Where to find the missing crystal to strengthen the generator. Wolf Set Improvement

In The Witcher 3: Wild Hunt there are 6 witcher schools: snake, bear, cat, wolf, griffin and manticore (Blood and Wine). Each of them has its own six-element equipment, which can be upgraded 4 times. In different parts of the game world you can find special notes and maps that activate quests to find all the parts. You can start looking for drawings of armor and weapons in any order, but it is important to know that they are improved sequentially: without regular equipment you cannot create an improved one, etc.

Of particular interest are the quests “Witcher Antiquities: Equipment of the School of the Wolf” in “The Witcher 3”, which are added after downloading the free DLC.

Regular armor and weapons

Of course, the search for any drawings should always start with the basic one, since without it there will be nothing to improve. In order to begin the series of first quests, you need to go to Novigrad to the blacksmith Hattori, having previously completed the quest “Swords and Dumplings”. From him you need to purchase “Notes of Hieronymus...”, which will send the player to the ancient witcher fortress - Kaer Morhen. Where can I find Wolf School equipment in The Witcher 3 in this location?

The search for armor will lead to the ruins of an old watchtower. Having found the necessary crystal, which is located in a small niche on the scaffolding, Geralt will find himself in a grotto under the tower, where the remains of the already familiar author of the notes, Hieronymus, are located.

The steel sword is located in Bastion. The witcher's sense will lead to the ashes, where, in fact, the desired item is located among the remains of Varin. The Silver Sword is located in another watchtower north of the fortress among the remains of Hird.

Improved kit

Before heading to Kaer Morhen, you should purchase a second card of improved equipment for the School of the Wolf “The Witcher 3” in advance from Hattori, as well as from the blacksmith from the village of Zalipye, so as not to have to run a second time for the second set.

The steel sword is located in the northern watchtower of the witcher fortress in a chest on the second level, directly opposite the remains of Hird. In the lands of Kaer Morhen there are also blueprints for gloves and pants. The first lies in a cave on the hill where the forktail lives (it can be killed during the main story quest), and the second is in the water next to a small island northeast of Khata by the lake.

Everything else needs to be looked for in Velen. The silver sword is at the bottom of the well of Vronitsa Castle. To find the armor drawing, you need to get to a small island with ruins not far from Kolomnitsa. The chest you need will be under water.

Improved boots are located south of Oxenfurt in a location called "Grotto". It is recommended to start your search at level 21 in order to cope with the enemies there. But completing the Wolf School equipment in The Witcher 3 will not be difficult if you start 2-3 levels before the recommended one.

Great gear

The third category of armor cannot be fully assembled before being sent to the Skellige Islands. But the first map where you can find equipment from the School of the Wolf (The Witcher 3) can be purchased from an armorer in Novigrad, on the Square of the Hierarchs. The second notes are located in the fortress of Caer Muir, about. Ard Skellig.

In order to collect them, you will have to go to Kaer Morhen again. You need to find the Iron Mine for similar gloves (southeast of Kaer Morhen). The required chest is on the altar. In the cave where the witchers once underwent the Trial of Herbs, there is a drawing of excellent pants (behind the stalactites). Geralt can find the boots in another cave located on the river bank (east of the fortress).

The remaining parts are located on Skellige. The steel sword of the Wolf School is located on o. Hindarsfjall under the ruins of an old fortress, in a room with poisonous gas (to the west of the Lofoten settlement). A silver sword and armor can be found on Ard Skellig.

First of all, the easiest way is to get to the village of Arnbjorn, and from there head southeast to the burial mound (west coast of the island). There, with the help of instinct, find a wooden box. To search for the second element, it will be convenient to go to the village of Firsdal, and then move west to the abandoned fortress (southern coast). The chest will be on the wall.

The mini-map and world map will tell you where to find the Wolf School equipment in The Witcher 3. Before level 29, the game does not recommend starting a search.

"The Witcher 3": master equipment of the wolf school

For the latest instructions, you will again have to go to Hattori, and also look at the blacksmith in Kaer Trolde.

Where can I find equipment from the School of the Wolf (The Witcher 3) on Skellige? In the central part of the main island there is a ruined tower (to the east of the Ferlund settlement), on the wall of which there is a chest with a drawing of gloves. You'll have to go to the island to get your pants. Speakerog. The main landmark is the village of Svorlag, from it you need to move southwest to the Old Watchtower. On the wall is the desired chest. As for the boots, they are stored on the island. Undvik. At the foot of the dilapidated tower there is a chest (southeast of the village of Dorve).

Everything else is located on the territory of Temeria already familiar to players. For a steel sword in The Witcher 3, the easiest way to start is from the village of Fangs. In the south there is a sunken ship, in the hold of which lies a drawing. The silver sword is hidden under the guard of a demon (22 lvl) in a locked dugout in the southeast of Temeria lands. And the armor itself can be found in a marble bowl near the elven ruins (Stezhki village, southeast). This ends the quests for the main line of equipment for witcher antiquities: the School of the Wolf in The Witcher 3.

All quests should not be started until level 34.

