Games for laughter in the company. Fun Competitions for a Small Company – How to Have a Great Time

Article added: 2008-04-17

When I got married and I had my own home, where I became a full-fledged mistress, I was faced with a problem: how to entertain guests when they gather at our place for some holiday. After all, an ordinary feast - we drank, ate, drank, ate, drank again... - it’s so boring!

So I decided to urgently come up with something so that each celebration would be memorable and not similar to the previous one. I had to urgently buy various books on this topic and study the Internet.

As a result, I got a whole collection of sociable games. Moreover, every time I find something new and, naturally, I use this new product at the first opportunity.

Of course, not a single holiday goes by without karaoke and drinking songs, and as an addition to this (and a surprise for some guests, although many are already accustomed to the fact that you won’t get bored with us), we play various games.

Depending on the company we gather (sometimes just young people, and sometimes the older generation), I think through the game scenario in advance. This is done so that absolutely ALL guests can take part in the fun, and so that no one gets bored.

For some games you need to prepare props in advance, and it’s also very good if you have some funny souvenirs for the winners.

Yes, by the way, you shouldn’t play all the games at once. It's best if you take breaks (for example, it's time to serve hot food or sing a song). Otherwise, your guests will quickly get tired and everyone will no longer be interested and reluctant to play anything else.

“Table games” or I also call them “Warm-up games”. These games are best played at the beginning of the celebration, when everyone is sitting at the table, still sober :)

1. "Bowl of Hop"

This game is as follows: everyone sitting at the table passes a glass around in a circle, into which everyone pours a little of some drink (vodka, juice, wine, brine, etc.). Anyone whose glass is filled to the brim so that there is nowhere else to pour must say a toast and drink the contents of this glass to the bottom. The most important thing is that the glass is not very large, otherwise a person simply will not be able to drink it, because there will be a “hot” mixture. And if he drinks, then where can he look for this guest? :)

2. “Make your neighbor laugh”

Choose a host from among the guests (or take on this role yourself). His task is to perform such a funny action with his neighbor on the table (on the right or on the left) that could make someone present laugh. For example, the leader may grab his neighbor by the nose. Everyone else in the circle must repeat this action after him (with their neighbor, respectively). When the circle is closed, the leader again takes his neighbor, for example, by the ear or leg, etc. The rest repeat again. Those who laugh leave the circle. And the winner will be the one who remains alone.

3. “The main thing is that the suit fits.”

For this game you will need a medium sized box. It is desirable that it closes, but if this is a problem, then you can cut a hole in it on the side so that your hand can fit through. And if there is no box, then you can replace it with an opaque bag or bag. Then, items of clothing such as long johns, large-sized panties and bras, a clown nose, and other things that can cause laughter are placed in a box (bag). That's it, the props are ready.

Next, when the guests relax a little and feel at home with you, you can start playing: the guests are sitting at the table, you tell them that many could use updating their wardrobe, and take a box (bag) with funny things. Then, while the music is playing, the box (package) is passed from one guest to another, but as soon as the music stops, the guest in whose hands the box (package) is must, without looking into it, take out some thing from there and put it on himself and don't take it off until the game is over. The duration of the game depends on the number of items in the box. As a result, all the guests will have an outfit that will make you laugh!

4. “And in my pants...”

This game is for those who are not shy. Before the game (or rather, before the party starts), you will need to make the following props: cut out interesting headlines from magazines and newspapers (for example, “The Iron Horse,” “Down and Feathers,” “Cat and Mouse,” etc.) . And put them in an envelope. Then, when you decide that it’s time to play, you run this envelope in a circle. The one who accepts the envelope must say loudly “And in my pants...”, take out a clipping from the envelope and read it out loud. The more interesting and funny the clippings are, the more fun it will be to play.

By the way, a joke on the topic:

Wife:
- Give me money for a bra.
Husband:
- For what? You have nothing to put there!
Wife:
- You're wearing panties!

The following games are from the series “While everyone is still on their feet,” that is, when all the guests have already become fully emboldened and “warmed up”:

1. “The Wall of China” or “Who has it longer.”

