Musical games for a party. Dance competitions for adults

All children dance around the chairs, when the music stops, you must take any free chair; those who do not have time are eliminated from the game.

Dancing hat

Children dance in a circle, the hat is passed around the circle, the one who received the hat puts it on his head, makes one turn around himself and passes it to the next one. The music stops and the one who has the hat comes to the center and shows dance moves, all the other children repeat after him.

Musical freeze

When the music plays, everyone dances, whoever wants, as soon as the music stops, everyone freezes in the poses of some characters (from fairy tales, from cartoons, etc.). The presenter guesses the first one, then together they guess the second one, and so on until they guess all the characters.

Musical Freeze 2

Everyone dances to the music, the presenter speaks - and now our right hand is frozen, and everyone hides their right hand behind their back and dances with the rest of their body, then the left hand freezes - we dance with our feet and head, then we freeze our feet, dance with our nose, etc.

Musical goodies

While the music is playing, the children, holding hands, walk around the buns (circles from a children's pyramid), of which there is one less than the number of children. Children must grab only one bun as soon as the music stops. The one who does not have time to take the bun leaves the game and becomes the presenter’s assistant. The one who manages to grab the last bun wins.

"Grandfather Mazai and the Hares"

We dance like bunnies, foxes, mice, cats, etc.

Dance competition for pairing

The boys come out, stand in a circle, two girls stand in the center of the circle with their backs to their backs, blindfolded, the music is turned on for 10 seconds, at this time the boys walk in a circle, after the music turns off, the girls must choose a mate without looking.

Dancing with balloons

To conduct this competition you will need balloons - one for each pair of participants, and of course music.
Pairs are formed from among the participants, and not necessarily of different sexes - there will still be no close contact between the dancers.
Each pair is given a balloon, which is placed between the players. As soon as the music starts, couples begin to dance, holding the ball with their stomachs. Those who could not hold the ball are eliminated from the competition. Also eliminated are those who held the ball too tightly and it burst. The couple who touches the ball with their hands is also disqualified.
The last couple remaining wins.

Ice dancing

The competition participants are divided into pairs. Each pair is given a sheet of Whatman paper A2. The couple must place themselves on the sheet, and in addition, dancing a certain dance on it depends on the music and the whim of the leader.
Then, at the command of the leader, the dance composition changes to a faster one, and the pieces of ice on which the participants are dancing melt - the Whatman paper is folded in half. It gets tighter, and you have to dance faster. Those who step on the ice floe drown, that is, they drop out of the competition.
Then the ice melts again, that is, the paper folds in half again, and the music changes to even faster music. It becomes almost impossible to dance. Only the most slender and agile remain.
The last couple standing wins.

Dances of the peoples of the world

A wonderful dance competition that will help warm up any company, even the most dull one. Several pairs are required for the competition. The more people there are, the more fun and interesting it will be.

The couples stand in the center. The host explains the rules. When the music starts, the participants must start dancing the dance that matches the music. A sound recording of various dances and songs is prepared in advance: Lezginka, Lambada, Gypsy, Seven Magpies, Oriental Dance, A Birch Tree Stood in the Field (Rucheek dance), Tango, Waltz, Chardash, Kalinka, etc.

Whichever pair gets their bearings faster will win.

Some dances are inserted specifically to show the collective cohesion of the participants.
After such a competition, any company will be friendly and open to further fun.

(Primitive dance, “robot dance” to techno music)

Limbo

This competition is perfect for an adult company celebrating a birthday.

The presenter chooses two and gives them a jump rope or rope.
Children first pull it at a height of 1.5 m from the ground. The musicians play catchy melodies, and the guys take turns walking under the rope without touching it. It’s not easy to get through, but dancing to a fiery tune. With each stage the rope is lowered lower and lower.

