it easier to assemble the overall picture at the end of the lesson. It is proposed to create your own friendly country on a piece of Whatman paper. After each participant creates his own country, all participants gather at a common table and try to assemble the overall picture from their puzzles. At the end of the lesson, the facilitator shows all participants what happened and receives feedback.

Instructions. In front of you is a small piece of whatman paper. But this is not a simple Whatman paper, but a magical one. If you want, mountains, fields, rivers, seas, forests and lakes will appear on it. You have 15 minutes to create your country, then come up with its name, who lives in it and what language they speak. So, let's get to work!

Educational psychologist. Now, let's see what we got (students talk about the country they drew, about its inhabitants and laws).

The resulting card is hung on the board.

Exercise “I'm glad I have a friend like you because...”

Educational psychologist: And at the end of our lesson today, I invite you to take part in a pleasant ceremony that can help you express all your friendly feelings towards your classmates.

Children stand in a circle, one of them goes to the center of the circle. The other students all take turns coming up to him, shaking his hand and saying: “I’m glad I have a friend like you, because...” and finish this application at their own discretion.

Reflection. End of the lesson.

Educational psychologist: I really liked how you worked in class today, and I want to wish you to be good friends.

Exercise: “I wish you.....”

Educational psychologist: I invite each of you to voice a wish to your classmates.

The general wish is written on the board near the map of the friendly island.

Educational psychologist: This concludes our lesson for today. Thank you everyone for your active participation in it. Until next time.

Zalina Aylarova
Mini-training for primary school children “Helping Hand”

Mini training"Helping hand"

Participants: children primary school age

Target: develop a sense of belonging to a group. Relieve tension, be able to talk about yourself.

Equipment for the lesson:

Whatman paper, pens, markers, note paper, bag, microphone;

various toys, tape recorder.

Lesson structure

I. Organizational part:

1. Greeting 5 min.

2. Rules for working in a group 3 min.

II. Main part.

1. Exercise "Good morning" 15 minutes.

2. Exercise "Three Faces" 15 minutes.

3. Exercise "Quick Transformations" 15 minutes.

4. Exercise. "Cow" 30 min.

5. Exercise "Snake" 10 min.

6. Exercise "Stories from the Bag" 30 min.

III.Reflection

9. Exercise. "Color with love" 10 min.

2. Exercise "Good morning".

Goals: Microphone used in the game will help start classes in a non-traditional, special way that strengthens the self-esteem of the participants. Each participant gets the opportunity to greet their classmates and tell them what makes them happy that day, what they want to do, what their mood is. This is an extremely effective ritual, it awakens the participants' interest, stimulates their willingness to listen to each other and, most importantly, gives them the opportunity to feel like the center of everyone's attention.

Instructions: Please sit down in a circle. Today I brought you a microphone. Each of you, in turn, will be able to say something into this microphone, and the rest will need to listen to it calmly. Whoever holds the microphone can tell everyone us: "Good morning" and tell him what he is happy about today. He can also tell us what his mood is this morning, and how the beginning of the day went at his home.

It may happen that some of children they won’t want to say anything. Don't insist. When you you will perform this ritual for the first time, start speaking into the microphone yourself, and then pass it on to someone from children.

The microphone can be used in a variety of situations: when one of children gives instructions to the class, sings a song, tells something funny or interesting.

3. Exercise "Three Faces".

Goals: Everyone loves surprises. The Three Faces game gives participants a surprise and also allows them to use their intuition and love of imitation. The task is to achieve matching facial expressions without words. If this is successful, the participants begin to be proud and ask themselves how they could have done it. You can offer this game before starting various activities, especially if they require cooperation and intuition.

Instructions: I'll show you three facial expressions now. At the same time, I want you to imitate me.

First I will show you a sad face. Remember what a sad person looks like. Now let each of you make a sad face. What gestures are best for us to make? hands to express sadness?

Now I will show you my fierce face. Has everyone imagined what it looks like? Let's all furrow our eyebrows, bare our teeth and clench our fists.

The third person is happy. To do this, let's all smile broadly and put our hand to our hearts.

Do you understand what these three faces look like? Let's try again once: sad, fierce and happy.

Now split into pairs and stand with your partner back to back. Let's go through all three facial expressions again. Let's make a sad face, a fierce one, and then a happy one. Now you're on your own you will choose one of three faces. When I now count to three, you will need to quickly turn to your partner and show him the facial expression you have chosen. The goal is to show the same face as your partner without prior agreement. Ready? One two Three. Show your face to your partner. Which couple chose the same face?

Give the children the opportunity to practice a little more on their own. Then combine the pairs into fours. Each pair in a group of four must agree in a whisper what facial expression they want to show to the other pair. Then the couples stand with their backs to each other, and you give the command again. Increase the number of people in the group until the whole class is divided into two large teams.

You can supplement the suggested facial expressions with appropriate sounds and gestures. This gives everyone more freedom in the game and makes it even more fun.

4. Exercise "Quick Transformations".

Goals: Here we use the creative movement method, thanks to which participants will be able to have the opportunity to express their fantasies, as a creative break, for example, after a long “sedentary” work.

Instructions: Now the music will start playing and you will start walking around the class. When the music stops, you should stop too. At this point I will tell you who you should portray. (Turn on the music and stop it after about one minute.)

Now you all must turn into Baba Yaga. (Play the music again for 30 seconds.)

