Mass effect 3 finale what to choose. Best ending

For many fans of the Mass Effect game series game ending came as an unpleasant surprise. The five-year wait turned into severe disappointment in the form of an ambiguous final video, consisting of several dozen “multi-colored” frames. An unexpected turn of events launched a campaign to collect signatures in support of changing the ending. The developers were forced to make concessions and agreed to add an extended ending to Mass Effect 3. DLC Extended Cut", which tells in more detail about the fate of the galaxy, satellites and other details that clarify the events that occurred after the conversation with the Catalyst and the decision made. The standard ending is expanded to include new additional cinematics and epilogue scenes. The purpose of the DLC Extended Cut is not to create a new ending, but rather to offer additional context and answers about the end of Commander Shepard's story.

Total in Mass Effect 3 16 endings available(they differ from each other quite slightly, which allows you to reduce their number to 8 pieces). Each ending belongs to the blue, red or green path. The choice of ending in the game is greatly influenced by and, the reputation of the main character does not matter. If certain conditions are not met during the game, some beams may remain inactive and closed at the end, which will reduce the variety of choices. In theory, the best ending is considered to be the unification of organics with synthetics - the pinnacle of evolution, which the Catalyst spoke about in a conversation at the Forge. True, it is unknown how the decision made will turn out in the future and whether there is a hidden subtext.

  • Blue ending color(left path) - control of the Reapers and the death of Shepard.
  • Green ending color(central track) - the combination of DNA of organics with synthetics and the death of Shepard.
  • Red ending color(right path) - destruction of all synthetics, including Reapers, geth and EDI, with the possibility of survival of organics, including Shepard (where would we be without him).
  • Shooting the catalyst or refusing to choose- continuation of cycle changes. The ending was added to the Extended Cut DLC.

Possible endings for Mass Effect 3:

  1. Combat-ready troops - The Earth will be destroyed regardless of the choice made.
  2. Ready troops 1751-2050- If Shepard destroys the Reapers by sacrificing himself, the Earth will also be destroyed.
  3. Combat ready troops 2051-2350- if Shepard agrees to control the Reapers by sacrificing himself, the Earth will be saved.
  4. Combat ready troops 2351-2650- If Shepard destroys the Reapers by sacrificing himself, the Earth will only be devastated by the explosion and devastated, but not destroyed.
  5. Combat ready troops 2651-2800- If Shepard destroys the Reapers by sacrificing himself, the Earth will be saved.
  6. Combat ready troops 2801-4000- If Shepard sacrifices himself, he will be able to unite synthetics and organics.
  7. Combat ready troops 4001-5000- if Shepard destroys the Reapers and, he will survive.
  8. Combat-ready troops 5000+- if Shepard destroys the Reapers, even , he will survive.
For the video with Shepard's sigh to appear among the ruins of London - after the scene with the Normandy - you must choose the path to destroy the synthetics - the right path from the Bugle beam (red ending). In this case, the number of combat-ready troops must be at least 4000 points.

To save time on viewing all the endings, you need to immediately after completing the last conversation with the Catalyst, open the save folder (\My Documents\BioWare\Mass Effect 3\Save\Profile_folder), find the file AutoSave.pcsav, and make a backup by copying or zipping it. When you view the selected ending, replace the original file with the backup copy and load the game from the selected point. Repeat the process until you have seen all the endings. This method helps to avoid listening to long dialogues. After completing the game, the game returns to the point of the assault on the Cerberus base - this is not a mistake, this is how it should be.

In Mass Effect, the situation in the plot is escalated to the limit - there is no safe place anywhere, the situation is escalated to the limit. This is greatly facilitated not only by the invasion of ancient machines - the Reapers, who destroy developed civilizations throughout the Universe every fifty thousand years, but also by Shepard's former employer, Cerberus from Mass Effect 2 - the Illusive Man.

Besotted by the reapers, he seriously thinks that he can take control of them and bring unprecedented power to humanity, although the reapers, on the contrary, completely control him, annoying Shepard and his team - Cerberus causes a lot of trouble.

