Sports festival for children and their parents "fun". Outdoor games and relay races for children's parties

Nail in a bottle

For this competition you will need: 4 bottles with a thin neck, the same number of ropes and 4 nails. A nail is tied to each end of the rope. From those who wish, 4 people are selected. Ropes with nails from the back of the head are tied to the participants' belts. After this, the participants stand with their backs to the previously placed bottles. At the command of the game leader, the participants must hit the bottle with a nail without using their hands. The one who manages to hit the target first wins.

The game is played on a sports ground with a jumping pit. A cord is pulled across the jumping pit at a height of 30-40cm. Every 20 cm from it, 10-15 zones are marked. Each zone is worth a certain number of points. Jumpers run and jump as far as possible. The winner is the participant (among girls and boys separately) who scores the most points in 6 attempts.
Do you know each other? 1

Several couples (mother and child) stand with their backs to each other. The presenter asks questions. First, the child answers with a nod of the head, and the mother answers out loud.
Questions:
1. Does your child like semolina porridge?
2. Does your child wash the dishes?
3. Does your child like to brush their teeth?
4. Does your child go to bed at 9 o'clock?
5. Does your child make his bed in the morning?
6. Does he like to read books?
7. Does your child like going to school?
The couple that answers all the questions correctly wins.
Asphalt drawing competition 1

Each participant in the competition is allocated crayons and a place on the asphalt. Participants can be divided into teams of 2-3 people, who together draw a common picture. The winner is the team whose drawing, in the general opinion of the children, will look more beautiful.
Poetry competition 1

A few days before the competition, children are given a poem. Children must learn it by heart. The one who recites the verse best wins.
Draw a ponytail 1

For this game you will need a large sheet of paper, a pencil, and a blindfold. First, the presenter draws an animal (cat, dog, pig) with a pencil on a piece of paper. Draws everything except the tail. One of the players is blindfolded. He should try to draw a ponytail blindly. Then other players try to do it. The one whose drawing is more accurate wins.
Chairs 1

To play you will need two pot lids or a tambourine and chairs. Chairs should be placed in a circle with the seats in the center. There should be one less of them than the participants in the game. Children stand next to the chairs outside. The leader holds a tambourine or cap in his hands. Following the signal from the presenter, who announces the start of the game, the children begin to walk around the chairs in a circle. Suddenly the presenter hits the tambourine. At this signal, all participants rush to the chairs and sit down. Each time one of the players is left without a place. He is out of the game. When the second round begins, one chair is removed. This continues until there is only one player left. He will become the winner.
Who will overtake

Four to five teams of participants line up on the same line, holding hands. At the leader’s signal, all teams jump on one leg to the intended line. The team that reaches the line first wins.
Puck!

The team consists of 10 – 12 people. Teams line up one at a time. The guides have hockey sticks in their hands and a puck on the floor. In front of each team there is 1 - 2 posts, and on the other side of the site there is a goal. At the signal, the first players run with the puck and the game begins.
Passing the ball in line 1

Children are divided into 2 teams. Each team lines up in one line. The first players have the ball in their hands. At a signal, children quickly pass the ball from hand to hand, in a line, in one direction. The last one lifts the ball up and that team gets 1 point. The team with the most points wins.
Ball tag 1

Students are divided into two teams. The game starts from the middle of the field. The team that has captured the ball begins to throw it at the opponent. Only direct hits by the ball count. Team members pass the ball to each other. The team that makes the most shots at the opponent within the stipulated time is considered the winner. When performing the exercise, follow the ball with your eyes.
Take 2 last

Players of two teams line up in a column, one at a time, behind the common starting line. In front of the columns, at a distance of 20 meters, towns, clubs, cubes, balls, etc. are placed in a row. Items are 1 less than the total number of participants on both teams. At a signal, the guides in the columns run to the objects and take one from the edge (one takes from the right, the other from the left), return back, run around their columns from behind and touch the next player in their column with their hand. Then he starts and does the same thing. The team whose player takes the last item wins.

Snipers 1

Children stand in two columns. Place a hoop at a distance of 3m in front of each column. Children take turns throwing sandbags with their right and left hands, trying to hit the hoop. If the child hits, then his team gets 1 point. Result: whoever has the most points wins.
Sparrow March 1

There are 2 teams participating, standing behind the starting line, one at a time in columns. Each participant's legs are tied (using a skipping rope) below the knees. At the signal, the first numbers move forward by jumping. They reach the turning point, return back and with a touch of their hand send the next participants on their way. The team that completes the task faster than others wins.
Glass of water 2

Children are placed in two teams and lined up in columns one after the other. The first players from each team have a glass of water. At a distance of 6 m in front of each team there is a flag. Following the leader’s signal, the first players of the two teams must quickly run to the flag and return back without spilling the water. Then pass the glass to the next player. The team that completes the task first wins.
Sack Run 2

Children are lined up in two columns, the distance between the columns is 3 steps. A starting line is drawn in front of the columns. The players who are standing first get into the bags. At the leader’s signal, holding the bags with their hands near their belts, they jump to the designated place (flag, stick, or other object). Having run around him, the children return to their columns, climb out of the bags, and pass them on to the next ones. This continues until all the children have run through the bags. The team whose players complete the task faster wins.
Climb through hoops 1

All players are divided into two teams and lined up in columns one at a time. At a distance of 3 and 5 m opposite each column there are two hoops one after the other, and at a distance of 7 m there is a ball. Following the leader’s signal, the first players of each team run to the first hoop, stop in front of it, take it with both hands, lift it above their heads, put the hoop on themselves, squat down, put the hoop on the floor, run to the second hoop, stand in the center of it, take it with their hands , raised above your head and lowered to the floor. After this, the players run around the ball and return to their place. The next child continues the game. The team that completes the task first wins.
Fast Train 2

