We play interesting games at the party. Game “A pair for every creature”

Fins and binoculars

Players are invited to wear fins and look through binoculars from the back to walk along a given route. Just don’t do this on the street - passers-by may not understand.

Ring

A large company stands in the order M-F-M-F-M-F. Each participant takes a toothpick (match) into his mouth. The first thing to put on a match is a ring (any ring, maybe a wedding ring). The point of the game: pass the ring along the chain (from match to match), naturally, without the help of hands, to the last participant.

Biathlon

Any number of people can participate, the main thing is that there is enough “fuel”. One of the participants is kicked out of the room. Three containers (shot glasses, or preferably glasses) are placed on the table: two of them are filled to the brim with vodka, and one with water. Then the expelled person is invited back. His task is to take one glass without looking closely or sniffing, drink it and immediately wash it down with a second one. It is better to use water purified using the “geyser filter” system. Then it will be easier to drink vodka.

Spider

Draw two circles on the starting line. Divide the guys equally into two groups, 10-15 people each, and place each group in a circle. Now tie both groups with ropes, you get two “spiders”. On the command “march!” both “spiders” begin racing to get to the finish line, where two other circles are drawn in which they must stand. The “spiders” stumble, do not run, barely crawl, all players must be either completely barefoot or all wearing boots, otherwise their feet will hurt.

Football

At first glance, this is ordinary football: two teams, a ball, a goal, ordinary rules. But this is not so... Players in teams are divided into pairs and tie one leg to the partner’s leg. You can also tie the torso, as you like. On command, the game begins. The task is to score the ball into the opponent's goal. Goalkeepers are not needed, it will be difficult to score the ball anyway. Universal wallowing on the ground is guaranteed!!! It is best to play in winter in soft snow.

Napkin

A game for a bar, we played it during the wedding of one of my good friends: a glass/glass of wine/vodka/beer is placed in the center, on which a napkin is placed so that an even plane is formed on the neck (the edges can be folded in a circle, if necessary moisten a little). A coin is placed in the center (like a ruble - not too heavy so as not to steal the napkin, but not too light so that the game does not drag on), a cigarette is lit and the players take turns touching the napkin with the light, burning holes (don’t forget that there is something in the napkin they are spreading). The loser is the one whose touch causes the web from the napkin to burst and the coin to fall into the glass. And the loser is told that he must drink the contents of the vessel (along with the ashes, of course the coin can be spat out).

Gyre

A group of MZHMZHMZHMZH forms into a circle, they take a match, cut off the tip with sulfur... The first person takes the match with his lips and passes it in a circle from person to person until the circle has passed. After this, the match is cut (about 3 mm) and the process is repeated... And so on until a piece of 1 mm in size remains.

Passing the ball

Two teams are selected and stand in two lines (alternating in each: man, woman) facing each other. The essence of the game is that players must hold the ball under their chin and pass it to the next player. During a pass, you should never touch the ball with your hands; however, you are allowed to touch each other in any way you like, just so as not to drop the ball.

With a coin

A holiday game in a very close company.
The essence of the game is as follows. The girl or guy lies on the floor (on the carpet) or, if size allows, on the sofa (sofa, bed). A coin is placed on his/her belly. A player of the opposite sex lies on top of the player (of course, as you like), and they must turn over so that the coin ends up on the stomach of the second player without falling. And so on. If the coin falls, then the couple responsible for its fall must kiss.

Rucheek-2

Details: two bottles of vodka (chekushki), two glasses, a snack.
Two teams with the same number of people participate, who line up one after the other as a team. A chair is placed at the same distance from both teams, on which the props are placed (the same for each team). At the leader’s command, the first participant in each team runs up to the chair with the props and unscrews the cap of the bottle, puts it on the chair, runs back and stands at the end of his stream.

As soon as he returns, the second participant runs, pours vodka into a glass, drinks it and runs back. The third one runs, closes the bottle and takes a bite. Then it repeats. The team that drinks all the vodka the fastest wins. It gets especially funny when the same participant drinks constantly.

Brook

A line of wallpaper is placed on the floor. Women are invited to spread their legs wide apart and walk along the “stream” without getting their feet wet. After the first attempt, you are asked to repeat the “walk along the stream,” but blindfolded. All other future participants in the game should not see how it is played.

Having passed a stream blindfolded, and at the end of the path having removed the blindfold, the woman discovers that a man is lying on the stream, face up (the man lies down on the wallpaper after the task has been completed, but the blindfold has not yet been removed from the participant’s eyes). The woman is embarrassed.

The second contestant is invited, and when everything is repeated again, the first contestant laughs heartily. And then the third, fourth... Everyone has fun! You can give small prizes, preferably some unusual gifts, or ordinary ones, the main thing is to give them with feeling.


Accuracy game

A pencil is tied to the guy's belt, the girl holds a bottle between her legs. It’s quite difficult to get in because all the observers and the girl herself are dying of laughter.

Dressing rooms

Volunteers are called - 2 boys and 1 girl. And so 2 or 3 teams. The task, at the command of the presenter, is to put on the girl as quickly as possible more clothes taken from the guys. As a result, imagine this picture: there is a girl dressed from head to toe in men’s clothing, and two naked guys! The degree of their nakedness is determined by the degree of their modesty! Choose a girl who doesn't have extended nails, because she won't forgive you for her ruined nail art.

NOT FOR INSECT LOVERS

It is advisable for this competition to select representatives who shudder at the mere mention of our cute creeping, buzzing, flying brothers. So, the choice has been made, and you report on a simple competition, which is held for a little rest between complex and intense competitions. It is suggested that you simply bite off a large piece of a small sandwich without using your hands (whichever one you offer is the fruit of your imagination and capabilities).

The main thing is to first place the participants with their backs to the table, then take out the sandwiches and put on each of them plastic cockroaches, spiders and the like that are available (ask the boys, they will offer you such a collection!). One creature per piece is enough. On command, the participants turn around and open their mouths for a powerful and quick bite... It depends on everyone, but that is if you can’t buy board games, but with board games, like Monopoly, you can have a much better time =))))

CHINESE RESTAURANT

The presenter asks a person who believes in spiritualism, spirits, etc. to take part in the game. After that, they sit down at the table opposite each other. On the table near the host and the player there are 2 plates and knives. There is a coin in the host’s plate. The host says that if the player is very attentive and focused, looks only into the host’s eyes and absolutely exactly repeats his movements, then the coin will move to the player’s plate.

The lights in the room go out, a candle is lit in the middle of the table, and there is deathly silence. The presenter makes various passes with his hands, from time to time running his open palm along the bottom of his plate, and then across his face. This continues for several minutes, and then the presenter says that, unfortunately, the trick was unsuccessful. The joke is that the bottom of the player's plate was previously smoked using a candle/match/lighter, and every time the player runs his palm over the bottom and then over his face, it becomes blacker and blacker. The most important thing is that the audience, seeing all this before the end of the game, does not laugh too loudly.

TRUE GENTELMAN

A victim (guy) is voluntarily and forcibly selected from among the players. He is brought into a pre-prepared room, where he sees two girls sitting on the edges of an improvised bench, assembled from chairs or stools, completely covered with a blanket. The presenter informs the guy that he must choose from these two girls the one who is looking at an online clutch store, oh no, which he likes the most, and sit on the bench so as to show that he likes his chosen one, but, like a true gentleman, Do not offend the second girl.

The presenter says that you need to use body language, remember etiquette, etc. nonsense. The guy is given 20 seconds to think about how to do this. 90% out of 100% that the guy will sit between the girls. The joke is that the girls are sitting on chairs, and there is no chair between them. A taut blanket creates the illusion of a chair in the middle. As a result, the victim plops down onto the floor. If you really don’t like this person, then you can place a basin of water under the blanket between the chairs in advance.

VANIA

There are from one to three leaders in this game. If there are three of them, then everything looks clearer. They choose stronger and bigger boys from the cheerful company... Well, they line them up. If the leader is 1, then he stands at the beginning of the column, if 2, then at the beginning and at the end, if 3, then 2 at the beginning and 1 at the end. Let’s assume presenter 1. The presenter asks the player standing next to him: “Listen, do you know Vanya?” Players are warned that they must answer: “Which Vanya?” Presenter: “Well….Vanya who does things like this….” The presenter, placing the fingers on his right hand in different directions, begins to twist his thumb at his temple. Then the Player asks: “Do you know Vanya?”

to the next player and so on. The last one in the line turns again to the leader. And so, the young men stand in a row and twirl their outstretched palms at their temples... Let's move on. The host asks the player again. Q: “Do you know Vanya?” And: “Which one?” B: “Who does this like this...” and begins to wave his outstretched hand (as if there is a handkerchief in it and you are seeing someone off). The player asks the next one...etc. so... The young men stand in a row and twirl their fingers at their temples and wave their arms.... The presenter turns to the player with the same question: “Do you know Vanya?” Everything is repeated, only now the leader squats down and puts one leg forward. The players repeat after him. Young men in such a stupid pose look very funny. And the presenter addresses the player with a question for the 4th time. And to the answer: “Which one?” The presenter shouts: “Who does this!” pushes the player, and this whole idiotic line, like sky lanterns, falls...

BROWN BEAR - POLAR BEAR

Two players compete. Required props: Coca-Cola, vodka, 2 glasses. Cola is poured into the players' glasses. This is a brown bear. He needs to be turned white. This is done as follows. The player takes a sip, and the liquid in the glass is topped up with vodka to the previous level. The player takes a sip again - the level returns to the original level again by pouring in vodka. This is repeated until the liquid in the glass turns white. I advise you not to buy orthopedic mattresses at this stage, since without them the bears will fall loudly. If the players are still able to continue the game, then it goes in reverse order.