Don’t forget about the geth-heretics, who are also controlled by the reapers - these machines are capable of bringing a lot of trouble to organic beings, and not only to the quarians who created them.

As a result, thanks to the joint efforts of the reapers, Cerberus and the geth, absolutely everyone can die in Mass Effect 3, including Shepard and his team. True, this is a very sad ending, for which the player still has to try.

Throughout the entire passage of Mass Effect 3, the player prepares for an unequal final battle between advanced civilizations and their catastrophically technologically superior reapers. If this very preparation is insufficient, then there is a huge risk that everyone, everyone, everyone you know in the ME trilogy will die.

If you act more competently, then this outcome can be avoided. By excluding the sad ending that was lost on all counts, we can make sure that not so many characters in the third part can die. By the way, a number of destinies will be greatly influenced by your decisions in the first and second parts.

So, let's start with Shepard's squad - it involves Kaidan Alenko or Ashley Williams (depending on who you decided to keep with you and who to send on a dangerous mission in the first Mass Effect), Tali, if she survived the Suicide Mission in the second part, Garrus Vakarian ( similar to Tali), James Vega, Liara T "Sony, Javik and EDI - the artificial intelligence of the Normandy that has received a physical shell.

Of the listed characters, there are some individuals at risk. First of all, this is Kaidan or Ashley - during the Cerberus attack on the Citadel, with an insufficiently developed Hero or Renegade level, you will not be able to convince your former colleague, no matter who he/she is, that it is not you who are to blame for what happened.

In this case, either Shepard himself or one of his partners (if the captain, under the strict guidance of the player, does not dare) will be forced to shoot at Ashley or Kaidan. This will lead to the death of one of the specified characters. To prevent this, upgrade your reputation as either a Hero or a Renegade, but not both at the same time. Otherwise, the level is simply not enough for sufficient charisma.

The next character who can die in Mass Effect 3 is the quarian Tali. She will throw herself off a cliff if in the mission "Priority: Rannoch" you choose the side of the geth at the end, which will inevitably lead to the death of the entire quarian fleet and the quarians themselves, respectively.

As for the rest of the comrades, they can only die in the last mission, “Priority: Earth,” if the level of combat readiness of the galaxy is low. Together with the entire organic developed civilization.

We follow further - there we no longer have members of Shepard’s squad, but important characters. So, Miranda Lawson. According to the plot, the likelihood of her death in Mass Effect 3 is very high. For example, if you had an affair with her in the second part, but in the third you broke it off, the girl will inevitably die. In addition, if there was no romance, then certain actions must be taken to save Miranda.

First, a message will come asking for a meeting at the Citadel at the Normandy dock - see her, talk. After a while, she will get in touch again - you will need to talk to her through the Specter terminal on the Citadel, Shepard will mention the name Kai Len, after which Lawson will say that she will now be more careful. Finally, we will receive an invitation to her room on the Citadel, where she will ask for access to the Alliance network - do not refuse, we will be able to save it.

Admiral Anderson - unfortunately, he is doomed, there is no way to save him - he will die one way or another at the end of the last mission at the hands of the Phantom.

Kelly Chambers, an old acquaintance from the second part, may also die in Mass Effect 3 if in the sequel you saved her from the tenacious clutches of the Collectors.

EDI may also die - at the beginning of the game she will receive a physical shell and become a full-fledged member of the squad. In normal battles she will not die, but in the end, if Shepard solves the problem with the Reapers by eliminating all synthetics, she will inevitably die.

Kasumi Goto may die while saving the Hanar planet on the Citadel in 2186, but if she can be saved, she will join the creators of the Forge and provide additional military resources.

Jack may die in 2186 at Kronos Station during the mission "Priority: Cerberus Headquarters."

Kirrahe, who received a promotion and the rank of major in the third part, may also die. This trouble can happen on the Citadel.

A Drell named Thane Krios is terminally ill, so he will inevitably die, but how and when depends on Shepard’s actions. If everything is done correctly, he will die during Cerberus’ attack on the Citadel - Kai Len wounds him, and if the doctors can “fix” the wound, then his illness will progress even after the mission to the Sanctuary.