Children are divided into two teams. The players of each team line up one after another in a column. A flag is placed in front of each team at a distance of 6-7 m. The first player in the team runs to the flag, runs around it and returns to the place where the next participant grabs it, and the children run to the flag together. Then they return and take the third, etc., until the whole team runs around the flag. The team that finishes the game first wins.
Crossing 1

Children are divided into two teams that “relax on the river.” Each team has a hoop - this is a “boat”. Teams must swim in a “boat” from one bank to the other. Start and finish lines are determined. At the leader’s signal, the first players get into the “boat”, take one player with them and help him swim to the other side. Then they come back for the next one. You can only take one passenger with you. The team that gets to the other side faster wins.
Carrying balls 1

Participants are divided into two teams. Each team is allocated various items in boxes. At the teacher’s signal, each team must grab as many items as possible from the opponent’s box and transfer them to their own box. You are only allowed to take one item per run. All teams start the game with the same number of items. The team that gets the items into their box the fastest wins.
Rhythmic relay race with sticks 2

The game is played between two or more teams, which line up in columns in front of the starting line. The first team players have gymnastic sticks in their hands. At the leader’s signal, the players run with them to the stand located 15 m from the starting line, run around it and return to their columns. Holding the stick by one end, they carry it along the column under the feet of the players, who, without moving from their place, jump over it. Once at the end of the column, the player passes the stick to the partner standing in front of him, who is next, and so on until the stick reaches the player leading the column. He runs forward with a stick, repeating the task. The game ends when all players have run the distance.
Hoop relay 2

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, go back and pass the hoop to his friend. The team that completes the relay first wins.
Counter relay race with hoop and skipping rope

Teams line up as if in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. At the signal, the player with the hoop rushes forward, jumping through the hoop (like jumping rope). As soon as the player with the hoop crosses the starting line of the opposite column, the player with the jump rope starts and moves forward by jumping the rope. After completing the task, each participant passes the equipment to the next player in the column. This continues until the participants complete the task and change places in the columns. Jogging is prohibited.
Illegal movement 1

The players and the leader stand in a circle. The leader takes a step forward to be more noticeable. If there are few players, then you can line them up and stand in front of them. The leader invites the children to perform all the movements after him, with the exception of those prohibited, which were previously established by him. For example, it is prohibited to perform the “hands on the waist” movement. The leader begins to make different movements to the music, and all the players repeat them. Suddenly, the leader performs a prohibited movement. The player repeating it takes a step forward and then continues to play.

The first participant puts on fins, squats down and begins to move forward, jumping like a frog. Having reached the turn, he turns to face his team. At this time, the next participant throws a tennis ball - a mosquito - to the frog. The frog must catch the prey and return home with it.

Reclamation agents


The team stands at the starting line, there is a stool at the turn, and on it there is a deep plate of water. This will be the “swamp”. It needs to be drained. The first one runs to the stool, stops about 20 centimeters from it and blows hard on a plate of water, trying to blow out as much water as possible from it. Then he runs back to pass the baton. You can blow only once and no closer than 20 centimeters from the plate.

Riders


The team is divided into pairs. In each pair, one will be the “horse”, the second will be the “rider”. The “rider” sits on the “horse”.

Dunno in a hot air balloon


The participant takes in one hand a bucket containing balls, skittles, cubes, and so on. In the other - a ball. And he runs with them to the finish line, where the hoop is located. The player places one item from the bucket into the hoop. Returning to the team, he passes the bucket and ball to the next participant. He does the same.

Spider weaving a web


4 people participate at the same time. They stand with their backs to each other and clasp their hands, bent at the elbows. Now the spider needs to quickly go from the start to the turn and back. But you will have to move not in a straight line, but along a thread of a web. Let it be a rope laid on the ground or a line drawn with chalk. The line may have unexpected turns and zigzags.

Carrying the wounded


Three people are participating. Two are “healthy”, the third is “wounded”, he has a “broken leg”. “Healthy” players should interlace their hands so that they form a comfortable seat. The “wounded” sits down in this seat and maintains his balance by grasping more comfortably the shoulders or necks of his friends.

Penguin


You need 2 tennis balls. The participant’s task is to hold the tennis ball with their feet at knee or ankle level and carry it to the turning mark and back. In this case, you cannot jump or run. You have to waddle, but as quickly as possible.

Diving


The first one stands on the starting line, puts fins on his feet, takes a glass of water in one hand and raises it above his head and runs back and forth. You need to add water to the glass if it spills. Invite your free hand to make movements similar to those of a swimmer.

Watering machine


You need: glasses, 0.5 liter bottles and funnels (can be made of paper). Participants stand in pairs one after another. In the hands of the players of the first pair is an empty glass for one and a bottle filled with water for the other. At the bend there is a stool with a funnel. The first ones run, while one participant must pour water from a bottle into the glass of the other so as to fill the glass to the brim without stopping. Having reached the stool, the player with the glass must pour the water back. Then return the funnel to the stool and run back. The jury monitors whether the glass is filled to the brim during the run and how much water is lost from the bottle.