Where to celebrate a birthday

Birthday

For children from 1, 2, 3 years old

Interactive fairy tales, animation with Pony Rainbow, Soap Bubbles Show, Video Holidays, Photo Tale

The success of many parties, especially youth ones, often depends on a successful dance program, which means you need high-quality music, a professional DJ who can accurately guess the musical preferences of a particular company and the ability of the host to “light up” the guests, “lure” them onto the dance floor and create a fun atmosphere on it. festive atmosphere

Each presenter, of course, has his own secrets and tricks, each has his own win-win decoy (or even more than one), capable of “pulling” even the most skeptical and “wooden” guests onto the dance floor and his own set of special games and entertainment for dance breaks. After all, games during dances always “revive” the dance program, lift everyone’s spirits, and sometimes help unfamiliar or unfamiliar guests “get to know each other,” i.e. one way or another, to become closer to each other.

We offer universal and practice-tested games while dancing that can be arranged at any party (thanks to the talented authors and holiday organizers for the ideas for some of them!).

1. Game for dance break "Friendship begins.."

This game requires free space. The presenter recalls the lines of a famous children's song: “The river begins with a blue stream, but friendship begins with a smile.” Then everyone, everyone who has no enemies in this room, and who is friendly and ready to have fun, is invited to go out onto the dance floor.

And let everyone feel like a “droplet” from which streams, rivers and even the ocean are formed. To do this, you need to join hands with your comrades quickly and, in accordance with the commands of the leader, without forgetting to dance to the music.

And the presenter gives the commands at random and very different: “unit two drops at a time,” “three at a time,” “four at a time,” “in a trickle of six,” “one drop at a time,” etc., followed by the command “everyone.” drops in one circle, in one ocean” - everyone lines up in one common round dance. The presenter suggests: “Now everyone smiled and opened up in two circles. The inner circle is formed by gentlemen, and the outer circle by ladies (if there are more girls, then vice versa) - facing each other. To the music, we begin a round dance of friendship: the boys, dancing, move to the right, and girls - turn to the left. The music stops - the round dances too: everyone who found themselves face to face - begins to be friends, hug and kiss. The music starts - they run in different directions again." And so, as long as there is interest in the game."

2. Game “Get your neighbor on the dance floor.”

The ball is a win-win prop for any games; with its help you can add some life to dance breaks. For example, before any couples dance, tie a ball to the ankle of all participants. Accordingly, the task of each pair is to “get” all their neighbors as quickly as possible and burst their balloons (with their feet), and also, for as long as possible, dodge their blows and take care of their balloons.

The couple that can hold on to at least one balloon the longest wins a prize!

3. Playing while dancing “Let’s hang out?!”

Here you also need a balloon, only in the shape of a sausage. Before the dance, you can explain that with her help an impromptu talent show will now be organized. The one who drops the ball or who is caught with the ball when the music stops goes out into the circle and dances a solo part to the melody he hears (striptease, gypsy girl, etc.).

During a quick dance, the host, holding the “sausage” between his legs, approaches any guest with an offer to “swagger” - he passes the ball to him quickly and without the help of his hands, and he gives it to the other. All this is accompanied by incendiary music; if the sausage does not fall for a long time, the DJ arbitrarily stops the music and turns on a cut for 30-40 seconds for a solo dance, the rest support with applause. Then the “soloist” passes the ball and so on several times. At the end, you can arrange a general dance “sausage” for all guests to the timeless rock and roll.

4. Dance fun "Limbo".

The name of the game comes from the dance of the same name, the distinctive feature of which is the combination of flexibility and clarity of movements in the dance. The essence of the game is that you need to demonstrate exactly these qualities by passing under a tape or pole, which is held horizontally by assistants on both sides, without touching them or leaning forward.

So, an incendiary melody is playing on the dance floor, those who wish, take turns, pass under the ribbon (pole), bending back and bending their knees - otherwise it will not work. Initially, the tape is stretched at a height of 1.5 meters, but each time the assistants lower it lower and lower, and there are fewer and fewer people able to overcome this obstacle.

The most flexible and courageous participants in the game are awarded a prize.

5. "Who am I?"

If you have the role of a mass entertainer in a team, and you are looking for something to diversify the festive evening, then in addition to toasts and congratulatory words, try to include dance competitions in the script. Definitely, management and employees will appreciate this. True, the audience must “mature” before performing them, so it is better to include them after several toasts. We bring to your attention several competitions. We hope they will make your evening unforgettable.