Take a sip of vodka and add cola until the glass turns completely brown. The winner... Ahem, the lucky winner is announced that he has won the next morning after a difficult awakening. Attention: you should not play this game if you are not confident in your own abilities and do not know your norm. Be aware of the possibility of alcohol poisoning.


FEAR OF HEIGHTS

The game requires a couple of stronger guys and several not very bulky volunteers (preferably female). Volunteers are driven out the door and launched one at a time. The person entering is placed on a chair, blindfolded and informed that the chair will now be lifted, but there is no need to be afraid. To avoid fear, a person stands in front of the person standing on a chair and allows him to put his hands on his head - to maintain balance. The point of the game is that on the command “raise”, the muscular guys very slowly and carefully lift the chair by literally 10-20 cm, and the person with the hands of the person standing on the chair on his head slowly and evenly squats. This creates the effect of lifting the chair several meters up. When the chair is raised 20 cm, and the assistant has crouched down so that the hands of the person standing on the chair no longer reach his head, the presenter shouts in a wild voice: “Jump!” It is advisable that there are no sharp, hard or breakable objects near the chair, and you can also provide protection for the person jumping from the chair (after all, he believes that he is at a height of several meters).

Kiss? Shoot! Meow!!

The point is this: two participants stand with their backs to each other so that one of them does not see the others (player), and the second stands facing them (leader). Here, the beauty of all participants is desirable, or at least have at least some sympathy for their “colleagues.”

Then the person standing facing the group of participants begins to point his finger at each of them in turn and ask the one who stands with his back to them: “Kiss?”, and he must answer him “Shoot!” or “Meow!” If he says “Shoot!”, then the presenter points his finger at the next participant.

This continues until the player says “Meow!” Then the presenter asks him to name any color. Depending on what color is named, the player must perform certain actions in advance (kiss for the nth time, carry in his arms, hug, dedicate a poem, etc.) with the participant he has chosen.

After this, the host becomes the player, and the selected participant becomes the host.

Vodka - wine - Coca-Cola

Party games
Number of players: even

All players are divided into pairs. Couples should stand at a safe distance from each other. Before the game starts, the host announces a dance competition, but everyone will dance for a reason. It is necessary to conduct a rehearsal without music.

The conditions are as follows: when the presenter says “Coca-Cola,” the participants join hands and dance. The presenter says “wine” - when this command sounds, the girls should jump on the boys’ hips. Then the presenter says: “What do Russian people drink?” the whole hall chants “vodka”!! When the host says “vodka,” the guys throw the girls over their shoulders like a sack and continue dancing. The rehearsal is over, the music plays (it’s better to choose some kind of rock and roll), and the couples dance, fulfilling the instructions of the leader. And the presenter calls the teams in discord, gradually increasing the tempo - Coca-Cola, vodka, wine, vodka, wine, vodka, Coca-Cola, vodka, etc.

The most resilient ones win.

Body parts

You need to prepare in advance two identical sets of pieces of paper on which parts of the body are written: head, back, arm, chest, butt, leg, etc., to the best of your imagination and the degree of looseness of the company. Then each set is placed in a separate box (header), in a Kinder Surprise box. It is desirable that the boxes are somehow different. This is necessary to ensure that the sets of papers do not get mixed up in the future. Then everyone present is divided into boy-girl pairs. Then a pair is chosen to start the game. Each person is given a personal set of papers.

To begin with, everyone randomly draws one piece of paper from their set (and they, as you remember, are the same). For example, M - arm, F - back. They must touch with these parts of the body. Next, participants draw out one more piece of paper: M - head F - chest. Now they must, while maintaining the same contacts, come into contact with new parts of the body. And so on. During the game, the pose can and even needs to be changed constantly. After a couple pulls out the third or fourth piece of paper, it’s usually impossible to stand on your feet. This is where auxiliary means come into play - chairs, a sofa, the floor. Any furniture is allowed. The game continues until the couple can no longer keep in contact simultaneously all those parts of the body that they pulled out. Then the next pair is called, the papers are placed in their boxes, and everything starts again. The winner is the couple that manages to maintain the largest number of contacts at the same time. If there are many people who want to play, you can arrange a championship with quarter- and semi-finals. It is very cool to watch this spectacle from the outside. A storm of emotions and fun. Photos are especially successful. This game is suitable for those who have already decided where to buy wedding rings for their partner.

I never…

The players sit in a circle. Each person is given ten chips (chips can be matches, small coins, paper clips). Each player takes turns telling the other participants something that he has never done, for example: “I have never met someone on the street.” Those participants who have ever done something that this participant has not done (in this case, meeting each other on the street) give him one chip each. A participant who runs out of chips is eliminated from the game. The game ends after a certain number of circles at the beginning. The participant with the most chips wins.

I think this game would be good for some kind of anniversary, such as 20 years. It would also be perfect for musicians for an anniversary, then the game will take on a certain secular style.

What do you like

Participants stand in a circle. Each of them is asked to name the body part of their left neighbor that they like best. After all the players have made confessions, the host announces that they must now kiss their left neighbor in the named place.


Search for a pair

The game is best suited for companies where those present do not know each other well. The number of players should be at least 8-10 people, and

the fascination of the process increases in proportion to the number of participants. The number of men and women must be the same. The host invites all the men to leave the room, and then each girl chooses one of the men. Elections should not be repeated. It is possible to distribute men among women by drawing lots. The main thing is that all the men are distributed among the girls. After this, the girls sit in a row and the first participant is allowed into the room. He must guess which girl wished for him. Having made his choice, the man kisses the girl who, in his opinion, made a wish for him. If he is wrong, the girl must slap him and he goes back out the door and the next challenger comes in. If the man manages to guess, the girl kisses him tenderly, and he remains in the room. Now that the couple has connected, the girl continues to sit in a row with all the other girls, and if any of the subsequent applicants kiss her, the participant who previously guessed her must jump up and kick the impudent person out the door. The last one to find his girlfriend loses.

You are killed, sir!

It is best to play with a large group at a long table. You can even combine this game with the process of eating. It doesn’t suppress your appetite, but it helps eliminate the problem of “small talk.” The game doesn't require talking, it only requires your glances. The rules of the game are as follows. Everyone sits at the table so that everyone can see the eyes of all the other players. Each of you is a "killer". In order to shoot your victim, you just need to look him in the eye and wink twice. The “killed” person stops playing and informs the other players about this with a conditioned signal - he places his left hand on the table, palm down.

Don't think that girls will necessarily succeed at this game. It is not known who else has more practice in winking. There are several ways to “get into the top ten”. Firstly, it is advisable to take the victim by surprise by pretending before shooting that you are paying attention to a completely different object. Secondly, act quickly and decisively. And finally, shoot beautifully: “on the nose, on the corner, on the object.”

Schumacher. Formula 1

The “race” begins, consisting of several laps (by agreement). All “pilots” take turns (the first is determined by the principle of who has thrown the most points, and then clockwise) throw the dice. After all the “pilots” have rolled the dice once, one lap is considered completed. If you roll: 2 – “Right Stop”. 1 stop is drunk by the pilot on the right. 3 – “Left Stop”. 1 stop is drunk by the pilot on the left. 4 – “Right Strip”. The pilot on the right takes off one thing. 5 - "Left Strip". The pilot on the left is taking off one item. 6 - “Pit Stop”. The thrower drinks 1 stop. 7 – “Penalty circle”. One die is thrown again and the “fineed” person drinks the number of “stops” - penalty laps that appear on the die

8 – “Departure from the track.” The pilot climbs under the table and remains “in the pits” until his next turn. 9 – “Changing tires.” All pilots take off one item each, except the one who threw it. 10 – “Refueling”. All pilots drink one stop each, except the one who threw it. 11 - “Pole Position”. The pilot is exempt from the first future “fine”. 12 – “Schumacher”. The pilot puts a “helmet” (a beer box with a slit cut out for the eyes or a saucepan) on his head and drinks when someone else drinks. In turn, he continues to roll the dice like an ordinary player, only he drinks his penalty twice as much. He ceases to be “Schumacher” only when he rolls “12” again, or until someone takes away this “honorary” title from him (by throwing out “12”, of course). The game (race) ends after completing a certain number of laps (agreed before the start of the game). The most sober and “equipped” (who still has the most clothes) pilot is declared the winner of the race. Note: If someone’s dice(s) fall off the table, then they are entitled to as many “penalty circles” (“stops”) as they roll on the dice again.

By the way, there are films about Schumacher that are distributed free of charge on the Internet. I advise you to look about him.

Erotic train

Part of the company remains behind the door, from where they are called out one by one in the order “boy-girl”. Everyone who enters sees a picture: a column of people (“boy and girl”) stands, depicting a train. The presenter announces: - This is an erotic train. Train departs. The column starts moving and, depicting the movement of a train, makes a circle around the room. The presenter says: - Stop (such and such). The train stops. After which the first car kisses the second, the second kisses the third, and so on until the end of the train. After which the newcomer is invited to take a place at the end of the train. Leading:

- Train departs! They make a second circle around the room. Presenter: - Stop (such and such). Then - as usual: the first car kisses the second, the second - the third. But, when it comes to the last one, suddenly the penultimate one, instead of kissing, makes a grimace and screams and rushes at the last one. Not expecting such disappointment, the last carriage can only sharpen its grudge against the new one. To be fair, the host is the last to participate. Despite the apparent viciousness, the game is very fun.

Ass

This competition is especially suitable for university classrooms or school classrooms. Your teacher will definitely love it! So, the rules. All players take turns saying the word “ass” with increasing volume, i.e. the first speaks in a whisper, the second a little louder, the third even louder, etc. round. The competition is won by the one who speaks loudest, i.e. after it, no one will dare to say/shout/yell louder. If during the game someone enters the room where it is being played, they should say: “Hello, we called you.”