Wolf Gear: Blood and Wine

With the installation of the new DLC, players who have reached level 40 can begin a new chain of quests to find the grandmaster equipment of the School of the Wolf in The Witcher 3. In order to start, you need to find a grandmaster blacksmith (Beauclair).

All the necessary elements are located in the ruins of the Temres Palace. The passage there is located in a cave not far from the Gelenser farm. At the entrance, on the left side, Geralt must take the purple stone to pass through the barrier. Once in the first crypt, inhabited by ghosts, you need to find the remains of the Witcher, crushed by stones, in one of the rooms in order to get drawings of swords and gloves. In another room on the floor there is a bag with drawings of boots, pants and the upper part of the armor.

Level 1 characteristics

You can learn more about the characteristics of each element of armor and weapon directly in the game. Here are the bonuses for wearing a full set plus weapon characteristics.

Thus, for wearing the basic set, Geralt will receive:

  • 212 armor units;
  • five percent to gain adrenaline points;
  • seven percent to resistance to piercing, nineteen to slashing;
  • six to resistance to impact damage and twenty-six to monsters;
  • +22 to elemental resistance;
  • Plus 1 extra. cell.

As for steel and silver swords, then:

  • 140-172/229-279 damage from each, respectively;
  • each gives a 5% chance to gain adrenaline to cause bleeding;
  • from steel plus five percent for killing people, and for silver - twenty for monsters;
  • 1 rune cell each.

Complete set 2 levels

  • 289 to defense;
  • the power of signs and the force of impact will increase by twelve percent;
  • impact resistance: slashing - 26% and piercing - 12%;
  • resistance to damage: impact - 10%, from monsters - 33%, to elements - 25%;
  • adrenaline points - +10%;
  • add. cells - 3.

Swords made of steel and silver, each separately gives:

  • 191-233/292-356 damage;
  • plus six percent to the power of the signs, chances of bleeding and adrenaline;
  • five and twenty percent to experience for a fatal blow to people (steel) and monsters (silver);
  • 2 rune cells each.

Level 3 and 4 parameters

Excellent armor provides the following bonuses:

  • armor will increase by 377 units;
  • Adrenaline production will increase by 15% and the power of signs will increase by 16%;
  • resistance to impacts will increase by 18% from piercing and 33% from slashing;
  • As for various types of damage, players can expect +15% resistance from impact, 33% from monsters and 56% from elements;
  • additional cells in the amount of seven units.

Characteristics of witcher swords:

  • steel 248-304/silver 364-444 to deal damage;
  • the following parameters will increase by 7%: the power of signs and the receipt of adrenaline (from each);
  • +5% critical damage;
  • 7% chance to cause bleeding;
  • As for the experience from killing opponents, it remains the same as in previous improvements.
  • +6 cells.

The final equipment (without DLC) improves the following parameters:

  • the amount of armor will become 432 units;
  • signs will increase their power by 20%;
  • resistance from piercing blows will increase by 25%, and from slashing blows - by 40%;
  • resistance from impact damage will increase by 20%, from monster hits - by 50% (very worthy) and from elements - by 40%;
  • the total number of additional cells will be 7.

Master Swords:

  • steel: 284-348, silver: 409-499;
  • +10% to signs and adrenaline;
  • +10% to critical damage and bleeding;
  • The number of additional experience and cells remains unchanged.

Bonuses from grandmaster equipment

A full set of armor gives:

  • 509 armor units;
  • +22% to adrenaline;
  • resistance to damage from piercing blows will be +29%, and slashing - +45;
  • resistance from monster attacks will increase by 54% and elemental resistance - +45;
  • Resistance to impact damage will increase by 22%.

Steel and silver sword:

  • 335-409/472-576 damage;
  • +11% to adrenaline gain, sign power and chance modifier to cause bleeding from each.
  • The experience is the same.

How to create?

Each piece of equipment must be created by a blacksmith of the appropriate level. In particular, after completing a personal quest, Hattori will become available as a master gunsmith. The dwarf from the Bloody Baron's castle - Fergus (also after his quests) can become a master armorer.

For grandmaster armor and swords, you will have to find a blacksmith named Lazarus Lafargue, who lives in the center of the capital of Beauclair. You can also purchase all the necessary cards from him.

You can find out what parts are needed to create it from the craft window. The necessary gems, ore, ingots, parts and ingredients from monsters can be either purchased from merchants/blacksmiths or found on your own. Do not forget that most of the items can be disassembled into parts and assembled into new ones.

Conclusion

Of course, in order to find the best armor for yourself from one of the schools, you will have to reach a high level, because even if the player manages to somehow get the improvement drawings before the recommended level, he simply will not be able to use them.

In addition, when giving preference to one of the types of armor: light, medium or heavy, you should also take care of choosing the appropriate talent. To equip the Wolf School from The Witcher 3: Wild Hunt, in particular, you should choose the “Gryphon School Technique”. Additionally, the right combination of attack upgrades, signs, and potions can maximize the benefit of a full set.

In conclusion, it is worth saying that you should not focus only on witcher equipment. For example, between upgrade levels it may turn out that using other swords or armor, especially relics, will be much more effective. It's best to leave some inventory space for multiple options, because less damage can hide a useful stat boost. There is only one piece of advice here: you need to act according to the situation.