Decor

The music for dance competitions is selected to be recognizable. It could be a folk melody, rock and roll, waltz, tango or a composition from a famous movie. The main thing is that it is cheerful and characteristic, that is, it fits the created images. And it’s even better to alternate cheerful and fast melodies with slow and calm melodies, so as not to cause overexcitement or boredom in the audience. When creating a script for a dance competition, do not forget about the attributes that need to be prepared in advance. Also remember about short breaks where the audience can take a break, dance for fun, drink a glass of wine or eat a sandwich. There is no need to put all the numbers in a row. It’s good to alternate dance competitions with toasts, jokes and intellectual competitions (riddles, for example).

Dance cocktail to rock and roll

The players get into pairs. The main thing is to distribute them at a safe distance from each other. The presenter says what the players should do in response to certain words. For example, to the word “cola” the participants dance holding hands. When the presenter says the word “wine,” the girls must jump on the guys’ hips. When the toastmaster says “vodka,” the young men must put the ladies on their shoulders. The most persistent win!

Situational dance

Participants are divided into teams of 3 to 5 people. Each group is given a card that describes the situation: sunrise, forest fire, raging sea, fight in the ring, etc. The task of each team is to depict the situation so that other spectators understand the action. At the end, all participants should be given incentive prizes for their efforts.

Musical carousel

This game is probably familiar to everyone since childhood, but this does not make it lose its relevance and attractiveness, since it can always be diversified. So, the traditional version of the game: music sounds - everyone dances, the melody ends - everyone tries to sit on chairs. Those who don't have enough are eliminated. Second option: at the end of the music, everyone tries to sit on the floor; whoever is last loses. Third option: girls sit on the backs of crouching guys (there should be fewer of them). Fourth option: you can come up with something for the players to sit on, for example, a fitness ball. By the way, any dance competitions can be played in a way that suits you.

Dance on the newspaper

Several couples willing to take part in the competition are selected to dance. Each couple is given a sheet of newspaper on which they must dance to either fast or slow music. At the end of each melody, the page is folded in half. Couples who stumble are eliminated. The game continues until one pair remains. If the players are equally graceful, at the end you can invite the men to take the ladies in their arms. In this case, no one will last long.

Conclusion

Dance competitions are interesting not only to young people, since their goal is not so much to show skill (if any), but to amuse the audience. For example, couples with different heights, ages and builds look comical. When choosing participants, take this into account, but do not overdo it so as not to offend anyone.

The participants stand in a circle, and the leader asks them the question: “The neighbor has good ones...” and then names one of the body parts, for example, the elbows. The participants say in response: “Yes!”, take each other by the elbows and dance in a circle. The next question names another part of the body, holding which the participants must make a round dance circle.

Comments (2) >>

The game is intended for a fun company. Participants divided into pairs hang transparent bags with three chicken eggs in each between their legs. To the music, the couples begin a dance with elements of squats. The couple in which all the eggs are broken leaves the game. The winner is the couple with the most eggs left.

Comments (3) >>

Required: Eggs

The participants of the game line up. Music is turned on, preferably cheerful. The participants begin to dance. At this time, any two people from the guests pull the rope and go towards the dancers. The players' task is to step over each time without touching the rope, which is raised higher and higher each time. The participant who lasts the longest is the winner. To make the game funnier, you can invite girls in long skirts.

Comments (2) >>

Required: Rope

2-5 girls participate. A long thread reaching the floor is attached to the belt, at the end of which is attached a matchbox with a photograph of a famous actor glued to it (Tom Cruise, Brad Pitt, etc.). Music starts playing. The girls' task: moving to the beat of the music, step on the box in order to break it off (beat the guy off). The one whose boxes are torn off is eliminated from the game. The winner is the one who “beats off” the largest number of guys, while at the same time preserving “her love.” She is awarded the title "Temptress".

Comments (5) >>

Required: Threads, photographs of stars

You need to form a circle in which all participants stand at a distance of about one meter from each other. During the game, the music should change many times.