Watering flowers


Flowers will replace empty jars, and for watering you will need a glass and a bucket of water for each team. Empty liter jars (4-6 pieces) are installed one after another along the entire line of movement. It is better to install them on stools. There is a filled bucket of water near the start line. The first one takes a full glass of water and runs to “water the flowers.” He must distribute the water into each jar so that there is approximately the same amount everywhere. When all the “flowers” ​​are watered, the player runs to the turn, returns back and hands over the glass. An equal amount of water in each jar is estimated.

Hitting the ball on target


A pin or flag is placed at a distance of 8-10 meters. Each team member gets the right to one throw, he must try to knock down the target. After each throw, the ball is returned to the team. If the target is shot down, it is replaced in its original place. The team with the most accurate hits wins.
- the ball does not fly, but rolls along the ground, launched by hand,
- players kick the ball,
- players throw the ball with both hands from behind their heads.

Passage of the swamp


Each team is given 2 hoops. With their help it is necessary to overcome the “swamp”. Groups of 3 people. At the signal, one of the participants in the first group throws the hoop to the ground, all three players jump into it. They throw the second hoop at such a distance from the first that they can jump into it, and then, without leaving the space of the second hoop, reach the first with their hand. So, by jumping and throwing hoops, the group gets to the turning point. You can get back to the starting line using a “bridge”, that is, simply roll the hoops along the ground. And at the starting line, the hoops are passed to the next three. It is strictly forbidden to step your foot outside the hoop - you can “drown”.

Diving


We need large basins of water. The basins stand about a meter from the starting line. Participants stand barefoot one after another. The task is for everyone to take turns jumping into a basin of water. But when jumping, you need to raise as much splash as possible so that more water splashes out of the basin. You cannot jump on the edge of the pelvis. If something like this happens, you will have to start all over again.

Long jump


The first one does a standing long jump. Does not move until a line is drawn that will fix the landing site. Draw a line along the toes of the shoes. The next one places his feet directly in front of the line, without stepping beyond it. And he also makes a long jump. That's how everyone jumps. You must jump carefully and not fall - otherwise the result of the jump will be annulled.

Jumping and running with the ball


Participants stand in pairs, holding hands. Each participant has a ball in their free hand. The task is to jump together to the finish line without releasing your hands or dropping the ball. In this case, the ball cannot be pressed to the body, nor back.

Jumping with a fixed ball


The first participant secures the ball between his knees, holds it in this position, and begins jumping at the signal. Having jumped to the turning flag, he takes the ball in his hands, runs back and, not reaching his 1 meter, puts it down. If the ball falls out, pick it up, return to the place where the jumps were interrupted, secure the ball and continue the relay.
- the ball is placed on the head and held with one hand,
- the ball is clamped between the soles of the feet,
- the ball is secured between the elbows in front of the chest.

Fisherman-sportsman


You will need a bucket of water, matches or small sticks according to the number of players, a tablespoon and a plate. The first one has a spoon and a plate in his hands. At the bend there is a bucket, in which matchstick fish swim on the surface of the water. The task of each participant is to run to the bucket-reservoir and, using a spoon, catch one fish and put it in a plate-tank. Then return to the team and hand over the catch and fishing rod. Don't drop your catch, otherwise you'll have to start all over again. With fish you need to scoop up some water.

From bump to bump


The players are divided into several teams and lined up in columns, one at a time, near the starting line. In front of each column, from the start to the finish line (10-15 meters), 10-12 circles (bumps) with a diameter of 25-30 centimeters are drawn. At the command of the leader, the players standing first begin to jump from bump to bump, and when they reach the finish line, they run back. The first person to arrive and his team are given a point. The game is played several times, and in the end it is calculated who personally scored the most points and which team came first in terms of the number of wins.

Siamese twins


Two participants stand with their backs to each other and clasp their hands tightly. They run sideways. The backs of the players should be pressed tightly against each other.

Horse racing


The player sits on a stool, holding the edges and helping himself with his feet, covering the distance back and forth.

Raingatherers


Strong helpers will be needed, such that they can lift a bucket full of water. The assistants will have to make it “rain.” To do this, they will have to throw water from the buckets as high up as possible so that it returns from the height in splashes and drops. This rain will need to be collected by the whole team at the same time. To do this, each team member must have a glass. With this glass he must catch as many drops from the sky as possible after three splashes of rain. Then everything is poured into one container and compared.

Race walking


Your feet should not leave the ground for a single second, and you should step with your whole foot. When taking each step, you need to place the heel of one foot close to the toe of the other, that is, move the length of the sole. And since the players will move slowly, the distance for them can be determined as 5 meters, back and forth.

Holding the ball


Two people are running. They stand facing each other and hold the ball with their foreheads. Hands are placed on each other's shoulders. If the ball falls, you need to pick it up and continue running from the place where it fell.
- the ball is held by the bellies, and the hands are on the shoulders,
- the ball is held with your backs and your hands at your elbows.

Artists


A piece of canvas can be replaced by any one-color material measuring 50 x 50 centimeters (or a handkerchief). An ordinary tablespoon will play the role of a brush. Water will replace the paint. At the turn, a “canvas” is attached to the tablet (or lies on the ground). The first participant has a spoon in his hands. At a signal, he begins to move, scooping up water from a bucket with a spoon. He runs to the canvas and pours water on it. Then he comes back and hands over the spoon. The team whose canvas becomes wet the fastest wins.

Turtle Traveler


You need a metal or plastic basin. The first participant gets down on all fours, and a pelvis is placed on his back, bottom up. Now we need to go there and back without losing our shell-pelvis.

Baron Munchausen Core


The core is a ball with the word “core” written on it. Participants must ride the core, holding it between their knees and holding it with their hands. At the signal, in this position, they must make their way to the turning flag and back. If the ball bursts, the team is eliminated from the game.