Where to begin?

Witcher,
You should start collecting wolf school armor when you reach level 10. Depending on the complexity of your path, start your search from a higher level. If you think that you master the sword and the limits are not for you, then go ahead as is. But first, listen to this...

Each set of witcher armor from the wolf school consists of 6 items:

  • Armor,
  • Boots,
  • Gloves,
  • Trousers,
  • Steel sword,
  • Silver sword.
There are 5 levels of armor upgrades in total:
  • Initial armor (level 14);
  • Improved armor (21 levels);
  • Excellent armor (level 29);
  • Master armor (34 levels);
  • Grandmaster armor (41 levels);
There are also only 6 maps in the world that can help you find all the armor and all the upgrades for them. These cards are held by people and non-humans who are in one way or another connected with weapons and armor crafts
  • In Novigrad, Elf blacksmith Hattori sells 2 cards: for the beginning of the quest and for the masterful improvement of armor;
  • To the right of Voronitsy, in the village of Zalipye, the local blacksmith sells one card for improved armor;
  • On Skellige, in Kaer Muir, the blacksmith has one card for excellent armor, and he will only be on the dream if Jarl Lugos is alive;
  • In Novigard, the local armorer sells one card for excellent armor;
  • On Skellige, in Kaer Trolde, the local gunsmith is selling the latest master upgrade card;
  • In Toussaint, Beauclair, The card can be taken from the blacksmith - grandmaster.
Remember, the guideline for searching for the “treasure” is the red wolf sign, which can be detected using the “witcher’s sense”. Geralt will definitely tell you that “there is something here.”
Don't be gullible, you will meet mortal enemies on your way - various magical creatures, robbers, monsters and curses. If you have the skill to overcome them, then the treasure is yours. And if not, you can always come back for it later or cheat.

Now that you've learned everything you need to know, it's time to go looking for the starting armor.
Va Fail, Vatt'ghern!

Assembling the starter kit

Let our wolf school treasure hunt begin with Level 14 and the search for entry-level armor that will be your lifesaver in battle with reptiles of any kind while you gain experience and skill.

1) Armor, Pants, Boots and Gloves can be found on the body of a certain Hieronymus, which lies under the Signal Tower.

2) Steel Wolf Sword is on the body of a certain Varin, you will find it in the south of the Kaer Morhen fortress.

3) Silver Wolf Sword located on the body of a certain Hird, it is waiting for you in the north of the Kaer Morhen fortress.

Now that the initial kit has been assembled, you can move on to looking for the first improvements to the school.

Assembling an improved kit

I think you're ready to swap your entry-level armor for something interesting, wolf? If you get close to Level 21, then you can start!
1) Improved armor you can find it on the ruins of a once high tower in the southwestern part of the island from Kolomnitsa. The landmark is an image of a wolf on the wall of the tower. As soon as you find it, you need to turn around and in the water you will see a chest - a drawing of the armor there.

2) Improved pants they lie in an underwater chest north of Kaer Morhen, on the southern part of a small island, I’ll mark it on your map.

3) Improved boots are waiting for you in the Grotto. If you find a sign, you will find a cave, everything is there, inside.

4) Improved gloves are located in the cave of the dangerous forktail in the familiar area of ​​​​Kaer Morhen. At the same time, you can complete Eskel’s quest if you have the desire and time. He will be glad of your help.

5) Improved Silver Sword located in the Bloody Baron's castle. This old warrior doesn't even know he's there. It’s simple, you need to enter the castle through the main gate, go to the estate and find an abandoned well, not the one in the yard, but which is located in the garden of the baron’s estate. If I remember correctly, you enter the garden and go left. Feel free to go down and find the treasured chest in the cave. Be careful!

6) Improved steel sword go look in the ruined watchtower in Kaer Morhen, bravely climb to the top of the southern wall and take the reward if you do not lose your head in the battle with the feathered creatures...

Putting together a great kit

I hope you are not too used to the improved armor of the wolf school, witcher. Because the time has come to collect excellent armor, especially if your the level has already reached 29. But my experience suggests that you can start earlier, if you have the skill, you really can’t put them on... Need level 29, wolf!

1) Excellent armor located on the main island of Skellige, in the fort. It stands north of Caer Muir and is infested with something vile. You need to climb along the wall to the foot of the tower and find the chest.

2) Great pants lie quietly in a cave in the west of Kaer Morhen. Get to the very end of the cave, there they are. In the chest.

3) Great boots are located in the opposite direction - in the east, but also in a cave, in a chest.

4) Great gloves are waiting for you in the Iron Mine, this is a mine in the southwest of Kaer Morhen. Be careful, this cave is guarded by a powerful creature. Don't go there without elixirs.

5) Excellent steel sword has long been lying in the village of Lofoten, on the eastern island of Skellige. You need to go down to the basement, here and find the chest.

6) Excellent silver sword hidden in an old tomb on the south side of the village of Arinbjorn on the central island. Go into the first tomb and you will see a chest standing against the wall.