Now everyone is a robot. Stand in pairs and show each other that you are robots. (Play the music again for 30 seconds.)

Other transformations: a sad clown, a cheerful dancer, a nervous robber, a tired sprinter, a smiling mannequin, a boxer before a fight, a singer earning applause.

5. Exercise "Cow".

Participants are divided into two teams of 3-4 people. Their task: Draw a picture on a given topic faster and better. You can discuss, agree, but go out to draw one at a time

6. Exercise "Snake".

Participants line up one after another. The first is the head of the snake, the last is the tail. The snake's head performs different movements. The tail repeats. The task is not to lose the tail.

7. Exercise "Stories from the Bag"

Instructions: I brought you a big bag containing a lot of different things. Each of you can stick your hand in there once and get something out.

Now go in twos and come up with a story that involves both of your subjects. You have five minutes. After that, each couple will tell us their story.

When you you will To repeat this game, you can ask the participants not only to tell, but also to act out their story.

Exercise Analysis:

Do you like playing with other children?

Did you catch an interesting item from the “magic bag”?

8. Exercise "Color with love".

Goals: To really get along well with people, we need to feel their love and support. Otherwise, in critical situations, we lose our composure and cannot contain our irritation.

This game is remarkable in that it creates an atmosphere of mutual love in the group, and also lays the foundations for stable friendships between children. We advise you to repeat this game more often, each time with new partners. Although, of course, this is not the only procedure helping Create an atmosphere of community and friendliness in the classroom.

Here we offer a version of the game in which children cooperate with each other in pairs.

Instructions: How do you show other people that you love them? How do you understand that another person loves you?

Now please divide into pairs. Now stretch your arms forward and imagine that they are covered with the wonderful color of love. (You yourself will also extend your arms forward.) Which color will you choose for yourself? I want you to show each other now how much you love each other. To do this, you will now “paint” each other with the colors of love, tenderness, kindness, and affection. I'll show you now how this can be done.

You approach several participants in turn and begin to “color” them - with light circular movements of your hands, slide from top to bottom along the head, shoulders, hands, torso, legs. Thus, you seem to melt the ice of mistrust. Also tell each participant what color you have chosen for them.

Close your eyes and take three deep breaths in and out.

First, prepare your palms for “coloring”: rub them together. Feel your palms getting warmer and warmer. While you rub your palms together, think about how much love you have in your heart. (15 seconds.)

Now extend your palms forward and let them rest for a while. Feel what they are like. Warm? Does it tingle slightly? Are they full of energy? Now send love from your heart and let it flow hands will flow into your palms and fill them. (5 second.)

Feel this love in your palms (5 seconds, and feel how your palms "colored" the color of love, kindness, tenderness. (5 second.)

Now open your eyes and start coloring each other one by one.

Place your hands on top of your partner's head. If you really "color" with his love, send him kind and gentle thoughts. Imagine covering it completely with your chosen color of love and kindness. Start from the head and gradually work your way down. "Color" ears, then cheeks, back of the head. Lower yourself over your shoulders hands to palms. Finally, move from your hips through your legs to your knees and feet. (30 - 60 seconds. By adjusting the required intensity, for older children this instruction can be given more slowly, so that the entire process lasts 2-3 minutes.)

Now switch roles. (Please repeat all instructions again.) Now you have a few minutes to discuss your feelings with each other.

Exercise Analysis:

How did you feel when they “painted” you?

How did you feel when you "colored" your partner?

Did you see the color that your partner “painted” you?

Did you experience any sensations in your palms when you “colored” your partner?

What kind and affectionate thoughts did you send to your partner?

What was difficult for you in this game?

Final part. Discussion, exchange of impressions.

"Forbidden word"

We choose a forbidden word, it can be any color (yellow) or quality (small). We throw the ball to the child while asking questions. (The sea is blue, and the sun? What color is the rose? And the daisy? The elephant is big, and the mouse?) The child must give an accurate answer, not forgetting to say “abracadabra” instead of forbidden words.

"Secret Letter"

Draw the outlines of a geometric figure, number, letter or even a word in the air. Let your child try to guess what you wrote “in transparent colors on transparent paper.” The next secret message to write to a child.

"Observer"

Sit with your child in front of the window. Find some stationary object and ask your child to guess what it is (“transparent, like a small house”) you see. You can also play like this: “Quickly name 5 round (red, hard and smooth) objects in this room.”

"Architect"

You are an architect, the child is a builder. Both have the same number of cubes of different types. The architect uses his cubes to show what structure needs to be built (staircase, arch, house), and the builder repeats the task.

"Magic word"

First you need to agree on which words are considered “magic”. Words starting with the letter “M” or any other letter can be considered “magical” (then the game will simultaneously develop the child’s phonemic hearing), or they can be words denoting birds, pets, etc. You tell a story or say any words in a row. When pronouncing the “magic words,” the child must give a signal: hit the table with his palm (raise his hand up or stand up).

Exercise “My favorite fruit”

The exercise allows the facilitator to create a working mood in the group; memory is also developed and the ability to concentrate for a long time is developed.

Group members introduce themselves in a circle. Having identified themselves by name, each participant names their favorite fruit; the second - the name of the previous one and his favorite fruit, his name and his favorite fruit; the third - the names of the previous two and the names of their favorite fruits, and then your name and your favorite fruit, etc. The latter, therefore, must name the names of the favorite fruits of all group members.