Magic cube

Number of players: 3 guys and 3 girls

Extras: 2 cubes

Each player receives his own number. The first player rolls a dice with numbers from 1 to 6. The number rolled shows what he will do if it is rolled:

1 - kiss, 2 - suck, 3 - chew, 4 - squeeze, 5 - bite, 6 - lick.

The same player rolls the die a second time. The number drawn shows which part of the body he will do this with:

1 - lips, 2 - nose, 3 - forehead, 4 - cheek, 5 - right ear, 6 - left ear.

The player rolls the dice a third time. The number drawn shows which person he will do this with - the number corresponds to the player’s number. When the first player has done everything, the second player takes the die, etc.

Off topic, but if you want to succeed in business, then you need advertising, so you can add a press release and wait for visitors.

Scrambled eggs

Number of players: any

Additionally: eggs, plastic bags

Only men take part.

A plastic bag with two eggs is hung from the front of each person’s belt so that it hangs between their legs, the players are divided into pairs (at random or by lot, it is desirable that the players in pairs are of the same height). Players stand in front of each other, spread their legs and squat slightly. Then everything is very simple, they fight with eggs, the one whose eggs break is eliminated.

This is how the semi-finals and finals are held. The winner is the one with at least one egg left intact. Fanfares, prizes, guests (especially girls) are rolling on the floor laughing.

Sponsor of this game: City service "Real professional service" replacement of double-glazed windows with high quality, quickly, and reliably.

Agree, this has its own “zest” - a buffet table with hastily cut sandwiches and other food from the nearest market frees you from the tedious “guard” at the stove! And it won’t take up much space in the room - everyone will feel comfortable. As a result, the absence of a monolithic table with enough food to feed a company of hungry soldiers frees up a huge field for creativity and flight of fancy. The fun begins!

Fun for a cheerful company

It’s better to think about entertainment in advance. Your main goal is to choose such games for the party so that no one gets bored on the sidelines, so that all your friends are involved in one or another competition. Put yourself in the shoes of each of them - what will the serious and reasonable Sergei like, and how will the laughing Svetka be surprised?

It is not necessary that all the guests be involved in the game at once - the audience, watching the participants in funny situations, will also be able to have fun from the heart. Also decide on your own role at the party - you can draw up a clear plan for gatherings and take on the role of toastmaster or participate in competitions along with others. And MirSovetov will tell you what you can play!

Between us girls: games for women's company

Girls also know how to have an active and fun time - sometimes you need to take a break from heartbreaking girlish revelations over a glass of wine. And the fact that there are no men is even better - young ladies can relax and, without thinking about how funny or stupid they look in the competition, have a blast!

Game "Greedy Beef".

For the game to be a success, you need to take the time to inflate as many balloons as possible, and then scatter them on the floor. The number of participants is any (determined by how much free movement the size of the apartment allows). Accompanied by cheerful music, players must collect as many balls as they can within a certain time (only those balls that have not burst are taken into account). The winner is the one who at the end of the game does not lose and holds the largest number of balls.

On a note: the balls can be put under clothes, so the game will be even funnier if each participant wears some loose clothing suggested by the hostess.

Musical competition.

Two participants sing the same popular song out loud, only one starts earlier and the other a few seconds later. The one who gets lost first loses.

Game "Princess on Candy"

Different numbers of candies are laid out on stools arranged in a row (according to the number of participants, 3-4 people): on one - 3 pieces, on another - 5, and so on. Then the stools need to be covered with thin but opaque plastic bags. The players are seated on stools - while listening to music, the girls must determine how many candies are under them. The first “princess” to name the correct number of candies will win.

P.S. Should I say that the candies should be caramel and not chocolate?

Between us boys: games for men

For purely male groups, there are also many funny games for a party - if only there was a desire! However, the presence of lovely ladies at the party will give a special spice to the evening.

Game "Steel Eggs"

For the competition you need to stock up on fresh chicken eggs, small plastic bags and a good mood. The more men, the better. Each participant has a bag with two eggs tied to his belt so that it falls directly between the player’s legs. Next, the men are divided into pairs, preferably of the same height. So the game begins. One pair is called to the center of the room. The men stand opposite each other, crouching slightly and spreading their legs. At a signal, they begin to “attack” each other with bags of eggs, and the one whose eggs break is eliminated. The game continues until one participant with two or one whole egg wins. At this time, girls can applaud wildly and place bets.

Game "Pregnant Man"

It doesn’t matter how many participants there will be. The men who volunteer to play will experience all the delights of an “interesting position.” Balloons are attached to their stomachs using tape, and a box of matches is scattered on the floor in front of each of the “future dads.” Within a certain time, participants must collect as many matches as possible and manage to do it so carefully so that the air “belly” does not burst.

Lob wrestling game

For this game, men are selected in pairs. There can be as many pairs as you like. A table is placed in the center of the room. The players have their hands tied behind their backs, their task is to push their foreheads against each other. The strongest wins - the one who can push the opponent out of the table.

Everything in pairs: games for the company

In large companies, as a rule, you don’t get bored. The game is a great way to further unite and amuse friends.

Game “A pair for every creature”

There can be as many participants as you like - the more, the funnier! You need to prepare cards in advance with names or pictures of animals, two of each type. Players draw cards blindly - one animal from the pair must be taken by the woman, and the other by the man. For convenience, each pair of cards can be colored in a specific color. At the signal, the participants simultaneously begin to loudly grunt, meow, crow - in general, who pulled out what. Each of this polyphonic din needs to unmistakably identify its pair. They play until all the “little animals” find their pair. And although there are no winners in this game, it perfectly lifts the mood, liberates and prepares guests for subsequent pair competitions.

Game "Shopping Victim"

Several couples play. One person is tightly blindfolded and given a bag of clothes (shirts, dresses, trousers, tights, hats, gloves, mittens, scarves and berets). This player needs to dress his partner within the allotted time. You need to put on all the things that are in the package. The winner is the couple that manages to use the most things.

Game "Golden Key"

For the competition, guests are divided into two teams of 3-4 people each. The team receives one “golden” key attached to a ring, as well as a pair of Pinocchio’s “noses” - glued paper cones with an elastic band attached to them. One chair is placed at a certain equal distance from each team. At the signal, the first players of each team put on their “noses”, hang the keys on them and quickly walk (the fastest ones run) to their chair in order to run around it and return to their team. Having caught up with the first player in the column, the participants must use their “nose” to hang the key on the “nose” of another player so as not to drop it. The winners are those “Pinocchios” who finish the relay first.

If you try hard, you can turn any gathering into an extravaganza of laughter and fun! Think less about such nonsense, like “square meters don’t allow”, “they won’t want to play”, “I don’t know any competitions”... Be determined for success, just look - it won’t be long before you deservedly boast of the title of King of Home Parties!

And the home party is a success, it is necessary to create a cultural program with competitions and games.

Bingo

This fun is suitable for a “motley” group of people of different ages. You will need a lotto set: cards, barrels and chips to cover the numbers on the cards. The game consists of three rounds. In each of them, participants are given a card. Before each round, the prize that the winner will receive is announced. The presenter pulls barrels out of the bag and shouts out numbers. In the first round, the winner is the one who closed one row of numbers on the card, in the second - the one who closed two rows, and in the third - the one who closed the entire card. Between rounds you can arrange small intermediate competitions, a “musical” or “dance” break.

Guess the melody

This game can be played in two ways, depending on how well your guests understand music.

Easy level: participants are divided into two teams and alternately listen to 10 songs. The musical excerpt should last no longer than 15-20 seconds. If one team cannot guess the melody, the right to answer is transferred to the opponents. For each correct answer, the team receives one point. The team with the most points at the end of the game wins.

Don't complicate the task by choosing little-known tunes, because the purpose of the game is not to test your musical memory, but to have fun.

Difficult level: participants are divided into two or more teams. One of the team members approaches the leader and receives a card with the name of the song. He must hum, whistle, tap, etc., this melody. to your teammates. If they cannot guess the melody, the right to answer goes to their opponents. One point is given for each correct answer. The team that scores more points at the end of the game wins.

Fanta

Each participant puts a forfeit - some small object (pen, keychain, lipstick) into a hat, saucepan or opaque bag. One of the players turns his back, and the presenter, without looking, takes one object out of the hat, each time asking: “What should this phantom do?” The player standing with his back comes up with tasks: sing a song, jump on one leg, crow. The nature of the tasks depends on the company. After this, each “forfeit” completes the assigned task.

Nonsense

Participants are divided into two teams. From each of them, one person approaches the leader. He gives them a card with a word written on it. The words must be different. The player must, without resorting to words, “explain” the hidden word to his team. You can only use facial expressions and gestures. If a team guesses the word, it gets one point. The first team to score ten points will win. First, it is advisable to think of simple words (names of animals, natural phenomena, vehicles, professions), and then move on to more complex concepts (loyalty, love, recreation, atom), names of cities and countries.

Pygmalion

Men and women are divided into two teams. Each of them receives balloons of different colors and shapes, colored paper, a marker, scissors and tape. The women's team must create a "statue" of the ideal man, and the men's team must create a "statue" of the ideal woman.

If the company has an unequal number of women and men, you can randomly split into two teams and, using the same equipment, create any “sculpture”: a snowman, a “beloved” boss, a statue of love.

"Drunk Checkers"

You will need a chessboard and twenty glasses. If there is no real chessboard, you can draw it in advance on a piece of whatman paper. Ten glasses are filled with red wine, and another ten with white wine. You can choose the drinks as you wish: make a “stronger” version with vodka and cognac, or vice versa, an option for non-drinkers with tomato juice and mineral water. The rules are the same as in regular checkers, but before removing the opponent’s “piece” from the board, you must drink a glass.

Eiffel Tower

For this game you will need a set of dominoes. Task: build a tower of dominoes. Two dominoes are placed vertically, the top one is placed horizontally, etc. Participants place one domino in turn. The one through whose fault the tower collapses must pay a pre-agreed “fine”: crow, drink a glass of champagne.

