Didactic game profession goal of the game. Card index on the world around us on the topic: Card index of didactic games “All professions are needed, all professions are important!”

The game was compiled in the process of working with older preschoolers on the topic “Development of children’s cognitive interests through familiarization with professions.”

Familiarization with the work of adults has a wide range of opportunities for developing the cognitive activity of preschoolers. Many authors of basic and additional programs set the task of developing interest in a person’s professional activities, thus expanding the child’s ideas about the surrounding reality.

Often, adults' knowledge about the variety of professions is very limited by existing stereotypes. A child's mind is more mobile, less chained to established patterns, and boundless imagination can predict the future in the field of adult activities. In my opinion, the didactic game “Workshop of Amazing Professions” can help with this.

The game does not require an immediate answer, but provides the child with the opportunity to fantasize, turn to the help of adults (parents), an educational book or TV show. A solution can not only be found, but also invented, which means that the boundaries of ideas about professions are expanded. Children learn to think outside the box, develop imagination, speech, communication skills, logical and figurative thinking, and activate attention and memory.

Description of the game.

The game consists of 4 groups of cards of different colors - yellow, blue, green, red (5 in each - 4 with a picture, 1 without a picture) and 4 cardboard circles-bases of the same colors. Each group, respectively, means:

– work clothes (suit);
– means of labor;
- place of work;
- the result of labor.

On the circles, for clarity, an easily recognizable profession is “encrypted”. For example, the profession of a cook (cap, ladle, room with a stove, set table).

The cards have one colored side and a drawing on the other (See. drawings).

Unlike specific drawings on the base circles, the images on the cards are general in nature.

Costume (drawings on yellow cards) – white robe; suit and tie (office wear, or no special uniform); overalls and helmet (work clothes); spacesuit (unusual shape).

Tools of labor (drawings on blue cards) - human hands (brushes); scissors, violin, hammer, ruler (tools); human head (mental work); car, computer, telephone (equipment).

Place of work (green cards) – village; city; factory; forest (nature); space (unusual place).

The result of labor (red cards) is a painting, trousers, a toy, a chair (objects); tree fruits, vegetables; smiling boy and girl (happy people); book, computer (new knowledge).

The number of drawings can be increased or replaced.

The didactic task is to determine from randomly selected cards (one from each group) the field of human activity (profession) that satisfies the selected conditions.

Progress of the game

The game should begin by looking at all the drawings and detailed comments from the teacher. Children should understand the principle by which the cards are grouped into groups by color. At the initial stage, there should be no more than two groups, for example, a suit and a place of work, or a place of work and the result of work, etc. gradually the number of groups increases.

Then cards of the same color are placed on the table under a circle of the same color (in the shape of a flower), pattern down, colored “back” up. Children are asked to choose 1 card from each group (one person at a time). Everyone together (as a group) discusses the chosen conditions and offers professions that correspond to them. In case of difficulties, the teacher offers (helps if necessary) to use a “clean” card, with additional conditions at the request of the players, and replace the unsuitable card with it.

When the game is sufficiently mastered by the children, you can invite each participant to choose cards and independently select a profession, explaining their decision. The teacher should encourage the child to actively argue his choice. In this case, you can determine the winner by distributing chips for each answer (named profession). The game can also be continued on other days, this will provide an opportunity to consult with someone, get acquainted with a new book, or simply fantasize.

municipal budgetary educational institution secondary school No. 3, Apatity

Quest - career guidance game
for students in grades 5-6

"Journey into the world of professions"

Grishina Valentina Iosifovna, teacher

Russian language and literature,

class teacher of 6th grade

MBOU Secondary School No. 3, Apatity

Apatity - 2015

Goals and objectives of the quest - games:

  • promote adolescents’ acquisition of knowledge about professions;
  • systematize students’ knowledge about professions;
  • develop cognitive processes, visual and figurative thinking;
  • cultivate respect for work and working people.
  • team unity in the process of overcoming difficulties;
  • organization of active recreation for students.

Participation in the quest will give players the opportunity to practice their profession skills. In the game, schoolchildren will gain new knowledge about professions, acquire communication skills (effective communication in different forms and conditions), the ability to work productively in a team, and find compromises to achieve a common goal.

Before the game, each team presents a short greeting, which it prepares in advance. The team captain receives a route sheet.

Each team goes through a series of stations - stages, where the Assistants (9th grade students) conduct a game or give a creative task. They evaluate the work and put points on the route sheet. The game begins and ends in the recreation area on the third floor of the school.

Team composition: 6 people. There are 5 participating teams in total (grades 5a, 5b, 6a, 6b and 6c).

The maximum number of points at each stage is 10.

When summing up the results, the Assistants can determine the most friendly, organized, cohesive, and creative team.

The teams will be awarded diplomas as the winner, prize-winner and participant of the quest - game.

Location- MBOU secondary school No. 3

Equipment:

handouts for each station, route sheets for each team, crosswords, puzzles, projector, music.

Quest stations - games:

“Historical” (III floor, room No. 302)

“Musical” (2nd floor, office No. 210)

“Literary” (III floor, library)

“Sports” (1st floor, gym)

“Professional Puzzles” (2nd floor, office No. 215)

The time allotted to the team to complete the task is 5 minutes at each station. For each team, the sequence of passing stations is determined.

Team route sheet

________________________________________________
(team name, class)

Hello guys! Today we will go on an exciting journey where we will get acquainted with the world of professions. You will travel through stations and, by participating in various competitions, completing tasks, learn a lot about the world of professions.

Methodological materials for work at stations

Station "Istoricheskaya"

Getting to know the city-forming enterprise JSC Apatit(Slides 3- 11)

Assistant.JSC "Apatit" - mining and processing plant, a chemical industry enterprise engaged in the production of phosphate raw materials. Located in the city of Kirovsk, Murmansk region, it is the city-forming enterprise of Kirovsk and Apatity.

Field of activity: extraction and enrichment of apatite-nepheline ores of the Khibiny deposits, production of apatite and nepheline concentrates, as well as other mineral concentrates - syenite, sphene, titanomagnetite.

Products: high-quality apatite concentrate of the “standard” and “super” grades (P2O5 content, 39% and 40%, respectively);

nepheline, syenite alumina-alkaline, aegirine, sphene and titanomagnetite concentrates.

holder of an honorary diploma from the USSR Exhibition of Economic Achievements,

laureate of the international Golden Mercury award.

History of the enterprise

The Apatit trust was created on November 13, 1929 on the basis of the Khibiny deposits of apatite-nepheline ores. The enterprise was built by special settlers in 1929-1931 according to the decree of the Supreme Economic Council of the RSFSR dated November 11, 1929.

The first ton of ore was mined at the Kirov mine even before the official opening of the enterprise - on October 7, 1929.

After perestroika, the demand for the enterprise's products fell sharply, which led to a significant reduction in production volumes.