Loaches


Teams have 6-7 people. Each team lines up in a column one at a time. At a signal, the one standing first quickly turns in a circle, after which the second one takes him by the belt and they rotate together, then three of them, and so on. The game ends as soon as the last member of one of the teams joins his column, and all the guys turn around their axis.

Express train


Flags are placed 6-7 meters from each team. On the command "March!" The first players quickly walk (it is forbidden to run) to their flags, go around them and return to the columns, where they are joined by the second players, and together they again make the same path and so on. The players hold each other by the elbows and, while walking, move their arms like a locomotive connecting rod. When the front player - the locomotive - returns to his place with a full complement, he must sound a long whistle. The team that arrives at the station first wins.

To a new place


Two teams line up in columns one at a time. A line is drawn at a distance of 15-20 meters from them. At the leader’s signal, the first and second numbers of each team, holding hands, run over the line. The first numbers remain in the new place, and the second ones return, join hands with the third players and again run to the line. Then the second numbers remain, and the third ones return to combine with the fourth ones, and so on. The team whose players are all the first to reach the other side wins.

Ball relay


To play, you need volleyballs according to the number of teams. A chair is placed in front of each team 6-7 steps from the starting line. The first numbers, having received a ball, run to their chairs, stand behind them and from this place throw the balls to the second numbers, after which they return and stand at the end of their column. The second and subsequent numbers, having caught the ball, do the same. If the next player does not catch the ball, he must run after it, return to his place and only then continue the game. The team that has the ball, having bypassed all the players, returns to the first number first, wins.

Planting potatoes


Teams line up in front of the starting line. At a distance of 10-20 steps (depending on the size of the playing area and the age of the players), 4-6 circles are drawn in front of the columns, one and a half steps from one another. Those standing in front are given a bag filled with potatoes (according to the number of circles).
At the signal, players with bags, moving forward, place one potato in each circle. Then they come back and pass the empty containers to the next players. They run forward to collect the planted potatoes and, having filled the bags, return to the third team number, who again runs forward to “plant potatoes.” After jogging, the player stands at the end of his column. All team players are required to finish laying out and collecting potatoes. At the same time, they must pick up the fallen potatoes, put them in a bag and only then continue moving.
The team that manages to finish planting and harvesting potatoes faster than others is considered the winner.
Instead of circles, you can place small plastic hoops in front of the teams, and replace the potatoes with tennis balls. If you don’t have bags, you can take bags, children’s baskets, and buckets.

Penguin Run


Teams line up in columns in front of the starting line. The players standing first hold a volleyball or medicine ball between their legs (above the knees). In this position, they must reach the flag standing 10-12 steps away from them and return back, passing the ball with their hands to the second number of their team.
If the ball falls to the ground, you need to grab it with your feet again and continue playing. Those who finish jogging stand at the end of the column.
The team that manages to complete the relay faster and without errors wins.

This game contains many surprises and various surprises. The kids just love them. Therefore, if you need to hold relay races for children in a camp, then this game will be a great solution. It can be done outdoors. But if the day turns out to be rainy, then such a competition will be perfect indoors.

The game is suitable only for school-age children. After all, they must be able to read quickly.

For the relay you should stock up on:

  • 2 paper bags (it is better that they are opaque, in which case the children will not be able to see the assignments);
  • chalk;
  • pencils;
  • paper.

You need to prepare for the relay in advance. For this:

  1. The starting line is set. It can be drawn on the asphalt with chalk, or marked with a flag in the grass.
  2. Participants of two teams are determined. A prerequisite is an equal number of players in each group.
  3. It is necessary to prepare and write assignments on strips of paper. All notes must be printed in duplicate. Each team receives a package containing the same set of tasks. But be sure to ensure that all the kids have time to participate in the game.

You can come up with tasks yourself or use the following:

  1. Jump to the tree. Touch the trunk. Jump back.
  2. Run to the wall. Touch her. Run back.
  3. Squatting, jump towards the leader. Shake his hand. Jump back.
  4. Go backwards to the asphalt path. Write the team name in chalk. Also come back.

The rules are extremely simple. The first participants draw a task from the bags. Having completed it, they pass the baton on. The team that finishes it faster wins.

Such relay races will be a real holiday for children and will definitely evoke a lot of positive emotions.

Kids will be delighted with this relay race. For children 5 years old this game will be an interesting and fun activity.

You will need:

  • potatoes - 2 pcs;
  • regular tablespoons 2 pcs.

Be sure to mark the start and finish lines. For each team, mark out the appropriate running lanes. It is desirable that they be at least 10-12 m wide and not exceed 30 m in length.

The first player, at the signal, must run the distance, holding a spoon in his hand with potatoes in it. At the finish line he turns around and goes back. It is important not to drop the potatoes. If the burden has fallen, you need to pick it up. But at the same time, picking up potatoes is prohibited. You can only lift it with a spoon. After completing the task, the first player passes his burden to the next. The relay continues.

The team that completes the task first wins.

You can make the relay race scenario for children somewhat more complicated. For example, at the finish line you need to hold the potatoes in a spoon and sit down 5 times. And only then return back.

Big Foot Competition

If you are organizing relay races for children at a camp, this game may come in handy. It will require 2 shoe boxes. Using tape, glue the lids to them. Cut a hole 10 cm long and 2.5 cm wide in the boxes.

The essence of such a relay race is as follows. The player must insert his feet into the holes of the boxes. When the whistle blows, the race begins. Upon returning, he must carefully remove the boxes from his feet and pass them to the next player.