From nose to nose

This competition is held while sitting at a table. You will need a matchbox lid. The first participant puts it on his nose and hands-free passes it to his neighbor. He, also without helping with his hands, takes the cap on his nose and passes it to the next participant. The game is played in a chain. The one who drops the box is eliminated, and the game continues further in a circle until one participant remains or until he gets bored.

Dance floor

A newspaper is spread on the floor - a “dance floor”, to which a couple who wishes to participate in this entertainment is invited. Partners must dance to rousing music without stepping over the edges of the newspaper. After 30 seconds the music stops, the newspaper is folded in half and the dance continues. After another 30 seconds, the newspaper is folded in half again and so on. Usually the competition ends with the partner holding his lady in his arms, trying to dance on one leg.

Lunokhodiki

This competition is suitable for a very relaxed group. All participants get down on all fours and begin to crawl one after another in a circle, repeating: “What an awesome moonwalker I am.” The phrase must be pronounced very seriously and thoughtfully. The one who laughs is out of the game. The most convinced “moon walker” wins.

Dress up the lady

Men and women are divided into pairs. Each woman holds a ribbon rolled into a ball in her hand. The man takes the end of the tape with his lips and wraps it around his lady without using his hands. The winner is the one who completes the task faster or whose outfit turns out to be “more elegant.” For a more relaxed company, the tapes can be replaced with toilet paper.

Profitable investment

Men and women are divided into pairs. Each couple is given an equal amount of “money”. These can be real small denomination bills or just candy wrappers. The presenter invites women to open as many deposits as possible within a minute. Banks can serve as pockets, collars, lapels and other secluded places on a partner’s clothing. At a signal, the women hide the “bills” in the clothes of their partners. After a minute, the host stops the game and invites the ladies to change places and find all the hidden money within a minute.

"Killer Cocktail"

This competition is held while sitting at a table. Guests pass a glass to each other in a circle. Everyone pours a little drink into it. Anyone whose glass overflows and the drink overflows must say a toast and drink the resulting “cocktail.”

Brook

A line of wallpaper or a long, narrow rug called a “stream” is laid out on the floor. Women are asked to walk along the “stream”, spreading their feet wide so as not to get their shoes wet. After all the ladies have “walked” along the stream, they are asked to take turns trying again, but with their eyes tightly blindfolded. One contestant remains in the room, and the other ladies leave the room so as not to see how their “rival friend” completes the task. A blindfolded participant walks through the “stream”, with the permission of the presenter, removes the blindfold and sees that a man is lying face up on the wallpaper path. Of course, the man lies down on the “stream” after the woman has completed the task, but has not yet had time to remove the blindfold. The lady, of course, is embarrassed. The next participant is invited into the room. When everything is repeated, the first contestant is already laughing along with everyone else.

Push-up

Only men participate in this competition. They are blindfolded and asked to do push-ups on the floor as many times as possible. After the participants have performed several push-ups, the presenter says that the floor is not clean enough, and so that the men do not get dirty, he suggests laying down paper. The blindfolds of the participants are not removed. Pieces of wallpaper or sheets of whatman paper with full-length silhouettes of naked women drawn on them are spread on the floor. The men continue to perform the task above these silhouettes. After some time, the leader removes the bandages and asks the participants to continue doing push-ups. The fans keep score, encourage the participants, and give them tips.

Hare

The players form a chain and take each other's hands. They are given leaflets with animal inscriptions. When a participant hears the name of his animal from the presenter, he falls to the floor with all his might, and his neighbors must hold this participant. The whole point is that the word “hare” is written on all the pieces of paper. After unsuccessful attempts to “find wolves and foxes,” the presenter says “hare.” Everyone falls to the floor with a crash.

Chamomile

Instructions for action are written on the chamomile petals, for example: “Crow,” “Smile with all your teeth,” etc. Participants take turns tearing off the petals and completing tasks.

Reverse couples

Two or three pairs are tied back to back (legs and arms free). These couples must dance, dance or perform some task.

Who will sew faster?

Two teams of guys must quickly “seam” all team members to each other. Instead of a needle, a spoon is used, to which a thread or twine is tied. You can “sew on” through a strap, strap, loop on trousers, in a word, through something that will not offend the dignity of your partner.

Alyonushka and Ivanushka

The three guys are blindfolded, but first they choose a mate. The girls respond to the cry of “their” Ivanushka: “Alyonushka!” - they must respond: “I’m here, Ivanushka!” The guy must catch exactly his Alyonushka. The game is complicated by the fact that three pairs play at once.

Boot competition

Five girls and five guys come out. They are divided into pairs. The guys are placed with their backs to the girls. The girls take off their shoes from one foot and place them in front of them. The presenter changes shoes and allows the guys to turn around. The one who puts his shoes on his partner first wins.

Good - bad

Players are divided into pairs and take turns naming what they like about their partner (only what concerns appearance) and what they don’t like. When everyone has expressed their opinion, everyone must kiss what he liked and bite what he did not like.

Get an apple

To play you need a large basin of water. Several apples are thrown into the basin, and then the player kneels in front of the basin, holding his hands behind his back, and tries to catch the apple with his teeth.

Ha ha ha!

The players sit in a circle and one of them says “Ha” as seriously as possible. The next one says “Ha-ha”, the third “Ha-ha-ha”, etc. Whoever says the wrong number of “Has” or laughs is out of the game.

Kisses

The players stand in two lines. The first player on each team is given a blank sheet. At the command “start,” the participants must pass the sheet to each other, placing it to their mouths and sucking in air so that the sheet does not fall. Helping with your hands is prohibited. If the leaf falls, it returns to the beginning of the line. The team whose sheet is first at the end of the line wins.

The island is narrowing

The players are divided into pairs: girl - boy. They stand on an open newspaper and dance to the music. Every time the music stops, the presenter folds the newspaper in half. The couple that dances the longest without leaving the newspaper wins.

Feed me an apple

The apples are hung on strings, and the girls hold these strings at arm's length. Guys have to eat their girlfriend's apple without using their hands. Whoever does it faster wins.

Pass the ball

The players are divided into two teams and sit on chairs one behind the other, forming two lines. Each team is given a ball at the beginning of the line, which must be passed to the last player in the team without using their hands. The winner is the team that passed the ball faster than others.

Fanta

A good old children's game. The presenter collects one personal item from all players, and then everyone writes some task on a piece of paper. Then the pieces of paper are collected, mixed, and the presenter, without looking, first pulls out someone’s object, and then a note. The person who owns the pulled out item must complete the task written on the piece of paper. The game is great, but players should remember that they themselves may be faced with their own task.

This circumstance somewhat limits sadistic habits.

Associations

Everyone sits in a circle, and someone speaks any word into the ear of his neighbor, he must immediately say into the ear of the next one his first association with this word, the second - to the third, etc., until the word returns to the first. If you end up with chaos from a harmless “chandelier,” consider the game a success.

Zoo

The game is for high school-aged children, and it goes really well at parties. 7-8 people take part, each chooses an animal and shows the others the characteristic movement of this animal. This is how “acquaintance” happens. After this, the host from the side chooses the player who starts the game. He must show “himself” and another “animal”, this “animal” shows himself and someone else, and so on, until the moment someone makes a mistake, i.e. will show another “animal” incorrectly or show an eliminated one. The one who makes a mistake is eliminated. The game ends when two remain.

Sofa

To play, you need a sofa on which four people can sit, and five chairs arranged in a semicircle facing the sofa so that it forms a closed ring and everyone can see everyone. The players, 8 people, are divided equally into two teams.

Players sit on the sofa and four of the five chairs, leaving the middle chair free. Moreover, players of one team should sit not next to each other, but across one. The names of the participants are written on eight pieces of paper, one on each, avoiding repetition. The papers are mixed and distributed to the participants.

The move is made as follows: the player to the left of whom there is an empty space calls the name of one of the players, and the one who has a piece of paper with the named name in his hands moves to the empty space and exchanges pieces of paper with the player who called him. Then everything is repeated for the newly vacated space.

The task of the players of each team is to seat their entire team on the sofa, evicting their opponents to chairs. Lovers of logic and observation can remember who was called and named and who swapped with whom. But you can call the name at random, trusting only your intuition.

Children can participate in the game on an equal basis with adults, and they do just as well.

Frogs and bananas

Several participants are called to act as frogs... The “frogs” must jump to the end of the room (preferably a large one). There will be bananas there (according to the number of participants). The “frogs” must eat them and shout loudly: “Kwa!” - and jump back, but backwards!

Mosaic

To play, you need several magazine (calendar) photographs of famous athletes and actors. Each one must be glued onto thin cardboard, cut into 20 pieces and placed in an envelope.

Players receive one envelope and the task of putting together a whole picture from the pieces. Whoever completes the task faster wins.

Ocean is shaking

The players, except for the driver, stand in a circle, at arm's length from each other, and everyone marks their place with a small circle. The driver goes to the middle of the circle and begins to walk between the players in any direction. Passing by someone, he touches his shoulder with his hand and says: “The sea is worried!” The player to whom he said these words leaves the circle and follows the driver. Then the driver approaches the other player and also invites him with the words “The sea is worried!” Having gathered about half of the players, he begins to lead them around the entire court. As they move, everyone depicts the movements of the waves with their hands. Suddenly the driver says: “The sea is calm.” The players, including the driver, try to stand in any of the free circles. The one left without a circle becomes the driver, and the game is repeated.

Kolobok

Participants sit in several lines on chairs. Each line gets its own role: grandfather, grandmother, wolf, etc.; in addition, each of the participants is a “bun”. The presenter tells a fairy tale, and the participants, having heard the name of their role, must run around the chair. Everyone runs around the chairs when they hear the word “bun”. The story needs to be told with a touch of artistry, often repeating the roles, for example: “The grandmother baked it, although what kind of grandmother she is, not a grandmother, but a young grandmother, a koloboka.” The game ends when everyone is tired of running.