In 1996-1997, the enterprise was first corporatized and then went through the privatization procedure, which ultimately made it possible to bring Apatit out of the crisis.

Currently, OJSC Apatit is a large mining and chemical complex consisting of four mines, two apatite-nepheline processing plants and various auxiliary divisions.

(the team watches a presentation about JSC Apatit, and then answers the quiz questions)

Quiz.(Slides 12 - 21)

In what year was the Apatit mining and chemical trust created?

b)1929

2. Who became the first manager of the Apatit trust (a monument to him is located in the center of the city of Kirovsk)?

a) Kirov S.M.

b) Lenin V.I.

V)Kondrikov V.I.

3. What is apatite?

A)Mineral

b) Stone

4. How many apatite-nepheline processing plants are currently part of the Apatit plant?

a) 1 b)2 at 3

(ANOPII and ANOPH III)

5. How many mines are included in the Apatit plant? Name the operating mines.

a)2 b) 3 V)4

(Rasvumchorrsky, Eastern, Central and United Kirov mines)

6. How many orders are there on the building of the Apatit plant? Name them.

A)2 b) 3 c) 4

(1965 - Order of Lenin, 1972 - Order of the October Revolution)

7. What is "Tietta"?

a) the name of the mountain

b) product produced by JSC Apatit

V)the main scientific base of the Khibiny, organized by A.E. Fersman.

8. Which famous Russian writer spent his childhood and youth in the city of Kirovsk?

a) Vizbor Yuri Iosifovich

b) Fersman Alexander Evgenievich

c) Erofeev Venedikt Vasilievich

9. The word “apatite” comes from the Greek apathao, which means:

a) deceiver

b) green

c) fertility stone

d) cloud

10. Concentrate produced by JSC Apatit in larger quantities:

a) apatite

b) titanomagnetite

c) nepheline

( for one correct answer - 1 point)

Station "Literary"

Exercise 1. Remember works of art in which people’s professions are indicated (indicate the author and the title of the work).

FOR EXAMPLE:

V. Mayakovsky “Who to be?”;

D. Rodari “What do crafts smell like?”;

E. Uspensky “About Vera and Anfisa”, “Uncle Fyodor, Dog and Cat”;

K. Chukovsky “Aibolit”;

S. Mikhalkov “Uncle Styopa - Policeman”;

A. Tolstoy “The Adventures of Pinocchio”; poems about work “They can do everything in the world”;

Andersen H.-G. Fairy tales: “The Steadfast Tin Soldier”, “The Shepherdess and the Chimney Sweep” and others);

(for each correct answer the team receives 1 point)

Task 2.Read by heart a poem about any profession ( homework)

(Task evaluation criteria:

knowledge of the text by heart - 5 points;

Expressiveness - 5 points)

Station "Sportivnaya". Game "Fishing"

Teams must demonstrate the ability to concentrate.

The team is built one at a time. Each participant, in turn, runs up to the “lake” and uses a net to collect tennis balls into a plastic bucket.

Exercise. In five minutes, you need to throw as many tennis balls as possible into a plastic bucket.

The maximum number of points is 10.

Station "Musical"

Exercise. Music is playing. You need to guess the song.

Game "Guess the melody".(See "Music" folder

A flight attendant named Zhanna.

Three tankers.

Accountant.

Green-eyed taxi.

We are traveling artists.

A soldier is walking through the city.

The artist who paints the rain.

10. Trucker.

(For each song guessed - 1 point)

Station "Profpuzzles" ( See the folder "Professional Puzzles"

Task 1. Game “Rebuses”.(Encrypted words - professions)

1. Jeweler

2. Shoemaker

3. Confectioner

4. Postman

5.
Journalist

6. Educator

7. Astronaut

8. Cook

9. Hairdresser

10.
Street cleaner

(for each puzzle solved, the team receives 1 point)

Task 2. Filford puzzle. NIT professions and solve the fillword.

Rules for solving:

The words do not intersect and do not form “crosses”.

Words can only bend horizontally and vertically in any direction.

Each letter can be part of only one word.

clerk

biochemist

metrologist

sculptor

(For each word - 1 point)

Captains competition

Team captains receive a card indicating their profession. Exercise:Depict a profession using pantomime.

(one depicts and the other guesses)

Professions: fireman, salesman, artist, hairdresser, mechanic.

Number of points: 1 point for depicting, 1 point for guessing.

Summing up and rewarding teams.

Literature:

Pryazhnikov N.S. Career guidance at school: games, exercises, questionnaires. - Moscow: Vako, 2005.

A collection of information and methodological materials on the preparation and conduct of the game “Multiquest “Our Apaatit”. - Kirovsk: 2014

Fedotova Marina Anatolyevna
Job title: teacher
Educational institution: MDOU combined type kindergarten No. 66
Locality: Saratov
Name of material: Methodological development
Subject: Card index of didactic games. "All professions are needed, all professions are important"
Publication date: 21.11.2016
Chapter: preschool education

Card index of didactic games.
“All professions are needed,

all professions are important"
Compiled by: teacher of the 1st speech therapy group Fedotova M.A.
2016

Profession "Doctor"
Doctors are very smart and kind people, they know a lot about every disease, about every medicine. They help people who are sick. Then let's start our tour and get to know those who work at the clinic. A white coat with a searching gaze: “Any complaints?” Come in a row!

Profession "Cook"
A star sparkles in the sky, A mustachioed cat sleeps in a ball, Only the cook can’t sleep - The cook gets up in the dark. The porridge gurgles lightly, And the scrambled eggs sizzle, And under the delicious noise and hubbub, the appetite enters the bedrooms. We will sit together in the dining room, Like a huge family. I will be a cook in the dining room - I decided so myself!

Profession "Firefighter"
Any of us can put out a fire or even a towel on fire in the kitchen. But when trouble happens - a real fire, who will help? Of course, firefighters. Only they can put out the fire quickly and correctly! Do you remember which phone number to call in case of fire? That's right, 01! In fire and smoke He walks amidst the heat, Saving people and houses from fire! Didactic games.
Didactic game "Flammable objects".

Target:
teach children to find among dangerous objects those that very often cause a fire. Develop logical thinking. Explain why you chose these particular items. Correctly arrange the cards into two groups.
Preparation:
It is necessary to select pictures depicting flammable and ordinary objects, or print the proposed ones.
1 game option
: cards are divided between players, cards must be divided into two groups: flammable items and items that do not pose a fire threat.
Game option 2:
The teacher lays out several cards in front of the players, among which the bulk of flammable (or, conversely, non-hazardous) items. The players' task is to find the extra item.

Didactic game “What is useful in case of fire.”