Grunt - may die in the battle with the Rachni (mission - "Attic Traverse: Rachni") if his loyalty mission in Mass Effect 2 was not completed. If loyalty is won, he will not only provide cover for the retreating Shepard and his squad, but also will survive. And he will demand food.

Legion - may die on the quarians’ home planet of Rannoch if they refuse their request for permission to seduce the geth. The situation there is generally difficult, you often have to choose between Tali and the Legion, between the quarians and the geth - in order to save both of them, you will have to try very hard, otherwise the whole race will inevitably die.

Ghost - dies one way or another at the very end of the game on the Citadel. Either at Shepard's hands or at his own hands. If Shepard manages to convince him that he is wrong, the Illusive Man will shoot himself.

Zaid Massani - may die in battle with mercenaries on the Citadel in the mission "Citadel: Volus Ambassador".

Samara may also die in Mass Effect 3 - if you don’t stop her from committing suicide in the mission “Mesana: Distress Signal” in the Ardat-Yakshi Monastery using a “heroic” act. We need to react quickly.

Mordin Solus - unfortunately, saving one of the most colorful characters in the game is not so easy. In the mission on Tuchanka, where Mordin tries to cure the Genophage, everything depends on Shepard's actions.

If the captain refuses to sabotage the genophage's cure and reveals that the veil's equipment is damaged, Mordin will rush to the top of the tower to eliminate malfunctions. There he will inevitably die from the explosion of the tower, sacrificing himself for the sake of the krogans.

If you decide to sabotage the healing of the Genophage, Mordin will not like it, but with a high level of Hero or Renegade, you can convince him to remain silent, if not, then there is only one way to stop Mordin - shoot him in the back.

You can save Mordin if you killed Rex in the first part, did not save Malon’s data, have a lot of Hero/Renegade points and accepted the dalatress’s offer to sabotage the Genophage. Then there is a chance to persuade Mordin not to cure the Genophage, then Mordin will only fake his death, and at the same time help with the construction of the Forge.

Donnel Udina inevitably dies on the Citadel during Cerberus' attack on the latter. It turns out that Udina is directly involved in this very attack, so all that remains is to shoot him, or let Ashley or Kayden do it.

Urdnot Rex may also die in Mass Effect 3 - if you sabotaged the healing of the Genophage, he will find out about it and, when meeting on the Citadel, will try to kill Shepard. True, either the captain himself or C-Sec Bailey will get ahead of him in this situation.

There are also a number of less significant characters who may die in the third part of Mass Effect, but we have listed all the main characters above.

Spoiler alert!

Finally I had time to write about the walkthrough and possible endings in Mass Effect 3. I want to say right away that even though the game has some shortcomings, or moments that at first glance do not attract attention, you know this only at first glance. I’ve been impressed for more than a week now, I even started playing the first part all over again. In general, I want to say right away that the end in Mass Effect 3 not alone! Both the outcome of the battle with the Reapers and the salvation of the Earth depend on various factors, here is a list of them:

Endings Mass Effect 3


The ending depends on the decisions made during the game. The strength and readiness of the fleet that the player collects depends on:


the fate of the Earth - will remain lifeless, suffer little or no harm.

Shepard's fate is to die, be absorbed by the surviving Citadel, or survive.


Regardless of the above, there are 3 main endings available:

Destruction:

Captain Shepard uses the Horn, which entails the destruction of all synthetics, including the Geth, and the relays are also destroyed. If the strength of the player's collected troops is strong enough, Shepard may survive.

Control:

Captain Shepard takes control of the Reapers and becomes the new Catalyst. The captain's body will be absorbed, his mind will be integrated into the Citadel. He, as a new Catalyst, will have to find a new “solution”. In the process of transmitting a signal with a new code for the Reapers, all repeaters are destroyed.

Synthesis:

Captain Shepard absorbed Citadel, and creates new DNA. Organic and synthetic life are united into a single whole. People gain the knowledge and power of machines, and machines gain free consciousness and feelings like people. According to the Catalyst, with this choice, the pinnacle of evolution will be reached and the cycle will be completed. In the process of transmitting the code, all repeaters are destroyed.