Golden Key

Two teams of 6-8 people play. Teams are given one key attached to a ring and two “noses” - long paper cones with a rubber garter. A chair is placed at a distance of several meters from each team. The first players on command put on their “noses”, attach keys to them and each run to their own chair. They run around him and return to their team. Having run up to the first player in their column, they “nose”, without using their hands, move the key to the “nose” of the next player.

The team that finishes the relay first wins.

Funny monkeys

The presenter says the words:

We are funny monkeys

We play too loud.

We clap our hands

We stomp our feet

Puff out our cheeks

Jumping on your toes

And we’ll even show each other our tongues.

Let's jump to the ceiling together

Let's put our finger to our temple.

Let's stick out our tail,

Ears on top of head.

Let's open our mouths wider,

We'll make all the faces.

When I say the number 3, -

Everyone, freeze with grimaces!

Players repeat all words and movements after the leader.

Laughter

Any number of guests can take part in the game. All participants, if it is a free area, form a large circle. In the center is the driver with a handkerchief in his hands. He throws the handkerchief up, and while it flies to the ground, everyone laughs loudly, and as soon as the handkerchief is on the ground, everyone calms down. It is at this moment that you really want to laugh. The funniest ones take a phantom - this is a song, a poem, etc.

Prize for “Three!”

Two participants stand opposite each other, with a prize lying on a chair in front of them. The presenter counts: one, two, three...one hundred, one, two, thirteen...twelve, one, two, thirty...twenty, etc. The winner is the one who is more attentive and the first to take the prize, when the presenter says three.

Rooster fight

A classic children's game that can be successfully played in any company. Two hoops are placed, participants stand on one leg in them and push each other out of the circle. The winner is the one who can stand on one leg and push his opponent out of the circle. The loser must crawl under the table and crow loudly.

Bowling

To play you will need skittles - plastic water bottles with a capacity of 1.5 liters, which need to be numbered. It is necessary to knock down the pins by rolling the ball. The one with the most points wins the game and is rewarded with a bottle of soda.

By concept

The game uses the following props: three balls of different colors - red, blue and white (instead of balls you can take, for example, an apple, an orange and a tangerine).

Participants sit in a circle. Three participants are given a ball. The essence of the game is this: each ball corresponds to a certain concept. For example, red is for fire, blue is for water, white is for air. Players must pronounce words related in meaning to this concept.

Red ball - sparks, fire, matches, etc.;

blue - fish, skating rink, waterfall, etc.;

white - wind, bird, sky, etc.

A conceptual connection can be established depending on the wishes of the participants, for example, three different balls respectively mean:

red - love,

blue - friendship,

There can be a lot of options.

At the leader’s signal, participants can throw the balls in turn or at random. The player who catches the ball must name the concept associated with the color of the ball corresponding to the task, after which he throws it to another participant, etc.

If a player hesitates, he is eliminated from the circle.

The winner is the last participant standing.

Animals

Each participant becomes an animal - an elephant, a crayfish, a mosquito, a deer, a fish, a snake, a hare, a lion or another - of his own choice or by lot. The main thing is to come up with a characteristic gesture with which he will show his animal. The point of the game is to show your beast, and then the beast of another participant. Another participant again shows his beast, and then the beast of the third participant. Everything must be done quickly, but without mistakes: whoever makes a mistake puts down a forfeit. At the end of the game, when two participants remain, forfeits are played out: one winner turns away and comes up with funny tasks for those whose forfeits are chosen by the other winner.

Gestures:

Elephant - touch the nose with your right hand. Insert your left hand into the circle formed by your hand as far as it will go.

Cancer - fold figs with both hands, bring them to your eyes, wiggle your thumbs.

Mosquito - make a fist, extend your index finger, bring the back of your hand to your nose, and wave the resulting proboscis.

Deer - quickly wave your arms crosswise with your fingers outstretched above your head (as the Chukchi dance).

Fish - fold your palms, as if for prayer, lower them parallel to the floor, make a wave-like movement (similar to a fish jumping and going into the depths of the water).

Snake - shaking your right hand with a slightly bent palm, depict a spectacled cobra preparing to attack.

Hare - press your arms bent at the elbows to your chest; brushes represent paws. Such bunnies can be seen at any kindergarten matinee - remember your golden childhood!

A lion is almost like a hare, but its claws are outward and (necessarily!) it makes a brutal face.

You can come up with gestures of other animals yourself. The main condition of the game is that all gestures must be accurate, error-free and very fast. The slightest inaccuracy or delay is punishable by phantom. In the end, the gestures get mixed up, the crayfish begins to move its mosquito proboscis, and the hare has a ferocious expression on its face.

Review

They play together. The first player (by lot) makes a “challenge”: he gives a task to the second player, naming one of the letters of the alphabet (except ь, ъ, е, й). The second player must answer: “Feedback” and name three words starting with a given letter in 10 seconds. For example, call: "M". Review: “Lightning, hammer, motor.” It is agreed in advance which part of speech the words for review should be from and, of course, in the singular and nominative case. A better “feedback” would be if the three words were linked into a sentence.

If the player cannot find three words for a given letter, makes a mistake or does not meet the time limit, then the partner who made the challenge gets a point and makes the next challenge. If the “feedback” is correct, then the right to call passes to the responder. You get two points for a suggestion. The player who scores 10 points wins.

Surprise bag

Funny gifts for the players are put into the bag: mops, rags, brushes, washcloths, old ropes, torn shoes, broken cups, plates, pots with holes, etc. There are as many gifts as there are players.

Players take turns approaching the bag and choosing a gift. They should wittily thank you for the gift and tell them how they will use it, the main thing is that it is interesting, fun and about the subject.

The most successful and funny story is awarded with a real prize.

Sometimes, instead of gifts, humorous wishes for the player, excerpts from stories or poems that need to be continued and rhymed are placed in the bag in envelopes. The recipient of the envelope wittily comments on the message. The envelopes may contain other tasks: say a proverb, express a wish to your friends, perform an original exercise, draw something, and much more.

You can play together with a third person - the leader, but it is better to gather a group. Everyone sits in a circle. The presenter says: “Nose, nose, nose” - and takes his hand to his nose. On the fourth repetition, he touches his hand not to his nose, but, for example, to his ear. Those sitting should do everything as the presenter says, and not repeat his movements. Whoever makes a mistake is out of the game. The last player, the most attentive, wins.

Hands up!

The game involves 7 or more people.

Players form a circle (you can stand or sit). The driver is chosen by lot. He walks in a circle and, stopping in front of any player, says: “Hands!” The driver must stop exactly opposite, otherwise the command is not carried out. The player continues to stand (or sit), and both of his neighbors must raise one hand up: the neighbor on the right - his left, the neighbor on the left - his right. The player who raised the wrong hand or did not raise it at all replaces the driver.

They play for a set time. Players who have never been a driver win.

Vanka-Vstanka

The game involves 10-15 people.

One player (Vanka-Vstanka) stands with his arms extended along his body. The rest sit down with their legs crossed, close around him and stretch out their hands to him. Vanka-Vstanka falls onto the outstretched arms of the seated players, who constantly push him away. Whoever couldn’t push Vanka-Vstanka away goes into the middle.

What a fruit!

Ten players sit in a circle. Everyone chooses the name of some fruit: orange, pear, pineapple, etc.

When the buyer (driver) enters the circle, he is asked about the purchase. He should, for example, answer: “I came from the market, bought an apple and a pear.” Those whose names he named change places, and the buyer tries to take the place of one of them. The player left without a seat becomes a buyer.

In a close circle

Standing on one leg and crossing their arms over their chests, the participants try to push each other out of the circle with their shoulders or force them to stand on both legs. Whoever fails to resist leaves the game.

The finale is especially interesting when the two strongest and most dexterous participants remain in the circle.

They collect a bunch of small objects: pieces of roots, pebbles, penknives, ropes, shells, buttons, leaves that will be hidden. The driver sees these objects, but does not know who they will go to. When he comes out, all participants in the game take apart the objects and sit in a circle. The driver returns and tries to guess what object is in each player’s hand. If his guess is wrong, the player responds with a croak; if it is correct, he remains silent. If the driver guesses after the first question, he is given the hidden object and he places it on the right, if after three questions the leader guesses - on the left, and if he guesses after the second or third question - in the middle.

The driver wins if there are more things on the right; if on the left, he loses and leads again. When counting, the middle pile is not counted. If the driver wins, he is replaced by the player whose item was found first.

Catch the pebbles

The game involves six players divided into two teams. To play, you need 25 small stones or round pebbles, so that they all fit in a handful. The players sit in a circle. One of them takes the pebbles in his right hand, throws them up and tries to catch as many as he can, the rest fall to the ground. Then he throws the caught pebbles and again tries to catch as many as possible. The player transfers these pebbles to his left palm. Having thrown one pebble, he quickly picks up as many pebbles as he can. Then he throws one of those in the handful again and picks up the next pebble with the same hand. This is repeated until the player collects all the stones or loses.

The player loses if:

- cannot lift a single pebble while another is in the air;

- lifting one pebble, the other will move from its place;

- having picked up a pebble, he will not be able to catch the one in the air.

If one player loses, the next one comes into play. If you win, when all the pebbles have been collected, the next player starts the game, and the number of pebbles is recorded in favor of his team. If players from both teams have already taken part in the game, the final result is summed up. The team that scores the most points wins.

Fast ball

6 or more participants take part, however, the more players, the more interesting it is. They line up 30-40 cm from each other. Outstretched arms with open palms are held behind the back. One of the players, walking along the line, pretends as if he wants to drop a ball (or ball) into someone's palm. Players shouldn't look back. Finally, he drops the ball into his hand, and the player who received it breaks out of the line. The neighbors in the line must grab him (or smear him) before he moves. But at the same time they do not have the right to leave the line. If they fail to capture him, he can return to his place and the game continues. If caught, he changes places with the leader, and the game continues.