This game is good to play where there is enough space and there are at least 4 participants. You will need to create two teams: one with men, the other with women. At your signal, the players of each team begin to take off their clothes (whatever they want) and lay out the removed items of clothing in one line. Each team, accordingly, has its own line. The team with the longest line wins.

2. "Sweetie"

This game is best played by married couples and well-known friends. A victim (preferably a man) is selected and blindfolded. Then he (she) is informed that he (s) must, without using his hands, find the candy in the lips of the woman (man) lying on the sofa. The trick is that if the victim is a man, then it is not the woman who lies down on the sofa (as the victim is told), but the man. Likewise with the victim – a woman. But it's more fun with a man. It is not possible to describe here the actions that the victim takes when trying to find the candy. This is a must see! :)

3. "Spiritometer".

With this game you can determine which of the men is more drunk. To do this, you must draw a scale in advance on a large sheet of Whatman paper, where the degrees are indicated in increasing order - 20, 30, 40. Arrange the degrees like this: at the very top you should have smaller ones, and at the bottom - larger degrees. This Whatman paper with a drawn scale can be mounted on the wall, but not very high from the floor. Then, the men are given felt-tip pens, and their task is to bend down, reaching out to the “Spiritometer” between their legs, and mark the degrees on the scale with a felt-tip pen. And since each of them wants to be more sober than the other, they will stretch their hand higher in order to put a mark on a lower degree. The spectacle is indescribable!

4. "Kangaroo".

Here you will need to take another presenter to help you. Then, choose a volunteer. Your assistant takes him away and explains that he will have to imitate a kangaroo with gestures, facial expressions, etc., but without making a sound, and everyone else must guess what kind of animal he is showing. And at this time you tell the other guests that now the victim will show a kangaroo, but everyone must pretend that they do not understand what kind of animal is being shown to them. It is necessary to name any other animals, but not kangaroos. It should be something like: “Oh, so it’s jumping! So. It's probably a rabbit. No?! Strange, well then it’s a monkey.” After 5 minutes, the simulator will really resemble an enraged kangaroo.

5. “Where am I?”

For this game, you will need to prepare in advance one or several signs with inscriptions, such as: “Toilet”, “Shower”, “Kindergarten”, “Shop”, etc. The participant is seated with his back to everyone, and the prepared one is attached to his back You will receive a sign in advance with the inscription. The rest of the guests should ask him questions, for example: “Why do you go there, how often, etc.” The player must, without knowing what is written on the sign hanging on him, answer these questions.

6. "Maternity hospital"

Here two people are selected. One plays the role of a wife who has just given birth, and the other - her faithful husband. The husband’s task is to ask everything about the child in as much detail as possible, and the wife’s task is to explain all this to her husband with signs, since the thick double glass of the hospital room does not let sounds outside. The main thing is to ask unexpected and varied questions.

7. "Kiss"

The game will require as many participants as possible, minimum 4. All participants stand in a circle. Someone alone stands in the center, this is the leader. Then everyone starts moving: the circle rotates in one direction, the one in the center rotates in the other. The center must be blindfolded. Everyone is singing:

A matryoshka was walking along the path,
Lost two earrings
Two earrings, two rings,
Kiss, girl, well done!

With the last words everyone stops. A pair is selected according to the principle: the leader and the one (or the one) in front of him. Then the issue of compatibility is resolved. They stand with their backs to each other and, on the count of three, turn their heads left or right; if the sides match, then the lucky ones kiss!

8. “Oh, these legs!”

This game is for groups of friends. To play you need 4-5 people. Ladies sit on chairs in the room. A volunteer is selected from among the men, he must remember where, among the ladies sitting on the chairs, his wife (friend, acquaintance) is, then he is taken to another room, where he is tightly blindfolded. At this time, all the women change seats, and a couple more men sit next to them. Everyone bares one leg (just above the knees) and lets in a man with a bandage. He squats, taking turns touching everyone's bare leg with Kooks, and must recognize his other half. Men can wear stockings on their legs for camouflage.