Exercise “I won’t get lost”

Exercise to develop concentration and distribution of attention

The psychologist offers the following tasks: count out loud from 1 to 31, but the subject should not name numbers that include three or multiples of three. Instead of these numbers, he should say: “I won’t go astray.” For example: “One, two, I won’t get lost, four, five, I won’t get lost...”

Sample correct count: 1, 2, -, 4, 5, -, 7, 8, -, 10, 11, -, -, 14, -, 16, 17, -, 19, 20, -, 22, -, -, 25, 26, -, 28, 29, -, - _the line replaces numbers that cannot be pronounced).

Exercise "Observation"

Exercise to develop visual attention. This game reveals the connections between attention and visual memory.

Children are asked to describe in detail from memory the school yard, the path from home to school - something they have seen hundreds of times. Junior schoolchildren make such descriptions orally, and their classmates fill in the missing details.

Exercise "Fly 1"

Exercise to develop concentration

This exercise requires a board with a nine-cell 3X3 playing field lined on it and a small suction cup (or a piece of plasticine). The sucker acts as a “trained fly”. The board is placed vertically and the presenter explains to the participants that the “fly” moves from one cell to another by giving it commands, which it obediently carries out. According to one of four possible commands (up, down, right and left), the fly moves according to the command to the adjacent cell. The starting position of the “fly” is the central cell of the playing field. Teams are given by the participants one by one. The players must, by constantly monitoring the movements of the “fly”, prevent it from leaving the playing field.

After all these explanations, the game itself begins. It is held on an imaginary field, which each participant imagines in front of him. If someone loses the thread of the game, or “sees” that the “fly” has left the field, he gives the command “Stop” and, returning the “fly” to the central square, starts the game again. "Fly" requires constant concentration from the players.

Exercise "Selector"

Exercise to develop concentration and attention span

For the exercise, one of the game participants is selected - the “receiver”. The rest of the group - the "transmitters" - are busy counting out loud from different numbers and in different directions. The “receiver” holds the rod in his hand and listens silently. He must tune in to each “transmitter” in turn. If it is difficult for him to hear this or that “transmitter,” he can make him speak louder with an imperative gesture. If it's too easy for him, he may turn down the volume. After the “receiver” has worked enough, he passes the rod to his neighbor, and he himself becomes a “transmitter”. During the game, the rod makes a full circle.

Exercise “Flies - does not fly”

An exercise to develop attention switching and the ability to perform movements.

Children sit down or stand in a semicircle. The presenter names the items. If an object flies, children raise their hands. If it doesn’t fly, the children’s hands are down. The presenter may deliberately make mistakes; many children’s hands will rise involuntarily, due to imitation. It is necessary to hold back in a timely manner and not raise your hands when a non-flying object is named.

Exercise “My Birthday”

The exercise will develop memory and the ability to concentrate for long periods of time.

The group members, as in the previous version, take turns saying their names, but each participant adds the date of their birthday to their name. The second is the name of the previous one and the date of his birthday, his name and the date of his birthday, the third is the names and birthdays of the two previous ones and his name and the date of his birthday, etc. The latter, therefore, must name the names and birthdays of all members of the group.

Exercise "Palms"

Exercise to develop stability of attention.

Participants sit in a circle and place their palms on the knees of their neighbors: the right palm on the left knee of the neighbor on the right, and the left palm on the right knee of the neighbor on the left. The point of the game is to raise your palms one by one, i.e. a “wave” of rising palms ran through. After preliminary training, palms raised at the wrong time or not raised at the right time are eliminated from the game.

Exercise “Edible – Inedible”

Exercise to develop attention switching.

The presenter takes turns throwing a ball to the participants and at the same time names the objects (edible and inedible). If the object is edible, the ball is caught; if not, it is discarded.

Exercise "Fly"

An exercise to develop concentration and switching attention.

The exercise is carried out in exactly the same way as the previous version, only in a more complicated version: the number of flies has been increased (there are two of them). Commands to the “flies” are given separately.

Exercise “The most attentive”

Exercise to develop visual attention and memory.

Participants must stand in a semicircle and identify the driver. The driver tries to remember the order of the players for a few seconds. Then, on command, he turns away and names the order in which his comrades stand. All players in turn must take the place of the driver. It is worth rewarding those who do not make a mistake with applause.

"Where was it" 1

The child is shown several objects lying on the table. When he turns away, one of the objects is removed or rearranged. The child is required to indicate what has changed. You should start with a small number of items, gradually increasing it.

"Find the difference" (Lyutova E.K., Monina G.B.) 2

Goal: developing the ability to concentrate on details.

The child draws any simple picture (a cat, a house, etc.) and passes it to an adult, but turns away. The adult completes a few details and returns the picture. The child should notice what has changed in the drawing. Then the adult and child can switch roles.

The game can also be played with a group of children. In this case, the children take turns drawing a picture on the board and turning away (the possibility of movement is not limited). The adult completes a few details. Children, looking at the drawing, must say what changes have occurred.

"Tender paws" (Shevtsova I.V.) 2

Goal: relieving tension, muscle tension, reducing aggressiveness, developing sensory perception, harmonizing relationships between a child and an adult.