Influence of collected troops points on the ending

You destroyed the Collectors' base last time. units and entered into battle with the Reapers with the following indicators:

Readiness is less than 1750

Ready 1750The Earth will be destroyed if you choose to control the Reapers.

Ready 1900

Readiness 2350

Ready 2650

Readiness 2800– Synergy Ending –

Readiness 4000Select control of the Reapers and rescue Anderson to see that Shepard is alive.

Readiness 5000Regardless of Anderson's rescue, the Earth will be saved, choose to destroy the Reapers to see that Shepard is alive.

You did NOT destroy the Collectors base in the previous one. parts:

Readiness is less than 1750The earth will be destroyed in any case, despite your decision.

Ready 1750The Earth will be saved if you choose to control the Reapers.

Ready 2050The Earth will be saved if you decide to destroy the Reapers.

Readiness 2350The earth will be partially destroyed if you decide to kill the Reapers.

Ready 2650The Earth will be destroyed if you decide to kill the Reapers.

Readiness 2800– Synergy Ending – the opportunity to save both the Earth and the entire Galaxy.

Readiness 4000Destroy the Reapers and rescue Anderson to see that Shepard is alive.

Readiness 5000Regardless of Anderson's rescue, the Earth will be saved; choose to destroy the Reapers to see that Shepard is alive.

Mass Effect 3"Red" ending - Anderson's path

All synthetic life forms are destroyed, including the commander, and relays will also be erased from the face of the galaxy. It turns out that only over time will the previous structure of the galaxy be restored. Only then will the fleets of alien races be able to return to their home planets and live their former quiet life (until someone wants to enslave the “defenseless” race again).

Now all the races have gathered in one place - in the Local Cluster, next to planet Earth. It turns out that the races will again begin to destroy each other and fight for vital resources?

Mass Effect 3. "Bad" RED Ending. "Bad" Red Ending

Mass Effect 3"Blue" ending - the path of the Ghost

This ending is more profound, in my humble opinion. It is impossible to predict and calculate what will happen next.

In recent years, not so many truly resonant games have been released that “caught” all gamers without exception. A pleasant exception is Mass Effect 3. The passage of this game is quite difficult, and therefore we have prepared this article in which we will try to reveal the most interesting features.

Let us immediately warn you that it is preferable for beginners to choose simple and unambiguous answer options in game dialogues. This makes it easier not to get bogged down in side quests. Once you master Mass Effect 3, the passage can be made more detailed.

The beginning

It all starts with Admiral Hackett being alarmed by some activity observed in several galactic sectors at once. The perspicacious warrior begins to suspect that the reapers of ever-memorable reapers are to blame for everything. He immediately sends Anderson to pull Shepard out so that he can give the esteemed Council comprehensive advice about these unpleasant creatures.

One of the alliance members asks whether it is worth uniting in the face of such a formidable danger. Of course, we agree with him. Immediately after this, the reapers attack a lunar colony of earthlings and demolish a couple of skyscrapers on Earth itself. Shepard is thrown against the wall by the explosion. Hooray! Only after this do you have the opportunity to control the character. It should be noted that the passage of the game “Mass Effect 3” is largely characterized by the fact that some areas of the gameplay practically do not depend in any way on your direct participation.

Let's start to act

We quickly run after Anderson, dodging the falling pieces of the building. We meet with the Huskies, kill them with the pistol given to you earlier. We see a frightened child in the ventilation passage, we advise him to hide better. We finally catch up with Anderson and follow him. We listen to his reasoning about the injustice of life and the deaths that have happened, and we reasonably note that anything can happen in war. We stop near the device to replenish ammunition and get cartridges for our trusty pistol. There is another explosion, and you and Anderson are thrown against the wall, as if we are continuing the passage of the game “Mass Effect 3”.