Target:
teach children to find an object that can be useful to a firefighter when putting out a fire. Explain your choice. Develop logical thinking.
Preparation:
It is necessary to prepare pictures depicting items that may be useful in a fire and items that are not needed in a fire, or print out the suggested ones. Prepare playing fields on which players will place cards.
1 game option
: "Loto". The leader and 2 players play.
Game option 2
: played by 2 players. The cards are divided equally between the players, each player chooses suitable ones from their cards (for example, those that will be useful in a fire). Cards that do not suit the player must be exchanged with the second player. You can exchange them in the following way: explain why this or that item is needed (or why it is not needed) in case of a fire.
Role-playing game “We are firefighters”

Tasks:
Introduce children to fire safety rules; promote the development of prudence and caution; develop communication skills in the game, form concrete ideas about construction; cultivate a desire to help others.
Roles:
firefighters, dispatcher, doctors, nurses, doctors, victims of the fire.
Game actions
: the fire department receives a call about a fire, there are victims, and medical help is needed. The dispatcher reports the call to firefighters, calls the ambulance station and reports victims in the fire. Firefighters put on special clothing (helmets, badges, etc.), go to the fire, take the victims out, take out a hose and put out the fire. An ambulance arrives at the scene of the fire. Doctors and nurses are examining the victims, some are being taken to the hospital.

Profession "hairdresser"
Give me scissors and a comb, He will do your hair. The hairdresser will certainly give you a modern haircut.
Didactic games and exercises

Let's show the doll how a hairdresser works

Goals:
 Clarify knowledge about the work of a hairdresser;  Continue to formulate the idea of ​​the need to maintain a clean body and a neat appearance.
Equipment:
2 dolls, attributes for playing hairdresser.
Contents of the game.
The teacher brings a large doll, which says that it came from another kindergarten, where the children do not know how to play hairdresser. The teacher asks to help the doll, tell and show how to play this game. The teacher clarifies with the children what items are needed, how to prepare the place for the game, and offers to explain and show the actions of the hairdresser. The scope of actions depends on the children’s corresponding ideas.
Let's make beautiful hairstyles for the dolls

Goals:
 Strengthen hair care skills;  Specify the names of the items required for this;  Form the concept of “neat appearance”.
Equipment:
dolls with hair of different lengths, hair care items.
Contents of the exercise.
The teacher draws the children's attention to the unkempt appearance of the dolls (they are without socks and shoes, their hair is not combed, etc.), asks them to tidy them up and do their hair. She clarifies what items are needed for this, draws attention to the fact that the dolls’ hair is of different lengths, so their hairstyles should be different. The teacher suggests remembering what hairstyles can be made from long and short hair and shows some techniques; The children continue to work.
Choose a bow by color

Goals:
 Practice tying a bow;  Consolidate knowledge of primary colors;  Continue to develop the idea of ​​neatness and neatness.
Equipment:
dolls in dresses of different colors, bows of different colors.
Contents of the game.
The teacher draws attention to the fact that the dolls have an unkempt appearance and suggests tying bows for them, but matching them to the color of their dresses.

Profession "Teacher"
The bell rang loudly, The lesson began in the class. The student knows and the parent will conduct the lesson.
(teacher)

Didactic games
«
Determine the profession by subject
" Goal: To consolidate an understanding of the purpose and functions of objects of labor, the ability to group them by method of use. Procedure: Children take turns taking out objects from the bag (ladle, cotton wool, coins, comb, paint, threads, syringe, etc., which are necessary for one or another professional activity. Task: for the object, name the profession in which it is used.
“Who works where? »

Target
: to clarify children’s ideas about where people of different professions work, what their workplace is called. Kindergartener; school teacher; doctor - in a hospital, clinic, kindergarten, school; cook - in the kitchen, dining room, restaurant, cafe... etc.
"Correct the mistake"

Target
: teach children to find and correct mistakes in the actions of people of various professions. The cook treats, and the doctor cooks. The janitor sells, and the seller sweeps. The teacher cuts the hair and the hairdresser checks the notebooks. The musical director does the laundry, and the laundress sings songs with the children... etc.
“Who needs what for work? »

Target
: expand and clarify children’s ideas about the objects of the surrounding world (materials, tools, equipment, etc., necessary for work by people of different professions. For the teacher - a pointer, textbook, chalk, board... For the cook - a pot, frying pan, knife, vegetable cutter, electric oven ... For the driver - a car, spare tire, gasoline, tools... For the art teacher - brushes, easel, clay, paints, etc.

Isakova S.V., MBDOU No. 7 of the city of Abinsk, Appendix 2

Card index of didactic games in the senior group

Theme "PROFESSIONS"

"Little Helpers"

Tasks: The game teaches children to please their relatives, provide them with all possible help, instills in children a desire to help loved ones, communicate in the process of joint activities,

Didactic material- various sets of 3-4 items: bucket, rag, mop, dustpan, glasses, knitting needles, sock, Knitting magazine, scarf, hat, mittens, handkerchief, glue, brush, book, book cover, hammer, nails, pliers, screwdriver, etc.

Progress of the game. Children arrange chairs and lay out playing material throughout the group: on tables, on free shelves, on chairs, etc. The teacher helps them. Having finished preparing for the game, the kids sit on the chairs, and the teacher sits opposite them and begins to say: “I know that you all already know how to help your dads, moms, grandparents, let’s play now. We will learn to help loved ones. To do this, you will have to complete various tasks. Do you agree? »

After the children answer, the teacher calls four of them to him. The teacher tells the children that the grandmother knitted a sock. But she completely forgot where she put the magazine, knitting needles, sock, and glasses she needed. He turns to the first four children with a request to help find these things. The teacher helps the children agree on what object each of them will look for. Children repeat the names of objects out loud. After this, the assistants scatter throughout the group and look for objects. Having found them, they return to the place and show what they found. The remaining participants in the game, together with the teacher, check that each assistant has completed the task correctly. The teacher, on behalf of the grandmother, thanks them for their help.

The first grandmother's assistants sit down to rest, and the teacher calls the next four. The game continues until all the children in the group have taken part in the game.

To continue the game, the teacher suggests the following situations:

Dad decided to fix the chair. To do this, he needs to collect the following tools: hammer, nails, pliers, screwdriver.

Mom needs to help sweep and wash the floor. Helpers should bring her a bucket, rag, mop and dustpan.

Little brother got ready for a walk. But he lost his clothes and cannot find them. Help him. Where is his hat, scarf, mittens, scarf? - Your favorite book was torn. They asked grandfather to glue it together, but he needed help. To do this you need glue, a brush, a book and a cover torn from it.

At the end of the game, the teacher thanks the children and says that they are growing up to be real helpers for their family.

"Who can name more actions" .

Tasks: The game teaches children to correlate the actions of people of different professions.

Game rules: name only one action of this profession. If the child cannot remember, then he hits the ball on the floor, catches it and throws it back to the leader.

Game actions: throwing and catching the ball.

Progress of the game. Before the game, the teacher conducts a short conversation, clarifying the children’s understanding of words used in various professions and actions. Then he says:

Children, I work as a teacher in a kindergarten. This is my profession. Tolina’s mother treats the sick. She is a doctor. This is her profession. What do you think is the profession of Antonina Vasilievna, who prepares our lunch? (Children answer: “Cook.”)