An adult selects 6-7 small objects of different textures: a piece of fur, a brush, a glass bottle, beads, cotton wool, etc. All this is laid out on the table. The child is asked to bare his arm up to the elbow; The teacher explains that an “animal” will walk along your hand and touch you with its affectionate paws. You need to guess with your eyes closed which “animal” touched your hand - guess the object. Touches should be stroking and pleasant.
Game option: the “animal” will touch the cheek, knee, palm. You can change places with your child.

"Sea waves" (Lyutova E.K., Monina G.B.) 3

Goal: to teach children to switch attention from one type of activity to another, to help reduce muscle tension.

At the signal from the teacher "Calm", all children in the class "freeze". At the “Wave” signal, the children take turns standing at their desks. The students sitting at the first desks stand up first. After 2-3 seconds, those sitting at the second desks rise, etc. As soon as the turn comes to the inhabitants of the last desks, they stand up and all clap their hands together, after which the children who stood up first (at the first desks) sit down, etc. At the signal from the “Storm” teacher, the nature of the actions and the sequence of their implementation is repeated, with the only difference being that the children do not wait 2-3 seconds, but stand up one after another at once. You need to finish the game with the command "Calm".

"Looking for letters" 5

These tasks contribute to the development of concentration and self-control when students perform written work. To carry them out, you will need any printed texts (old unnecessary books, newspapers), pencils, pens. For children 6-11 years old, it is advisable to use texts in large font.

To achieve any success, this task should be done at least 5 times a week for 5 minutes. Classes can be individual or group.

Now the instructions themselves: Within 5 minutes you need to find and cross out all the letters “A” you encounter (you can indicate any letter): both small and capital ones, both in the title of the text and in the author’s surname.

As you master the game, the rules become more complicated: the letters you are looking for change, they are crossed out in different ways, and so on; two letters are simultaneously searched, one is crossed out, the other is underlined; On one line the letters are circled, on the other they are marked with a tick, etc. Based on the results of the work, the number of omissions and incorrectly crossed out letters is calculated. The indicator of normal concentration is 4 or fewer absences. More than 4 absences - poor concentration.

Losing should not cause feelings of dissatisfaction in children, so you can introduce funny “fines”: meow as many times as mistakes are made, crow, jump on one leg, and so on. The game time should not exceed 5 minutes.

"Find the words - 1"

Words are written on the board or on a blank sheet of paper, in each of which you need to find another word “hidden” in it. For example: laughter, wolf, post, scythe, regiment, bison, fishing rod, stranded, set, injection, road.

"Find the words - 2"

The child is presented with a letter text in which words are inserted. The child must find and underline these words:

Sun andshatmashinaro

"Tangled Lines" 5

Tracing the gaze of a line from its beginning to its end, especially when it is intertwined with other lines, contributes to the development of concentration and concentration.

"Do as I do!" (with matches)

Goal: to increase the amount of attention (the result is achieved by repeating the game options many times).

Children play in pairs. Initially, each child has 6 matches. One, the leader, lays out a random composition from 6 matches, then shows it to his partner for one or two seconds.

The partner lays out exactly the same figure from his matches from memory. Then the children change roles. If the condition is successfully met, the number of matches gradually increases to 12-15.

"Monkeys" (1.5-7 years)

Purpose of the game: development of attention, coordination of movements, memory.

Equipment: bricks of one or more colors (all children and the leader must have the same sets), or counting sticks, or a set for the game “Tangram”, “Vietnamese game”, etc.

Progress of the game: the presenter suggests to the children: “Let’s “turn” into monkeys today. Monkeys are best at imitating, repeating everything they see.” The presenter, in front of the children, puts together a structure from bricks (or from the material on which the game is played). The guys must copy as accurately as possible not only the design, but also all its movements.

Option: the structure built in front of the children is covered with a sheet of paper or a box and they are asked to fold it from memory (then the result is compared with the model).

"Palms"

Participants sit in a circle and place their palms on the knees of their neighbors: the right palm on the left knee of the neighbor on the right, and the left palm on the right knee of the neighbor on the left. The point of the game is to raise your palms one by one, i.e. a “wave” of rising palms ran through. After preliminary training, palms raised at the wrong time or not raised at the right moment are eliminated from the game.

"Nebuchadnezzar"

A word is written on the board. Task: make as many words as possible from the letters of the written word. Each letter can be used in each word no more than it appears in the given word. A game against time or a given number of words (who will write first). At the end, participants read out the words they composed one by one. The rest cross out the words they read. The one who makes up the most words wins.

For example: ceiling (floor, current, about, etc.), fair (yar, mark, karma, punishment, etc.)

"Guess the animal"

You can play with two or more. Each participant takes turns thinking of an animal and describing it: “I know an animal that...” (for example: a marsupial, lives in a tree, lives in Australia; the largest sea animal; a pet that catches mice). The next participant must guess. If he finds it difficult, the participant who guessed the animal can complement its description.

This game is convenient because you can play it anywhere and anytime: at home, on the street, at a party, etc.

Using the same principle, you can play “vehicles”, “clothing”, “kitchenware”, etc.

"Third wheel"

This game can be played after the child has mastered the classification of objects into groups and subgroups: animals (wild/domestic, sea/birds, etc.), vehicles (land, air, sea), furniture, kitchen utensils, toys , clothes, etc. First (initial) option. The adult shows the child cards, each of which depicts three objects: two belong to the same group, and the third is extra. For example: tree-flower-house. The child must determine and explain that the house is an extra object, because... is not a plant.

