Where to find jade figurines in sleeping dogs. Secrets of Sleeping Dogs: easy money, powerful weapons at the beginning of the game

Mission 23: Fast Girls

Having found the right car, get into it and go to the green marker, stop at the last one, get out of the car, and meet the girls. Chat with them, after which they will get into your car without any problems, and one of them will even drive the car. She will take us to the place where the rally competition is taking place. We must take part in them. The task is worth conquering, and it is not difficult to achieve it due to clumsy physics and a very suitable car.

I have only one recommendation - try to drive the car so as not to hit it too much, it will be very useful to us in completely fresh and working condition. Why? Yes, because the race is over, but our adventures are just beginning - policemen suddenly appear, so don’t waste time, jump into your car and get away from here. That’s why I advised you to take care of your car - if you keep it safe and sound, you can ram the cops with gusto, making your task easier. And to complete the mission, break away from the police tail, then take the girls home.

Mission 24: Bad Luck

The mission traditionally begins with a dialogue with the employer, after which go to the meeting at the "Old Salted Crab" by car. The establishment, despite the ridiculous name, is quite reputable, so it’s not so easy to enter yet. But traditionally, the entrance can still be found if there is a desire. In our case, we do not need to enter through the gate, but go around on the other side and communicate on the intercom, answer all questions, then the door will be opened for us.

On the way to the goal (guide by the traditional green marker), the guards will bother you with their questions, but it’s better not to conflict with anyone now, you’ll still have time to fight and go to war, and we don’t need any unnecessary anxiety at this stage. Behind the small house, find a suitcase glowing blue, then follow further to the green marker, which leads our hero to an electronic shield, which is located not far from a rather rich-looking building.

To continue playing Sleeping Dogs, we need to crack the password to disable the alarm. This action, in turn, will allow you to enter the building directly through the front door. Which will need to be first cracked using a master key - all the same traditional five bolts, pushed by a master key, you need to ensure that they are all marked green. So we got inside, there you will almost immediately see a glass door, and behind it is our goal. True, the door is locked, and punching and kicking it, despite its transparency, will do no good.

Well, go a little further, there you will find a couple of large vases, they will be kindly highlighted with markers. You need to break them, after which you will find a cunning device for breaking the lock, and I wrote the word “cunning” for a reason - guessing the correct code for the safe lock will not be so easy. Once done, look at the clock located above the fireplace. There are three of them at once, we are interested in those in the middle, they are marked with a yellow glow.

From the clock, go to the piano, also marked in yellow, pick it up and get valuable information, but with our activity we will attract the attention of the guard - so that he does not panic, hide from his eyes. As soon as he leaves, leave the house, but still you won’t be able to do without adventures - you were caught in the lens of a video surveillance camera. For complete happiness, the owner of this wonderful building will return here. So quickly jump over the fence and get away from here, then follow the marker, get into the marked car, and this mission will be completed successfully.

Mission 25: Conflicted Loyalties

First, go to Rikki’s friend’s house, there you will meet a doorman who won’t let us inside. As usual, we are looking for an alternative entrance. It will be in the form of scaffolding, you can climb up along it, which is what you need to do. The main difficulty is to find these very forests, for which you will have to run around the block a little. At the top you will have to run and fight a little, or sprint so as not to get involved in a fight if you don’t want to.

After several minutes of running, jumping and fighting, you will find an open window, through it and enter the room. There, go to the marker on the balcony, open the doors, enter the apartment. Find a computer in it and connect to it. Hacking the latter is no longer a novelty for us, so do it quickly and connect a flash drive to your PC in order to copy the necessary files - this takes a little time. In the meantime, let's go out to the kitchen and remove the grille on the ventilation. You need to install a “bug” there, adjust its sensitivity, wait until the scale is full, and also adjust the frequency.

Just in case, this is done by aiming the sight across the entire game mini-screen until it starts to glow green. Then put the ventilation grille in place, covering your tracks, then hide quickly - a girl with some guy entered the house. When the video ends, search the closet with clothes, then go downstairs, take the highlighted object from the table, and at the same time the flash drive, on which the files we need are already loaded. Well, it's time to leave here.