Continuation of the fight

We crawl away and meet a couple of soldiers. We try not to get noticed by the superior enemy, but the cannibals still notice us. You have to waste precious ammunition to shoot these creatures. Anderson wonders if the soldiers have a radio with them. One of the guys replies that there is a radio on their downed ship, but there are enemies everywhere. Of course we'll go straight there.

First, we shoot all the enemies, and then we select the radio station, which is lying not far from the cliff. There we also find a good rifle. Don't miss the chance to take it with you. We are sending a distress signal. Immediately after this, containers with cannibals begin to fall from the sky. We courageously shoot back from them. An arriving ship saves the situation. Anderson says he will stay (to raise military spirit). He reinstates Shepard and wishes him luck in his future epic endeavors.

Mars

On the ship, it turns out that some important data about the reapers may be in the archives of Mars. You shouldn't be surprised that his employees don't get in touch. We'll have to go on a voyage to the Red Planet. We board the shuttle and hit the road. A surprise awaits us on Mars - Cerberus attack aircraft. We destroy them, go into the archive building and get into the elevator. When you come out of it, you will see a wonderful picture: Liara T’Soni, quickly running away from the stormtroopers and simultaneously killing them with the help of the singularity.

We help her finish off her opponents. And this is where our old friend suddenly greatly surprises you with her statement that in the Martian archives there are drawings of weapons that can upset the reapers to death. It is clear that the people of Cerberus need it here! After that, we send all opponents to the forefathers and go to the elevator. No wonder it's broken. However, you can use something else.

We go up to the second floor and look for the central computer there. It contains a video recording from a week ago, in which a woman can be seen. Here Liara T'Soni says that it was she who let Cerberus into the archive. We advise her to forget.

We go into the next room. There is a weapon modification right behind the door. If you're lucky, it will fit your gun. We go further, we meet a bunch of Cerberus fighters. To shoot them all, you will need to take advantage of Liara's singularity. We run to the transport squad section and smell an unpleasant smell as we approach. Liara says that's what disinfectant gas smells like.

We turn off the installation for its injection and go into the room. It has modifications for a sniper rifle and a shotgun. Having mastered the remote control using the “poke method”, we open the doors. In the next room there is one big and unpleasant surprise - a stationary weapon. We go through a mini-game in which you will be taught how to use cover perfectly and avoid shots using rolls.

Having made our way into the next room, we destroy the stormtroopers and the Centurion that was there. There's a lot of useful stuff in the room, so take a closer look. Don't forget to disable the stationary weapons that caused you so many problems in the recent past. Then we turn our attention to the cameras.

Who do we see! This is the same girl who let Cerberus in! It turns out that her name is Dr. Eve. Liara states with concern that she has already managed to get to the archive, and it will be impossible to intercept the signal that Cerberus will send from there. To avoid this, we try to deceive the enemies by using a transmitter in the helmet of one of the dead stormtroopers. Under the helmet we find something that most closely resembles a Husky. We tell Ashley to stop being hysterical and stop worrying about us.

We call enemies using a transmitter and send an ambush to the meeting point. We destroy the enemies and go to the archives. A bomb awaits us, which the distrustful adversaries left just in case. We destroy a new batch of enemies, go to the archives. Fight again! We advise you to use all your upgraded skills, since without them it will be difficult to win. After you deal with them, feel free to go into the archive, where information crystals on which the drawings of the miracle weapon are written are eagerly awaiting you.

What a shame! We discover that all data has been erased, and the restless Doctor Eve has broken through Ashley to the shuttle. We need to hurry! We destroy Eve, take away from her information about the ancient weapon against the reapers. We're leaving on the Normandy. What else does Mass Effect 3 have in store for us? Citadel, the passage of which is advisable to carry out as carefully as possible, since during its course many important information will be revealed!

Citadel

Upon arrival, Ashley is sent to the medical center, but we are not allowed to follow her. But Shepard has the opportunity to communicate with Avina, the local artificial intelligence. We study all the information that she provides us. Having talked enough with the smart computer, we go to the store and buy a large package of candy for Ashley (a thousand credits). Entering her room, we see two attending doctors. They report that our friend is strong and her life is no longer in danger.