Music is playing. One of the guests will be the first presenter. He begins to move to the rhythm of the given music, trying to convey its character and rhythm with free, graceful movements. Everyone else repeats his movements. As soon as the music changes, the next player becomes the leader, standing, for example, to the right of the first. His task is to express new dance music in movements, and everyone else will repeat after him.

The dancing continues until all the guests try themselves as a dance master.

Add a comment >>

Required: Discs with a variety of music

The players stand in two circles: the inner one is formed by women, the outer one by men. There should be one more person in the outer circle than in the inner circle. To the music, both circles move in different directions. The music has ended - the players from the outer circle must embrace the player from the inner circle. A woman is a “lucky ticket”. Whoever didn’t get the “ticket” is the “hare” and performs some task.

Add a comment >>

This simple children's fun can also be enjoyed in adult company. A broom is launched across the hall. The presenter says at this time: “You fly, cheerful broom, further and further along the hands. Whoever has a broom left dances for us!” Thus, 5-6 people are selected. They dance the “Dance of the Little Swans” together. At the end everyone gets small prizes.

1. Team game "Dance Blinks"

The players are divided into three teams, into three dance “snakes”. Each “snake” team will have its own personal melody, which they are invited to listen to. For example, the first “snake” has the melody “Samba de Janeiro”. The team can walk to this tune in any direction. For the second “snake” the melody “Cucaracha” sounds. And for the third “snake” the melody “Americano” sounds. But there is one more condition of the game: all the “snakes” move simultaneously when the melody of the dance “Letka - Enka” starts playing.

2. Dance-game “The Fifth Element”.

The presenter invites everyone to stand in circles of four and hold hands. The first element is “Top - leg”. You need to stomp in the rhythm of the melody: first with your right foot, then with your left. The second element is “Round Dance”.

Dancers in circles move first to the right, then to the left. The third element is “Star”. All dancers raise their left hands up and join them in the center of their circle. The “stars” rotate to the right, then change hands, now the right hand is at the top. The “stars” are circling to the left. The fourth element is “Vorotsa”. Each four dancers are divided into two pairs. The first number in the pair raises his right hand, and the second number raises his left. Connect your raised hands to form a “collar”.

The first pair goes into the hoops of the second pair, then the second pair goes into the hoops of the first pair. The fifth element is “Fan”. Couples, facing each other, with their arms bent at the elbows, clutch and spin like a fan. First to the right side, then change hands and rotate to the left. We connect all the elements together. Because the dancers quickly learned this dance, the leader adds a sixth element - “Snakes”

As soon as he says: “Snakes!”, everyone gathers into one long dance “snake” and dances together. Then everything repeats all over again.

3. Dance game “Another Lambada”.

The dancers are invited to stand in a “snake” line one after another and place their hands on the shoulders of the person in front. The melody of the dance sounds, everyone moves forward, as in “Lambada”. The difference is that during the dance the positions of the hands change: one hand on the waist, the other on the shoulder. Both are at the waist.

One on the waist, the other on the neighbor's head. Both are on the head. Both are on the shoulders.

4. Dance game "Cool Lambada"

The dancers stand one after another in a “snake” formation, as in a regular “Lambada”.

At the leader’s signal, everyone simultaneously turns in the opposite direction. The one who was last becomes first and everyone continues the dance.

5. Game "Pardon"

Props: Handkerchief

All players stand in a circle. The presenter hands a handkerchief to one of the game participants. The player is invited to walk in a circle and touch someone of the opposite sex on the shoulder with a handkerchief. Then together they go to the center of the circle, spread a scarf, kneel on it and kiss three times on the cheek.

6. Game "Overtake the scarf"

Props: Handkerchief

All players stand in a circle. One driver is selected. At the leader’s signal, all players in a circle pass a handkerchief from hand to hand. And the driver runs around the players and tries to run faster than they pass the handkerchief. You need to stop where they started passing the scarf.

7. Dance. "Hugs"

To a rhythmic melody, the presenter suggests dancing in small circles of three people.