Go out onto the balcony, jump from there into the container, which allows you to land much softer than you could without it, then follow to the next meeting, where the next cut-scene will start, after which go home, where you need to use the computer to view files downloaded to the flash drive .

Mission 26: The Funeral

Raymond informs our hero that Jackie has been released from prison for once, so go there to pick up your friend. And we also need to organize Uncle Poe's funeral, so we'll have to spend money at the store to buy a couple of suits suitable for the gloomy ritual, clothes of this kind are needed not only by us, but also by Jackie. In the store, talk to the seller, get the costumes, then go to the cemetery and watch short videos.

At the end of them, get ready for a serious “meat grinder”, which will begin right here in the cemetery. To begin with, eliminate all the adversaries on the first site, then go forward to find a good position, we will just be a little higher than our opponents, so they will all be more than clearly visible. Having finished with the resistance here, continue clearing the area, we need to completely rid the cemetery area of ​​the insolent people who dared to do such a thing here.

Having completed the cleanup, continue the passage of Sleeping Dogs, starting the second task - you cannot simply forgive a raid on a cemetery, the enemies must regret their actions, so first run between the rocks along a mountain stream. There you will see an enemy who is standing with his back - quietly neutralize him, you will get hold of a weapon more effective than what you have, to be more precise - a grenade launcher. This thing allows you to carry opponents forward with your feet in whole crowds, and it has two modes; it can both shoot standard charges and grenades.

There are quite a lot of the latter scattered around the area, so you can spend without worrying about saving. When you have dealt with all the enemies in the gorge, move to the parking lot, where the enemies are hiding behind cars, but we have a grenade launcher, so there will be no problems. When you get rid of the rest of the aggressors, successfully complete the mission.

Mission 27: Civil Discord (Civil Discord)

At the very beginning, Conroy will inform you that there is a serious problem that we need to solve, so go to the place. You will see that competitors are not sleeping and are trying to displace us from a profitable and inhabited place, and they are trying, sparing neither people nor resources. You will have to accept the challenge and defend your positions. A gang of allies will help us with this, in the company of which you will have to carry out a serious massacre, designed to reduce both the number of enemy forces and their desire to lay claim to our laurels.

Of course, from the very first minutes of the battle you will notice that our allies are far from super soldiers, you will have to do the main work yourself, and your colleagues are useful only for one purpose - to distract the attention of the adversaries while we deal with them step by step. Having killed one, immediately switch to another, and do this until all opponents are defeated. The first wave of enemy forces will be followed by a second, which must be dealt with in the same way as the first.

The video will start, our hero will be given a completely usable weapon that can significantly facilitate the passage of Sleeping Dogs. Get into the car, where you will receive a message from Chu, who will inform you about the attack on the Golden Koi restaurant. Of course, go there urgently, time is limited, you will have to hurry. Having arrived at the scene, traditionally organize a massive cleansing of enemies, there will be a lot of them, both outside and inside.

Hong Kong. Nowadays. The deal is interrupted by a security guard who suddenly appears and the police immediately begin to act. We run after Naz while holding the acceleration button. To overcome obstacles, you must press the jump button. Our accomplice is caught, but we continue to run away. But this will not last long, soon we will be tied up too.

Meet Wei Shen, an undercover cop. In the cell we meet an old friend of Jackie Ma. After talking with him, we promise to help before he leaves. The command quickly frees us, gives us instructions and sends us to conquer Hong Kong. We follow Jackie, entering the hotel, local guys from the Dog Eye gang begin to pester him. The hand-to-hand combat system is quite simple, but also multifaceted. We perform various combinations of simple strikes displayed on the screen. We carry out a capture on opponents using a block. We’ll treat the latter quite cruelly – we grab it and, approaching the illuminated counter, press it with a curtain. We get to the restaurant, which is “run” by Winston’s mother. After a little teasing, Winston gives us a task. Let's follow Conroy into the backyard. The guys didn’t seem to understand who they were dealing with, and so they decided to test us. We counterattack when the enemy's appearance lights up red. We wait a certain amount of time and go on a mission.