Every person, having a profession, performs some actions. What does a cook do? (Children answer.)

Now we will play with you the game “Who can name the most actions?” I will name a profession, and you will remember all the actions of a person in this profession.

The teacher says the word “doctor” and throws the ball to one of the players. The children answer: “Examines patients, listens, treats, gives injections, operations, gives medicine.”

The teacher names professions familiar to the children: nanny, laundress, driver, etc. Children remember what people in these professions do.

“Who wants to become who?”

(use of difficult verb forms)

Children are offered story pictures depicting labor actions. What are the boys doing? (The boys want to make a model of an airplane) What do they want to become? (They want to become pilots). Children are asked to come up with a sentence with the word want or want.

“Who needs what?”

Tasks: teach children to relate tools to people’s professions; name the relevant professions, objects and their purpose.

Game rules: name the profession in accordance with the subject of work, explain the purpose of the subject.

Game actions: search for the necessary items.

Equipment: on the teacher’s table there are toys for the work of people of different professions: a set of medical instruments; a set of kitchen utensils; hammer, nails, wrench from a children's construction set; large pictures depicting people of different professions (pictures and objects of relevant professions are selected).

Progress of the game: The teacher invites one participant at a time to his table. The child takes an object and names it. The rest of the children must name who needs this tool and what they can do. The called child places the tool next to the picture depicting a person of the corresponding profession. The game continues until all the tools are named and laid out. It is possible to play the game using only pictures depicting people of certain professions and tools.

“Let’s dress the doll for work.”

Tasks: teach children to correlate work clothes with a person’s profession and name the corresponding professions.

Game actions: search for the necessary items of clothing in accordance with the named profession.

Game equipment: On the teacher’s table there are flat images of work clothes for dolls, on stands there are flat images of dolls: boys and girls, 1-2 pictures each depicting various tools (for different professions).

Progress of the game: The teacher tells the children that the dolls are going to work, everyone must dress in a work suit. Children can guess who each person works from the picture that lies next to the doll. This picture shows an item that is needed for the job. Children take turns coming up, looking at the picture, choosing clothes and calling the appropriate profession.

Then the adult asks the children to close their eyes, confuses items of clothing, rearranges pictures, etc. Children correct mistakes. The game is repeated several times.

The game can be played with dolls for which different work suits are specially made.

“We’re going to work.”

Tasks: teach children to navigate the space of the room, find their place in accordance with visual landmarks - pictures depicting professional symbols. Develop attention and memory during this game.

Game actions: moving around the room (depicting a car ride) and finding a chair or place with the corresponding professional symbols (picture).

Game equipment:“rudders” (circles with people of different professions drawn in the middle) are laid out on the teacher’s table; there are chairs in different places in the room, with pictures depicting tools on them.

Progress of the game: the teacher invites the children to his table, everyone can choose a profession, take the steering wheel and go to work, to do this you need to carefully look at the chairs and choose a picture with a tool suitable for this job. The game is played several times, the teacher rearranges the pictures on the chairs, and the children must find their place again. Then the children change hands (professions), and the game is repeated.

"We're getting ready for work."

Tasks: teach children to select tools for people of different professions. Clarify and consolidate children’s knowledge about the work of adults, use this knowledge in the process of role-playing games.

Game actions: searching for the necessary tools, putting them in suitcases standing next to the dolls in work suits.

Game equipment: dolls in work clothes, suitcases (volumetric or flat with slots for pictures), sets of toy tools or sets of pictures depicting tools.

Progress of the game: Toy instruments are laid out on the table, the teacher asks to collect the dolls for work. You need to select toys or pictures by looking at your work clothes.

"From word to word"

Tasks: teach children to consistently name objects of labor and select a picture depicting a person of the corresponding profession.

Game actions: sequential naming of objects depicted in pictures, guided by dotted arrows, naming and selection of pictures depicting people of a particular profession.

Game equipment: cards divided into squares depicting objects of labor; the squares are sequentially connected to each other by a dotted line ending with an arrow that abuts an empty square; In this square you need to put a picture of a person who needs these things for work.

Progress of the game: The child names sequentially the objects depicted in the pictures, and at the end finds the desired image of a person of the corresponding profession.

“Who does what?”

Tasks: consolidate the names of actions performed by people of different professions.

Progress of the game. Children take a picture of a person in a certain profession and say what he does. Cook... (cooks food), doctor... (heals people), teacher... (teaches children), builder... (builds houses), artist... (paints pictures), pianist... (plays the piano), writer... (writes books), dressmaker...(sews clothes), laundress...(washes clothes), cleaner...(mops floors), salesman...(sells goods), photographer...(takes photographs of people), teacher...(raises children), weaver...(weaves fabrics), machinist …(drives the train), controller…(checks tickets), typist…(types), etc.

“Who knows more professions”

Tasks:at teach children to correlate people’s actions with their profession, to form corresponding verbs from nouns (builder - builds, teacher - teaches, etc.).

Progress of the game.

Educator. I work in a kindergarten as a teacher. This is my profession. I teach you how to behave, play with you, draw, read you poems, stories, walk with you, put you to bed... This is my profession - to educate you. What is Irina Vladimirovna’s profession? She is preparing lunch for us. That's right, cook. What other professions do you know? (Answers.) Every adult necessarily learns some profession. Having mastered it, he goes to work and performs certain actions. What does a cook do? (Children: The cook cooks, bakes, fries, peels vegetables.) What does the doctor do? (Examines patients, listens, treats, gives medicine, gives injections, operations.) What does a tailor do? (Cuts, bastes, flogs, irons, tries on, sews.)

The teacher names other professions - builder, teacher, shepherd, shoemaker, and the children name actions.

“Pronounce it correctly.”

Tasks: formation of correct pronunciation of sounds, consolidation of the names of professions.

Progress of the game. Learn pure tongue twisters or tongue twisters, jokes, so that when repeated, whistling and hissing sounds are clearly pronounced;

The watchmaker, squinting his eye, is fixing the watch for us.

The water carrier was carrying water from the water supply.

The old watchman Tom is guarding the house.

A weaver weaves fabric for Tanya's dress.

The baker baked a bagel, a bagel, a long loaf and a loaf of dough early in the morning.

Roofer Kirill fixed the roof crookedly. Grisha was invited to re-roof.

Porridge, porridge, curdled milk, our cook Masha, instead of porridge, prepared an omelette for lunch.

"Professions"

Tasks: fix the names of professions and actions that are performed by them.

Progress of the game.

You ask your child the question: “What does…..?” and name a representative of any profession, and the child answers. At first, it is better to take professions from which the answer follows - a teacher educates, a baker bakes, a janitor cleans. Alternate well-known professions with unfamiliar ones, and at the same time tell about professions unknown to the child. It turns out interesting if you ask in a row “What does a doctor do?”, “What does a veterinarian do?” (make out the difference), and then also “teacher” and “scientist”. Sometimes you hear interesting versions from children.