Then they dance in circles of five, seven, 10, 20 people, until in the final there is one common circle.

8. Dance “Scarecrows”.

The leader counts to three, and at this time the dancers gather in two circles: boys’ and girls’. If the boy's circle is smaller, it means that he will be inside the larger one - the girl's. As soon as the music starts, everyone dances in their circles. When silence comes, all the boys “turn” into “ghosts” and say to the girls: “Ah-ah-ah!” And the girls seem to be scared, you answer them: “Oh, I’m afraid, I’m afraid!” Then the dancers change roles.

9. "Golden Cage"

Those on whom the lot fell will play the role of “birds”, the remaining players will play the role of the “golden cage”. Team players

"golden cage" stand in a circle, join hands and raise their arms high above their heads. Music sounds, “birds” fly under your hands, fly out of the circle, come back, circle inside the “golden cage”. In a word, they frolic. But as soon as silence sets in, the “golden cage” closes, that is, everyone gives up. Which of the “birds” was caught, stand in a circle - in a “golden cage”

10. Musical game "Chunga-Changa"

A fragment of V. Shainsky’s song based on the verses of Y. Entin “Chunga-Changa” sounds.

The presenter suggests turning this song into a game. On the word “Chunga” - you need

All the boys should jump in place. At the word “Changa,” the girls jump in place. In the first part of the chorus, we depict the dancing inhabitants of the island with our hands. And in the second part of the chorus we depict a “wheel” with our hands.

11. "Four Elements"

When they hear the word “earth,” everyone SQUATS;

When they hear the word “water”, everyone ROWS;

When they hear the word “air”, everyone FLAPS their WINGS;

For the word “fire”, we depict FLAME with our hands.

12. "Free Space"

All players stand in a common circle. The leader walks around the circle and pats some players on the shoulder. Those who are hit on the shoulder follow the leader; who walks in a snake, in circles, the players follow him. But as soon as the presenter gives the signal, the players need to take any empty place; those who fail, drive. The presenter also takes someone's place.

13. Find your place"

Everyone stands in a tight circle. The leader also takes a place in the circle, then leaves it, and asks the players to put their hands behind their backs. As soon as the music starts, the presenter will run in a circle, touching whomever he touches with his hand,

he runs in the opposite direction, meeting on the way, they crouch in front of each other and loudly call their names. Then they continue moving in a circle. Whoever takes the empty seat first gets to sit there, and the loser drives.

14. "Warm and cold words"

The presenter lists different words, some are “warm” and others are “cold”. If the players think that the words are “warm”, they raise their arms above their heads and depict a “house”; if they think that the words are “cold”, they cross their arms over their chests and pat themselves on the shoulders. For example, a fur coat, snow, felt boots, frost, mittens, blizzard, ice, snowdrift, boiling water, blizzard, blanket.

15. Game "Catch a stick"

Props: stick

Players stand in a circle and settle in numerical order. Leading

stands in the center of the circle, takes a stick and places it vertically. Whoever calls the number runs out and catches the stick. If he catches it, he becomes the leader; if he doesn’t catch it, he jumps on a stick and returns to his place in the circle.

16. "Acquaintance in a circle"

The players stand around the leader and call their names out loud in a clockwise direction. And then they call their names in the opposite direction, counterclockwise. For example, Sasha - Ashas, ​​Olya - Yalo.

17. "Knots for memory"

Props: rope

The presenter shows everyone a small piece of rope. Invites guests to say their wishes to the birthday boy, tying a knot for each wish. Having tied six to seven knots, the presenter gives the birthday boy a rope with knots as a souvenir.

18. "Musical game "Keep the rhythm"

Props: whistle

The presenter sets the rhythm with a whistle, the players repeat it by clapping

clap. The leader whistles another rhythmic pattern and asks the players to beat this rhythm with their right hand on the palm of the neighbor on the right. The leader whistles the third rhythmic pattern and offers to repeat it with the left hand on the palm of the neighbor on the left.

19. "Signalman"

Props: checkboxes.