Blackmail of suppliers.

Dog Eye appears to Winston. He wants to divide the controlled territory. At the same time, he insults the memory of our sister. It’s strange that Wei didn’t react to this. Together with Jackie we collect money from four merchants. Some of them refuse to pay right away, so you will have to work with your hands. If your health is low, you can buy food; fortunately there is plenty of it at the market. Then we'll buy some clothes.

Susan's lunch.

Let's talk to the merchant at the market. Susan gives us money for lunch, which was given to her by Chu from the Goldfish restaurant. Let's go there and meet opponents in front of the restaurant. We deal with them and transfer the money to Chu’s assistant. Let's return to Winston.

Chase at the night market.

Let's find out from Kwan where we can find Min. As soon as he sees us, we immediately give chase. We overcome obstacles in a jump and try not to collide with people again. We deal with the thugs and place the last one in a trash container. We jump up and continue the fight on the roof. The last target is Min himself. It is useless to attack him, so we just counterattack and immediately carry out a series of attacks. The police are monitoring what is happening and arresting us. However, Wei is quickly released, but Junior Inspector Teng has to be enlightened about our affairs.

Robbery and delivery.

Having woken up, we go out into the street and pick up the bike from the parking lot. We go to the green target on the map. We are interested in Jackie and upcoming events that will help us “rise” before Winston’s eyes. Dog Eye's deal is taking place nearby, so we go to the warehouse in the van. As usual, we deal with the thugs, picking up the piercing and cutting objects that fall out of them to make the battle easier. Then we start chasing the cargo van. We push our rivals out of the way. To do this, position yourself on the side of them, press the strike button + direction. Finally, we catch up with the main target, push it off the road and take the goods - a cheap Cambria watch. Before we deliver them to Top Glamor Import, let's get away from the police. We ram the car a couple of times and, breaking away, complete the task.

Route transportation.

The most profitable route belongs to Dog's Eye. Together with Winston's guys we go to Braymar Hill. Next stop Lei Tong. Then we get to the Admiralty and drop off all the allies, while we ourselves follow the competing minibus. The most effective way to fill the aggressiveness bar is to sound a signal in close proximity to an enemy vehicle. We pick up passengers and try to escape persecution. We ram enemy cars and try to maneuver through heavy traffic. We drop off passengers near the night market.

Popstar Case 1.

Let's visit Ten and help her. We write an SMS to Mina and go to the meeting point at the market. After talking with him, we get to the Pop Star, who, in turn, asks for money for the service, but tells him where to get it. Literally across the street is the debtor along with the security guard. We slam the guard into the booth and take the money due. We return to the Pop Star and buy drugs. We quickly escape from the clutches of the police. We catch the first oncoming car and hide from pursuit. Then we call Ten and deliver the drugs to Ming.

Popstar Case 2.

We get to the park and deal with the bandits near the entrance to the drug den. Now we hack the video camera control panel. We are given six attempts. You need to build the correct combination of numbers from one to nine. For example, we enter 9 8 7 6 - of which 9 8 turned out to be the correct numbers, but in the wrong place; 7 is the correct number; 6 is an incorrect number. Let's swap 9 and 8, and instead of 6 we substitute 5. We get a new code - 8 9 7 5. Nine is in its place, eight is still out of place. Five also turned out to be the correct number, but in the wrong place. Thus, all we have to do is change the 8th and 5th places and then we will get the correct code - 5 9 7 8. We go to the safe house to use the surveillance system. Turn on the TV, select the NORTH POINT section. We activate the only working camera, identify the supplier (the one with the suitcase), aim the sight at him and click “Arrest”. We call Teng and inform him that we are finished with Fan Shen.

Amanda.