9. "Drawers"

The leader calls two or three pairs of players. The players of each pair sit at the table next to each other. One is blindfolded, a sheet of paper is placed in front of him and a pen or pencil is given in his hand. Everyone else present gives each pair a task - what to draw. The player in each pair, who is not blindfolded, carefully watches what his neighbor is drawing and guides him, indicating where to point the pen and in which direction. He listens and draws what he is told. It turns out very funny. The couple that completes the drawing faster and better wins.

A presenter and a volunteer are selected from the guests. The volunteer is seated on a chair and blindfolded. The presenter begins to point to the participants one by one and ask the question: “Is it?” The one whom the volunteer chooses to become the “kisser”. Then the presenter, pointing in any order to the lips, cheek, forehead, nose, chin, as much as the imagination allows, asks the question: “Here?” - until he receives an affirmative answer from the volunteer. Continuing, the presenter shows all possible quantities on his fingers and asks the volunteer: “How many?” Having received consent, the presenter makes a “sentence” chosen by the volunteer himself - “it” kisses you, for example, on the forehead 5 times. After the end of the process, the volunteer must guess who kissed him. If he guessed correctly, then the one identified takes his place, but if not, then the game resumes with the same volunteer. If a volunteer does not guess three times in a row, then he takes the place of the leader.

11. “Sweet Tooth Drum”

To play you will need a bag of sucking candies (for example, “Barberry”). 2 people are selected from the company. They begin to take turns taking candy from the bag (in the hands of the leader), putting it in their mouth (swallowing is not allowed) and after each candy they call their opponent “Sweet Tooth Drum.” Whoever stuffs the most candy into his mouth and at the same time clearly says the magic phrase will win. It must be said that the game usually takes place to the cheerful shouts and whoops of the spectators, and the sounds made by the participants in the game lead the audience to complete delight!

Based on materials from the book “Games for a Drunk Company”

It's great to get together with friends and play various games at home or outdoors, taking a break from the work rush! After all, games exist not only for children, but also for adults: funny games, prank games, table games, outdoor games. People of any age can participate in the games: adults, teenagers, and children. Games can be different: exciting, educational, romantic, calm or active. Games help you relax, forget about shyness and timidity; provide an opportunity to get to know each other better; They give laughter, a smile along with colorful memories and vivid experiences that stay with us for life. So you can have a lot of fun this weekend! Don't forget about exciting games, they bring joy and fun into our lives. We have compiled a collection of games for any occasion especially for you! Take advantage of it and bring more positive emotions into your life and those around you!

In contact with

Funny, active and exciting competitions in nature for a fun company

You can spend an unforgettable holiday in the fresh air. After all, everyone wants their birthday to be enchanting, noisy and memorable.


Outdoor competitions for children


Competitions for parties and feasts

Table games make dull gatherings interesting, fun and delicious at the same time. And there will not be a single sad face at the holiday! Ideas for funny competitions for a cheerful company that celebrates its holiday at the table.

Competitions for children

  1. Children's games help children have a great time, get to know everyone and make friends. Is it possible to come up with some kind of entertainment? for babies who are only one year old? It turns out that it is possible! And here are some of them:
  2. Next competitions for older children - 5-6 years old

    Slightly matured children at this age already want to be active participants, and not passive observers. It is better to hold harmless competitions without winners, so that there are no tears.

Young people must be active and smart. This can be facilitated by games that are fun for large and small groups to play. Games are not only played by children; there are many interesting games designed for older audiences. We invite you to familiarize yourself with some of them.