Second (complicated) option. The same game - only by ear: an adult names three objects. The child’s task is to determine which of the named objects is superfluous and why.

The child must explain why he considers the item unnecessary. At the request of the parents and the child, you can also alternate: let the child also ask you such riddles.

"Game with geometric shapes

Cut out 3 triangles, 3 rectangles, 3 squares, 3 diamonds, 3 circles, 3 ellipses and 3 trapezoids from colored paper. In each three, all the figures must be of different colors, 2 figures must be of the same size, the third must be of another (for example: red and blue triangles of the same size and a green triangle of another size - larger or smaller than the previous ones; yellow and red rectangles of one size and blue of another; and etc.).

All figures are laid out on the table in random order. The adult takes one figure and invites the child to find another according to one of the instructions:

1) change only the shape (i.e. leave the color and size)

2) change only the color

3) change only the size

4) change only the shape and color

5) change only the shape and size

6) change shape, color, size

The child must pick up another piece as directed and explain his choice. If more than one shape matches the directions, the child must choose any of them. In this case, you can also ask him to show additional figures that meet the requirements.

You can also complicate the game by asking the child to choose a figure that does NOT correspond to the instructions, and be sure to explain how this discrepancy is expressed.

An adult can alternate with a child in the roles of presenter and performer: it will be interesting for the child to feel like an “examiner”. At the same time, he will need to independently choose a figure and come up with instructions, as well as evaluate the adult’s answer.

Who cares

This game is designed to teach you to take the role of a leader seriously and responsibly.

Everyone is invited to order the leader to do something. After all the orders are spoken out loud, the players are told the rules of the game. They consist in the fact that each player himself must carry out his orders. If a child, when coming up with a task, did not care whether it was easy to complete, he will be more serious next time.

"We are going to walk"

The game, intended for preschoolers and primary schoolchildren, will teach children to convince others, and not to impose their own opinions.

The presenter says: “We are going for a walk in the forest. Let everyone tell their neighbor on the right what they need to take with them, and explain why this particular thing will be needed on a forest walk.”

When the players take turns talking to their neighbor, the host announces who he will take for a walk and who he will not. He does it this way: if the player simply tells his neighbor what he needs to take, but cannot explain in detail the reason, he is not taken for a walk.

If the player tries to convince his neighbor of the need to take this or that object and comes up with incredible reasons and gives various arguments, he must definitely take it.

It is better if, while two people are talking, others will listen to them and draw conclusions for themselves. Then it is easier for those who were not taken for a walk to correct themselves later.

"Hostilities"

The game is designed for children of primary school age.

The guys are divided into two teams. Each must have a “commander”, the rest must be “warriors”. The “commander” develops a plan for “military action”, and the rest must obey him. The task of the “commander” is to try to organize his “army” in such a way that all team members strictly follow his orders. He must come up with various ways to “attack” the other team, quite interesting ones, and organize the game itself in a fun and exciting way. If the “commander” cannot lead the “warriors”, he is immediately re-elected. The “commander” whose team won can be recognized as having the best leadership qualities at the end of the game.

"Captain"

Game for children of primary school age.

At the beginning of the game, a leader is selected - the “captain”. The remaining players are divided into two teams. The first team is “sailors”, and the second is “pirates”. The "captain" gives various orders, and the "sailors" must carry them out, but only if the orders are clear and precise. When the “sailors” are attacked by “pirates,” the “captain” must think through a “battle” plan. At the end of the game, each player gives his assessment of the “captain’s” actions using a five-point system.

The game continues, but with a different “captain”. When everyone tries themselves in the role of “captain”, the results are summed up. The winner will be the participant with the most points.

“They carry water on the touchy”

For children of primary school age.

The players are divided into two teams. Members of the first team will be “touchy,” and members of the second team, on the contrary, will try to convince the “touchy” ones. The first team performs first. Its members can act out a skit or tell a story from their own lives about how someone once greatly offended them. Or you can tell how the player himself unwittingly or deliberately offended someone.

Members of the second team must carefully listen to the story or watch a “sketch” - a theatrical performance. After this, they must discuss the situation outlined in detail and express their opinion. They can say why it was impossible to be offended in this case. Or vice versa, we can say what measures needed to be taken.

The presenter carefully observes the game and the actions of all the children. Then the most convincing and active players of the second team receive the points they earn. Then the teams change roles. Members of the second team become “touchy,” and the first team, on the contrary, tries to convince them. Game continues. At the end, the presenter sums up the results.

The winners are those who received the most points. It is these guys who can consider themselves the most conscious and restrained in showing various emotions, including resentment.

Search for "treasure"

For children of primary school age.

The presenter takes some small thing and hides it in the room. All players except one must know where he hid this item. The point of the game is that one of the guys is in the dark about the location of the object. His task is to find this thing.

When he starts searching, the leader and other players begin to tell him where the object is with hints and tips. During the search, the seeker will definitely show some emotions, for example, impatience, joy, resentment, etc. The task of the presenter is to monitor these emotions and then evaluate them using a point system. The less emotion the player showed, the more points he will receive. And, accordingly, on the contrary, the more emotional the player was, the fewer points he receives.

To give the player more reasons to show his emotions, you can first send him with hints to search in one direction, and when the search drags on, let him know that the direction has been chosen incorrectly. Accordingly, the player will sooner or later show irritation, anger or resentment towards those who have been “leading him by the nose” for so long. This will be a kind of test of his ability to restrain his emotions.