We meet a beautiful girl Amanda on the street. She got a little lost in the local beauty of Hong Kong. We'll pick up the bike from the parking lot and give her a ride to the martial arts school. Along the way we will visit the Bam-Bam club and the temple. At school we meet Kuok, our old friend and coach rolled into one. We will practice new techniques, and then, when communicating with the master, we will learn about the stolen figurines. Time has flown by, Amanda has to go home, but she promises to call. On this wonderful note, we say goodbye to her.

Club "Bam-Bam".

Winston gives another task. You need to go to the Bam-Bam club and talk some sense into manager Benny, who has decided to switch to Dog Eye's side. Having reached the place, we talk the guard down and go inside. We communicate with the security guard of the VIP zone, who sends us to the manager. Let's get acquainted with her, Tiffany will let us into the closed area without any problems. She wants us to sing for her. We go to the control panel and select the only song from the list. Everything is quite simple: use the movement buttons to move the slider, you need it to pass through the appearing stripes. At the end, our success will be displayed as a percentage. We go upstairs, take the sparkling figurine from the counter and go to the VIP area. Benny doesn’t seem happy to see us, let’s teach his thugs a lesson and knock on the door. We escape from two strong opponents. We kick and quickly press the counterpunch button. There are also enemies waiting for us below, it is best to first disarm the one with the knife and, picking up a sharp object, cut the rest. We burst into the toilet and deal with the rest. We are afraid of sudden seizures, and if it does happen, then we quickly press the indicated buttons. We inform Benny that he has nothing to fear, Winston will support him.

We read the message from Raymond and meet him in the alley.

Popstar Case 3.

Having arrived at the starting point of the mission, we climb into the truck with chickens. Having waited for the star, we will follow it to the place of the transaction without violating the traffic rules, so as not to attract unnecessary attention. Don't forget that the game drives on the left side of the road and if you drive on the right side, the suspicion scale can suddenly fill up! Having arrived, we leave the van, climb onto the roof and hug ourselves behind the cover. We turn on the phone and get ready to take a photo of the Pop Star with the supplier. Jumping down, we take another photo. We wait until the star's team leaves for the docks. We follow to the control point, go down the stairs to the guard. Pretending to be a local drunk, we try to move on. Improvisation bears fruit, we get onto the boat, take the figurine and go upstairs. We continue surveillance and as soon as the target pulls out a weapon, we take a photo. We return to the truck, get away from the police and get to the underground headquarters.

We get to the martial arts school, give Kuoka the found figurine, and in return we get a new hand-to-hand combat technique.
We visit Winston's restaurant and they almost kill us there, suspecting us of foul play. However, Wei deftly gets out of it and Benny gets a bullet in the forehead instead of us.

Wiretap.

We go to the store and get a bag. Coming out into the street, the robber snatches it from our hands. We pursue the enemy until we pin him down in the alley and give him bream. We remove the bug from the bag. The next point is scaffolding near the Zolotaya Rybka restaurant. Using them we will be able to enter the restaurant and install a bug. Open the top hatch and jump inside. We take the figurine, unscrew the two screws from the ventilation grill. Now you need to calibrate the bug. Move the sliders until they turn completely green. We hold it in this position and wait for the scale to fill. Having fully configured the bug, screw the screws back in. We break open the door by slowly moving the springs in the lock.

We get to the martial arts school, give Kuoka the found figurine, and in return we get a new hand-to-hand combat technique.

Daredevil Case 1.

After talking with Ten, we’ll write an SMS to Jackie and find out about the big shot at the races. We call Ace and arrange a meeting. We get into a confiscated car and go to the race. Everything is simple, we drive forward, try to overtake everyone. One way or another, you must complete the competition first. We look at the mini-map so as not to miss sharp turns where we use the handbrake.

Chain of evidence.

We receive an SMS from Tiffany and immediately go to her. We receive from her the pistol left by Charlie. She thanks us and we immediately call Raymond. We inform him about the find, meet him in the North Point tunnel. Pendrew arrived at the meeting with Raymond. As we already know, gun control is quite strict in Hong Kong. It’s not in vain that we completed one third of the game and still haven’t even held a gun in our hand. This copy will help us practice, so we shoot the illuminated objects. When the battle starts, we huddle behind cover and aim at the TV, pipe and lamp. Then we fire three shots blindly. We kill the arriving enemies and, moving behind a nearby shelter, deal with a couple more opponents. Now you need to jump over the cover and, while holding down the aim button, kill the bandits in slow motion. When one of them is about to sneak away, we shoot out the tires.