Assembling a master kit

Now we come to the interesting part of the story about how to assemble a complete set of armor. It was a long and thorny path to find and make real excellent armor. It's time to assemble your personal workshop armor, wolf if you have already reached level 34, or even more, then you can safely go in search of the lost treasure.

1) Master armor is waiting for you in a chest at the entrance to the elven ruins southeast of the village of Stitches. She's under guard.

2) Master pants lie on the island of Spikeroog, in ruins, along with the bandit camp that was spread out there. So, apply poison to the blade and go ahead. You will find the camp and ruins here:

5) Workshop steel sword is located globoko underwater, in a lake in the southwest of Velen. To find it, hold your breath and dive into the water, get to the sunken ship. There, under the stairs you will find a chest with a drawing.

6) Workshop silver sword hidden in a chest in a swamp in a locked dugout of two lovers on the Crooked Ear Marshes. It's still a swamp. Find their corpses to find the key to the gate behind which there is a chest. Be VERY careful! People disappear there all the time...

Assembling the grandmaster kit

Let it be thorny and long, witcher. You've traveled enough in master armor, gained experience up to level 41, and managed to win many victories, but did you know that there is a legend about armor stronger than stone? They belonged to one witcher, who buried the secret of this armor with himself. Are you ready to go in search of perfection?...To start your search you need to find the Grandmaster Blacksmith in Toussaint. Take the order from the notice board in Beauclair in the main market and you should be able to find it. He will tell you stories about five witchers who came to his elf teacher for special armor, but all the drawings were lost along with them...

All Grandmaster armor of the wolf school are in one place - a cave. Go in search of Isabelle Duchamp's expedition to the archaeological camp. On the spot you will find a diary and then follow the situation. Be careful, this is a cursed place, which means there are a lot of damned souls lurking there!

In The Witcher 3: Wild Hunt there are 6 witcher schools: snake, bear, cat, wolf, griffin and manticore (Blood and Wine). Each of them has its own six-element equipment, which can be upgraded 4 times. In different parts of the game world you can find special notes and maps that activate quests to find all the parts. You can start looking for drawings of armor and weapons in any order, but it is important to know that they are improved sequentially: without regular equipment you cannot create an improved one, etc.

Of particular interest are the quests “Witcher Antiquities: Equipment of the School of the Wolf” in “The Witcher 3”, which are added after downloading the free DLC.

Regular armor and weapons

Of course, the search for any drawings should always start with the basic one, since without it there will be nothing to improve. In order to begin the series of first quests, you need to go to Novigrad to the blacksmith Hattori, having previously completed the quest “Swords and Dumplings”. From him you need to purchase “Notes of Hieronymus...”, which will send the player to the ancient witcher fortress - Kaer Morhen. Where can I find Wolf School equipment in The Witcher 3 in this location?

The search for armor will lead to the ruins of an old watchtower. Having found the necessary crystal, which is located in a small niche on the scaffolding, Geralt will find himself in a grotto under the tower, where the remains of the already familiar author of the notes, Hieronymus, are located.

The steel sword is located in Bastion. The witcher's sense will lead to the ashes, where, in fact, the desired item is located among the remains of Varin. The Silver Sword is located in another watchtower north of the fortress among the remains of Hird.

Improved kit

Before heading to Kaer Morhen, you should purchase a second card of improved equipment for the School of the Wolf “The Witcher 3” in advance from Hattori, as well as from the blacksmith from the village of Zalipye, so as not to have to run a second time for the second set.

The steel sword is located in the northern watchtower of the witcher fortress in a chest on the second level, directly opposite the remains of Hird. In the lands of Kaer Morhen there are also blueprints for gloves and pants. The first lies in a cave on the hill where the forktail lives (it can be killed during the main story quest), and the second is in the water next to a small island northeast of Khata by the lake.

Everything else needs to be looked for in Velen. The silver sword is at the bottom of the well of Vronitsa Castle. To find the armor drawing, you need to get to a small island with ruins not far from Kolomnitsa. The chest you need will be under water.

Improved boots are located south of Oxenfurt in a location called "Grotto". It is recommended to start your search at level 21 in order to cope with the enemies there. But completing the Wolf School equipment in The Witcher 3 will not be difficult if you start 2-3 levels before the recommended one.

Great gear

The third category of armor cannot be fully assembled before being sent to the Skellige Islands. But the first map where you can find equipment from the School of the Wolf (The Witcher 3) can be purchased from an armorer in Novigrad, on the Square of the Hierarchs. The second notes are located in the fortress of Caer Muir, about. Ard Skellig.

In order to collect them, you will have to go to Kaer Morhen again. You need to find the Iron Mine for similar gloves (southeast of Kaer Morhen). The required chest is on the altar. In the cave where the witchers once underwent the Trial of Herbs, there is a drawing of excellent pants (behind the stalactites). Geralt can find the boots in another cave located on the river bank (east of the fortress).

The remaining parts are located on Skellige. The steel sword of the Wolf School is located on o. Hindarsfjall under the ruins of an old fortress, in a room with poisonous gas (to the west of the Lofoten settlement). A silver sword and armor can be found on Ard Skellig.