Give me a word." (“Add-ons”).

Tasks: develop logical thinking, attention, memory; learn to select words to rhyme.

Progress of the game. Children suggest words and finish the poem.

In the carpenter's bag you will find a hammer and a sharp... (knife).

Any tool is available - a plane, and... (a chisel).

We must fight fire.

We are brave workers.

We are partners with water.

People really need us.

So who are we? - ... (firemen).

I would be a pilot pilot

I definitely wanted to become

I was on a plane then

I would have reached Moscow... (Flew).

The pilot lifts into the blue sky... (plane).

He drove the goats out onto the mound, cheerful... (shepherd boy).

But our painter does not come into the house with a brush and a bucket:

Instead of a brush, he brought a mechanical... (pump).

So that people don't get wet in the rain

The roofer covers... (the house) with iron.

White sawdust is flying, flying from under the saw:

This carpenter makes frames and... (floors).

Every day a newspaper is brought to our house... (the postman).

The roof is being painted in front of the children... (painters).

I fly dolls in the morning. Today I... (nurse).

It's time to paint the rooms. They invited... (painter).

The circus performer knows how to prance, animals and birds... (train).

The future cabin boy brought us some southern fish... (sailor).

Everyone... (needs) the work of a builder

Everyone needs a delicious... (dinner),

Doctor, so that everyone... (he treats),

And the teacher, so that... (teach).

A pilot is needed to... (fly)...

"Arrange your room"

Tasks: development of logical thinking of preschool children.

Material: sheet of paper (35*45cm), construction set, plane geometric shapes

Progress of the game. The teacher offers the children a sheet of paper (35*45 cm) and says that this is the floor of the doll’s room, asks them to build it with bricks (the walls of the room), leaving gaps for the window and door. After the children do this, take out the sheet and place it next to the constructed room. Then he takes out geometric shapes and offers to lay them out on paper, selecting pieces of furniture that are similar in shape (a square is a stool, a rectangle is a bed, etc.). The teacher reviews the resulting diagram with the preschoolers and asks them to arrange “furniture” according to it in a room built with bricks. At the end of the work, the children compare the image with the building.

"Ambulance".

Tasks: strengthen children's knowledge and practical skills in first aid.

Equipment: pictures depicting medical supplies (thermometer, bandage, brilliant green).

Progress of the game: The teacher plays out with the children a situation where a person has cut his arm, leg, broken his knee, elbow, has a fever, has a sore throat, has a speck of dirt in his eye, and has a nose bleed. For each situation, work out the sequence of actions.

"Press conference"

Tasks: develop effective communication skills; cultivate a desire to communicate and make contact with other children; teach children to ask various questions on a given topic and maintain a conversation.

Progress of the game: All children in the group participate. Any well-known topic is chosen, for example: “My daily routine”, “My pet”, “My toys”, “My friends”, etc.

One of the participants in the press conference - the “guest” - sits in the center of the hall and answers any questions from the participants. Sample questions for the topic “My friends”: Do you have many friends? Are you more interested in being friends with boys or girls? Why do your friends love you, do you think? What should you be like to have more friends? What should you not do with your friends? Etc.

“Let’s set the table for the dolls.”

Tasks: teach children to set the table, name items needed for reference. Introduce the rules of etiquette (meeting guests, accepting gifts, inviting people to the table, behavior at the table). To foster humane feelings and friendly relationships.

Progress of the game:

The teacher enters the group with an elegant doll. Children look at it and name items of clothing. The teacher says that today is the doll’s birthday, and guests will come to her - her friends. You need to help the doll set the festive table (doll furniture and dishes are used).

The teacher plays out the stages of the activity with the children (wash hands, lay out a tablecloth, place a vase of flowers, a napkin holder and a bread box in the center of the table, prepare cups and saucers for tea or plates, and place cutlery - spoons, forks, knives - next to them). Then the episode of meeting the guests is played out, the dolls are seated.

In order to consolidate duty skills, children of older preschool age can be shown object pictures depicting the items listed above and asked to arrange them in order, determining the sequence of table setting.

“What does Masha want to do?”

Tasks: clarify children’s ideas about certain work activities; about materials, tools and equipment needed for work.

Progress of the game:

The teacher addresses the children on behalf of Masha (bibabo doll):

Masha asks me for a basin, a bucket of water and soap.

Submits the objects she calls to the doll.

What do you think she will do? (Wash.) That's right. And now Masha asks to give her a saucepan, milk, sugar, salt and millet. What is Masha going to do? (The doll wants to cook porridge.) What is the name of the porridge? (Millet.)

Other work activities that require appropriate items can be considered in a playful form. The kids are shown these items (an iron and a stack of doll's laundry - for ironing; a bucket and a watering can - for watering the beds, etc.).

When playing this game with older children, the teacher uses pictures depicting objects corresponding to a particular type of labor, or simply lists these objects (without showing illustrations), asking the children to guess more complex labor processes. For example: scissors, colored paper, glue, ruler, pencil - gluing books, repairing boxes, paraphernalia.

The game can be complicated: one child draws objects on the board, and the rest of the children guess the type of work, or all children simultaneously draw on paper, and then show the drawings to each other and guess.

“Who needs this?”

Tasks:

Progress of the game:

The teacher shows the children various objects, asks them to name them and tell them when they are used and for what purpose. For example: this is a ladle, the cook needs it to stir porridge, pour soup and compote, etc.

When playing a game with children of senior preschool age, the teacher selects different pictures depicting objects. For example: pliers, hammer, vacuum cleaner, coffee grinder, steering wheel, computer, microphone, drawing board, centimeter, microscope, telescope, jackhammer, etc. Children name the profession of the person who uses the depicted object in his work.

"Choosing a job"

Tasks: give children a basic understanding of the professions of people whose work was not in the sphere of their observations. Arouse interest in the work of people of any profession.

Progress of the game:

The teacher and the children stand up in a round dance and invite them to walk in a circle, saying:

Let's grow up together

And choose a job.

We'll go astronauts

And we will fly the rockets. (Children imitate the sound of the engine and the flight of the rocket.)

We will become captains

We will lead the ships. (Children show how the captain looks through binoculars.)

Let's go to helicopter pilots,

We'll fly helicopters. (Children run and make circular movements with their arms above their heads.)

The game can be continued with older children; they already independently imitate the appropriate actions.

And we will become pilots,

We'll fly the planes.

The first two lines are repeated at the beginning of each verse, the children walk in a circle to these words.

We'll go to combine harvesters

And we'll drive the combines.

We'll go to the fire department

And let's start putting out the fire.

“Why (why, why) do you need to do this?”

Tasks: to form in children an idea of ​​the need for work, to expand knowledge about labor processes.

Progress of the game:

The teacher shows the children a picture of an object that characterizes a particular action. Children must name this action.