Pay.

From an SMS from Tan we learn that Winston’s mother’s restaurant was shot up. Several guys from the gang died, as well as a couple of visitors. We get into the SUV and get to the port, which is controlled by Xu Wa. We need to win him over to our side, but not kill him. Having arrived at the place, we run to the gate. We open them and go inside. We pass through the rooms, dealing with opponents. We carry out captures and use the environment for greater effect. At the enemy with a pistol, we quickly run straight at him. We rise higher and higher, shooting enemies. Xiu Wa runs away from us, we rush after us. We capture him near the stove and quickly head to the exit, killing several more people along the way. Outside we encounter the police, without hesitation we get on a motorcycle and pursue Xiu Wa. We hold down the jump button and when we are as close as possible to the car of the person being pursued, we jump onto it. All that remains is to break away from the cops and get to Winston.

Daredevil Case 2.

We get into the van and go to the place where Daredevil was last seen. Having arrived there, we observe the dialogue and quickly install the bug. Let's calibrate the frequency and sensitivity by moving the slider over the area until it turns bright green. We get into the van, pursue the goal without violating traffic rules, that is, without crashing into anything and drive exclusively on the left side. On the way, Daredevil will pick up his friend Naz and from the conversation we learn about suspicions about us and about the impending assassination attempt on Ace. We deliver the van to headquarters.

We go home and go to bed.

Uncle Poe.

Having woken up, we get to Winston and together we go to the carpet to Uncle Poe. He greets us quite good-naturedly and immediately gives us a task. We go to Roland Ho in the parking lot. He, in turn, asks to deal with a certain Patsy Win, who owes money. On the way, Winston calls us and tells us that everything is settled, but we will have to work a lot. Having reached Patsy, we begin the pursuit. While driving, we can shoot, this way we eliminate the help. But we don’t get too carried away with them, because our main goal is Patsy’s yellow car, which we need to catch up with as soon as possible. She doesn't have any money, but her trunk is full of drugs. We drop off the passenger and deliver the car to the designated location.

The Case of Daredevil 3.

We arrive at the start of the race and, of course, we must arrive at the finish line first. Another victory will improve our reputation.

Future bride.

Arriving at the restaurant, Mrs. Chu asks us to be the driver of Winston's fiancee Peggy. First, let's take her to the wedding salon. A girl's mood can instantly worsen if we constantly bump into something. During the dress fitting, we learn that Peggy would like to see black orchids at her wedding. However, it is almost impossible to get them. The only place where they are is the Temple.

The next point on the route is a pastry shop. On the way, we receive an SMS from Winston that someone has stolen the cake, probably this someone works for Dog Eye. In a limited time we get to the candy store and begin chasing the van. Having caught up, we jump up to him and climb to the driver. In addition to the driver, we find a dissatisfied young lady in the cabin, who is supposedly bringing this cake for her wedding. We drop it and deliver the transport to the bus depot.
Next, we go to the Temple and, without attracting attention, climb onto its territory using the scaffolding. In the hut we change into a robe. We move forward and chat up the monks by quickly pressing the appropriate button after their question. After passing through the second monk, we go up the stairs and take the figurine from the central building. Then we turn right and continue walking towards the orchid. Having collected the required amount, the monks catch us stealing and call the police. We break through to the exit, simultaneously dealing with opponents. You can’t just break through them, so we carry out the first attack with a counterattack. Having reached the car, we hide from the police and take Peggy to an entertainment venue.

We get to the martial arts school, give Kuoka the found figurine, and in return we get a new hand-to-hand combat technique.

Wedding.