First of all, the easiest way is to get to the village of Arnbjorn, and from there head southeast to the burial mound (west coast of the island). There, with the help of instinct, find a wooden box. To search for the second element, it will be convenient to go to the village of Firsdal, and then move west to the abandoned fortress (southern coast). The chest will be on the wall.

The mini-map and world map will tell you where to find the Wolf School equipment in The Witcher 3. Before level 29, the game does not recommend starting a search.

"The Witcher 3": master equipment of the wolf school

For the latest instructions, you will again have to go to Hattori, and also look at the blacksmith in Kaer Trolde.

Where can I find equipment from the School of the Wolf (The Witcher 3) on Skellige? In the central part of the main island there is a ruined tower (to the east of the Ferlund settlement), on the wall of which there is a chest with a drawing of gloves. You'll have to go to the island to get your pants. Speakerog. The main landmark is the village of Svorlag, from it you need to move southwest to the Old Watchtower. On the wall is the desired chest. As for the boots, they are stored on the island. Undvik. At the foot of the dilapidated tower there is a chest (southeast of the village of Dorve).

Everything else is located on the territory of Temeria already familiar to players. For a steel sword in The Witcher 3, the easiest way to start is from the village of Fangs. In the south there is a sunken ship, in the hold of which lies a drawing. The silver sword is hidden under the guard of a demon (22 lvl) in a locked dugout in the southeast of Temeria lands. And the armor itself can be found in a marble bowl near the elven ruins (Stezhki village, southeast). This ends the quests for the main line of equipment for witcher antiquities: the School of the Wolf in The Witcher 3.

All quests should not be started until level 34.

Wolf Gear: Blood and Wine

With the installation of the new DLC, players who have reached level 40 can begin a new chain of quests to find the grandmaster equipment of the School of the Wolf in The Witcher 3. In order to start, you need to find a grandmaster blacksmith (Beauclair).

All the necessary elements are located in the ruins of the Temres Palace. The passage there is located in a cave not far from the Gelenser farm. At the entrance, on the left side, Geralt must take the purple stone to pass through the barrier. Once in the first crypt, inhabited by ghosts, you need to find the remains of the Witcher, crushed by stones, in one of the rooms in order to get drawings of swords and gloves. In another room on the floor there is a bag with drawings of boots, pants and the upper part of the armor.

Level 1 characteristics

You can learn more about the characteristics of each element of armor and weapon directly in the game. Here are the bonuses for wearing a full set plus weapon characteristics.

Thus, for wearing the basic set, Geralt will receive:

  • 212 armor units;
  • five percent to gain adrenaline points;
  • seven percent to resistance to piercing, nineteen to slashing;
  • six to resistance to impact damage and twenty-six to monsters;
  • +22 to elemental resistance;
  • Plus 1 extra. cell.

As for steel and silver swords, then:

  • 140-172/229-279 damage from each, respectively;
  • each gives a 5% chance to gain adrenaline to cause bleeding;
  • from steel plus five percent for killing people, and for silver - twenty for monsters;
  • 1 rune cell each.

Complete set 2 levels

  • 289 to defense;
  • the power of signs and the force of impact will increase by twelve percent;
  • impact resistance: slashing - 26% and piercing - 12%;
  • resistance to damage: impact - 10%, from monsters - 33%, to elements - 25%;
  • adrenaline points - +10%;
  • add. cells - 3.

Swords made of steel and silver, each separately gives:

  • 191-233/292-356 damage;
  • plus six percent to the power of the signs, chances of bleeding and adrenaline;
  • five and twenty percent to experience for a fatal blow to people (steel) and monsters (silver);
  • 2 rune cells each.

Level 3 and 4 parameters

Excellent armor provides the following bonuses:

  • armor will increase by 377 units;
  • Adrenaline production will increase by 15% and the power of signs will increase by 16%;
  • resistance to impacts will increase by 18% from piercing and 33% from slashing;
  • As for various types of damage, players can expect +15% resistance from impact, 33% from monsters and 56% from elements;
  • additional cells in the amount of seven units.

Characteristics of witcher swords:

  • steel 248-304/silver 364-444 to deal damage;
  • the following parameters will increase by 7%: the power of signs and the receipt of adrenaline (from each);
  • +5% critical damage;
  • 7% chance to cause bleeding;
  • As for the experience from killing opponents, it remains the same as in previous improvements.
  • +6 cells.

The final equipment (without DLC) improves the following parameters:

  • the amount of armor will become 432 units;
  • signs will increase their power by 20%;
  • resistance from piercing blows will increase by 25%, and from slashing blows - by 40%;
  • resistance from impact damage will increase by 20%, from monster hits - by 50% (very worthy) and from elements - by 40%;
  • the total number of additional cells will be 7.

Master Swords:

  • steel: 284-348, silver: 409-499;
  • +10% to signs and adrenaline;
  • +10% to critical damage and bleeding;
  • The number of additional experience and cells remains unchanged.