  1. truth or dare– the presenter names a person in turn, and he must choose whether to tell the truth about himself or complete the task.
  2. Crocodile– the participant must show the others the word written on the task card without saying a word.
  3. Fanta– each participant puts an item that belongs to him in the box. The presenter blindly selects an item and gives the task to the participant to whom that item belongs.
  4. Who are you?– participants are given a sticker on their forehead with a character written on it. You need to determine who you are by asking your opponents questions that can be answered yes or no.
  5. New outfit– You need to put various clothes in a dark bag: bras, a clown nose, children’s tights, etc. The packet is passed around in a circle until the leader says: “Stop!” The one on whom the package landed takes out the first thing he comes across and must put it on himself.
  6. Twister– using a tape measure and a canvas with colored circles, participants must place their hands and feet on certain circles without falling.
  7. Trouble– relevant for the same number of men and women. Women and men are given a wish for an animal. On command, all women must make the sounds of their animal, and the men must find their mate in this commotion.

Table games for young people list with description


Games and competitions for Youth Day


Game scenarios for youth


Game give youth

Outdoor game for young people, with description


Popular games for young people, with a brief description


Intellectual games for youth, with a brief description


Games for youth in nature

Outdoor games for youth


New youth game

The game of large-scale international patches or international tag is gaining popularity. The goal is to fly to the participant’s country without his knowledge, suddenly spot him, take a photograph and quickly fly away. The stained one becomes a driver. The game was started by several students from different countries who met on vacation abroad. The guys started playing abroad and continue to this day. The most sophisticated participant flew to another country for the christening of her opponent’s relative and dressed up as an old gardener. She asked the guy's relatives to play along and at the right moment sullied the participant. Thus, a new large-scale youth game appeared, which began to be picked up all over the world.

It is best to alternate intellectual and active games. If you're going outdoors, prepare props for themed games so you don't get bored after the picnic. A huge variety of games will unite the team spirit and help lift your spirits.

A very exciting hobby

The presenter asks three guys (men) who have interesting hobbies or activities to take part in the competition. He warns the players that they should not name their hobbies until the end of the competition, as the rest of the guests must try to guess them using questions. Participants are asked to leave the room for a while (ostensibly so that the rest of those present can come up with questions), and the presenter explains to the audience that this is a practical joke and all three players have the same hobby - kissing (for a more relaxed group - sex). Players come back and answer questions based on their hobby.

Question options:

  • How old were you when you first took up this hobby?
  • Where did you learn your hobby?
  • Who taught you this hobby?
  • How often do you do this??
  • How much free time do you devote to pursuing your hobbies?
  • Is there any special training or preparation required to learn this craft? If yes, which one?
  • In what room do you practice your hobby?
  • How do you prepare for your hobby?
  • What is the best time of day to practice this hobby?
  • What time do you usually do this?
  • What clothes do you usually wear when you are doing your hobby?
  • Where do you prefer to do it?
  • Who do you like to do this with?
  • Could your hobby eventually become a profession?
  • Do you pass on your experience to anyone?
  • What sounds are present when you practice your hobby?
  • How does this make you feel?

Participants answer questions and at first do not understand why the audience is laughing. After all, as a rule, men mean fishing, hunting, driving a car, wood carving, etc.! And only after they answer all the questions prepared by the guests, the players are informed that it was a joke and they were all asked questions, assuming that their hobby was kissing (or sex). Try it, it's a lot of fun!

Answer without words

Number of players: any.

The presenter sits in the center and begins to ask questions to the players, turning first to one and then to the other. For example:

  • What do you like to do in the evenings?
  • What is your favourite dish?
  • What's your favorite animal?
  • What do you do (who do you study for)?
  • How did you sleep last night?
  • What genre of cinema do you prefer?
  • Why do you love holidays?
  • What do you do when you're away?
  • What is your hobby? etc.

The players’ task is to respond without words, only with gestures, signs and facial expressions. Anyone who cannot resist saying a word pays a forfeit or is eliminated from the game. During the “answer” of one of the participants, everyone else can guess what exactly he is depicting. The presenter should not delay with questions and (most importantly!) ask questions that can be answered simply “yes” or “no”.