Every player must pass this “test”. Of course, the object to be found must be hidden in different places each time. The game progresses in exactly the same way: one searches for a hidden object, and the others give him directions. As a result of the game, everyone gains a certain number of points. At the end of the game the results are summed up. The winner is the one with the most points.

Surprise

For children of primary school age.

It is advisable to prepare for the game in advance: make small surprise gifts, wrap them in a beautiful wrapper. For example, place several boxes inside one another, like a nesting doll, and wrap them beautifully.

The presenter calls one of the players and solemnly presents him with a gift. The player begins to unwrap this gift, and the presenter interests him, saying: “Your gift is a wonderful thing... This is a toy made in a distant, warm country, it is very popular all over the world...”. In fact, the toy can be a simple whistle or some other small thing. It is important to look at the reaction of the participant in the game while he unwraps the gift.

If the player does not express his emotions, calmly completes the task and unwraps the toy, his restraint can be noted quite highly.

At all stages, it is important to monitor the emotions of the players, especially after they see the toy. This is how the guys are “tested”. At the end of the game the results are summed up. Those who score the most points win.

The game can be diversified in this way: each player must unwrap his gift slowly, so as not to damage the packaging and wrapping paper. This also demonstrates the ability to restrain one’s emotions. An impatient player will try to see the surprise as quickly as possible, so he will not show accuracy and caution.

"Talents and Fans"

For children of primary school age.

Children can develop complexes for a variety of reasons. For example, they don't know how to draw. The goal of the game is to help get rid of the complex.

The presenter takes turns inviting the children to draw something. After some time, the drawings are presented for general discussion. Everyone portrays what they can. If a participant in the game knows how to draw well, he can sketch something complex; if not, the drawing can be the simplest.

The presenter begins to discuss the drawings. A special condition is that you cannot say that the drawing is bad, you only need to emphasize its merits. All the guys support the discussion of each drawing, expressing their opinions. It can be noted that the colors were very cleverly chosen, that the idea itself is very interesting, etc. There are no winners or losers in the game, everyone has the right to express their opinion about the drawings, as well as present their work for everyone to see. The author of the most talented drawing may be rewarded with a prize, and the most active participant in the conversation may be rewarded with a prize or certificate.

"Talented conversationalist"

For children of primary and secondary school age.

Children often experience communication difficulties. This game will help you gradually get rid of excessive shyness.

The participants of the game are divided into pairs. One of the pair starts the conversation, and the second’s task is to maintain the conversation. The facilitator offers each couple their own topic for conversation. Topics can be very different, for example about the weather, nature, school affairs, discussion of a movie, book, and so on. You can discuss any problem, including the choice of clothes for a disco or a birthday.

The game goes as follows: first, each pair rehearses their dialogue. And then she must show her dialogue to everyone present. That is, the players calmly talk among themselves, and the rest listen carefully. In this way, each couple demonstrates to the others their ability to communicate. The presenter, in agreement with all those present, assigns a certain number of points to each pair. Then the players change. There are no winners or losers in the game, but players who score the maximum number of points can be rewarded with some kind of prize.

"Cacti grow in the desert"

The game is intended

Everyone stands in a circle, holds hands, walks and says:

“Cacti grow in the desert, cacti grow in the desert...” The leader stands in the center of the circle, sometimes turning. Suddenly, one of the players jumps out of the circle and shouts: “Oh!” He must do this in such a way that the presenter does not see him at this moment, and the players adjacent to him immediately clasp their hands. If the leader sees someone about to jump out, he touches him on the shoulder, and he remains in the general circle.

The presenter asks: “What’s wrong with you?”

The player comes up with any answer related to the cactus (for example: “I ate a cactus, but it is bitter” or “I stepped on a cactus”).

After this, the player returns back to the circle, and others can jump out. The most important condition is not to repeat yourself when answering the presenter’s question.

Those children who most often find themselves outside the circle are the most active and have greater leadership abilities.

"Teddy bears on a walk"

It is useful to involve children of preschool and primary school age in such a game. It can be played in kindergarten or at a party in elementary school.

First, the presenter says: “You are all little bear cubs, you are walking through the meadow and picking sweet strawberries. One of you is the eldest, he watches over everyone else.”

Cheerful music plays, children walk around the room and pretend to be bear cubs - they waddle, pretend to pick berries, and sing songs.

At this time, the presenter selects one player and, when the music stops, announces that he is the eldest bear cub. His task (announced in advance) is to check as quickly as possible whether all the cubs are in place, that is, to touch the shoulder of each player.

After he makes sure that no one is lost, the game resumes, and after a few minutes the leader appoints another senior. The game continues until everyone has played this role. The one who completes this task the fastest is declared the fastest and oldest. Naturally, this will only work for those who act calmer and more organized than others. At the end of the game, the host explains why the winner was able to complete the task better than the others.

The game “Teddy Bears for a Walk” allows children to learn how to quickly respond to a task and correctly organize their actions. It can be carried out quite often, changing bear cubs to kittens, chickens, elephant calves, etc.

"Far, far away, in a dense forest..."

The game is for preschoolers. At this age, leadership qualities manifest themselves quite clearly, usually they are directly related to mental or physical superiority. With age, these qualities may disappear if they are not developed.