Bonuses from grandmaster equipment

A full set of armor gives:

  • 509 armor units;
  • +22% to adrenaline;
  • resistance to damage from piercing blows will be +29%, and slashing - +45;
  • resistance from monster attacks will increase by 54% and elemental resistance - +45;
  • Resistance to impact damage will increase by 22%.

Steel and silver sword:

  • 335-409/472-576 damage;
  • +11% to adrenaline gain, sign power and chance modifier to cause bleeding from each.
  • The experience is the same.

How to create?

Each piece of equipment must be created by a blacksmith of the appropriate level. In particular, after completing a personal quest, Hattori will become available as a master gunsmith. The dwarf from the Bloody Baron's castle - Fergus (also after his quests) can become a master armorer.

For grandmaster armor and swords, you will have to find a blacksmith named Lazarus Lafargue, who lives in the center of the capital of Beauclair. You can also purchase all the necessary cards from him.

You can find out what parts are needed to create it from the craft window. The necessary gems, ore, ingots, parts and ingredients from monsters can be either purchased from merchants/blacksmiths or found on your own. Do not forget that most of the items can be disassembled into parts and assembled into new ones.

Conclusion

Of course, in order to find the best armor for yourself from one of the schools, you will have to reach a high level, because even if the player manages to somehow get the improvement drawings before the recommended level, he simply will not be able to use them.

In addition, when giving preference to one of the types of armor: light, medium or heavy, you should also take care of choosing the appropriate talent. To equip the Wolf School from The Witcher 3: Wild Hunt, in particular, you should choose the “Gryphon School Technique”. Additionally, the right combination of attack upgrades, signs, and potions can maximize the benefit of a full set.

In conclusion, it is worth saying that you should not focus only on witcher equipment. For example, between upgrade levels it may turn out that using other swords or armor, especially relics, will be much more effective. It's best to leave some inventory space for multiple options, because less damage can hide a useful stat boost. There is only one piece of advice here: you need to act according to the situation.

To start the quest, you need, as for all quests in the “Witcher Antiquities” series, to find at least one item of equipment.

Stage 1: Search the castle ruins ().

In the White Garden you will find new notes that will open an additional task.

Stage 2: Find all the equipment drawings for the Snake Witcher School

The second drawing is in the crypt in the cemetery (). The entrance is guarded by a powerful ghost, which can be easily killed if you lure it into a trap using the Yrden sign. The final blueprint for the snake school can be found on a corpse inside the old crypt. Just break the door and go to the basement. Defeat the spirit inside, and the required corpse lies on the far right side of the crypt.

Witcher Antiquities: Griffin School Equipment

Improved Griffin School equipment

improving the armor of the Griffin I school

Stage 1: Using your Witcher Senses, find a blueprint to improve the griffin armor
You can find it here (), next to the place where the rock troll lives.

Stage 2: Using your Witcher Senses, find a blueprint for upgrading your steel sword.
Download to the place ( M2, 138). In the bandit camp in the ruins you will find a drawing in a chest.

Stage 3: Using your Witcher Senses, find a blueprint to upgrade your boots.


Get to the place ( M2, 139). There, on the wall of the ruins, find an image of a wolf. A forktail will fly over the place, and in order to pick up the drawing, you need to defeat it. The chest itself stands nearby.

Stage 4: Using your Witcher Senses, find a blueprint for upgrading the pants.


Pants can be found near the village of Vronnitsa ( M2, 141). You will find a chest with valuable goods in a burnt building under the rubble.

improving the armor of the Griffin II school

Stage 1: Using your Witcher Senses, find a blueprint for upgrading the griffin's silver sword


The place is located near a fork in the road (). This is a cave. A bear will live there. On the rock you can see a drawing of a wolf. At the end of the cave you will find a drawing of a sword.

Stage 2: Using your witcher senses, find a blueprint for upgrading the griffin gloves.
The place will be guarded by ghosts. ( M2, 143) Destroy the stones that block the entrance to the cave using the Aard sign and take the drawing.

Excellent equipment from the Griffin School

Upgrading the armor of the Griffin School III


Enter the cave (). Walk along the corridors and at the end you will find a place with a statue, a little further behind it you will find a chest with a drawing.

Stage 2: Using your witcher senses, find a blueprint to improve your armor.


Go to point (). Walking a little further near the resting place of the Skellig warriors, you will find a chest with a set of armor.

Stage 3: Using your Witcher Senses, find a blueprint to upgrade your steel sword.


In place () there will be a large obelisk, behind which a chest with a drawing of a steel sword is hidden.

Griffin School master equipment.

improving the armor of the Griffin School IV

Stage 1: Using your Witcher Senses, find an upgrade for the silver sword.

Improved Cat School equipment

improving the armor of the Cat School I

Stage 1: find a blueprint to improve the armor
We go to the destroyed estate of Aeromas (). Further along the path we go to the house. We go in and go up the spiral staircase. There is a chest there next to the closet.

Stage 2: Using your Witcher Senses, find a blueprint for upgrading the silver sword


In order to get into the house (), where the sword is located, climb the stairs on the street to the second floor of the house and climb the internal stairs above. In the chest you will find a drawing.