At the same time, we are recruiting Doctor Chakwas for her further service on the Normandy ship. Since Ashley is still lying unconscious, we leave her some candy and leave the hospital. We go to the Embassy, ​​there we look for Bailey on the second floor. By talking to him, you can learn a lot about the Citadel itself. After this, you can go to Udina's room. From there we are taken to the Council chamber. As Shepard expected, its members do not express any particular willingness to help.

By the way, you can find out what influenced the decisions of some Council members in Mass Effect 3. Completing side quests provides answers to all these questions, so don’t waste your time on them!

But then Liara takes the floor, who will once again tell about a new weapon that can destroy the reapers. The Council is naturally indignant: if it exists, then why didn’t early civilizations put an end to this race? Liara says that the weapon lacks a certain "catalyst". However, this doesn't help. Almost the entire council does not agree.

But Shepard is soon found by a turian advisor. He says he knows someone who could help us solve this problem, but Shepard will have to perform one favor for his race. Without going into details, we have to save the Turian Primarch. We continue to describe the complete walkthrough of “Mass Effect 3”!

Outpost

We are flying to the moon of Pavalen. After landing, without much surprise, we discover that all life on the planet is being enthusiastically destroyed by the reapers. Having made our way to the defending turians, we learn that their Primarch is already dead. We demand that a new one be appointed, because you need to complete the task of his people! The fighters are not against it, but they need permission from their high command. As one would expect, the only radio tower from which a signal could be sent has already been captured by a detachment of Husks.

Taking James and Ashley with us, we set out to solve this problem. Having dealt with the adversaries, we contact the command. There they report that Victus has been appointed as the new Primarch. He is popular with soldiers and likes to take the initiative during battle. Now we have to transport the newly appointed commander to a safer place.

Then a new wave of enemies comes at us, everything gets mixed up. Having fought back, we run to look for Victus. To put it mildly, he is not delighted with his new appointment. We inform the soldier that there is simply no one else to appoint to this position except him. Reluctantly, he agrees, but at the same time says that he is forced to hold a general military gathering, at which the Krogans will be present.

How can you diversify “Mass Effect 3” (walkthrough)? Aria T'Loak, shortly after completing this chapter, will ask you to unite several gangs of mercenaries under her command. It's worth helping an old friend!

Do you know what “Mass Effect 3 Omega” (walkthrough) can seriously surprise? Aria's sofa! An obnoxious person will ask you to find him! If you successfully complete this mission, a pleasant reward will not be long in coming!

Tuchanka

Our new friend Victus asks us for one favor. We are talking about rescuing the crew of a fallen ship. The ship crashed on the planet Tuchanka. Upon arrival at the place, we learn two news: firstly, the ship crashed with the invaluable “help” of the reapers. Secondly, Victus’ son was part of the crew!

We sit down and look for an escape capsule. We arrange a hot fight there, in which we destroy all the enemies who are intensively pressing on the turians. We reach the son of the Primarch, who thanks us for saving us. Shepard demands that the fighters continue the task, to which they disagree. We pathetically tell them about the debt, after which Victus helps us persuade his subordinates.

We contact the command and find out that the Primarch hid something from us. We are trying to shake out of him the information hidden from us, but we are a fiasco. We are reminded that we must solve the problem of the krogan and turians. We again declare with pathos that we never forget about our duty, after which we go to the ruins of the city.

Important! What's the easiest way to kill enemies in Mass Effect 3? "Arena Armax Arsenal"! Completing this quest is rewarded by receiving the new Shadow armor, with which Shepard becomes virtually immune to attacks from many enemies.

City ruins

When we are on the ship, the younger Victus contacts us. He reveals that he uncovered a plot to stir up strife between the turians and the krogan. He also says that he is forced to disarm the bomb intended to carry out this dirty plan, and says goodbye to you, since disarming the detonator will cost him his life. We offer our condolences to his father, while simultaneously preventing a conflict between him and Reeve.

Let us draw your attention to the addition “Mass Effect 3”, “Omega”. The walkthrough, the text of which is outlined in this article, has been seriously expanded in this DLC. The fact is that when resolving conflict situations, you will have more response options available to you, so you can solve the problem without resorting to forceful options. Perfect for those players who want to keep as many members of their squad as possible.