Competition "Blind Pedestrian"

You can come up with a wide variety of relay races for children on the street. In the summer, the game “Blind Pedestrian” will become quite interesting and original. To prepare for the relay race, you need to create a route with various obstacles on a selected section of the street.

Give time to the participants in the game to carefully examine the situation. After this, blindfold the players one by one. The child must complete the route blindly.

During the competition, use a timer. This will allow us to determine which of the participants completed the route the fastest.

It is worth remembering about physical development. Therefore, it is recommended to select sports relay races for children. A popular and favorite game is the following.

All players must split into pairs. For the relay race you will need a ball. You can use volleyball or basketball.

The first couple of each team stands in front of the starting line. The players turn their backs to each other. A ball is placed between them at waist level. The guys should hold it with their elbows, folding their hands on their stomachs. In this position, you need to run a few meters. Run around the obstacle identified in advance, and then return back. In this case, the ball should not fall. If this happens, then the couple has to start their movement all over again.

After successfully completing the task and returning to their team, players help place the ball between the backs of the next two people. The relay continues.

If there is an odd number of children in a team, then one child can run twice.

Relay "Funny Kangaroos"

The kids always like sports and outdoor games. With this in mind, be sure to plan fun relay races for the kids. This competition will allow them not only to run and jump, but will also bring a lot of joyful impressions.

To play, you need to divide the children into teams. Each group will need one small item. These can be matchboxes or small balls.

The first player of each team stands in front of the start and holds the selected object between his knees. At the signal, he must jump with the ball (box) clamped to the mark, and then return back in the same way. The item passes to the next participant. The competition continues.

If a ball or box falls to the ground, then you need to start your path over again.

Each team should strongly support its members.

What other relay races can be held for children outside in the summer? The guys really like the “Tractor” competition.

For the relay it is necessary to divide all the children into two teams. One of them will be “Cargo”, and the other “Tractor”. One strongest player is selected from each team. These children will play the role of “Ross”.

The guys should stand like this. The two players who are the "Rope" in the competition join hands. The rest of the children line up in a “train” on both sides of them. Each player holds the waist of the one in front.

The essence of the competition is as follows. The “Tractor” team must, with the help of the “Cable,” pull the “Cargo” to its side, which resists this in every possible way. The group that completes the task most successfully wins. If the “Cable” breaks, then the victory is assigned to the “Cargo” team.

Children should change roles periodically.

Fairytale relay races are most suitable for children aged 7 years. If you diversify the competition with characters from your favorite stories, then the kids will be very happy to join the game.

This relay race involves 2 teams consisting of 6 people. The rest of the children temporarily become fans. Each team consists of a grandfather, grandmother, granddaughter, bug, cat, mouse. 2 stools are placed at a certain distance. Turnip sits on them. This is a child who can wear a hat with a picture of a root vegetable.

At the signal, the grandfather begins the game. He runs to the stool with Turnip. Runs around him and returns to the team. The grandmother clings to him like a train. The next lap they run together. Then their granddaughter joins them. So the competition continues. The last one to join is the mouse. When the whole company runs up to Turnip, she must join the mouse. The group returns to the starting position.

The first one to “pull out the Turnip” wins.

Game "Fold the letters"

Remember that not only sports relay races for children on the street are in demand. The kids really enjoy competitions for ingenuity, logic, and thinking.

This game will require a large group of children. It needs to be divided into teams. Choose a presenter. He must climb higher above the players. To do this, you can use the raised platform on the playground. He will need to look down on the players.

The competition is as follows. The presenter names any letter. Each team must present it themselves. At the same time, players strive to complete the task as quickly as possible.

The winner is the team that completed the letter in a short time and with high quality.

Competition "Gardeners"

To prevent the children from getting bored with the same games, periodically change the relay races for the children. In the summer, you can interest children in the “Gardeners” competition.

Children are divided into 2 groups. They stand behind the starting line in columns. Instead of the finish line, 5 circles are drawn. Each team is given a bucket. It contains 5 vegetables.

At the signal, the first player runs with a bucket towards the drawn circles. Here he “plants” vegetables. Each circle must contain one product. The player returns with an empty bucket and passes it to the next player. The second participant must “harvest the harvest.” He passes the full bucket to the third player. The competition continues.

The team that finishes the game first wins.

When choosing relay races for children, you can remember those competitions that have been popular since ancient times. We are talking about competitions in bags.

To do this, 2 teams of players line up in a column. The distance between them must be at least three steps. Start and finish lines are marked.

The first player gets into the bag. Supporting him at waist level with his hands, he must, at the signal, run to the finish line, run around the obstacle placed there and return to the team. Here he gets out of the bag and passes it to the next participant. The competition lasts until all players have completed the distance in the bags.

The winners are those participants who complete the task first.

Team tournament

A relay race game for children, consisting of several competitions, will bring great pleasure. It is suitable for children of any age.

To determine the winner, you can use the following method. Teams are allocated 1 potato tuber. After each tournament, a winner is determined. One matchstick is stuck into his potatoes. After all the relay races are completed, the “needles” are counted. The team with the most matches in the potato wins.