Stage 3: Using your Witcher Senses, find a blueprint to upgrade your boots


Travel to the village of Toderas (). Before entering the cave, you can drink the "Cat" elixir. You don't have to go too deep. Walk forward a little and there will be a chest on the right.

improving the armor of the Cat School II


In the same village of Toderas there will be a steel sword. Only now we have to go in the other direction. So, walking forward along the paths, we come across a cave (). Before going inside, drink the “Cat” elixir. We go a little deeper and on the left we find our treasured chest.

Stage 2: Using your Witcher Senses, find a blueprint for upgrading the gloves


The next place is the Old Khrychi Quarry (). We pass forward and come across a group of people in front of the cave. Be prepared for several Alghouls to run out of the cave towards you. Having dealt with them, we find the Witcher’s sign on the wall and go deeper into the cave. There will be a chest there.


In Oxenfurt, in the house near the forge () you will find a staircase to the basement. Going down, using your sense of smell, you will see a passage in the wall, which can be opened by turning the stone on the wall to the right. Come in and pick up the drawing.

This concludes the search for improved equipment from the Kota School.

Excellent equipment from the Cat School

improving the armor of the School of Cat III

Stage 1: Using your Witcher Senses, find a blueprint for upgrading your steel sword


Go to Velen to the cave near Novigrad (). There will be a Golem inside that you will have to defeat. Prepare a couple of bombs and elixirs.

Stage 2: Using your Witcher Senses, find a blueprint to improve your armor


The armor drawing is located in the village of Zalipye (). Near the ruins in the chest you will find all 4 drawings. The place will be guarded by an Earth Elemental. If you don't have the strength to fight him, just take him away from the chest and then quickly pick up the drawing outside of the fight.

Stage 3: Using your Witcher Senses, find a blueprint for upgrading the silver sword


The drawing with a silver sword is located near the village of Ursten in Velen (). Enter the cave and turn a little further to the right. At the top of the ledge, break the obstacle with Aard and take the drawing in the chest.

Cat School Master Gear

improving the armor of the School of Cat IV

Stage 1: Using your Witcher Senses, find a silver sword upgrade

Head to the island south of the main one to the village of Harviken (). Enter the cave. Break the weakened wall with Aard. Going down you will find two chests. One with goods, the other with a drawing.

Stage 2: Using your Witcher Senses, find a steel sword upgrade

The drawing of the steel sword is on another island (). When you reach the place, you will see that the main gate is closed. You can get inside through an opening sealed with boards. Break it with Aard and go out onto the platform, where there will be a staircase down. Don't rush to quickly run down, because... The drawing is in the hole in the wall in the middle of the stairs. The chest will contain parchment.


Improved Bear School equipment

Upgrading the Bear School armor I

Stage 1: Using your Witcher Senses, find a blueprint for upgrading your armor.


Stage 3: Using your Witcher Senses, find an armor upgrade
Go to the mine near the Hanged Tree (). Go deeper and find a chest with a set of excellent armor.

Bear School Master Gear

improving the armor of the Bear School IV

Stage 1: Using your Witcher Senses, find a silver sword upgrade

The drawing can be found on the island with the drowned people (), east of Kolomnitsa.

Stage 2: Using your Witcher Senses, find a steel sword upgrade

Near the village of Bolshiye Suchya in the forest behind the sorceress’s hut (), enter the cave. There will be a flock of Neckers in front of her. There will be a chest hidden behind a broken cart inside.

Stage 3: Using your Witcher Senses, find an armor upgrade

Near the Fork in the Road, go up the hill to the tower (), and pick up the armor around the corner.

Stage 1: Search the ruins of the Tirschach clan castle

Travel to Urial's pier on Skellige at point (). Go inside and go down the stairs on the left to the level below. Go to the end of the corridor and pull the lever to open all the cells. Inside you will find useful items. The floor in one of the cells will collapse. Go down there and you will exit along the corridors into a room where there is a chest with drawings.


Gargoyles and an Ice Elemental will be waiting for you at the ruins. There you will also find the silver sword of the Bear School.


Get to the burnt tavern. On the rubble inside you can use Aard and clear the descent into the basement. Inside you will meet ghosts and find a chest with a drawing.


Enter the cave and turn sharply left at the fork. Dive underwater in the passage. Go up and go to the end. On the skeleton you will find a drawing.

Witcher Antiquities: Wolf School Equipment

Improved Wolf School Equipment

Upgrading the armor of the Wolf School I

Stage 1: Using your Witcher Senses, find a blueprint for upgrading the silver sword

Go to Vronitsa Castle. There is a well in the baron's garden (. Go down and find the drawing.

Stage 2: Using your Witcher Senses, find a blueprint to upgrade your boots

The next place is the Grotto (). Run to the fork and go left. Then run to a small lake and before reaching it, turn right. There you will see a chest.

Stage 3: Using your Witcher Senses, find a blueprint for upgrading your armor.


We go to a small island () near the island of Kolomnitsa. In one of the chests underwater you will find improved armor from the Wolf School.

Upgrading the armor of the Wolf School II

Stage 1: Using your Witcher Senses, find a blueprint for upgrading your steel sword
In the ruins of the watchtower (), on the scaffolding above the entrance there will be a chest.