The players sit on chairs, close their eyes, and the presenter explains the rules: the phrase “far, far away, in a dense forest... who?” One of the players answers, for example: “little foxes.” If several answers are pronounced at the same time, the presenter does not accept them and repeats the phrase again. Sometimes it is difficult for the players to decide who should answer, but the leader should not interfere and let the children figure it out themselves.

When the only answer is received, the presenter says the following phrase: “Far, far away, in a dense forest, fox cubs... what are they doing?” Answers are accepted according to the same rules.

You can play this game for quite a long time until you get bored. Or - when the first phrase becomes long enough, you can start over. The only condition: all phrases must begin the same: “Far, far away, in a dense forest...”

It usually turns out that one or more players answer the most. It is worth paying attention to them - they are the ones who have the most developed leadership abilities.

"Shipwreck"

The game is for children of preschool and school age.

The presenter announces: “We were sailing on a large ship, and it ran aground. Then a strong wind arose, the ship refloated, but the engine broke down. There are enough lifeboats, but the radio is damaged. What to do?"

The situation may be different, the main thing is that there are several ways out of it.

The kids discuss the current situation and consider all possible ways out of it. Some people offer one way out, others another. It is important to pay attention to who takes the most active part in the discussion and defends their opinion.

As a result of the discussion, the players tell the presenter their way out of the situation, and he tells them what came out of it. Naturally, the result must be successful. The presenter must not allow a “split” among the players, that is, the fact that one half of the children will choose one option, and the other half will choose another.

"Fire brigade"

For preschool children.

At the beginning of the game, a leader is chosen. The remaining players represent the “fire brigade”. The presenter must send them to put out the “fire”. Players must run, fuss and perform some stupid actions. The leader’s task is to be able to “gather” them and force them to “put out the fire.” As a result, each player gives his assessment of the leader’s behavior on a five-point scale.

Then the players change places - someone else becomes the leader. The game repeats itself. Next, each player again gives his assessment of the leader’s behavior. The game continues until each player is in the leader's place. The winner will be the one who received the most points.

"Photographer"

Game for preschoolers.

At the beginning of the game, a leader is selected - the “photographer”. The presenter must take interesting “photos,” which means he must seat the rest of the guys at his discretion. The “Photographer” will have to act quickly and clearly. He can offer the role of a teacher to one of the participants in the game - therefore, he needs to take the appropriate pose. Someone can become a “policeman”, someone an “actress”, someone a “magician”.

Each player gives his or her assessment of the “photographer’s” actions on a five-point scale. Then the players change, and another one becomes the “photographer”. The game continues until all the guys have played the role of “photographer”. And to make the game even more interesting, you can take a Polaroid and take snapshots. The best “photographer”, accordingly, will have better quality photographs, which means he is better than others at ensuring that those around him fulfill his requirements, and is a leader.

“I’m the best, and you?”

For preschool children.

All children should feel unity and receive a dose of encouragement and approval, and in an atmosphere of mutual understanding and good mood, children will forget about their fears and doubts for a while. The game is designed for the participation of not too many children (from 3 to 5).

One of the children is hoisted onto a chair amid universal cheers of approval, and for a while the dream of being on stage and receiving enthusiastic applause becomes a reality. The rest surround the chair in a tight ring and clap their hands.

Each of the players should visit this place of honor, and both those for whom applause is heard and those who applaud receive pleasure from the game.

"On Main Street with an Orchestra"

For preschool children.

The game helps children get rid of negative emotions and also imagine themselves as an important orchestra conductor. This exercise not only invigorates, but also creates a feeling of cohesion. For the game, you will need a cassette with a recording of perky and cheerful music that children would like and evoke positive emotions in them.

All the children must remember the conductor and the movements that he performs in the orchestra pit. Everyone needs to stand together in a common circle, imagine themselves as conductors and “conduct” an imaginary orchestra. All parts of the body should be involved: arms, legs, shoulders, palms...

"Gardener"

For children of preschool and primary school age; It is desirable that the number of participants be at least 10.

Choose a presenter. It often becomes an adult.

All children take color names for themselves. The presenter begins the game by saying the following text: “I was born a gardener, I got really angry, I’m tired of all the flowers, except ...”, and names one of the flowers chosen by the children. For example, “...except for the rose.” “Rose” should immediately respond: “Oh!” The presenter or one of the players asks: “What’s wrong with you?” “Rose” answers: “In love.” The same player or presenter asks: “With whom?” “Rose” answers, for example, “Into the violet.” “Violet” should immediately respond: “Oh!” etc. If you did not respond when you named your flower, or you yourself “fell in love” with someone who is not here, then you lose and the game starts over.

Nose, mouth...

For preschool children. It teaches the ability to quickly react to a situation, develops their attention and the ability to quickly switch it from one subject to another.

Usually the leader is an adult. Sit facing the children, seating them in a semicircle. Start the game by saying: “Nose, nose, nose, nose...”. At the same time, touch your nose with your extended index finger. Children should do the same. Suddenly change the word: “Nose, nose, mouth...”, but you should not touch the mouth, but another part of the head, for example, the forehead or ear. The children's task is to touch the same part of the head as you, and not the one you named. The one who makes more than 3 mistakes leaves the game.

The winner is the player who remains in the game the longest.

"Product base"

For children of preschool and primary school age.