Tasks for tournaments:

  1. Using matches, write out the given phrase. Children are given a certain amount of time for this.
  2. Carry the box, holding it on top of your head. For such a tournament, it is necessary to designate the start and finish lines. If a matchbox falls to the ground, the child needs to stop. Having picked it up, he places it again on the top of his head and continues his movement.
  3. Two matchboxes are placed on the shoulders, like shoulder straps. Each player must cover the distance with them from start to finish and return back.
  4. The box is placed with its end on the fist. With such a burden, you need to get to the finish line and return to your team.
  5. For team members, 3-5 boxes of matches are scattered in designated areas. You need to collect them quickly. In this case, the matches must be assembled correctly. All heads with sulfur face the same direction.
  6. You need to build a “well” from matches. 2 minutes are allotted for this task. The winner is the team that builds the highest “well.”
  7. For the next task you will only need the outer part of the box. This “cover” must be attached to the nose. Participants must cover the distance with it from start to finish, and then pass it to the next player. In this case, hands should not be involved.

Relay races for children are a great way to diversify children's leisure time. In addition, not only children, but also adults who take part in or watch the competitions get pleasure from such competitions.

This relay race can be carried out outdoors, when it is already warm. Since the relay is held outdoors, the competitions will be on the theme of nature. Team names, mottos and emblems can be associated with plants, birds and animals.

This is a family relay race. All participants must be divided into two teams so that there are equal numbers of parents and children.

Warm-up

Children guess, parents help in case of difficulty.

“He sleeps during the day, flies at night and scares passers-by.” (Owl)

"The brothers stood on stilts,
looking for food along the way.
Whether I'm running or walking,
They won’t get off their stilts.” (Herons)

“I grow from the earth, I clothe the whole world.” (Linen)

"White peas on a green stem." (Lily of the valley)

"It cheers in the spring, cools in the summer, nourishes in the fall, warms in the winter." (Forest)

"The beast is afraid of my branches,
the bird will not build nests in them.
My beauty and power are in the branches.
Tell me quickly, who am I?" (Deer)

"In a dense forest under the fir trees,
covered with leaves,
lies a ball of needles,
prickly and alive." (Hedgehog)

"An oak tree hid in a golden ball." (Acorn)

"Sisters stand in the meadows - golden eyes, white eyelashes." (Daisies)

For each riddle guessed, the team receives a point.

Getting ready for the hike

The team is given a backpack (it can be replaced with any bag), a set of dishes (cup, mug, spoon, flask) and matches. If there are many people in the team, then you can take two sets of dishes.

The team lines up, with a backpack in front of the first participant. There are dishes 15-20 steps away from both teams. Each player needs to run to the dishes, take one item, return, put it in the backpack and touch the next player with his hand - “pass” the baton. Then the next participant runs.

Teams are given three points for speed and for neatly packing their backpack.

Orientation

Two circles are drawn on the ground, in which the team players take turns standing (starting from the first pair). In front of them are signs with the cardinal directions (north, south, east, west).

The presenter calls the cardinal direction, both participants must simultaneously turn to the corresponding sign. As soon as one of the pair makes a mistake, a point is given to the team of the second participant, and the following players are called into the circle.

Swamp hummocks

Teams are given two newspapers (“bumps”), and participants again compete in pairs.

At the start, players stand on one newspaper and hold the second one in their hands. The earth acts as a "swamp". You need to run over the “bumps” without getting into the “swamp”. On command, players place a newspaper in front of them, move onto it, take the one they were standing on, place it in front of them, move, etc. A point is awarded to the team whose player reached the finish line faster without stepping on the ground (without falling into the “swamp”). If a player steps past the “bump,” the opposing team automatically gets a point.

Halt

Riddles (children guess, adults help in case of difficulty).

“What animal sleeps upside down all winter?” (Bat)

"Which mother's chicks don't know her?" (Cuckoos)

“Should a bear go into his den with skinny or fat?” (Fat, because fat keeps him warm throughout hibernation)

“Which animals can we say that they go out of their way? (About snakes)

"Where do crayfish spend the winter?" (In burrows near the shore)

"Does a tree grow in winter?" (No)

"Where is the sunflower looking?" (In the sun)

"Why can't you touch the eggs in a bird's nest?" (Because then the bird will abandon the nest)

“Which tree leaves turn red in autumn?” (Rowan, aspen, maple)

“Which birds have a “nursery”? (Penguins. The chicks cuddle together and keep warm. There are up to a thousand penguins in such creches.)

For each guessed riddle, the team gets a point.

Chef competition

Take water from a cup into a spoon, carry it to the next cup without spilling it, then return and “pass” the baton to the next participant. The receiver, before running, must come up with and name one animal or bird starting with a given letter, for example:

M (bear, robin, mouse, walrus, etc.) - to the first team.

To (mole, cuckoo, marten, goat, etc.) - to the second team.

Relay race

Jump to the finish line on one leg and come back. The person taking the baton must come up with and name one plant with a specific letter:

K (maple, nettle, bluebell, feather grass, burnet, clover, etc.)

L (lily of the valley, linden, onion, larch, chanterelle, lily, etc.)

The winning team receives five points, the losing team three points.

Merry tree

Ropes of equal length are tied to two trees with trunks approximately equal in thickness. Participants are called in pairs, one from each team. On command, both participants begin to run around the trees and wrap ropes around them. The team whose member is the first to “reel” gets a point.

Running in sacks

Speed ​​relay (can be replaced with jumping to the finish line with tied legs).

Participants jump to the finish line, come back, pass the bag to the next player, etc. The winning team gets three points, the losing team gets one point.

Knock down the pins

As skittles, you can use plastic bottles with a little water poured into them for stability.

Each team has 3-5 bottles in front of them. You can knock them down with a stick or bottles, or throw them once. Each team gets as many points as they knock down bottles.