The presenter hands the player two multi-colored flags and offers to become a signalman. We need to signal: Congratulations! We love you! Hooray! Raised right hand - Congratulations! Left hand up - We love you! Hands spread to the sides - Hurray! The presenter asks the audience to help the signalman, who shows the movements, and the audience deciphers their meaning, i.e. name the corresponding words.

20. "Forward Looker"

Props: binoculars

The presenter hands the player binoculars. You need to look at the audience through it and give a verbal portrait of one of them.

21. "Walk Through the Paper"

Props : paper, scissors

The presenter takes out a sheet of A4 paper from his pocket and invites the players to walk through this sheet of paper. Players are trying to do this. The presenter shows how to get through the paper. To do this, cuts are made on the sheet, as shown in the figure. Getting into the resulting ring is not difficult.

22. "Sotik"

Props: paper, pencils, bag

The presenter invites everyone to write their cell phone numbers on pieces of paper and throw the notes into a bag. Then all the pieces of paper are mixed and one is selected. The presenter calls the number that appears.

Whoever's phone rings gets a prize.

23. "Airplane"

Props: paper, pencils

The presenter writes the word “Happiness” on a piece of paper. He makes an airplane and launches it towards the audience with the words: “And you will be happy!” The one who catches the airplane wins a prize.

23. "Tail of Luck"

Props: three ropes, handle

The presenter takes out three multi-colored ropes from the outer pocket of his jacket. There is a prize tied to one of these rope tails. Players take turns choosing one of the ropes and pulling it. The lucky one gets a prize.

24. "Guess"

Props: fake banknotes

In each pocket of the presenter there is a banknote - a bookmark, in denominations from 10 to 500 rubles. Players are asked to guess which pocket contains which bill. If you guessed right, you got a bill.

25. "Rvachi"

Props: newspapers

Two players are asked to grab one of the corners of the newspaper and, at the signal from the host, pull it in their direction. The winner is the one with the largest piece of newspaper.

26. "Newspaper in the palm of your hand"

Props: newspapers

The presenter gives the players a newspaper and asks them to hold it vertically in the palm of their hand. The newspaper is taken at opposite corners: one hand from above, the other from below. Pulls it so that a fold forms in the center. In order for the newspaper to stand on your hand, you need to bend the bottom corner a little.

27. "Race with Lemon"

Props: lemons, pencils, plastic glasses

The presenter uses plastic cups to mark the distance: start - finish. Each player is given a lemon and a pencil. All players are invited to stand on the same starting line and use a pencil to roll the lemon to the finish line and back. The one who completes the distance first is the winner.

28. "Pencil Drag"

Props: pencil

Two players stand opposite each other, take the pencil with one hand and, at the leader’s signal, pull it in their direction.

The one who pulled the pencil out of his opponent's hands is the winner.

29. "Three Pencils"

Props: pencils, plastic glasses

Pairs take part in the competition. Each pair receives three pencils.

Team members hold one pencil in their hands parallel to each other, and the third lies on top of them. Relay participants are asked to run a distance marked with plastic cups and not drop their pencils.

30. "Catch a button from your elbow"

Props: buttons

The presenter distributes buttons to the players. He suggests placing the button on the elbow of your bent arm, then straightening your arm and catching the button.

31. Pass the button from finger to finger"

Props: buttons

The leader places a large button on the index finger of one of the players and asks him to pass it to the next one

to the player, also on the index finger, etc. The main thing is not to drop the button, which will pass through the index fingers of all players in both directions: back and forth. Then the large button changes to a small one. The relay race is repeated.

32. "Feelings"

Props: bag of dummies

The presenter shows a fabric bag containing dummies of vegetables and fruits. Players are encouraged to feel what fruits and vegetables are inside.

33. "Throw in the Hat"

Props: hat, buttons

The leader in the center of the playing area places his hat on the floor. Invites players to hit a hat button with three steps. Then with five steps. From seven steps. The one who hits the hat with a button from the longest distance becomes the champion of the competition.

34. "Throwing from hand to hand"

Props: buttons

This game is played in pairs. Each pair is given a button. The players stand opposite each other, throw buttons from hand to hand, each time taking a step back from each other. The winner will be the pair whose button does not fall off and has the greatest distance between the players.