Finally, don't forget about another distinctive feature of Mass Effect 3: completing side quests! Omega provides much more freedom in this regard than the original game! In fact, gamers get the chance to replay many game tasks.

Assassination at the Citadel

We fly to the Citadel. Then it turns out that she was already attacked by Cerberus troops. We destroy all enemies that come to hand. In the citadel itself we see the corpse of an employee whom someone killed by firing a bullet into the back of his head. Our suspicions were confirmed: Cerberus actually uses its agents in particularly sensitive cases!

Along the way, it turns out that Cerberus’s main liaison is Udina, who has already sent his advisers to Sharmal Plaza, where the killer is eagerly awaiting them. We quickly fly there by shuttle. On the way, some ninja falls on us and spoils the control system, causing the unfortunate shuttle to fall. So continues “Mass Effect 3” (walkthrough). "Leviathan", the second story addition to the game, involves him being found in one of the side quests.

We get to the Citadel and inform Bailey about the existence of some kind of super-killer. The commander ironically notes that they did not notice any traces of him. Shepard replies that the ninja will inevitably show up again soon. Will we have a chance to find this obsessive travel companion in Mass Effect 3? Completing the Omega DLC involves unlocking it, so buy the add-on and go for it!

Reaper base on Rannoch

We land on the planet and head to the geth base. At the same time, we destroy everyone who tries to attack you (and there will be many of them). At the base we learn that we need to break the geth connection with the reapers, otherwise our mission will fail. We call “Normandy”, but then some reaper quickly jumps out of the Gate. We destroy it and order the Normandy to fly away without you, since some other problems need to be solved.

We have to choose allies: if in the dialogue you choose the “Transfer code” option, then your ally, Tali, will throw himself off the cliff from grief. But you will have a huge army of geth at your disposal. If you click on "We'll let the geth die", Tali will still be alive, but you won't get nearly as many troops. What else can surprise “Mass Effect 3” (walkthrough)? “Leviathan”, that is, one of the plot additions, introduces many new characters and even quests into the gameplay, so don’t miss the chance!

Temple at Thessia

We land near the Asari squad. The soldier who is standing at the control panel of the stationary gun is immediately killed. As soon as the huskies and the Creatures are destroyed, we speak with Lieutenant Kurin. Your task is to persuade her to remain in her post.

We move on, constantly taking cover behind the ruins and destroying enemies. We meet a dangerous enemy - the Banshee, who can cause you a lot of problems. We destroy it and all the enemies accompanying the modified enemy, we go to the temple sanctuary. There it turns out that your mission has actually failed and that we will have to kill Kai Len. We contact the command, after which we are ordered to return.

Notes on Story Additions

By the way, you may be seriously surprised by the plot additions of “Mass Effect 3” (“Omega”)! The passage (the reactor in particular) of this DLC is especially different from the main part of the game in that the confrontation with Cerberus is much more fully revealed there.

Sanctuary of the Horizon

Let's take off. We are flying to the planet Horizon. Artificial intelligence hints that it would not hurt to find out the nature of the activities of the notorious Kai Len on the planet. We agree with him.

We enter the sanctuary, making our way through crowds of enemies. On the internal cameras we see how Cerberus specialists turn refugees into... husks! We soon learn that Miranda's father is behind everything. He created a system with which you can control the Husks and, perhaps, the reapers themselves. During the further battle, Miranda dies, but you manage to collect all the necessary information. Upon returning to base, the command thanks you. It turns out that the information you received indicates the location of the Cerberus base. “Measures” to destroy it are behind you.

In addition, one more thing becomes clear. It turns out that the catalyst for the ancient weapon against the reapers is the Citadel itself on Earth! So that’s why the warlike race fights for possession of the planet with such vigor! You have revealed the main secret of Mass Effect 3. The passage continues.