Wattle

All participants are divided into two teams and lined up in two lines opposite each other.

Participants braid a “braid” - they hold hands through one another, crosswise.

The members of the first team step towards the other team, which is standing still at that time, and say: “We all congratulate Masha and wish her health!” They say the second half of the sentence while walking backwards. Then the other team does the same. Then everyone lines up at the back and follows the leader, who tries to walk in such a way that everyone gets confused. As soon as the leader claps his hands, both teams take their places and are again braided into the “net.”

Usually after this “extra” hands appear.

Shackles

Twenty participants are divided into two groups, stand opposite each other at a distance of 20 m and join hands, forming two chains located parallel to each other.

The first group shouts in unison: “Shackles!”

The second one answers her: “Chained! Unchain us."

First, in chorus: “Which of us?”

The second group, after consulting, chooses one from the first group and calls his name.

The chosen one runs up and tries to break the chain whose participants chose him (the chain of the second group), and they, in turn, try to prevent this by holding hands tightly.

If the chosen one breaks the chain, then he takes one of the two who broke the chain and takes him to his team.

If the chosen one does not break the chain, then he remains in this team (caught).

The game continues until one of the teams has 1 person left.

Alice and Basilio

Participants in the game will have to portray scammers from the fairy tale “The Golden Key”. Two pairs are called. One in each pair is the fox Alice, the other is the cat Basilio. The one who is Alice bends one leg at the knee and, holding it with his hand, together with Basilio, who is blindfolded, hugging each other, cover the given distance. The first couple to “stumble” receives a “golden key” - a prize.

Trains

Several intersecting, intertwining “railroads” of different colors are drawn on the floor with colored chalk. The players, having chosen their “road”, grab each other (5-7 people) and try to reach the end of the path as quickly as possible. The “locomotive” that reaches the goal first is the winner.

Rocket launch site

Along the edges of the site, 6-8 triangles are drawn, called “rocket launch sites”. Inside each of them they draw circles - “rockets”, but always several circles less than the ones playing. All participants stand in a circle in the center of the site. At the command of the leader, they walk in a circle, holding hands, saying the words: “Fast rockets for walking around the planets are waiting for us. We’ll fly whichever one we want! But there is one secret in the game: there is no place for latecomers!” After that, everyone runs to the “rocket launch site” and takes their places in the “rocket”. Those who do not have time to take a place are eliminated from the game.

Gardener

A simple game that is suitable for collecting forfeits and then playing them out.

Rules: The leader is called the gardener. All participants choose flowers on whose behalf they will speak. The presenter begins:

“I was born a gardener, and I was seriously angry.” I’m tired of all the flowers, except... - And he names any flower chosen by the players. He should respond: - Oh! - What happened to you? - In love (in love)... - With whom? - In... - And names the flower of another participant (or gardener). He also responds: - Oh! - What happened to you? - And in a circle. The participant who does not respond gives a forfeit (or drops out of the game). The participant who names the missing flower also gives a forfeit.

Meowing and grunting

The players are divided into two teams, one team is “kittens”, the second is “pigs”, they meow and grunt, respectively. After this, everyone is blindfolded and everyone is mixed together in a circle of chairs or other guests. You need to get your team together as quickly as possible without leaving the circle.

Matryoshka dolls

All those present are divided into two teams, stand in a line one after another, each holding a scarf. On command, the second player ties a scarf from the back to the first (it is strictly forbidden to correct or help each other), then the third to the second, and so on. The last player ties the penultimate one and shouts triumphantly: “Everyone is ready!” The entire team turns to face their opponents. You can play for speed, quality, and the appearance of the “matryoshka dolls” - the main thing is to have time to photograph the funny “matryoshka dolls”.

The driver holds the ring (or other small object) between his palms, and all players offer their hands to him in a “boat” manner.

ring-ring

The driver, placing his hands in the hands of the participants, must pass the ring to any of the players so that the others do not guess who exactly.

After this, the phrase is said: “Ring-ring, go out onto the porch!”

The one who got the ring must run out to the place of the driver, while the others must try to hold him back, if, of course, they realize in time who exactly is going to run.

If the person who received the ring manages to run out, then he leads in the next round; if not, the driver remains the same.

Cat and mouse

Having chosen “cat” and “mouse”, all other players stand in a circle and join hands. “Cat” is outside the circle, “mouse” is inside it.

The “cat” every now and then strives to break through to the “mouse”, which is protected by the other players: they prevent the “cat” from passing underneath, lowering their hands; they try to prevent her from jumping over their closed hands, raising them...

If the “cat” manages to break into the circle, then the players should quickly open the chain so that the “mouse” can jump out of the circle, and have time to join hands before the “cat” runs out after the “mouse”. While outside, the “mouse” teases the “cat”, and when the latter manages to jump out of the circle, the players temporarily need to open the chain again in order to let the “mouse” in, but not the “cat”...

The game continues until the “cat” catches the “mouse”.

The players choose a new “cat” and “mouse”.

I'm going, I'm going, I'm going

According to the counting, one of the participants is declared superfluous.

Everyone else stands in a circle facing the center, at a distance of about one step from each other. Then the extra one moves along the outside of the circle and says: “I’m going, going, going, but for someone’s trouble. Whoever I hit, I’ll run away. I just can’t choose.”

Finally, he lightly pats one of his comrades on the back, and from that moment they both become rivals, because everyone’s task is to run around the circle to take an empty seat, and one runs around the circle from the left, the other from the right, i.e. from different sides .

After this, the game resumes: the loser again moves in a circle behind the backs of his comrades with the words: “I’m coming, I’m coming...”

Malechina-Kalechina

The players choose the driver.

Each player picks up a small stick (20-30 cm long). Everyone says these words:

Malechina-kalechina,

How many hours

It remains until evening

Until winter?

After the words “Before winter?” Place the stick on the palm or any finger of the hand. As soon as the sticks are placed, the leader counts: “One, two, three, ... ten.” The one who holds the item longer wins. The leader can give different tasks: the players, holding a stick, must walk, squat, turn right, left, around themselves.

Mail

The game begins with a roll call between the driver and the players:

- Ding, ding, ding!

- Who's there?

- Where?

- From the city...

- What are they doing in the city?

The driver can say that people dance, sing, and jump in the city. All players must do what the driver says. And the one who performs the task poorly gives away a forfeit. The game ends as soon as the driver collects 5 forfeits. Players whose forfeits are from the driver must redeem them. The driver comes up with interesting tasks for them. Children count poems, tell funny stories, remember riddles, and imitate the movements of animals. Then a new driver is chosen, and the game is repeated.

On the count of three

2-3 people play. The presenter announces the conditions of the competition:

- I'll tell you a story

In one and a half dozen phrases.

I’ll just say the number 3, -

Take the prize immediately.

One day we caught a pike

Gutted, and inside

We saw small fish

And not just one, but... seven.

When you want to memorize poems,

They are not crammed until late at night.

Take it and repeat it at night

Once - twice, or better... ten.

A seasoned guy dreams

Become an Olympic champion.

Look, don’t be cunning at the start,

Wait for the command: one, two, march!

One day the train is at the station

I had to wait three hours...

If the players do not have time to take the prize, the presenter takes it and finishes:

Well, friends, you didn’t take the prize,

When there was an opportunity to take it.

Prize on a rope

In the room, a rope is stretched between two chairs, on which prizes hang on thin threads.

The participant is blindfolded, given scissors in his hands, slightly untwisted and directed towards the hanging prizes.

The participant must approach the rope and, without touching it with his hand, cut off the prize.

Body parts

Players are given cards with certain letters. The participants’ task is to attach (and hold) all the cards to those parts of the body whose names begin with the indicated letters.

The winner is the one who can place the most cards without dropping them.

"Fairytale" game

It is offered for a company of at least 10 people.

1. Take a children's book with a fairy tale (the simpler the better). “Ryaba Hen”, “Kolobok”, “Turnip”, “Teremok” are ideal, that is, any simplified stories adapted for children... (the stupider the more fun).

2. A presenter is selected (he will be the reader).

3. ALL (!) heroes of the fairy tale are written out from the book onto separate pieces of paper, including, if the number of people allows, even trees, stumps, rivers, buckets, etc.

4. Using the method of strict scientific poking, everyone plays their roles.

Brook

The players stand in pairs - a boy and a girl - in a column behind each other.

Couples join hands and raise them at head level, forming a kind of “arch”.

A free girl (or guy) - a “fish” - enters the first “arch” and begins to walk forward, along the way she takes any guy (girl) she likes by the hand and drags her to the end of the stream, where they stand as a new couple, necessarily kissing.

As the stream passes, those standing in it form “stones and snags” with their free hands, patting and pinching the passing “fish” on all the protrusions and roundness. The freed girl (guy), whose partner was “taken away”, becomes a “fish”. Couples passing along the “stream” move crouched, trying to get through quickly and dodge the slaps. The game turns out to be quite dynamic.

Sun

One person stands in the center and closes his eyes. This is the Sun". The remaining participants (“planets”) stand at the distance at which they are comfortable. You can also take various poses. Then the “sun” opens its eyes and looks at the resulting picture. After this, the person standing in the center can move people to the distance at which he would be comfortable. As a result, everyone sees the real and desired picture of the relationship of the group to the person and the person to the group.

Caterpillar

Everyone stands in a column with their hands on each other's shoulders. Everyone's eyes are closed except for the first one, who leads the group through various obstacles. If the obstacle is serious, then it is better to warn the group about them.

Option: only the last one has his eyes open, and he tells the first one and the whole group where to go.