Final competition

Children guess, parents help in case of difficulty. Guess which tree the leaf came from. (Prepare the sheet in advance). Guess the plant from the description:

  • “The upper side of the leaves of this plant is cold, like a stepmother in a fairy tale, and the lower side is warm, like its own mother.” (Coltsfoot)
  • “Today the clearing is golden-yellow from these flowers, and tomorrow it will be white and fluffy.” (Dandelion)
  • "They crush him, beat him, soak him, cut him. What is this?" (Linen)
  • “Garlands of white bells hang between the wide leaves. And in the summer in their place there is a red poisonous berry” (Lily of the Valley)

For each correct answer, the team receives one point.

So, we have finished our journey, all that remains is to sum up the results and receive prizes.

Everyone was brave and persistent, and these are the main qualities for any athlete! What about mother laziness? She ran around, became flushed, and became prettier! So maybe we can go to the gym after all? Tomorrow, after work?

Comment on the article "Outdoor Relay Race"

I pre-glued numbers on children's plastic vegetables, guests pulled them out and received souvenirs - children's toys in the Family relay race: how to organize fun outdoor games. Ideas for competitions, examples of mottos and emblem designs.

Poem for a reading competition. Leisure, hobbies. Child from 10 to 13. Raising a child from 10 to 13 years old: education, school problems, relationships with classmates, parents and teachers, additional activities, leisure and hobbies.

New Year's competitions for fifth graders. Leisure, hobbies. Child from 10 to 13. Section: Olympics, competitions (competitions for children 65 rubles). When we studied at a Moscow school, we didn’t know about these competitions, but the teacher (child...) moved to the Moscow region.

Discussion

1. "Happy New Year!"
The guys stand in a circle, leading blindfolded, in the middle. Everyone stretches out their hands to the driver, he shakes hands (one) and says: “Happy New Year!” The owner of the hand replies: “And you too!” You can change your voice. If the leader guesses by voice who answered him, then he becomes the driver.
2. Home preparation required.
A hole the size of a child’s face is cut out on a sheet of thick paper (for drawing) in A3 format. A recognizable object is drawn around the hole (snowflake, butterfly, sailor, Doctor Aibolit, fungus, etc.). The driver sits on a chair and looks out the hole, like through a window. Everyone can see who he is, except himself. Using questions Is it living (non-living, animal, can fly, etc.)? must guess who he is.
This competition has been going great for us for three years now. The drawings are sketchy, but easily recognizable.
3. Gemini
Two children take each other by the waist. They have one hand left free. And they have to do something that requires both hands: put a cap on a bottle, cut a circle out of a piece of paper

Yesterday my 5th grader had her New Year's Eve.
Among the competitions were:
1. Drawing the symbol of the year on the board blindfolded (2 people participate at the same time, the winner of the pair is determined by the class)
2. Children stand in a circle and pass the tangerine from hand to hand to the music. The music stops. The one who has the tangerine in his hands sings, dances or recites a poem.
3. Pair competition: Participants are given 2 sheets. You need to walk from one end of the classroom to the other without stepping on the floor. One sheet is placed, the foot is placed on it, then another sheet is placed, the second foot is placed on it, etc.
4. “Sticky”: body parts are written on small pieces of paper (thigh, hand, head, waist, elbow, etc. can be repeated)
Children take turns pulling out pieces of paper and must stick the written parts to the previous participant. It turns out to be a funny caterpillar)

How to celebrate a child's birthday in nature? We offer a fun program from our animators! It can be either just a game program from your favorite fairy-tale characters, or a sports competition using additional props...

Raising a child from 10 to 13 years old: education, school problems, relationships with classmates, parents and I’m trying to find a poem about winter for my daughter (4th grade, almost 11 years old) for a reading competition. The teacher dismissed some of them as very childish or short.

Birthday contests. Toys and games. Child from 7 to 10. Tell me some competitions to entertain children for my son’s birthday. My son is turning 10, there will be no more than 5 boys around the same age, we are celebrating his birthday at the dacha.

Discussion

My favorite is “mummy”, all in pairs, each pair gets a roll of toilet paper, 2 stages - 1) the mummy itself - wrap the paper around your partner - whoever is faster. when everyone finishes - the next stage is 2nd "the mummy is freed" - the swaddled mummy tears the paper, who is faster and immediately 3rd stage - which pair collects the most scraps of paper. For this purpose, each couple was given plastic bowls. The 3rd stage is exclusively for cleanliness, so that garbage does not lie around. It always causes wild delight to first scatter the paper, and then pick it up excitedly. But this year we had to weigh the collected paper - the children demanded accuracy! :). We also play alias and “crocodile”, a simplified version - I gave tasks to one person - what to depict with gestures and facial expressions (helicopter, dog, etc.), and the rest guessed.

Discussion

A playground is a place to play for children, not a recreation room for adults. Don’t even hope - read, eat A month before my son’s birthday, I thought that if we take preparations for the celebration more seriously, then perhaps something will work out...

Lyubov Puchkova

Kindergarten is our common home, We are proud of “Rodnichko!”

Target:

Create a joyful, cheerful mood in children. To form in children the need for a healthy lifestyle.

Tasks:

Develop interest in sports games and competitions;

Develop agility, accuracy, speed;

Learn to play in a team, act together, on a signal;

Foster a healthy spirit of competition:

Foster feelings of collectivism and mutual assistance.

Exercise in basic types of movements, develop strength, agility, speed, endurance.

Equipment: cubes, sandbags, skittles, hoops, balls

Preliminary work:

Conversation about the Olympic Games and symbolism (rings, medals, Olympic flame, various animals and fictional heroes)

Looking at illustrations, pictures, photographs of different sports

Conversation about friendship

1 part

To the sports ground.