35. “Guess by ear how many buttons there are”

Props: bag with buttons

The presenter shows the players a fabric bag with buttons and asks them to take turns determining by ear how many buttons are in it. The one who guesses correctly receives a prize.

36. "Even-odd"

Props: buttons

Each player is given five buttons. The presenter clasps several buttons in his fist, extends it in the direction of the player and asks:

"Odd or even?" The player answers, if he guessed right, he takes the buttons for himself, if he didn’t guess right, he gives back his own, the same number as were held in the presenter’s hand. The game continues until one of its participants accumulates 10 buttons.

37. "Prize in a circle"

Props: prize

The presenter invites the players to stand in a circle. To the music, he passes the prize around in a circle. As soon as the music stops, everyone freezes. The one who last handed over the prize is eliminated, and not the one who is currently holding it.

38. "Zigzag of luck"

Props: plastic glasses, blindfold

The presenter places plastic glasses in one line. Players are asked to walk blindfolded between them and not drop them. The one who dropped the glass is eliminated, the rest continue to play. In the second round of this game, the presenter invites the players to once again walk between the glasses in a zigzag, only moving backwards and looking in the mirror!

39. "Pitching"

Props: plastic glasses

The presenter places two plastic glasses in the center of the playing area at a distance of half a meter from each other. Invites players to walk so that the glasses are between their legs and do not fall. To determine the absolute champion of this game, the glasses are gradually moved apart.

40. "Jumpers and Tadpoles"

Props: rubber

Players stand with their left foot in a stretched elastic band tied in a circle. While the music is playing, everyone steps together one after another to the right, but as soon as the music stops playing, you need to jump out of the rubber band. The one who does this last guesses the leader's riddle. If the answer is correct, he continues to play. If the answer is not correct, he is eliminated from the game.

41. "Pencil Squat"

Props: pencils

The presenter hands out pencils to the players and asks them to hold them between their nose and upper lip. Then you need to try to sit down three times without dropping the pencil.

42. "Fairytale alphabet"

Props: chalk

Each player is given a piece of chalk. The presenter names the letters of the Russian alphabet, and the players write the names of famous fairy-tale characters on these letters.

Whoever has the most names is the winner. For example: A - Aibolit,

B - Pinocchio, C - Winnie the Pooh, G - Gerda, D - Thumbelina, E - Emelya,

F - Tin Woodman, Z - Cinderella, I - Ivan Tsarevich, K - Carlson,

L - fox Alice, M - Malvina, N - Dunno, O - Ole - Lukoye, P - Piglet,

R - Little Mermaid, S - Sivka - Burka, T - Tortila, U - Oorfene Juice, F - Fedora,

X - Hottabych, C - Tsar Dodon, H - Cheburashka, Sh - Shapoklyak, Sh - Nutcracker,

E - Elf, I - Yaga.

43. "Steps"

Props: chalk

Each player is given a chalk. The presenter asks to write the letter A.

Then under this letter you need to write a two-letter word so that the first letter in the word is again A. For example, AR. Next, you need to write a three-letter word so that the first letter is A. For example, ACC, APA. And so on.

These could be the words: ARIA, ASTRA, FULL SCHEDULE, ATTRIBUTE, ARBITRATION, ARGENTINA, ASTRONOMY...

44. "Dance Suite"

Musical fragments of popular dances are played, and the presenter invites the players to show the basic movements of these dances with only one hand.

45. "Orchestra"

The presenter names musical instruments and depicts how they are played. If he does it correctly, the players repeat the movements after him. If he makes a mistake, the players will clap their hands loudly.

46. ​​"Aquarius"

Props: table, chairs, plastic mugs, buckets, water

Two players sit at a coffee table. On the table there are two small buckets, half filled with water, and two plastic glasses. Players take turns naming proverbs and sayings about water. While the opponent recalls folk wisdom, the player pours water from his own bucket into the opponent’s bucket with a glass. The one who gets the water out of his bucket the fastest wins.