Why do you need a plant? (Watering can.)

Why do you need to feed? (Bird.)

What needs to be washed? (Plate.)

What needs to be cleaned? (Carpet.)

What needs to be washed? (Dress.)

What needs to be ironed? (Shirt.)

What should you bake? (Pies.)

What needs to be changed? (Bed sheets.)

Who needs to be bathed? (Child.)

Children of older preschool age are asked more difficult questions.

Why sow fields? (Corn.)

Why plant? (Potato.)

Why spray? (Apple tree.)

Why buy bread (milk, sausages, fruit) at the store?

Why repair a broken toy?

Why do weekly apartment cleaning?

Why take care of your body?

"Guess what I'm doing?"

Tasks: expand children's understanding of work activities. Develop attention.

Progress of the game:

The teacher and children join hands and stand in a circle. A child comes to the center of the circle. Everyone goes in a circle and says:

We don’t know what you’re doing,

Let's take a look and guess.

The child imitates labor actions not only with movements, but also (if possible) with sounds. For example, he cleans the floor with a vacuum cleaner, hammers a nail, saws, drives a car, does laundry, carries a bucket of water, wipes a mirror, chops wood, grates, turns something in a meat grinder, etc.

Children guess the actions.

“Name your profession.”

Tasks: teach children to correctly name the professions of people by the types of cars they drive.

Progress of the game:

The teacher names cars, vehicles and other technical means, and the children name the professions of the people who drive them.

Tractor - tractor driver.

The car is a driver.

Excavator - excavator operator.

Combine - combine harvester.

Lifting crane - crane operator.

Train driver.

The ship is the captain.

Airplane pilot (pilot).

Spaceship - astronaut.

Fire truck - fireman.

Bulldozer - bulldozer driver.

Racing car - driver (pilot).

"Guess the profession."

Tasks: expand children's ideas about professions.

Progress of the game:

The teacher shows the children an object picture. Children name the profession of the person in whose work this object is used or is the result of his work.

Rabbit is a rabbit breeder. Field - field farmer.

Calf - calf. Wrench - locksmith.

Sheep is a sheep farmer. Bucket and mop-cleaner.

Deer - reindeer herder. Ticket - conductor.

Grapes - winegrower. Cashier - cashier.

Tea - tea grower. Planer - carpenter.

Bread - grain grower. Paint and brush - painter.

Garden - gardener. Trowel - plasterer.

Flowers - florist. Kuhlman is an engineer.

Bee - beekeeper. Hammer and anvil - blacksmith.

Fire extinguisher - fireman. Fishing net - fisherman.

Dental chair - dentist. Syringe - nurse.

Electric saw - lumberjack. Milking machine - milkmaid.

“Who can’t do without them?”

Tasks: consolidate children's knowledge about materials, tools and equipment needed by people of different professions.

Progress of the game:

The teacher names the item, and the children name the profession of the person who needs it. For example: a syringe, a control panel, scissors, flour, a garden sprayer, a telephone, a milking machine, a stretcher, a plane, a wheelbarrow, a police baton, a drill, an electrical cable, a nail, a roll of wire, a cash register, a postman's bag, a roll of wallpaper, a cash register, a pencil, brush, tray, bell.

"Guess who?"

Tasks: to form children’s ideas about many professions, to teach them to distinguish between them. Determine why they are useful?

Progress of the game:

The thread said: “I can sew whatever my heart desires!”

I can - a vest, I can - a coat, I can - a fashionable suit!”

The needle protested: “And you would wear it a lot,

When would I not drag you?

You only follow Me!”

I listened to them with a smile... (Tailor)

I'm used to waking up before sunrise.

He is the first to greet the sun in the yard:

May our streets be clean!

He has been working since the morning... (Janitor)

He has a magic wand in his hands,

In a moment, she will stop all the cars!

He quickly raised his wand

Immediately the Moskvich stood rooted to the spot! (Adjuster)

Where a hundred mowers walked, five heroes emerged:

They mow, knit at the same time and thresh for grain. (Combine operator)

"Guess the profession"

Tasks: expand children’s understanding of the profession; find out what profession we are talking about.

Progress of the game:

This person is the owner of a wonderful palace of books. She is sincerely glad to see everyone who comes to visit her. And most importantly, guests will never leave her empty-handed. She gives them interesting books to take home. After reading, they can be exchanged for others. She will always help young and adult readers find the right book. (Librarian).

When you are hungry and come to the group for lunch, it already smells delicious. Who did this hard? Who prepared this tasty and aromatic dish? This is her favorite pastime, she does it with great love, that’s why everyone likes the food so much. For what a person does with pleasure and love brings joy not only to herself, but also to everyone else. Who is this? (Cook).

And this man greets his patient with a smile, quickly drives away unbearable pain, and cures all kinds of diseases. Once in his childhood, this man came to the aid of sick animals and loved ones, because he loved them very much and tried to reject the pain. And then I realized that I couldn’t live without it, so I studied for a long time and became (a doctor).

When you come to kindergarten, everything around you is clean, comfortable, and fresh air. Not a speck of dust anywhere. The floor has been washed, the glass on the windows is so transparent that it is almost invisible. This person loves cleanliness very much and does his job with pleasure. She has great talent for this. Whose hands is this work? (Cleaners, assistant teacher).

"Profession names from A to Z"

Tasks: improve children’s ability to select words (names of professions) for a given sound.

For example: A - agronomist; B – librarian; B - driver, teacher; D - janitor; M - music director, massage therapist, nurse; S - watchman, flight attendant, gardener, etc.

“What do they do with this object?”

Tasks: teach children to select words indicating the action performed by the object and who uses this object.

For example:

With a brush - (what are they doing?) - Drawing, (who?) - Artists, children.

With scissors - (what are they doing?) - Cutting, (who?) - Cutters, hairdressers.

With a needle - (what are they doing?) - Sew, (who?) - Seamstresses, embroiderers.

With a shovel - (what are they doing?) - Digging, (who?) - Gardeners.

With a pen - (what do they do?) - Write, (who?) - Teachers, writers, accountants.

With an ax - (what are they doing?) - Chopping (who?) - Carpenters, foresters.

With a thermometer - (what are they doing?) - They measure the temperature, (who?) - Doctors, weather forecasters.

With a ruler - (what are they doing?) - Measuring, (who?) - Engineers, designers, schoolchildren.

With a broom - (what are they doing?) - Sweeping, (who?) - Janitors, etc.

“What does the object tell about itself?”

Tasks: based on knowledge about the content and characteristics of the work of adults who produce things and everyday items, learn to evaluate its results; to instill in children a sense of gratitude to those who created such necessary things.

Rules of the game. The child takes the corresponding object and, on behalf of the object, tries to tell in an interesting way what it is, what it is made of, who made it, what this object is intended for.

“What would happen if I didn’t work?

(electrician, driver, doctor, etc.)?”