We invite you children

Celebration of sports and health

Starts now!

Sports, guys, are very necessary,

We are very good friends with sports.

Sport is a helper!

Sport – health!

Sport is a game!

Physical training

Sports adventures await us today! Is everyone ready?

Children: Yes, we are ready!

We invite all boys and girls to “Fun Starts”.

I suggest you take courage, speed, and ingenuity with you.

Look, admire

For cheerful preschoolers.

Olympic hopes

Now they go to kindergarten.

And now we’re warming up, so that we can walk faster on the way, we ask for louder, more fun music (we invite all the guys!

Children stand up and repeat the movements.

We do exercises every morning!

We really like to do everything in order:

Have fun walking (marching)

Raise your arms (exercises for arms)

Squat and stand up (squat)

Jump and jump (jump)

Health is fine - thanks to exercise!

Well done, you tried hard.

Attention! Attention! We are starting the most fun of all sports and the most athletic of all fun games - “Fun Starts”!

Participants will compete in strength, agility, ingenuity, and speed!

The most dexterous, brave and fast children have gathered here.

Athletes go to the start!

Command representation:

1 team “Rucheyok”,

Our cheerful stream runs more cheerfully,

There is a zhur-zhur in it, the water is murmuring,

We friends cannot be lazy!

We will overcome all obstacles if we are with our friends!

2nd team "Sun".

We are growing under the sun,

We live together happily!

The radiant sun is smiling in the sky!

Our group in kindergarten

that's what it's called!

To achieve good results in competitions, you guys need to not be discouraged and not arrogant.

We wish you guys great success in the upcoming competitions, we wish you victories,

To all teams: – Fizkult - hello!

Which team will be the fastest, the most dexterous? We will soon see the most resourceful and, of course, the most friendly.

Part 2 - Main

We repeat the rules of relay races with the children:

At the start line we pass the baton to the next touch of the hand.

We play fair and together.

If you win, be happy; if you lose, don’t be upset.

Teams take places behind the starting line (stand in a column one after another).

Is everyone ready?

Children: Yes, we are ready!

- “Fun starts” begin!

1st relay race “Walking like a snake between objects.”

Each child on the team needs to walk like a snake between the cubes without hitting them. At the starting line, the baton is passed to the next one.

2nd relay race “Hit the target.”

Each child has a bag of sand in his hand. Participants need to hit the target with the bag (throw it into the hoop).

The total number of hits in each team is assessed.

3rd relay race “Build a tower”.

Teams build towers for speed. Each child jumps on one leg to the target and places his cube on the other.

4th relay race “Knock down the pin”. You need to roll the ball with both hands to knock down the pin standing 3m in front.

The speed and total number of hits in each team is assessed.

We frolicked, played,

You are a little tired.

New tasks await you,

Pay attention!

5th relay race “Competition of riddles about sports”.

Captains are invited (teams help their captains).

(for "Sunny")

1. On a clear morning along the road

Dew glistens on the grass.

There are legs and two wheels running along the road.

The riddle has an answer - this is my (bicycle).

(for "Stream")

2. He doesn’t want to lie down at all.

If you throw it, it will jump.

If you throw it up, it will fly,

You give it up, it starts galloping again

Guess what it is (ball).

(for "Sunny")

3. We have only skates,

They are only summer ones.

We rode on the asphalt

And we were satisfied... (videos)

(for "Stream")

4. Take me in your hands,

Start jumping quickly.

One jump and two jumps,

Guess who I am, buddy? (jumping ropes)

Each captain has 2 attempts, 1 point for each correct answer.

6th relay race “Jumping on two legs with a ball held between the legs.”

Each child on the team holds the ball between their knees and jumps to the finish line, trying not to drop the ball. He comes back running.

At the start line, he passes the baton to the next person by touching his hand.

The speed and accuracy of children in each team is assessed.

7th relay race “Jumping on two legs from hoop to hoop.”

Each team has 5 hoops. You need to jump from hoop to hoop as quickly as possible without hitting them.

Children's speed and accuracy are assessed.

8th relay race “Passing the ball”.

Children line up in a chain on each team and, at a signal, begin to pass the ball forward to each other above their heads, and then pass the ball back down between their legs. The captain, who is given the ball first, raises it up.

Part 3 - Final

Well done to us guys! Strong, skillful, friendly, cheerful, fast and brave.

We had many different and difficult tasks, and to cope with them

Friendship helped the guys!

Hurray - hurray - hurray!

Everyone tried their best - WELL DONE!

Counting points for victories in relay races is summed up.

And in conclusion, we invite all the children: participants, spectators, and teachers to a fun Dance - a game (with accelerated movements) “We will go to the right first...”.

All the guys were great, they had a lot of fun.

The file "/upload/blogs/ /upload/blogs/detsad-246420-1467026682.jpg etsad-246420-1467026667.jpg" was not found!





Publications on the topic:

"Merry notes." Festive matinee dedicated to Women's Day on March 8, for children of senior preschool age A little chaos is created in the hall in advance (toys or paraphernalia for competitions are scattered on the floor). Children run to the music of “Waltz of the Flowers”.

“Fun Starts” for children of senior preschool age authors: Bazhenova E. B (music director) and Semakina I. V. (educator) Regional event between children of senior preschool age “Merry.

Goals: - to introduce preschoolers to a healthy lifestyle; - support their positive emotional attitude towards competitions in the pool.

Goal: To practice reading syllables and short words. Progress of the game. Guys, you all remember the cartoon "Luntik". What heroes do you know? Guess who.