Earth, London

We arrive on Earth. Admiral Hackett immediately reminds us that the Citadel must be opened, regardless of losses. Let's go into battle. We are clearing the landing zone for the landing of the Hammer squad. Along the way, we wish all the fighters who are fighting shoulder to shoulder with you good luck. This boosts the morale of the defenders. We're finishing up Mass Effect 3. The citadel, the passage of which in this case is very difficult, will require your full calculations!

We destroy many enemies who will block the approach to the Citadel. In the last scene, you are hit by a reaper's combat beam. Shepard, half-dead, goes to Anderson. In the final scene you have to choose between two endings. Note! For players who didn't like the short length of the game: extend your playthrough of Mass Effect 3! DLS will help you with this. Of course, if you don't mind paying for additional chapters.

Surely you will like the game "Mass Effect 3". Completing it is quite worthy of you repeating it a couple more times!

In Game Mass Effect 3 16 possible endings. The main indicator by which the ending is calculated Effective Military Power (EFP), which is calculated as Ready percentage(standard 50%, can be increased in a network game) from Galaxy Readiness(increases when completing some secondary missions and correct dialogue lines). In addition, the decision to destroy the Collectors base in Mass Effect 2 is affected; if you did not play, then the base is considered destroyed.

This article consists almost entirely of spoilers.

This is not 100% correct information, something may be written incorrectly.

Additional endings (Extended Cut DLC)

A free downloadable add-on that expands the endings and even adds one new one.

Refusal– After talking with the boy, we shoot him. The Reapers kill everyone and a new cycle of the universe begins.

Interaction

Destruction

Control

Major ending twists

Conversation with a ghost, with high EPI, you can prevent him.

Shepard's choice: Eliminate the Reapers, Control the Reapers, or team up with the Reapers.

Destruction of the Earth. The videos show this using the example of London's Big Ben. In some endings it remains, and in others it is destroyed. In the worst ending, the soldiers are burned by the shock wave.

Destruction of the Citadel. In some endings the citadel explodes, and in others it remains intact.

The wreck of the Normandy. If the relays are destroyed, the Normandy falls into the jungle. Who will come out of it depends on the ending. Usually it's the Joker.

Shepard's death. In almost all outcomes, Shepard dies, but with high EPI values ​​and the destruction of the Reapers, a dark mass with the N7 badge is shown moving.

By combining these passages in different ways, we get 16 endings.

Collectors base destroyed

Standard plot if you don't have a save from Mass Effect 2.

  • EPI less than 1750– The Earth will be destroyed, but you will have the choice to destroy the Reapers or control, but fail.
  • EPI from 1750
  • EPI from 1900
  • EPI from 2350
  • EPI from 2650
  • EPI from 2800
  • EPI from 4000
  • EPI from 5000

The collector base is not destroyed

If you have a save from Mass Effect 2 in which the base survived, there are 8 more endings.

  • EPI less than 1750– The Earth will be destroyed, but you will have the choice to destroy the Reapers or control them.
  • EPI from 1750– you can choose to control the Reapers, but the Earth will be destroyed.
  • EPI from 1900– you can choose to destroy the Reapers, but the Earth will be devastated.
  • EPI from 2350– you can choose to control the Reapers and thus save the Earth.
  • EPI from 2650– you can destroy the Reapers and save the Earth.
  • EPI from 2800– you can choose Interaction, combining organic and synthetic life. The Earth and the Galaxy will be saved.
  • EPI from 4000– you can destroy the Reapers and prevent the Ghost from “saving” Anderson. In this case, Shepard will live.
  • EPI from 5000– You can destroy the Reapers and not interfere with the Illusive Man, and Shepard will live. Interaction and Control will kill Shepard.

Video

Frame comparison six endings in parallel. The video ends at the crash of the Normandy:(

Manage with EPI less than 1750 and a whole database of collectors

Destruction with EPI less than 1750

In this case, the explosion demolishes buildings and evaporates people. They don't show who is leaving Normandy.

Destruction with EPI more than 1900 and a whole base of collectors

Control with EPI from 2350

Interaction with EPI more than 2800

Destruction with EPI more than 2800

Control with EPI more than 2800

Destruction with EPI more than 5000