Tasks: bring children to understand the values ​​of any human work.

Rules of the game. Invite your child to fantasize on the topic “What would happen if I didn’t work ( For example) salesman?".

"Yes or no?"

Tasks: develop attention and logical thinking.

Progress of the game: The teacher asks provocative questions on the topic, for example,

The cook gives injections, is that true?

A janitor needs a white coat, is that true?

The doctor is supposed to sweep the yard, is that true?

The driver uses a phonendoscope, is that true? and so on.

"Who is this?"

Tasks: develop the ability to identify a representative of a particular profession by distinctive features.

Progress of the game: the teacher describes a representative of a profession, the children guess who it is, for example,

Walks in a white robe

There is a white cap on the head,

Without him, all the guys will remain hungry, etc.

"Who can come up with more"

Tasks: develop speech, the ability to correctly compose sentences.

Progress of the game: children come up with sentences or phrases with words that the teacher names, for example,

Thermometer (We need to put a thermometer on Misha.)

Throat (Masha has a red throat, etc.

"Two teams."

Tasks: teach children to group objects according to their properties and accessories, develop the ability to classify, develop attention and logical thinking.

Progress of the game: The teacher chooses two children - representatives of a certain profession (for example, a doctor and a cook). Objects associated with a particular profession are laid out on the table: a ladle, a thermometer, a syringe, a grater, a fanendoscope, a saucepan, a cutting board, a spatula, etc. Children are given the task of choosing the items needed in their profession. (You can use drawn images of objects in the game.)

"Excursion"

Progress of the game: Children sit on chairs arranged in two rows, like seats on a bus. The “Chauffeur” sits on one chair in front. He holds an imaginary steering wheel in his hands. One child is dressed in a traffic light costume.

We boarded the bus together

And they looked out the window.

Our driver pressed the pedal

And the bus started running.

(Children sway rhythmically. The driver “turns the steering wheel”)

Traffic light: (shows a large photo)

Look through the windows

And think a little:

What kind of building is in front of you?

Answer quickly, yourself.

(What kind of street is in front of you? What kind of monument is in front of you? etc.)

Children: This is the Winter Palace.

Traffic light: I turn on the green light

This is how children “travel” around the city and return to the street.

“Say Word No. 2”

Progress of the game: We play in the profession

We choose them according to our liking,

And we dream faster

Mom and dad become more mature,

So as not to just dream,

And who to be is decided and become.

Sasha is proud of the plane

Lucky on a string.

He's getting ready to fly

So, he will grow up....(to become a pilot)

The pilot Borya has a friend

Paints everything around.

It's raining on the window,

So, he will grow up... (artist)

The artist has a sister

He can sing very loudly.

The birds sing along with Nastya,

So he will grow up... (singer)

The singer has neighbors -

Twins Denis and Fedya

Water is boiled in the evenings

So they will be...(cooks)

The cooks and Valera are in a quarrel,

He's arguing about tastes again.

He loves debates very much

So he will be... (a deputy)

The deputy is friends with Marina.

The one who always dances around,

After all, beautiful Marina

She dreams of becoming... (a ballerina)

The ballerina is friends with Dasha.

Dasha spoon feeds porridge

Doll - whimsical Katya -

Growing up... (teacher)

The teacher goes to school

Together with a cheerful boy.

Yang juggles a ball

So he will be... (a circus performer)

Jan the circus performer knows Ivan,

Distrustful and strange.

He's watching Uncle Drone

And dreams of becoming... (a spy)

The spy has a brother.

Kolya is too curious,

He is passionate about science

So it will grow... (to scientists)

Our scientist with his friend Vasya

I swam on a mattress at home.

Deftly walked around the sofa

Vasya, brave... (captain)

Captain Ksyusha with Zhanna

Contaminated with manna porridge.

And then they treated us with cabbage soup.

They want to become... (doctors)

Doctors have three girlfriends -

They dress up in pillows.

Galya, Mashenka and Vera

By vocation... (fashion designers)

Fashion designers love Gosha,

Because he's good.

He composed a sonnet for them,

So he will grow up... (poet)

The poet has a brother - Stepashka,

He taught the bug all year

Jump from a glass into a ladle.

Styopa - young... (trainer)

Trainer with friend Dima

We spent the whole day looking for the mine.

Dima jar under the fence,

I buried it to become... (sapper)

The sapper has an older brother,

He is always happy to help everyone.

Cat remover from tree,

Leva is the future... (rescuer)

Our rescuer walks in pairs

With a kind girl Tamara.

She treats animals with a decoction,

Wants to become... (veterinarian)

At Tom's veterinarian

The mice have all left the house.

He will find them by interviewing everyone,

Tim, local... (detective)

Our detective on the couch

I found Anya's hairpin.

Anya learns the role of Alice,

To become big.... (actress)

For actresses - applause

And flowers and compliments.

He shouted to Anechka: “Motor!”

Slava - cinema-... (director)

The director abandoned the theater

He and Danka were vacuuming the floor.

The world around us is expensive

Danka. Will he... (ecologist)

The ecologist has a neighbor

I put together a stool myself,

And also a house for birds.

So he will become... (a carpenter)

There was a carpenter at a birthday party

At Volodya's on Sunday.

Vovka's dad is a machine gun

Gave it to grow... (soldier)

All the soldiers walk in formation.

Orders distributed to heroes

And sent him back into battle

Roma is brave... (general)

The general resigned

After all, he sold his shoulder straps

Tolya, little sly -

Growing up.... (Seller)

Seller in winter to Oleg

Sold three drifts of snow.

Serf Oleg sculptor -

He is hereditary... (builder)

Everyone needs the work of a builder,

Everyone needs a delicious dinner,

Doctor to treat everyone

And a teacher to teach.

You need a pilot to fly...

Well, who do you want to become?

“Who can tell you more about the profession?”

Tasks: relate people's actions to their profession.

Progress of the game: The teacher clarifies the children’s understanding of the words “profession” and “action”.

Educator:

Children, I work as a teacher in a kindergarten. This is my profession. I tell you how to behave, I play with you, draw, read, sing, walk, put you to bed... What do you think is the profession of Oksana Alexandrovna, who cooks dinner for us? That's right, cook. What other professions do you know? (Children's statements). Every adult has his own profession. It works and performs some actions. What does a cook do? (The cook cooks, bakes, fries, peels vegetables...)

What does a doctor do? (The doctor examines patients, listens, treats, gives medicine, gives injections, operations).

What does a tailor do? (The tailor cuts, bastes, flogs, irons, tries on, sews).

The teacher also names the professions of builder, teacher, watchman, shepherd, shoemaker, and the children name the actions of people in these professions.

“Define a profession by subject”

Tasks: consolidate children's ideas about objects and their use in labor processes. Introduce professions.

Progress of the game: Children take turns taking out from the bag objects (a ladle, cotton wool, coins, a comb, a whistle, a pointer, paints, threads, a hammer, etc.) that are necessary for one or another professional activity. For the subject, children must name the profession in which the subject is used.