Stage 2: Using your Witcher Senses, find a blueprint for upgrading the gauntlets
Enter the cave (), go to the end, there will be a chest with a drawing.

Stage 3: Using your Witcher Senses, find a blueprint for upgrading the pants

The guide is being updated, three images are missing.

To start collecting armor you need to purchase cards. There are a total of 6 cards available.

Novigrad

  • blacksmith Hatori (you need to complete the quest "Swords and Dumplings") - 2 cards
  • gunsmith - 1 card

Skelige

  • blacksmith in the village of Lindenvale - 1 card
  • gunsmith in the main castle of Kaer Trolde - 1 card
  • blacksmith in Caer Muir - 1 card

It is enough to go through the indicated characters, buy cards from them and move to the places indicated on the cards.
***There may be a situation where, as a result of a previously made choice, some cards will be unavailable. To do this, we have prepared a detailed guide on where and how you can collect all the DRAWINGS of the wolf school equipment.

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WITCHER ANCIENTS: WOLF SCHOOL EQUIPMENT are located in the old signal tower. A harpy is waiting for us in it.

We examine the tower. We find the portal, we need to open it, turn on one crystal with Aard, find the second crystal in the tower (if it cannot be taken, restart the game, I had a bug)

We launch the portal and jump into it. We find ourselves in some kind of cave. We bring down the ghost and take the drawings from the remains - WOLF SCHOOL ARMOR, WOLF SCHOOL BOOTS, WOLF SCHOOL GLOVES, WOLF SCHOOL PANTS and a note scribbled with a trembling hand. It’s not so easy to get out of the cave; we descend by carefully sliding along the rock.

In the tower we chop the ghost and find the DRAWING: SILVER SWORD OF THE WOLF SCHOOL

Let's go to Bastion.

In the bastion we are met by three ghosts. We chop them up. We use a magic lamp. We see how the witcher trains the boy. We climb the tower, find the remains of the boy and go to bury them. We bury them in the lower part of the fortress. In principle, you don’t have to complete the Bastion task.

In the indicated place we find - DRAWING: STEEL SWORD OF THE WOLF SCHOOL.

Improved Silver Sword

Velen. Bloody Baron's Fortress. There is a well on the territory of the fortress, we go down and find the indicated chest.

Improved Boots

Velen. The grotto is located east of the village of Toderas. In the largest part of the cave we find the indicated chest.

Improved armor

Velen. The ruins are not far from the island of Kolomitsa. The chest is under water. When you find the image of a wolf, turn around and use your instincts to see a chest under the water.

Improved Steel Sword

Kaer Morhen. The ruins of a watchtower in the north of the Kaer Morhen location. Guarded by level 23 ghosts.

Improved Pants

Kaer Morhen. Northeast of Kaer Morhen Castle there will be a lake. At the indicated island, under the water there is a chest.

Improved Gloves

Kaer Morhen. South of Kaer Morhen location. Having arrived at the place along the path, you will find yourself between two rocks. The cave is located on the outside of the left rock, when looking towards the Kaer Morhen castle.

Great boots

Kaer Morhen. The bay east of the Kaer Morhen fortress. We enter the cave, go to the indicated place (on the radar). You can jump over stones, you can demolish them with a sign.

Great pants

Kaer Morhen. The cave is northwest of the Kaer Morhen fortress. This chest has great security. We find the place indicated on the radar. We remove the stones with the sign, there will be a chest behind them.

Great gloves

Kaer Morhen. South of the fortress. There will be a mine not far from the bridge. There's an elemental in the mine. There is a small chest on the stone table.

Excellent silver sword

Skelige. Northwestern part of the main island. In the indicated cellar we find a small chest.

Great steel sword

Skelige. South-west of the village of Lofoten. Enter the ruins from the side of the horse icon (indicated on the map). In the ruins we find a descent into a cave. There are poisonous gases in the cave. We set them on fire and run to the far side of the cave to the chest. (It is better to ignite the gases twice, on the left and on the right).

Excellent armor

Skelige. Main island. We slaughter everyone in the wooden fortress. We climb up the wall and there will be a chest on one side of the wall.

Master Silver Sword

Velen. Southeast part of the location. Not far from the Nilfgaardian garrison. We arrive at the indicated place. We find two corpses, in one of them we find the key to the gate, behind which lies a chest. There may be a wyvern near the place.

Master steel sword

Velen. Southwestern part of the location. At the indicated place we dive, swim into the hold of the ship, under the stairs where we swam there will be a chest.

Master armor

Velen. Southeast of the village of Stezhki. Ruins with a cat statue. If you stand with your back to the cat's face, the well with the chest will be on the right. The chest is small.

Workshop boots

Skelige. The island is southwest of the main one. We find ruins, near the wall of the tower, on the outside we find a chest.

Master Pants

Skelige. The island is northwest of the main one. We approach the entrance of the old watchtower. The chest is almost above the entrance.

Workshop gloves

Skelige. The central part of the main island. We find ruins; there is a chest on one of the walls.