Favorite establishment, or Everything secret becomes clear

A fun prank game. Several volunteers are invited. They are seated with their backs to everyone, and signs with pre-prepared inscriptions are attached to their backs. The inscriptions can be very different: “Brothelage”, “Bowling”, “Sobering-up center”, “Bathhouse”, “Car showroom”, “Women’s clinic”, “Library”, “Nightclub”, “Toilet”, “Beauty salon”, “Policlinic”, “Police”, “Lingerie store”, “Atelier”, “Maternity hospital”, “Museum”, “Library”, “Sex shop”, “Sauna”, etc. Those present ask the players, one by one, various questions: “Why do you go there, how often, what attracts you to this place, etc.” Players must answer these questions without knowing what is written on the sign. You need to answer quickly, without hesitation. Originality and sense of humor are encouraged.

Question options:

  • Do you visit this place often?
  • Why do you go there?
  • Do you go there with your family, with friends or alone?
  • Is admission to this establishment free, paid or by invitation?
  • Is each visit to this establishment expensive for you?
  • What attracts you to this place?
  • What do you take with you when you go there?
  • Do you meet many friends there?
  • How often do you plan to go there in the future?
  • Do your loved ones object to visiting this establishment?
  • What's there? etc.

The discrepancy between the answers and the inscriptions on the signs causes a lot of laughter. Simple and fun entertainment that will bring pleasure to both participants and others present!

Where I am?

(a reversal of the previous game)

The player is seated with his back to everyone, and a sign with a pre-prepared inscription is attached to his back. The inscriptions can be very different: “Brothelage”, “Bowling”, “Sobering-up center”, “Bathhouse”, “Car showroom”, “Women’s clinic”, “Library”, “Nightclub”, “Toilet”, “Beauty salon”, “Policlinic”, “Police”, “Lingerie store”, “Atelier”, “Maternity hospital”, “Museum”, “Library”, “Sex shop”, “Sauna”, etc. Within a certain time, the player must guess where he “is.” To do this, he asks those present various questions: “Is this a paid establishment? Is this place open at night? Do I go there with friends? and so on.". Condition: questions must be such that they can only be answered with “yes”, “no” or “doesn’t matter”.

A spicy situation, or women's revelations

The participants are seated with their backs to everyone, and pre-prepared signs are attached to their backs (or to the backs of chairs), on which various piquant situations are written. The inscriptions can be the following: “Broken heel”, “Black eye”, “Torn tights”, “Messy hairstyle”, “No underwear”, “Hangover”, etc. Participants must, without knowing what is written on the sign, answer questions from those present. You need to answer quickly, without hesitation. Originality and sense of humor are encouraged.

Question options:

  • How often do you find yourself in this situation?
  • What do you especially like about your look?
  • How do your friends react to what happened to you?
  • How did you end up in this situation? etc.

Comic fortune telling from a book

Any book is suitable for this entertainment - to your taste (fairy tale, romance novel, etc.). The “fortuneteller” picks up a book and turns to it with a question that interests him, for example: “Dear book... (names the author and the title of the book), please answer what awaits me next month?” Then he guesses any page and any line, for example: page 72, line 5 from the bottom (or page 14, line 10 from the top). Next, the player finds the required line in the book at the specified coordinates, reads it out - this is the answer to his question.

Damaged photocopier

This is a modification of the famous “broken phone” game. Players are divided into teams (preferably at least 4 people in each) and stand one after another. Players standing in front are given blank pieces of paper and pencils (pens). Then the presenter approaches the last players in the ranks one by one and shows them a simple picture prepared in advance. The goal of each player is to draw on the back of the person in front what is shown in the picture. The next player tries to understand what was drawn for him, and then tries to depict the same picture on the back of the next one. This goes on until the first player in the line, who draws the final version on a piece of paper. The team whose drawing ends up being most similar to the original wins.

There are also interesting games that you can play in a group, for example, mafia.
Here are the rules of the mafia game:

Professional rules for playing Mafia

Ten people participate in the game. The presenter monitors the progress of the game and regulates its stages.

To determine the roles, the presenter distributes cards face down: one to each player. There are 10 cards in a deck: 7 red cards and 3 black. “Reds” are civilians, and “Blacks” are mafiosi.