Camera

The group is divided into pairs. The first in the pair becomes the photographer, the second the camera. The “camera” closes his eyes, the “photographer” takes him to an interesting place in the room and, lightly pressing his head, “takes pictures.” The “camera” opens its eyes for a second, and then closes it again. Then the “camera” must guess in what place the “pictures were taken.” Then the roles change.

Mu Mu

The group sits in a circle. The first person makes the sounds m-u-u-u for a long time at a certain height. The moment he finishes, the next one must pick up, and so on in a circle. It is important that the sound is not interrupted. Those who laugh are eliminated from the game.

In the dark

This game will require bowling pins and blindfolds according to the number of participants. Team game. The pins are placed in a “snake” pattern in front of each team. Teams holding hands and blindfolded try to go the distance without hitting the pins. The team whose team has the fewest pins knocked down will win the “trip.” The number of unbroken pins equals the number of points.

Two rings

The group stands hand in hand around a circle drawn on the ground. Inside this large ring is a smaller ring. A player can only be either outside the large ring or inside the small one. Everyone’s task is to force others into forbidden territory and at the same time hold on to it themselves.

Snake tail

Participants form a column, holding tightly to each other's waists. The task of the “head” is to catch the “tail” - the last player, and the task of the “tail” is to dodge.

Three questions

Three boys and three girls are called. The presenter retains one participant of the opposite sex out of six. And the rest are taken away so that they do not eavesdrop and spy. It is agreed with the remaining participant that he will answer the question in the sequence “yes” - “no” - “yes”. And so three times for three questions.

The facilitator asks the following questions:

- Do you know what this is?

- Do you know what this is for?

- Do you want to know?

In the first episode, the presenter points to the palm, and after agreeing to find out what it is for, shakes the participant’s palm. In the second episode, the host points to the shoulder and, after answering, gently hugs the participant’s shoulder. In the third episode, the presenter points to the lips and, after answering, extends his lips to the participant, intending to kiss, and then plays on the lip like a little one. After a friendly laugh, the presenter sits down, and the 1st participant takes his place. And a second participant of the opposite sex is called for him.

So, all six participants take the survey in turn.

The power of a glance

The players stand in a circle. The participants exchange glances, agreeing who changes with whom. In the center is a presenter who is trying to take someone’s place. The one whose place the leader took, leads.

Let's sculpt blindly

Participants are divided into groups of three, and one is blindfolded. At this time, the second of the third is “sculpting a sculpture.” Then the “blind” must “blind” from the second the same thing that he “blind” from the third.

Molecules

Participants move chaotically around the room. The presenter shouts: “Let’s unite into groups of 3 (4.5, etc.) people!” The participants should quickly come together as instructed and hug tightly in groups. Single “molecules” are eliminated from the game.

Draw on the palm

Participants break into pairs, close their eyes and extend their hands to each other: one with palms up, the other down. One imagines some image and tries to convey it to the second, stroking it with his palms (for example: the sea, the wind, two people under a lantern, etc.). Then the pairs change.

Grandmother's chest

Each of the two players has their own chest or suitcase, in which various items of clothing are folded. It's more interesting to pick up old funny things. The players are blindfolded, and at the leader’s command they begin to put on things from the chest. The players' task is to dress up as quickly as possible.

The best driver

Long threads are tied to two machines, and pencils, or maybe spools of thread, are attached to the ends. At the leader’s command, the players begin to wind them up. The one whose car reaches the finish line the fastest wins.

Word on the back

Players are attached to their backs with a sign with a word written on them in advance. The players' task is to read what is written on the opponent's back, but not show their inscription.

Where is the gift

Take 10 pieces of paper, on each of which you write where the next one is. Then almost all the notes are hidden in different places, and one is given to the players. Their task is to find and collect all the notes. This game is good to play at a birthday party, when the last note indicates where the gift itself is hidden.

Picture the word

The players are divided into two teams. From each team, one person approaches the leader and is given a word, a piece of paper and a pen. At the leader’s signal, these players must depict the received word on paper so that the team can guess it. The team that guesses the pictured word faster than the other wins.

Swamp

The players are divided into teams, but an individual competition can also be arranged. Players are given two cards. The players’ task is to move along these cardboard “bumps”, moving from one to another, to get across the “swamp” as quickly as possible.

Confusion

Five or more people form a circle, hold hands and become entangled.

The driver’s task is to untangle them as quickly as possible.

What kind of animal?

Several people are called from the company, each of them takes out a note from the box indicating which animal he needs to portray.

He portrays in the form of a pantomime, and the company must guess who he is portraying.

Until the last ball

Two large but equal teams are participating. Each participant ties an inflated balloon in the color of their team to their leg with a thread. The thread can be any length, although the longer the better. The balls must be on the floor. On command, everyone begins to destroy their opponents' balls by stepping on them, while simultaneously preventing them from doing the same with their own. The owner of the burst ball moves aside and stops the battle. The winner is the team whose ball remains the last on the battlefield. Fun and non-traumatic. Verified. By the way, each team can develop some kind of strategy and tactics for combat. And the balls may not be the same color on a team, but to successfully fight you need to know your partners well.

Rope and ball

Two pairs are called. A rope is stretched between two chairs. The guy and the girl hold the ball between them and, without touching the ball with their hands, pass under the rope. The second pair does the same. After this, the rope is lowered.

The game is repeated until none of the pairs can overcome the obstacle.

By number order

There is no need to announce the name of the game in advance so as to prevent the players from guessing the meaning of the game before the necessary preparations have been made. The principle is the following. One person who knows the rules of the game must line everyone up in a circle with their eyes closed. You can't peek. After this, everyone extends one hand forward, and the driver slowly taps a number on his hand, depending on the number of participants. After this, the driver announces that they must line up in numerical order, i.e. the person who was hit once should be first, then the person who was hit twice should stand, etc. At the same time, you cannot say anything, although you should shout , knocking, clapping, hugging, playing pranks, kissing and doing any kind of thing, as long as you don’t talk or open your eyes. It is worth giving someone two identical numbers and skipping one. Then you may end up with two chains with a break, or you may end up with one if people guess your action. It is advisable to film everything, then not only the presenter, but also everyone else will be able to see how all the participants, like blind kittens, bump into each other, moo and try to somehow communicate. It is advisable to conduct the game when people are more or less relaxed and familiar with each other, but you can make the game a way to get to know each other better.

Vania

There are from one to three leaders in this game. If there are three of them, then everything looks clearer. They select stronger and larger young men from the cheerful company and line them up. If there is only one leader, then he stands at the beginning of the column, if there are two, then at the beginning and at the end, if there are three, then two stand at the beginning and one at the end of the column. Let's assume there is one leader in the game. The host asks the player standing next to him: “Listen, do you know Vanya?” Players are warned that they must answer: “Which Vanya?” Presenter: “Well... Vanya, who does this like this...” The presenter, placing the fingers on his right hand in different directions, begins to twist his thumb at his temple. Then the player asks: “Do you know Vanya?” - to the next player and so on. The last one in the line turns again to the leader. So, the young men stand in a row and twirl their outstretched palms at their temples... Let's move on. The host again asks the player: “Do you know Vanya?” - “Which one?” - “Who does this like this...” and begins to wave his outstretched hand, as if there is a handkerchief in it and you are seeing someone off. The player asks the next one... etc. So... The young men stand in a row and twirl their fingers at their temples and wave their hands... The presenter turns to the player with the same question: “Do you know Vanya?” Everything is repeated, only now the leader squats down and puts one leg forward. The players repeat after him. Young men in such a stupid pose look very funny. And the presenter turns to the player for the fourth time with a question and the answer: “Which one?” - the presenter shouting: “Who does this!” - pushes the player, and this whole idiotic line falls...

Kitty - meow

The game is old, but very exciting!

The girls sit on the sofa, and the presenter, together with one of the guys, stands in the middle, the guy doesn’t see the girls! The presenter points to any girl, saying: “Kiss.” Then to the next one, and so on for everyone in turn, until the guy says: “Meow.” If the latter has not decided on his choice, then he says “Shoot.” Having heard the cherished: “Meow,” the presenter asks the guy to name any color. Before the game starts, players agree on what each color means, for example, red - kiss, yellow - wish fulfillment, black - click! The presenter turns the guy's face, points to the girl the guy has chosen, and asks him to complete the task corresponding to the named color! To make the game more fun, the participants can be seated differently: boy and girl. It's funny to watch two guys kiss tenderly!

Baba Yaga

Players are divided into several teams, depending on the number. The first player is given a mop in his hand, he stands with one foot in the bucket, with one hand he holds on to the bucket, and with the other on the mop. In this position, the player must run a certain distance and pass the equipment to the next one.

Greedy

There are many balls scattered on the floor.

Those interested are invited. On command, accompanied by fast music, each participant must take and hold as many balls as possible. The greediest one wins.

Talent Hunt

The game is reminiscent of the well-known “Treasure Hunt”, but in the process the participants find not only a prize, but also talents that they had not previously suspected. Those present form several teams. Their task is to find “treasures” as quickly as possible - a box of cola or a delicious cake. The organizers must prepare 12 notes, in each one it is written where the next one is located. But the main difference is that some of the notes are hidden, and some are located in special “exchange points”. The team will receive a note at such a point if they fulfill a certain condition.

1. Do 30 push-ups - at the point “You have the strength, you don’t need brains.”

2. Inflate 5 balloons in 1 minute - at the “Inflating” point (the balloons will later be useful for many games and competitions).

3. Guess the riddles - in the “Mysterious” section.

4. Show pantomime - in the “One-Man Theater” section.

6. Dance the lambada dance with the whole team - in the “Everyone dance” section, etc.

If a team does a task incorrectly, they can be given a "false" note. A good mood is guaranteed for big and small for a good half of the day!