Let's stop by the store and pick up a snow-white suit. We get to the banquet hall, where the ceremony is about to begin. Among the guests of honor is Uncle Po. Winston asked us to go to his car and bring a case of any of the chairman's wines from the trunk. As soon as we left, we immediately heard screams. We run to the main entrance, there is no way through here, so we climb the scaffolding on the right and climb inside through the window. We deal with the raging waiters on the upper and lower floors. We open the door and quickly deal with the waiter. We pick up the pistol and break through to Winston. Unfortunately, he dies along with Peggy. We have no choice but to find Uncle Poe who is still alive. As soon as the door opens, we jump over the cover, hold down the aim and destroy the enemies. We go to the main hall, where we clear the upper and lower floors. We open the next door and get to the old man. Together we pass through the courtyard, killing the enemies we meet, and get to the hospital.

Daredevil Case 4.

We get to the starting point of the task and receive an incoming call from Ace. Using the phone as a guide, we go to the center of the antenna. We begin scanning the CENTRAL region. We are interested in the antenna that starts transmitting the signal first. So we carefully monitor the phone screen and track where the signal began to appear. We fix this zone and get data on the location of Ace's girlfriend. Having arrived at the scene of the accident, we go downstairs and communicate with the victim. We leave the scene of the accident, climb the stairs, take a picture of the burning car. Without leaving the scene of the incident, we call Ten and report what happened. It's time to punish Daredevil, so we send him an SMS and arrange a meeting. We'll need a fast car for the race. We can see its location on the map. We get to Victoria Peak and begin the duel. The enemy, without waiting for the countdown, rushed at full speed. We chase him until the police show up. Then we rammed it until it was completely destroyed and hid from the police.

Hi all. You know that collecting is present in any game, and Sleeping Dogs has it too. For example, here you can collect jade figurines to give them to the martial arts master Kuoki, in return, he will teach you new techniques that will greatly help in a street fight.

If you want to find all the figurines, then you need to meet Tiffany at the Bam-Bam Club. After a date with her, a bonus will open to you: all jade figurines will be displayed on the mini-map.

Jade figurine No. 1.

Guide to finding jade figurines


Guide to finding jade figurines
The first figurine is in the Bam-Bam Club. After you have sung karaoke, go up to the second floor and after the video a fight will begin. Throw away the enemies and run to the bar counter. The figurine will stand there.

Jade figurine No. 2.

The third figurine is in a Tibetan temple. You can get there either during idle wandering or during the mission “The Future Bride”. One way or another, the figurine will be on a pedestal, there is also a monk standing next to it, so don’t miss it even if you want to.

Jade figurine No. 4.

Guide to finding jade figurines


Guide to finding jade figurines
The fourth figurine is on the pier. Again, you can get it while idlely wandering around the city, or while performing a police case: “Pop Star Case 3”. After surveillance and photographing, get out of the car, talk to the guy and take the figurine, it will stand on the box.

Jade figurine No. 5.

Guide to finding jade figurines


Guide to finding jade figurines
The fifth figurine can only be obtained during the story mission, but if you missed the figurine, the mission can be replayed from the social center. During the mission you will have to jump on the roofs, then jump onto the balcony and go into the apartment. The figurine will stand on the coffee table.

Jade figurine No. 6.

Guide to finding jade figurines


Guide to finding jade figurines

Do you see something flickering there? This is the sixth figurine.

The sixth figurine is in the K-bar. You can get there at any time, during a walk, or during a story mission, when you need to show a US producer all the delights of Hong Kong. The figurine will stand on the bar counter, all you have to do is pick it up and that’s it.

Jade figurine No. 7.

Guide to finding jade figurines


Guide to finding jade figurines
The seventh figurine is located in the central hospital. Can be obtained at any time. The figurine will be on the registration table, there is also a nurse there, so don’t miss it.

Jade figurine No. 8.

Guide to finding jade figurines


Guide to finding jade figurines
The eighth figurine is in the flower shop. You can get there both in your free time and during the mission: "Future Bride". After the video, get out of the car and go into the shop. The figurine will stand on the table.

Jade figurine No. 9.