One of the 7 red cards is different from the rest - this is the card of the Sheriff - the leader of the “Reds”. “Blacks” also have their leader - the Don card.

The game is divided into alternating stages of two types: day and night.
Purpose of the game: “Blacks” must eliminate “Reds” and vice versa.

Read more...

Ten players sit at the gaming table. The host announces “night” and all players put on masks. After which, in turn, each player takes off the mask, selects a card, remembers it, the presenter removes the card and the player puts on the mask.

Participants wearing blindfolds tilt their heads down so that the movements of their neighbors or the play of shadows do not become a source of additional information for them.

The presenter announces: “The mafia is waking up.” Participants who received black cards, including the Mafia Don, take off their bandages and get to know each other and the Leader. This is the first and only night when the mafiosi open their eyes all together. It was given to them in order to agree with gestures on the procedure for eliminating the “Reds”. The “agreement” should be carried out quietly so that the “Red” players sitting next to them do not feel the movements. The presenter announces: “The mafia is falling asleep.” After these words, “Black” players put on headbands.

The presenter announces: “Don is waking up.” Don opens his eyes and the Presenter meets Don. In subsequent nights, Don will wake up with the goal of finding the Sheriff of the game. Presenter: “Don is falling asleep.” Don puts on the bandage.

Presenter: “The Sheriff is waking up.” The Sheriff wakes up and meets the Leader. On subsequent nights, the Sheriff will be able to wake up and look for "Blacks". Presenter: “The Sheriff is falling asleep.”

Presenter: “It’s a cheerful morning! Everyone wakes up."

First day. Everyone takes off the bandages. During the day there is a discussion. According to the professional rules of the Mafia game, each player is given one minute to express his ideas, thoughts and suspicions.

The Reds must identify the Black players and remove them from the game. And the “Blacks” will provide themselves with an alibi and remove a sufficient number of “red” players from the game. “Blacks” are in a better position because they know “who is who.”

The discussion starts with player number one and continues around the circle. During the day's discussion, players can nominate players (no more than one per player) with the goal of removing them from the game. At the end of the discussion, the candidates are voted on. The candidate who receives the most votes is eliminated from the game.

If only one candidate is nominated for the first round (Day), it is not voted on. During the following rounds (Days), any number of candidates are voted on. The one who drops out of the game has the right to the last word (duration - 1 minute).

There is a term in the game called "Car Crash". This is a situation in which two or more players receive the same number of votes. In this case, the voters are given the right to justify themselves within 30 seconds, convince the players of their “redness” and remain in the game. A re-vote takes place. If someone gets more votes, they are eliminated. If the players again gain an equal number of votes, then the question is put to a vote: “Who is in favor of all those voting leaving the game?” If the majority votes for elimination, the players leave the game, if against, they remain; if the votes are divided equally, the players remain in the game.

After the first circle, night falls again. During this and subsequent nights, the mafia has the opportunity to “shoot” (a gesture agreed upon at the beginning of the game). The “shooting” occurs as follows: the mafiosi who agreed on the first night on the procedure for eliminating the “Red” mafiosi “shoot” on the following nights (with their eyes closed!).

The presenter, after the words “the mafia is going hunting,” announces the numbers of the players in turn, and if all the mafiosi shoot at a given number at the same time, then the object is hit. According to the rules of the Mafia game, if one of the mafia members “shoots” at another number, or does not “shoot” at all, the Host records the miss. “Shooting” occurs by simulating a shot with your fingers. The presenter announces: “The mafia is falling asleep.”

Then the Presenter announces: “Don is waking up.” Don wakes up and tries to find the Game Sheriff. He shows the Leader a number on his fingers, behind which, in his opinion, the Sheriff is hiding. The presenter, with a nod of his head, either confirms his version or denies it. Don falls asleep.

The Sheriff wakes up. He is also entitled to night checks. He is looking for "Black" players. After the Leader’s answer, the Sheriff falls asleep, and the Leader announces the beginning of the second day.