In the bag

All participants write on pieces of paper the name of any part of the body (arm, thigh, ear, nose, etc.). All the pieces of paper are put into a hat. The hat is placed on the floor and the participants stand around it (it is advisable to alternate girls with boys). Taking turns taking out pieces of paper, they touch the indicated places with their hands (1st circle - with their right hand, 2nd - with their left hand, 3rd again with their right hand, etc.). As a result, unique poses are formed. Everyone is having fun. The game ends when there are no pieces of paper left in the hat.

Informers

For the participants in this game, caps are made from newspaper and one stand for a raw egg (you must demonstrate that the egg is really raw by spinning it on the table), which should be hidden together with the egg under any of the caps. The presenter takes one of the participants, the “informer,” to another room. All participants wear caps. Using any known method, a victim is selected who will have an egg on his head under his cap. The "informer" enters. His task: to hit one person on the cap. If this person did not have balls under his cap, the “informer” sits in his place, and he goes into another room. After which everything repeats itself. It is clear that a humane presenter will quietly replace the raw egg with a boiled one at the last moment.

Vacuum cleaners

This game can have any number of players, any gender ratio. Take one playing card (preferably plastic). Everyone stands in a circle and begins to pass the card to each other, holding it with their mouths by sucking in air. The one through whose fault the card “left the race” is eliminated. In the end, there is only one winner. After some practice, the final game (when two people remain) turns into a gambling spectacle (you can even place bets).

Chain

The players of each team join hands and stand on a line (10 steps between the lines) facing each other. Then they converge in the middle so that each competitor from one team takes a place between two players from the other team.

It turns out to be a kind of chain where the players of each team look in opposite directions. At a signal, they try to push the enemy behind the starting line. Players who break the chain are eliminated from the game.

Doubles football

At first glance, this is ordinary football: two teams, a ball, a goal, ordinary rules. But this is not so... The players in the teams are divided into pairs (it is better to pair a guy and a girl), they are tied: one leg with a partner’s leg. You can also tie the torso, as you like. On command, the game begins. The players' task is to score the ball into the opponent's goal. Goalkeepers are not needed, it will be difficult to score the ball anyway. Universal wallowing on the ground is guaranteed!!! It is best to play in winter in soft snow.

Because we are pilots

This competition is for some very fun teams. Two markers are placed on a spacious area, between which the “plane”—the whole team—fly. The captain puts on pilot glasses, takes the “steering wheel” (donut) in his hands, and sits in the basin. The team moves the captain so that the basin does not touch the floor. This is a competition for speed or distance traveled in a certain time.

Making dumplings

The same task is written on two sheets of paper, for example: “Knead the dough, roll the minced meat and stick dumplings for the festive table.” The assignment sheets are placed in an envelope. Participants are divided into two teams. The captains are given envelopes with the task. The captains, having read it, do not tell anyone about the essence of the task.

Their task is to show their team the process of preparing dumplings so that everyone understands what is happening. Each captain has only a table at his disposal. All other objects are imaginary. The captains stand with their backs to each other or are separated by a screen. At the leader’s command, both begin “work”. No more than one minute is allotted for the entire demonstration. A minute later, the presenter gives a command, according to which a team member replaces the captain. And so on until all participants try their hand. The task of each participant is complicated, however, by the fact that he must correctly understand what the previous player did, establish the logic of the actions performed before him, correctly continue what he started and give the right direction to the next member of his team.

The winner is the team whose cooking of dumplings does not turn into sex on the beach.

Intricate pose

To play, you need to prepare cards with numbers and one without a number, 2 screens. Three chairs are placed in a row with an interval of 1.5-2 m, separated from one another by thick screens so that those sitting do not see each other.

Participants first draw lots and then randomly choose a place on the chairs. The one who pulled out a card without a number sits on the chair in the middle, whoever pulled out No. 1 sits on the chair on the right, No. 2 on the chair on the left. On the right is a representative of the “odd” team, on the left – the “even” team. None of those present know what numbers anyone has, but everyone knows their representative.

Now the participant, sitting with a blank card in his hands, must take some intricate pose. Both teams, remaining in their places, help their representative take the same position.

The winner will be the team whose representative is the first to complete the task and sit in the same position as the participant in the middle chair.

Small choir

Participants sit on stools. Funny faces are drawn on the bare knees of the participants, some clothes are put on the shins, the knees are decorated with scarves and bows, and the feet remain bare. A sheet is pulled in front of the participants. The presenter announces: “From behind the forest, from behind the mountains, a small choir has come to us.”

Assistants lift the sheet to the knees so that only the performers' legs are visible. The artists sing children's songs or ditties, moving their legs, feet, etc. Performances of such a choir are usually encores, so concert participants need to take care of the repertoire. Particularly popular are ditties, for example:

I was at the market

I saw Miron.

Myron has it on his nose

The crow was crying.

Kukushata

To play, you need to prepare 4 sets of Chinese chopsticks, two cups, and popcorn.

6 people are called. They are divided into two teams. One member of each team sits on a chair and opens his mouth - this is the “cuckoo”, the rest of the players are “caring titmice”. At a distance of 2-3 meters from the cuckoo chicks, two cups with the same amount of puffed corn are placed on the table.

At the leader’s signal, the titmice begin to feed the voracious foundlings, that is, they use Chinese chopsticks to transfer popcorn from a cup to the cuckoo’s mouth. Don't litter on the floor!

The “cuckoo” of the winning team can “push” its brother out of the nest - push him off the chair.

Option: carry a spoon clenched between your teeth, salad or ice cream.

Delicious nose

A pair or several pairs are selected (then the competition is held for a time). An ordinary sheet of paper is placed between the partners' faces. They, in turn, hold it with their foreheads (it's simple). Now, on command, they try to make a hole in the sheet (this is more difficult). The presenter must warn the participants that tearing the sheet is strictly prohibited - a fine will be imposed for this.

Tip: The easiest way to make a hole in the leaf is with your tongue.

Of course, you can try to bite through the leaf, but for some reason you always end up with your partner’s nose along with the leaf.

Blind man's buff with rattle

The rules are the same as in regular “Blind Man’s Bluff”. The twist is that a rattle is attached to a circular elastic band, and the rubber band itself is put on the participants’ legs so that the rattle is between the knees. The players' task is to move around the room (a previously limited space) without making noise. Zhmurka catches the noisiest ones.

Difficulty level: short

Preparation: having a scarf or handkerchief that will be convenient for blindfolding

Rules: The rules are simple as hell. The one who drives is blindfolded and led one by one to everyone present. The player’s task is to guess which guest is in front of him.

To divert attention, guests can wear additional items of clothing and make their height taller/lower. The main thing is to remain silent so as not to be identified by your voice :).

Game "Fanta"

Difficulty level: short

Preparation: deep basket, bag or hat

Rules: Each person present puts their item in the basket. This could be a watch, earring, lighter or any other personal item.

The presenter chooses a partner for the game, who is blindfolded. Pulling out the object, the presenter asks, “What is this phantom doing?” , and the partner comes up with any task at his own discretion, without seeing which of the guests belongs to the pulled out object

Blanks: and this phantom...

  1. Gotta drink a cup of champagne with a coffee spoon
  2. He will sing “A Christmas tree was born in the forest” in heavy metal style
  3. Will tell you why he didn't wear underwear today
  4. Will take a group photo, acting as the author of the original idea
  5. Depicts Napoleon with a pillow on his head

Game "Andersen"

Difficulty level: short

Preparation: names of well-known fairy tales prepared on cardboard

Rules: Each person who wishes takes out a cardboard with the name of the fairy tale. The goal of the game is to tell an old fairy tale in a new way in a certain literary genre - thriller, horror, detective. The best storyteller gets a prize :)

Vacuum cleaner game

Difficulty level: short

Preparation: one playing card, preferably plastic

Rules: The players stand in a circle and pass the card to each other. This must be done without hands, with the help of your mouth, with which you will draw in air. The one who misses the card loses and is eliminated :).

Game "Porcupines"

Difficulty level: short

Preparation: small colored hair ties

Rules: The presenter announces that today we will increase the porcupine population. Each girl chooses a partner and, over a certain period of time, makes the maximum number of small ponytails imitating the raised spines of porcupines. Whose partner will be the prickliest, that young lady wins :).

You can find a great variety of such competitions on the Internet. However, you can also use unusual ideas and make fun party competitions also unforgettable for your company.

For example, you can find a treasure or act out the crime of the century. You just have to show a little imagination and create something extraordinary.

Game "In Search of Adventure"

Difficulty level: average

Preparation: local map". This could be a river bank, a clearing, or your apartment. Riddles for various destinations, competitions or puzzles.

Rules: you make the rules yourself. This could be a story about an ancient treasure, where you can split everyone present into pirates of various ships. Each of them receives a map indicating the points where they need to sail.

At the points, each team receives its tasks:

  1. Solve a Rubik's cube.
  2. Solve a small crossword puzzle, a set of children's riddles.
  3. Compose a pirate song.
  4. Show card trick.
  5. Puzzle over a puzzle or rebus.
  6. Do 17 push-ups.
  7. Learn Pushkin's poem.

As you can see, there are a great many conditions for passing each stage. The team that reaches the finish line first receives the main treasure. These could be symbolic souvenirs for each player or one common surprise - a cake and a bottle of rum :)

Game "Mafia"

Difficulty level: average

Preparation: special cards for the game, which you can find on our website in the article “”

Rules: You can also familiarize yourself with the detailed rules in the specified article. Although you can change the rules depending on your own wishes and preferences :).

Game "Crime"

Difficulty level: high

Preparation: you need to create a murder situation, hand out cards with the names of the roles to the guests, one of which is the Murderer. You can create additional roles and circumstances. You can also create cards with suspected murder weapons and evidence.

Rules: in the course of thinking and finding out who and where was at the time of the murder, the game participants identify potential suspects, arrange cross-examinations and try to catch the Killer in a lie. Use the tactics of the game "Mafia" and you will spend an unforgettable evening with friends.

What cool competitions do you use at parties? Share them in the comments!