A presenter is selected. He will be the “director of the product base.” Another one is “store director.” The remaining players are “sellers”. The essence of the game is this: one “salesperson” comes to the “director of the food base” and asks him what products are available. The “base director” gives him a specific list, for example: “There is ice cream, Ostankino sausage, Salami sausage, smoked sausages, Dutch cheese, Indian tea, milk, butter, margarine.”

The “seller” must remember everything and pass it on to the “store director”. The difficulty is that you cannot write down the names of products, you can only remember them. At the same time, the presenters themselves may well write down what they said in order to check the players later. For each correctly named product, the player receives a point. Those who collect the most win.

for children of primary school age

This is a period of positive change and transformation. And if at this age the child does not feeljoy of knowledge, will not gain confidence in their capabilities and abilities, will not learn to make friends, will not acquire the ability to study, then it will be much more difficult to do this in the future, beyond the sensitive period.

The development of a new leading activity - educational - at primary school age is just beginning. This process occurs both at home and at school. The school makes special demands on the child, which require some time and effort to master. Children adapt to school gradually. The adaptation process affects various areas of the child’s personality and is individual in nature. Children with a high level of physical and psychological readiness for school adapt more easily, but every child has certain problems associated with adaptation to new living conditions. For some children, the adaptation period is delayed.

As a rule, difficulties that arise in children of primary school age cause the need for already mastered and favorite play activities. Special classes using educational games are especially useful for children with low self-esteem, anxious, insufficiently attentive, slow, some children with increased activity or, conversely, with an “inhibited” perception of the surrounding reality, as well as schoolchildren who experience difficulties in the ability to build and maintain harmonious interpersonal relationships. By “joining” the child in this activity, working with him in the learning process at a level accessible to him, we thereby provide him with a favorable transition to solving educational problems. In the case of a child lagging behind in mental development, play is the only possible form of adaptation of the child to educational activities, since it ensures that teaching techniques correspond to psychological age.

A game for children is not only and not so much entertainment. For a child, play is the main activity. She helps him develop and learn about the world around him. Psychological games for children can be aimed at developing memory, reaction, ingenuity, attention, imagination, and ear for music. They will help identify leaders in the children's team, make friends and unite the team, overcome shyness and develop self-confidence. The advantage of psychological games for children is that the child will play with pleasure, without even suspecting that at that moment he is being raised.

Psychological games for children.

Memory development

"Funny drawings." On sheets of paper you need to draw funny non-existent objects - fruits, vegetables, animals, etc. Each item has an unusual name. Then the children are shown the drawings and told the names of each of them, having previously been warned that they need to be remembered. Then the drawings are removed, and after a few seconds they are shown again, and the children remember their names. If you play with one child, then he will simply have to name as many objects as possible. If there are several, arrange a competition, awarding one point for each item guessed or giving a reward.

Development of thinking and imagination

“How to connect two words?” This game develops imagination and the ability to establish associative (semantic) connections. The leader in this game is an adult. He names any two words, for example, “parsley” and “grandmother.” Children must explain how these words are related to each other. The options can be very different: grandma grows parsley on the windowsill; Grandma has curly hair like parsley, etc.

Development of responsibility when making decisions

"Who cares what" This game teaches you to take the role of a leader seriously and responsibly. Everyone is invited to order the leader to do something. After all orders have been spoken out loud, the players are toldrules of the game. They consist in the fact that each player himself must carry out his orders. If a child, when coming up with a task, did not care whether it was easy to complete, he will be more serious next time.

Development of attention switching and voluntary movement performance

"It flies - it doesn't fly" The presenter names the items. If the object flies, you need to raise your hands; if it doesn’t fly, your hands should be lowered. The presenter deliberately makes a mistake, showing the wrong movement. Many guys’ hands will rise involuntarily, due to imitation. It is necessary to hold back in a timely manner and not raise your hands when a non-flying object is named.

Developing the ability to control your emotions

"Surprise"You need to prepare for the game in advance: make small surprise gifts, wrap them in a beautiful wrapper. For example, put several boxes inside one another, like a nesting doll, and wrap them beautifully.

The presenter calls one of the players and solemnly presents him with a gift. The player begins to unwrap this gift, and the presenter interests him, saying: “Your gift is a wonderful thing... This is a toy made in a distant, warm country, it is very popular all over the world...”. In fact, the toy can be a simple whistle or some other small thing. It is important to look at the reaction of the participant in the game while he unwraps the gift.

If the player does not express his emotions, calmly completes the task and unwraps the toy, his restraint can be noted quite highly. At all stages, it is important to monitor the emotions of the players, especially after they see the toy.

The game can be diversified in this way: each player must unwrap his gift slowly, so as not to damage the packaging and wrapping paper. This also demonstrates the ability to restrain one’s emotions. An impatient player will try to see the surprise as quickly as possible, so he will not show accuracy and caution.

Developing the ability to find positive moments in any situation

"Talents and Fans" Children can develop complexes for a variety of reasons. For example, they don't know how to draw. The goal of the game is to help get rid of the complex and teach children to be able to find positive moments in any situation. The presenter invites the children to draw something. Everyone portrays what they can. If a participant in the game knows how to draw well, he can sketch something complex; if not, the drawing can be the simplest. After some time, the drawings are presented for general discussion. A special condition is that you cannot say that the drawing is bad, you only need to emphasize its merits. All the guys support the discussion of each drawing, expressing their opinions. It can be noted that the colors were chosen very cleverly, that the idea itself is very interesting, etc.