If the mafia eliminated a player at night, the Host announces this and gives the last word to the victim. If the mafia misses, the Leader announces that the morning is indeed good, and no one was hurt during the night.

The discussion of the second day begins with the next player after the player who spoke first in the previous circle.

During this and the next circles, everything happens in the same way as on the first day. Nights and days alternate until one team or another wins.

The game ends with the victory of the “Reds” when all the “Black” players are eliminated. “Blacks” win if there are an equal number of “Reds” and “Blacks” left.

Subtleties of the mafia game rules:

1.
The player must draw his game number.
2. The player has no right to swear, make a bet, or appeal to any religion, swear, or insult players. For this, the Host removes the offending player from the game.
3.
The player is not allowed to say the word “Honestly” or “I swear” in any form. For this violation the player receives a warning.
4.
The player does not have the right to deliberately peep at night. If this violation is detected, the player is removed from the game and is usually deprived of the opportunity to visit the Club for a long period. In case of involuntary peeping, the player is removed from the game.
5.
A player has the right to nominate only one candidate.
6.
The player has the right to withdraw his nomination as part of his speech.
7.
The player has the opportunity to vote for only one candidate.
8.
When voting, the player must touch the table with his hand and keep it on the table until the end of voting. The end of voting coincides with the Leader’s word “Thank you.” A vote placed after the word “Thank you” or together with the word “Thank you” is not accepted. The presenter counts the vote only if the hand touches the table.
9.
If during voting a player touches the table with his hand before saying “Thank you” and then removes it, he is immediately removed from the game.
10.
If a player does not vote, his vote is assigned to the last one voted.
11.
The “black” player has the right to “shoot” only once. The “shot” is considered effective only in this case. In all other cases (the player does not “shoot”, “shoots” twice), the Leader registers a miss. A miss is also recorded if the player “shoots” between the called Lead numbers.
12.
The “red” player at night does not have the right to indicate to the Sheriff who to check. For this violation, the player is removed from the game.
13.
The “black” player at night does not have the right to show signs to Don who to check. For this violation, the player is removed from the game.
14.
The player does not have the right to sing, dance, hit the table, speak or perform other actions that are not within the scope of the players’ “nightly” behavior. For this violation, the player receives a warning from the Leader.
15.
Don and Sheriff are unable to check on the first night.
16.
Don and Sheriff have the right to check no more than one player each at night.
17.
A player may not speak out of turn. For this violation he receives a warning from the Leader.
18.
The player has the right to speak during the day's discussion for no more than 1 minute. For failure to comply with the regulations, the player receives a warning.
19.
During a Car Crash, the player has the right to speak for 30 seconds. For failure to comply with the regulations, the player receives a warning.
20.
After the Leader’s phrase “Night is coming,” the player must immediately put on the headband. In case of delay, the player receives a warning.
21.
The Host has the right to give warnings for: a) unethical behavior, b) excessive gestures that interfere with the game or distract players, c) other violations, the extent of which is determined by the Host.
22.
If a player uses profanity, “inhumane” and “obscene” behavior of a player at the gaming table (including due to the player’s excessively “alcoholic and cheerful” state!) or insults another player, the player may be removed from the game by decision The presenter.
23.
According to the professional rules of the Mafia game, a player who receives three warnings is deprived of his word for one round. If a player receives a third warning after his performance in a circle, he is deprived of the floor for the next circle.
24.
The player receiving the fourth warning is removed from the game.
25.
A player who files a protest before the end of the game is removed from the game.
26.
The rules of the mafia game provide that a protest can be accepted for consideration by the Leader only after the end of the game.
27.
The game is canceled, its result is changed or replayed if the protesting team (entirely) + one player from among the opponents votes for the protest.
28.
A player who is eliminated from the game immediately leaves the gaming table.
29.
Whenever a player is removed from the game, he does not have the final say.

There are other rules for playing Mafia on cards. How to play Mafia is up to you, but the presented version of the rules of the Mafia card game is the most interesting and balanced. In any case, Mafia is an exciting psychological board game that can deliver incomparable intellectual pleasure.