"Foremost"

Progress of the game: The teacher gives the children object pictures and tells a fairy tale about how representatives of different professions argued about which of them was the most important. Children describe the object shown in the picture in the first person and end their story with the words: “I am the most important.” At the end of the game, the teacher concludes that all participants in the dispute are necessary and useful.

“Who works where?”

Objectives: to clarify children’s ideas about where people of different professions work and what their workplace is called.

Kindergartener;

school teacher;

doctor - in a hospital, clinic, kindergarten, school;

cook - in the kitchen, dining room, restaurant, cafe... etc.

“Who knows and can do this?”

Objectives: to expand children’s ideas about what knowledge and skills people of different professions should have.

Knows children's poems, tells fairy tales, plays and walks with children... a teacher.

Plays the piano, knows children's songs, teaches singing, dancing, plays musical games with children... music director.

Knows the human body, can provide first aid, knows how to recognize and treat diseases... a doctor, etc.

“Clap your hands if this is necessary for ... (name of profession)”

Tasks: exercise the ability to correlate words and phrases with a certain profession of a person.

Progress of the game: Children are invited to clap their hands when they hear a word or phrase that is suitable for a profession, for example, a doctor: haircut, cold, scales, ambulance, sewing machine, seeing patients, fashionable hairstyle, washing powder, white coat, snowblower, etc. .

“Who can name more actions?” (with a ball)

Tasks: teach children to correlate the actions of people of different professions.

Progress of the game: The teacher names a profession and, in turn, throws the ball to the children, who name what a person in this profession does.

"Continue the sentence"

Tasks: exercise the ability to complete sentences using words and phrases that are correlated with a specific person’s profession.

Progress of the game: The cook cleans... (fish, vegetables, dishes...),

The laundress washes...(towels, bed linen, bathrobes...).

A teacher in the morning with children...(does exercises, has breakfast, conducts classes...)

A janitor in the yard in winter...(shovels snow, clears areas, sprinkles sand on paths...), etc.

"Who is on the photo?"; “Find and Tell” (based on photographs)

Tasks: consolidate children’s ideas about the work of kindergarten staff.

Progress of the game: Children are asked to name a kindergarten employee (from a photograph) or select the desired photograph and tell about this person: what is their name, what room does they work in, what is they like, what does they do?

“Let’s draw a portrait” (speech)

Tasks: teach children to make speech portraits of kindergarten employees.

Progress of the game: Children are asked to compose a descriptive story (Who is this? What does he look like? What does he do? Etc.) about a kindergarten employee according to a model, plan, algorithm, using photographs, mnemonic tables.

Didactic games on the topic “People’s Professions”. The purpose of studying the topic: to continue to expand children’s understanding of various professions, their names and types of activities. To cultivate respect for the work of adults, the desire to choose a profession and the need to work. “Who does what?” Target. Fix the names of actions performed by people of different professions. Progress of the game. Children take a picture of a person in a certain profession and say what he does. Cook... (cooks food), doctor... (heals people), teacher... (teaches children), builder... (builds houses), artist... (paints pictures), pianist... (plays the piano), writer... (writes books), dressmaker...(sews clothes), laundress...(washes clothes), cleaner...(mops floors), salesman...(sells goods), photographer...(takes photographs of people), teacher...(raises children), weaver...(weaves fabrics), machinist …(drives the train), controller…(checks tickets), typist…(types), etc. “Who knows more professions” Purpose. Teach children to correlate the actions of people with their profession, to form corresponding verbs from nouns (builder - builds, teacher - teaches, etc.). Progress of the game. Educator. I work in a kindergarten as a teacher. This is my profession. I teach you how to behave, play with you, draw, read you poems, stories, walk with you, put you to bed... This is my profession - to educate you. What is Irina Vladimirovna’s profession? She is preparing lunch for us. That's right, cook. What other professions do you know? (Answers.) Every adult necessarily learns some profession. Having mastered it, he goes to work and performs certain actions. What does a cook do? (Children: The cook cooks, bakes, fries, peels vegetables.) What does the doctor do? (Examines patients, listens, treats, gives medicine, gives injections, operations.) What does a tailor do? (Cuts, bastes, flogs, irons, tries on, sews.) The teacher names other professions - builder, teacher, shepherd, shoemaker, and the children name actions. “Pronounce it correctly.” Target. Forming the correct pronunciation of sounds, consolidating the names of professions. Progress of the game. Learn pure tongue twisters or tongue twisters, jokes, so that when repeated, whistling and hissing sounds are clearly pronounced; - The watchmaker, squinting his eye, is fixing the watch for us. - The water carrier was carrying water from the water supply system. - The old watchman Tom is guarding the house. - The weaver is weaving fabric for Tanya’s dress. - The baker baked a bagel, a bagel, a long loaf and a loaf of dough early in the morning - The roofer Kirill roofed the roof crookedly. Grisha was invited to re-roof. - Porridge, porridge, yogurt, our cook Masha, instead of porridge, she prepared an omelette for lunch. “Professions” Purpose. Fix the names of professions and actions that are performed by them. Progress of the game. You ask your child the question: “What does…..?” and name a representative of any profession, and the child answers. At first, it is better to take professions from which the answer follows - a teacher educates, a baker bakes, a janitor cleans. Alternate well-known professions with unfamiliar ones, and at the same time tell about professions unknown to the child. It turns out interesting if you ask in a row “What does a doctor do?”, “What does a veterinarian do?” (make out the difference), and then also “teacher” and “scientist”. Sometimes you hear interesting versions from children. “Give me a word.” (“Add-ons”). Target. Develop logical thinking, attention, memory; learn to select words to rhyme. Progress of the game. Children suggest words and finish the poem. In the carpenter's bag you will find a hammer and a sharp... (knife). Any tool is available - a plane, and... (a chisel). Popov S.A. We must fight fire. We are brave workers. We are partners with water. People really need us. So who are we? - ... (firemen). I would definitely want to become a pilot, I would then take a plane to Moscow... (Fly). The pilot lifts Deleanu Liviu into the blue sky... (plane). Stepanov V. Kicked the goats out onto a cheerful hillock... (shepherd boy). Demchenko G. But our painter does not come into the house with a brush and a bucket: Instead of a brush, he brought a mechanical... (pump). Baruzdin S. So that people do not get wet in the rain The roofer covers with iron... (house). Baruzdin S. White sawdust is flying, flying from under the saw: This is a carpenter making frames and... (floors). Baruzdin S. Every day he brings a newspaper to our house... (postman). The roof is being painted in front of the children... (painters). I fly dolls in the morning. Today I... (nurse). Shigaev Yu. It's time to paint the rooms. They invited... (painter). Baruzdin S. The circus performer knows how to prance, animals and birds... (train). The future cabin boy brought us some southern fish... (sailor). Lotto "Professions"