Guide to finding jade figurines


Guide to finding jade figurines
The ninth figurine is in the gaming den. To get there, you will need a boat. Jump into the boat and go to the ship where the hangout is located. Once on the ship, go into the cabin, turn right and pick up the figurine.

Each figurine gives access to 1 Kung Fu technique at the martial arts school
Below I will tell you where to find them.

First, you need to meet a girl named Tiffany at the Bam-Bam club. After meeting her, the figurines will be available on the map if you press the "Q" button. There are 11 of them in the game.

Figurine No. 1

The first figurine is in the Bam-Bam Club. After you have sung karaoke, go up to the second floor and after the video a fight will begin. Throw away the enemies and run to the bar counter. The figurine will stand there.

Figurine No. 2

The second figurine is in Winston's mother's kitchen. Run into the kitchen from the street, and the figurine will stand on the kitchen table.

Figurine No. 3

The third figurine is in a Tibetan temple. You can get there either during idle wandering or during the mission “The Future Bride”. One way or another, the figurine will be on a pedestal, and there will also be a monk standing next to it. Do not miss.

Figurine No. 4

The fourth figurine is on the pier. Again, you can get it while idlely wandering around the city, or while performing a police case: “Pop Star Case 3”. After surveillance and photographing, get out of the car, chat up the guy and take the figurine, it will stand on the box.

Figurine No. 5

The fifth figurine can only be obtained during the story mission, but if you missed the figurine, the mission can be replayed from the social center. During the mission you will have to jump on the roofs, then jump onto the balcony and go into the apartment. The figurine will stand on the coffee table. The task will be available after the middle of the story.

Figurine No. 6

The sixth figurine is in the K-bar. You can get there at any time, during a walk, or during a story mission, when you need to show a US producer all the delights of Hong Kong. The figurine will stand on the bar counter, all you have to do is pick it up and that’s it.

Figurine No. 7

The seventh figurine is located in the central hospital. Can be obtained at any time. The figurine will be on the registration table, there is also a nurse there, so don’t miss it.

Figurine No. 8

The eighth figurine is in the flower shop. You can get there both in your free time and during the mission: "Future Bride". After the video, get out of the car and go into the shop. The figurine will stand on the table.

Figurine No. 9

The ninth figurine is in the gaming den. To get there, you will need a boat. Jump into the boat and go to the ship where the hangout is located. Once on the ship, go into the cabin, turn right and pick up the figurine. The hangout is at the top of the map

Figurine No. 10

The tenth figurine can only be obtained during a mission. Having entered the apartment of Fatty, the temporary chairman, break the lock and take the figurine.Quest only after the middle of the game

Figurine No. 11

The eleventh and last figurine on the list can be found in the cemetery. Again, as during a free walk, so during a mission.

Today we decided to bring to your attention some useful secrets Sleeping Dogs, which can help you progress through the game. I’ll refrain from unnecessary chatter and get straight to the point.

Easy money in Sleeping Dogs

The game has a very simple way to earn money. Once you have cockfighting bets available, go to the far left corner of the map in the arena, where most often there is no person taking bets. Save your game before speaking to the NPC at the front of the arena. Make the maximum allowable cash bet. Lost? No problem. We load the previously made save and place the bet again until we win. Did you win? - We repeat the operation, betting all the money until you win the desired amount.

Powerful weapon at the very beginning of the game

Those who played Sleeping Dogs knows that at the beginning of the game it is difficult to even get a pistol. There is a way in which you can get a shotgun, uzi or machine gun at the very beginning! First we need to beat the cop pretty good to get his gun and escape from the crime scene, or better yet, get as far away as possible. It is important that during a fight with a police officer the gun is in his hands. Then we go to our house, kill several civilians with a pistol and wait for the cops to arrive. We hide behind the entrance doors to the house, shoot the cops with a pistol until the special forces arrive with weapons better than your fart. We kill a special forces soldier. As soon as we saw that the weapon had fallen out of him, we ran into the apartment and waited until the police left. We run out into the street, pick up the fallen barrel and enjoy the game with a powerful weapon at the ready.